| /* |
| * Copyright 2018 Emmanuele Bassi |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| /** |
| * @file cgl_epoxy_api.c |
| * |
| * Tests the Epoxy API using the CoreGraphics OpenGL framework. |
| */ |
| |
| #include <epoxy/gl.h> |
| #include <Carbon/Carbon.h> |
| #include <OpenGL/OpenGL.h> |
| #include <OpenGL/CGLTypes.h> |
| #include <OpenGL/CGLCurrent.h> |
| #include <OpenGL/CGLContext.h> |
| |
| int |
| main (void) |
| { |
| CGLPixelFormatAttribute attribs[] = {0}; |
| CGLPixelFormatObj pix; |
| CGLContextObj ctx; |
| const char *string; |
| bool pass = true; |
| int npix; |
| GLint shader; |
| |
| CGLChoosePixelFormat(attribs, &pix, &npix); |
| CGLCreateContext(pix, (void *) 0, &ctx); |
| CGLSetCurrentContext(ctx); |
| |
| if (!epoxy_is_desktop_gl()) { |
| fputs("Claimed not to be desktop\n", stderr); |
| pass = false; |
| } |
| |
| if (epoxy_gl_version() < 20) { |
| fprintf(stderr, "Claimed to be GL version %d\n", |
| epoxy_gl_version()); |
| pass = false; |
| } |
| |
| if (epoxy_glsl_version() < 100) { |
| fprintf(stderr, "Claimed to have GLSL version %d\n", |
| epoxy_glsl_version()); |
| pass = false; |
| } |
| |
| string = (const char *)glGetString(GL_VERSION); |
| printf("GL version: %s - Epoxy: %d\n", string, epoxy_gl_version()); |
| |
| string = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION); |
| printf("GLSL version: %s - Epoxy: %d\n", string, epoxy_glsl_version()); |
| |
| shader = glCreateShader(GL_FRAGMENT_SHADER); |
| pass = glIsShader(shader); |
| |
| CGLSetCurrentContext(NULL); |
| CGLReleaseContext(ctx); |
| CGLReleasePixelFormat(pix); |
| |
| return pass != true; |
| } |