blob: b2b4b95d6a4d7c6e635e148d016baa114c10c7ea [file] [log] [blame]
uniform sampler2D m_Texture;
uniform vec4 m_Color;
varying vec2 texCoord;
void main() {
vec4 texVal = texture2D(m_Texture, texCoord);
gl_FragColor = texVal * m_Color ;
}