blob: 3a5b2dceaded9fc458ece1a5a8a9c32a07e61c65 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/geometry/rect_conversions.h"
#include <algorithm>
#include <cmath>
#include "base/logging.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
namespace gfx {
Rect ToEnclosingRect(const RectF& r) {
int left = ToFlooredInt(r.x());
int right = r.width() ? ToCeiledInt(r.right()) : left;
int top = ToFlooredInt(r.y());
int bottom = r.height() ? ToCeiledInt(r.bottom()) : top;
Rect result;
result.SetByBounds(left, top, right, bottom);
return result;
}
Rect ToEnclosedRect(const RectF& rect) {
Rect result;
result.SetByBounds(ToCeiledInt(rect.x()), ToCeiledInt(rect.y()),
ToFlooredInt(rect.right()), ToFlooredInt(rect.bottom()));
return result;
}
Rect ToNearestRect(const RectF& rect) {
float float_min_x = rect.x();
float float_min_y = rect.y();
float float_max_x = rect.right();
float float_max_y = rect.bottom();
int min_x = ToRoundedInt(float_min_x);
int min_y = ToRoundedInt(float_min_y);
int max_x = ToRoundedInt(float_max_x);
int max_y = ToRoundedInt(float_max_y);
// If these DCHECKs fail, you're using the wrong method, consider using
// ToEnclosingRect or ToEnclosedRect instead.
DCHECK(std::abs(min_x - float_min_x) < 0.01f);
DCHECK(std::abs(min_y - float_min_y) < 0.01f);
DCHECK(std::abs(max_x - float_max_x) < 0.01f);
DCHECK(std::abs(max_y - float_max_y) < 0.01f);
Rect result;
result.SetByBounds(min_x, min_y, max_x, max_y);
return result;
}
bool IsNearestRectWithinDistance(const gfx::RectF& rect, float distance) {
float float_min_x = rect.x();
float float_min_y = rect.y();
float float_max_x = rect.right();
float float_max_y = rect.bottom();
int min_x = ToRoundedInt(float_min_x);
int min_y = ToRoundedInt(float_min_y);
int max_x = ToRoundedInt(float_max_x);
int max_y = ToRoundedInt(float_max_y);
return
(std::abs(min_x - float_min_x) < distance) &&
(std::abs(min_y - float_min_y) < distance) &&
(std::abs(max_x - float_max_x) < distance) &&
(std::abs(max_y - float_max_y) < distance);
}
Rect ToFlooredRectDeprecated(const RectF& rect) {
return Rect(ToFlooredInt(rect.x()),
ToFlooredInt(rect.y()),
ToFlooredInt(rect.width()),
ToFlooredInt(rect.height()));
}
} // namespace gfx