blob: 1eb1616c29a2fc674b5a5e8ffc20c8556ab69baa [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
attribute vec4 inPosition;
void main() {
vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
gl_Position = vec4(pos, 0.0, 1.0);
}