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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.app;
import com.jme3.app.state.AppState;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.input.FlyByCamera;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial.CullHint;
import com.jme3.system.AppSettings;
import com.jme3.system.JmeContext.Type;
import com.jme3.system.JmeSystem;
import com.jme3.util.BufferUtils;
/**
* <code>SimpleApplication</code> extends the {@link com.jme3.app.Application}
* class to provide default functionality like a first-person camera,
* and an accessible root node that is updated and rendered regularly.
* Additionally, <code>SimpleApplication</code> will display a statistics view
* using the {@link com.jme3.app.StatsView} class. It will display
* the current frames-per-second value on-screen in addition to the statistics.
* Several keys have special functionality in <code>SimpleApplication</code>:<br/>
*
* <table>
* <tr><td>Esc</td><td>- Close the application</td></tr>
* <tr><td>C</td><td>- Display the camera position and rotation in the console.</td></tr>
* <tr><td>M</td><td>- Display memory usage in the console.</td></tr>
* </table>
*/
public abstract class SimpleApplication extends Application {
public static final String INPUT_MAPPING_EXIT = "SIMPLEAPP_Exit";
public static final String INPUT_MAPPING_CAMERA_POS = DebugKeysAppState.INPUT_MAPPING_CAMERA_POS;
public static final String INPUT_MAPPING_MEMORY = DebugKeysAppState.INPUT_MAPPING_MEMORY;
public static final String INPUT_MAPPING_HIDE_STATS = "SIMPLEAPP_HideStats";
protected Node rootNode = new Node("Root Node");
protected Node guiNode = new Node("Gui Node");
protected BitmapText fpsText;
protected BitmapFont guiFont;
protected FlyByCamera flyCam;
protected boolean showSettings = true;
private AppActionListener actionListener = new AppActionListener();
private class AppActionListener implements ActionListener {
public void onAction(String name, boolean value, float tpf) {
if (!value) {
return;
}
if (name.equals(INPUT_MAPPING_EXIT)) {
stop();
}else if (name.equals(INPUT_MAPPING_HIDE_STATS)){
if (stateManager.getState(StatsAppState.class) != null) {
stateManager.getState(StatsAppState.class).toggleStats();
}
}
}
}
public SimpleApplication() {
this( new StatsAppState(), new FlyCamAppState(), new DebugKeysAppState() );
}
public SimpleApplication( AppState... initialStates ) {
super();
if (initialStates != null) {
for (AppState a : initialStates) {
if (a != null) {
stateManager.attach(a);
}
}
}
}
@Override
public void start() {
// set some default settings in-case
// settings dialog is not shown
boolean loadSettings = false;
if (settings == null) {
setSettings(new AppSettings(true));
loadSettings = true;
}
// show settings dialog
if (showSettings) {
if (!JmeSystem.showSettingsDialog(settings, loadSettings)) {
return;
}
}
//re-setting settings they can have been merged from the registry.
setSettings(settings);
super.start();
}
/**
* Retrieves flyCam
* @return flyCam Camera object
*
*/
public FlyByCamera getFlyByCamera() {
return flyCam;
}
/**
* Retrieves guiNode
* @return guiNode Node object
*
*/
public Node getGuiNode() {
return guiNode;
}
/**
* Retrieves rootNode
* @return rootNode Node object
*
*/
public Node getRootNode() {
return rootNode;
}
public boolean isShowSettings() {
return showSettings;
}
/**
* Toggles settings window to display at start-up
* @param showSettings Sets true/false
*
*/
public void setShowSettings(boolean showSettings) {
this.showSettings = showSettings;
}
@Override
public void initialize() {
super.initialize();
// Several things rely on having this
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
guiNode.setQueueBucket(Bucket.Gui);
guiNode.setCullHint(CullHint.Never);
viewPort.attachScene(rootNode);
guiViewPort.attachScene(guiNode);
if (inputManager != null) {
// We have to special-case the FlyCamAppState because too
// many SimpleApplication subclasses expect it to exist in
// simpleInit(). But at least it only gets initialized if
// the app state is added.
if (stateManager.getState(FlyCamAppState.class) != null) {
flyCam = new FlyByCamera(cam);
flyCam.setMoveSpeed(1f); // odd to set this here but it did it before
stateManager.getState(FlyCamAppState.class).setCamera( flyCam );
}
if (context.getType() == Type.Display) {
inputManager.addMapping(INPUT_MAPPING_EXIT, new KeyTrigger(KeyInput.KEY_ESCAPE));
}
if (stateManager.getState(StatsAppState.class) != null) {
inputManager.addMapping(INPUT_MAPPING_HIDE_STATS, new KeyTrigger(KeyInput.KEY_F5));
inputManager.addListener(actionListener, INPUT_MAPPING_HIDE_STATS);
}
inputManager.addListener(actionListener, INPUT_MAPPING_EXIT);
}
if (stateManager.getState(StatsAppState.class) != null) {
// Some of the tests rely on having access to fpsText
// for quick display. Maybe a different way would be better.
stateManager.getState(StatsAppState.class).setFont(guiFont);
fpsText = stateManager.getState(StatsAppState.class).getFpsText();
}
// call user code
simpleInitApp();
}
@Override
public void update() {
super.update(); // makes sure to execute AppTasks
if (speed == 0 || paused) {
return;
}
float tpf = timer.getTimePerFrame() * speed;
// update states
stateManager.update(tpf);
// simple update and root node
simpleUpdate(tpf);
rootNode.updateLogicalState(tpf);
guiNode.updateLogicalState(tpf);
rootNode.updateGeometricState();
guiNode.updateGeometricState();
// render states
stateManager.render(renderManager);
renderManager.render(tpf, context.isRenderable());
simpleRender(renderManager);
stateManager.postRender();
}
public void setDisplayFps(boolean show) {
if (stateManager.getState(StatsAppState.class) != null) {
stateManager.getState(StatsAppState.class).setDisplayFps(show);
}
}
public void setDisplayStatView(boolean show) {
if (stateManager.getState(StatsAppState.class) != null) {
stateManager.getState(StatsAppState.class).setDisplayStatView(show);
}
}
public abstract void simpleInitApp();
public void simpleUpdate(float tpf) {
}
public void simpleRender(RenderManager rm) {
}
}