blob: c5c3dc1b3549607ee6b99b30c9263b7ab28d450f [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
attribute vec4 inPosition;
attribute vec2 inTexCoord;
varying vec2 texCoord;
void main() {
vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
gl_Position = vec4(pos, 0.0, 1.0);
texCoord = inTexCoord;
}