blob: 837431522b68fb32521833c28cd91a978dc3af70 [file] [log] [blame]
# Microsoft Developer Studio Project File - Name="libmp3lame DLL" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=libmp3lame DLL - Win32 Release
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
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!MESSAGE "libmp3lame DLL - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
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SOURCE=.\reservoir.c
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SOURCE=.\set_get.c
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SOURCE=.\tables.c
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SOURCE=.\takehiro.c
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SOURCE=.\util.c
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SOURCE=.\vbrquantize.c
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SOURCE=.\version.c
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SOURCE=.\encoder.h
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SOURCE=.\fft.h
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# PROP Exclude_From_Build 1
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SOURCE=.\gain_analysis.h
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# PROP Exclude_From_Build 1
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# Begin Source File
SOURCE=.\id3tag.h
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# Begin Source File
SOURCE=.\l3side.h
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SOURCE=".\lame-analysis.h"
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SOURCE=.\lameerror.h
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# Begin Source File
SOURCE=.\machine.h
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# PROP Exclude_From_Build 1
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SOURCE=.\newmdct.h
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# PROP Exclude_From_Build 1
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# Begin Source File
SOURCE=.\psymodel.h
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# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\quantize.h
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!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\quantize_pvt.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
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!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
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# Begin Source File
SOURCE=.\reservoir.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
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!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
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SOURCE=.\set_get.h
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SOURCE=.\tables.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
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SOURCE=.\util.h
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!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
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SOURCE=.\vbrquantize.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
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!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
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!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
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!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
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# Begin Source File
SOURCE=.\i386\choose_table.nas
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
# Begin Custom Build - Assembling $(InputName)...
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IntDir=.\..\obj\Release_NASM\libmp3lameDLL
InputPath=.\i386\choose_table.nas
InputName=choose_table
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# End Custom Build
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!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
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# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
# Begin Custom Build - Assembling $(InputName)...
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IntDir=.\..\obj\Release_NASM\libmp3lameDLL
InputPath=.\i386\cpu_feat.nas
InputName=cpu_feat
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasmw -f win32 -i $(InputDir)/ -DWIN32 $(InputPath) -o $(IntDir)/$(InputName).obj
# End Custom Build
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# End Source File
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!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
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SOURCE=.\i386\fft3dn.nas
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
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!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
# Begin Custom Build - Assembling $(InputName)...
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IntDir=.\..\obj\Release_NASM\libmp3lameDLL
InputPath=.\i386\fft3dn.nas
InputName=fft3dn
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
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!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
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SOURCE=.\i386\fftsse.nas
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!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
# Begin Custom Build - Assembling $(InputName)...
InputDir=.\i386
IntDir=.\..\obj\Release_NASM\libmp3lameDLL
InputPath=.\i386\fftsse.nas
InputName=fftsse
"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasmw -f win32 -i $(InputDir)/ -DWIN32 $(InputPath) -o $(IntDir)/$(InputName).obj
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\i386\ffttbl.nas
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\i386\scalar.nas
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
!ENDIF
# End Source File
# End Group
# Begin Group "decoder sources"
# PROP Default_Filter ".c"
# Begin Source File
SOURCE=..\mpglib\common.c
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\dct64_i386.c
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\decode_i386.c
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\interface.c
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\layer1.c
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\layer2.c
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\layer3.c
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\tabinit.c
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL"
!ENDIF
# End Source File
# End Group
# Begin Group "decoder header"
# PROP Default_Filter ".h"
# Begin Source File
SOURCE=..\mpglib\common.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\dct64_i386.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\decode_i386.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\huffman.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\interface.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\layer1.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\layer2.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\layer3.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\mpg123.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\mpglib.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mpglib\tabinit.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=..\configMS.h
!IF "$(CFG)" == "libmp3lame DLL - Win32 Release"
# Begin Custom Build - Performing Custom Build Step on $(InputName)
InputPath=..\configMS.h
"..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy ..\configMS.h ..\config.h
# End Custom Build
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug"
# Begin Custom Build - Performing Custom Build Step on $(InputName)
InputPath=..\configMS.h
"..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy ..\configMS.h ..\config.h
# End Custom Build
!ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\include\lame.def
# PROP Exclude_From_Build 1
# End Source File
# End Target
# End Project