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@/******************************************************************************
@ *
@ * Copyright (C) 2015 The Android Open Source Project
@ *
@ * Licensed under the Apache License, Version 2.0 (the "License");
@ * you may not use this file except in compliance with the License.
@ * You may obtain a copy of the License at:
@ *
@ * http://www.apache.org/licenses/LICENSE-2.0
@ *
@ * Unless required by applicable law or agreed to in writing, software
@ * distributed under the License is distributed on an "AS IS" BASIS,
@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@ * See the License for the specific language governing permissions and
@ * limitations under the License.
@ *
@ *****************************************************************************
@ * Originally developed and contributed by Ittiam Systems Pvt. Ltd, Bangalore
@*/
@**
@******************************************************************************
@* @file
@* ih264_inter_pred_luma_horz_a9q.s
@*
@* @brief
@* Contains function definitions for inter prediction interpolation.
@*
@* @author
@* Ittiam
@*
@* @par List of Functions:
@*
@* - ih264_inter_pred_luma_horz_a9q()
@*
@* @remarks
@* None
@*
@*******************************************************************************
@*
@* All the functions here are replicated from ih264_inter_pred_filters.c
@
@**
@**
@*******************************************************************************
@*
@* @brief
@* Interprediction luma filter for horizontal input
@*
@* @par Description:
@* Applies a 6 tap horizontal filter .The output is clipped to 8 bits
@* sec 8.4.2.2.1 titled "Luma sample interpolation process"
@*
@* @param[in] pu1_src
@* UWORD8 pointer to the source
@*
@* @param[out] pu1_dst
@* UWORD8 pointer to the destination
@*
@* @param[in] src_strd
@* integer source stride
@*
@* @param[in] dst_strd
@* integer destination stride
@*
@* @param[in] ht
@* integer height of the array
@*
@* @param[in] wd
@* integer width of the array
@*
@* @returns
@*
@ @remarks
@* None
@*
@*******************************************************************************
@*
@void ih264_inter_pred_luma_horz (
@ UWORD8 *pu1_src,
@ UWORD8 *pu1_dst,
@ WORD32 src_strd,
@ WORD32 dst_strd,
@ WORD32 ht,
@ WORD32 wd )
@**************Variables Vs Registers*****************************************
@ r0 => *pu1_src
@ r1 => *pu1_dst
@ r2 => src_strd
@ r3 => dst_strd
@ r5 => ht
@ r6 => wd
.text
.p2align 2
.global ih264_inter_pred_luma_horz_a9q
ih264_inter_pred_luma_horz_a9q:
stmfd sp!, {r4-r12, r14} @store register values to stack
vstmdb sp!, {d8-d15} @push neon registers to stack
ldr r5, [sp, #104] @Loads ht
sub r0, r0, #2 @pu1_src-2
ldr r6, [sp, #108] @Loads wd
vmov.i8 d0, #5 @filter coeff
subs r12, r6, #8 @if wd=8 branch to loop_8
vmov.i8 d1, #20 @filter coeff
beq loop_8
subs r12, r6, #4 @if wd=4 branch to loop_4
beq loop_4
loop_16: @when wd=16
@ Processing row0 and row1
vld1.8 {d2, d3, d4}, [r0], r2 @// Load row0 ;for checking loop
vext.8 d31, d2, d3, #5 @//extract a[5] (column1,row0)
vld1.8 {d5, d6, d7}, [r0], r2 @// Load row1
vext.8 d30, d3, d4, #5 @//extract a[5] (column2,row0)
vaddl.u8 q4, d31, d2 @// a0 + a5 (column1,row0)
vext.8 d28, d5, d6, #5 @//extract a[5] (column1,row1)
vaddl.u8 q5, d30, d3 @// a0 + a5 (column2,row0)
vext.8 d27, d6, d7, #5 @//extract a[5] (column2,row1)
vaddl.u8 q7, d28, d5 @// a0 + a5 (column1,row1)
vext.8 d31, d2, d3, #2 @//extract a[2] (column1,row0)
vaddl.u8 q8, d27, d6 @// a0 + a5 (column2,row1)
vext.8 d30, d3, d4, #2 @//extract a[2] (column2,row0)
vmlal.u8 q4, d31, d1 @// a0 + a5 + 20a2 (column1,row0)
vext.8 d28, d5, d6, #2 @//extract a[2] (column1,row1)
vmlal.u8 q5, d30, d1 @// a0 + a5 + 20a2 (column2,row0)
vext.8 d27, d6, d7, #2 @//extract a[2] (column2,row1)
vmlal.u8 q7, d28, d1 @// a0 + a5 + 20a2 (column1,row1)
vext.8 d31, d2, d3, #3 @//extract a[3] (column1,row0)
vmlal.u8 q8, d27, d1 @// a0 + a5 + 20a2 (column2,row1)
vext.8 d30, d3, d4, #3 @//extract a[3] (column2,row0)
vmlal.u8 q4, d31, d1 @// a0 + a5 + 20a2 + 20a3 (column1,row0)
vext.8 d28, d5, d6, #3 @//extract a[3] (column1,row1)
vmlal.u8 q5, d30, d1 @// a0 + a5 + 20a2 + 20a3 (column2,row0)
vext.8 d27, d6, d7, #3 @//extract a[3] (column2,row1)
vmlal.u8 q7, d28, d1 @// a0 + a5 + 20a2 + 20a3 (column1,row1)
vext.8 d31, d2, d3, #1 @//extract a[1] (column1,row0)
vmlal.u8 q8, d27, d1 @// a0 + a5 + 20a2 + 20a3 (column2,row1)
vext.8 d30, d3, d4, #1 @//extract a[1] (column2,row0)
vmlsl.u8 q4, d31, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 (column1,row0)
vext.8 d28, d5, d6, #1 @//extract a[1] (column1,row1)
vmlsl.u8 q5, d30, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 (column2,row0)
vext.8 d27, d6, d7, #1 @//extract a[1] (column2,row1)
vmlsl.u8 q7, d28, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 (column1,row1)
vext.8 d31, d2, d3, #4 @//extract a[4] (column1,row0)
vmlsl.u8 q8, d27, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 (column2,row1)
vext.8 d30, d3, d4, #4 @//extract a[4] (column2,row0)
vmlsl.u8 q4, d31, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 (column1,row0)
vext.8 d28, d5, d6, #4 @//extract a[4] (column1,row1)
vmlsl.u8 q5, d30, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 (column2,row0)
vext.8 d27, d6, d7, #4 @//extract a[4] (column2,row1)
vmlsl.u8 q7, d28, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 (column1,row1)
vmlsl.u8 q8, d27, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 (column2,row1)
vqrshrun.s16 d20, q4, #5 @// (a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 + 16) >> 5 (column1,row0)
vqrshrun.s16 d21, q5, #5 @// (a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 + 16) >> 5 (column2,row0)
vext.8 d31, d2, d3, #5 @//extract a[5] (column1,row2)
vst1.8 {d20, d21}, [r1], r3 @//Store dest row0
vqrshrun.s16 d23, q7, #5 @// (a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 + 16) >> 5 (column1,row1)
vext.8 d30, d3, d4, #5 @//extract a[5] (column2,row2)
vqrshrun.s16 d24, q8, #5 @// (a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 + 16) >> 5 (column2,row1)
vst1.8 {d23, d24}, [r1], r3 @//Store dest row1
subs r5, r5, #2 @ 2 rows done, decrement by 2
beq end_func
b loop_16 @ loop if height == 8 or 16
loop_8:
@ Processing row0 and row1
vld1.8 {d5, d6}, [r0], r2 @// Load row1
vext.8 d28, d5, d6, #5 @//extract a[5] (column1,row1)
vld1.8 {d2, d3}, [r0], r2 @// Load row0
vext.8 d25, d5, d6, #2 @//extract a[2] (column1,row1)
vext.8 d31, d2, d3, #5 @//extract a[5] (column1,row0)
vext.8 d24, d5, d6, #3 @//extract a[3] (column1,row1)
vext.8 d23, d5, d6, #1 @//extract a[1] (column1,row1)
vext.8 d22, d5, d6, #4 @//extract a[4] (column1,row1)
vaddl.u8 q7, d28, d5 @// a0 + a5 (column1,row1)
vext.8 d29, d2, d3, #3 @//extract a[3] (column1,row0)
vmlal.u8 q7, d25, d1 @// a0 + a5 + 20a2 (column1,row1)
vmlal.u8 q7, d24, d1 @// a0 + a5 + 20a2 + 20a3 (column1,row1)
vmlsl.u8 q7, d23, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 (column1,row1)
vmlsl.u8 q7, d22, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 (column1,row1)
vext.8 d30, d2, d3, #2 @//extract a[2] (column1,row0)
vaddl.u8 q4, d31, d2 @// a0 + a5 (column1,row0)
vext.8 d27, d2, d3, #1 @//extract a[1] (column1,row0)
vext.8 d26, d2, d3, #4 @//extract a[4] (column1,row0)
vmlal.u8 q4, d29, d1 @// a0 + a5 + 20a2 + 20a3 (column1,row0)
vmlal.u8 q4, d30, d1 @// a0 + a5 + 20a2 (column1,row0)
vmlsl.u8 q4, d27, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 (column1,row0)
vmlsl.u8 q4, d26, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 (column1,row0)
vqrshrun.s16 d23, q7, #5 @// (a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 + 16) >> 5 (column1,row0)
vst1.8 {d23}, [r1], r3 @//Store dest row0
vqrshrun.s16 d20, q4, #5 @// (a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 + 16) >> 5 (column1,row1)
vst1.8 {d20}, [r1], r3 @//Store dest row1
subs r5, r5, #2 @ 2 rows done, decrement by 2
beq end_func @ Branch if height==4
b loop_8 @looping if height =8 or 16
loop_4:
vld1.8 {d5, d6}, [r0], r2 @// Load row1
vext.8 d28, d5, d6, #5 @//extract a[5] (column1,row1)
vld1.8 {d2, d3}, [r0], r2 @// Load row0
vext.8 d25, d5, d6, #2 @//extract a[2] (column1,row1)
vext.8 d31, d2, d3, #5 @//extract a[5] (column1,row0)
vaddl.u8 q7, d28, d5 @// a0 + a5 (column1,row1)
vext.8 d24, d5, d6, #3 @//extract a[3] (column1,row1)
vext.8 d23, d5, d6, #1 @//extract a[1] (column1,row1)
vext.8 d22, d5, d6, #4 @//extract a[4] (column1,row1)
vext.8 d29, d2, d3, #3 @//extract a[3] (column1,row0)
vmlal.u8 q7, d25, d1 @// a0 + a5 + 20a2 (column1,row1)
vmlal.u8 q7, d24, d1 @// a0 + a5 + 20a2 + 20a3 (column1,row1)
vmlsl.u8 q7, d23, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 (column1,row1)
vmlsl.u8 q7, d22, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 (column1,row1)
vaddl.u8 q4, d31, d2 @// a0 + a5 (column1,row0)
vext.8 d30, d2, d3, #2 @//extract a[2] (column1,row0)
vext.8 d27, d2, d3, #1 @//extract a[1] (column1,row0)
vext.8 d26, d2, d3, #4 @//extract a[4] (column1,row0)
vmlal.u8 q4, d29, d1 @// a0 + a5 + 20a2 + 20a3 (column1,row0)
vmlal.u8 q4, d30, d1 @// a0 + a5 + 20a2 (column1,row0)
vmlsl.u8 q4, d27, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 (column1,row0)
vmlsl.u8 q4, d26, d0 @// a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 (column1,row0)
vqrshrun.s16 d23, q7, #5 @// (a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 + 16) >> 5 (column1,row0)
vst1.32 d23[0], [r1], r3 @//Store dest row0
vqrshrun.s16 d20, q4, #5 @// (a0 + a5 + 20a2 + 20a3 - 5a1 - 5a4 + 16) >> 5 (column1,row1)
vst1.32 d20[0], [r1], r3 @//Store dest row1
subs r5, r5, #2 @ 2 rows done, decrement by 2
beq end_func
b loop_4
end_func:
vldmia sp!, {d8-d15} @ Restore neon registers that were saved
ldmfd sp!, {r4-r12, pc} @Restoring registers from stack