blob: 9a89f984b0bf291629cfb10212badbd53c5826f1 [file] [log] [blame]
package jme3test.water;
import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode;
import com.jme3.audio.LowPassFilter;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.BloomFilter;
import com.jme3.post.filters.DepthOfFieldFilter;
import com.jme3.post.filters.LightScatteringFilter;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.terrain.heightmap.ImageBasedHeightMap;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.texture.Texture2D;
import com.jme3.util.SkyFactory;
import com.jme3.water.WaterFilter;
import java.util.ArrayList;
import java.util.List;
/**
* test
* @author normenhansen
*/
public class TestPostWater extends SimpleApplication {
private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f);
private WaterFilter water;
TerrainQuad terrain;
Material matRock;
AudioNode waves;
LowPassFilter underWaterAudioFilter = new LowPassFilter(0.5f, 0.1f);
LowPassFilter underWaterReverbFilter = new LowPassFilter(0.5f, 0.1f);
LowPassFilter aboveWaterAudioFilter = new LowPassFilter(1, 1);
public static void main(String[] args) {
TestPostWater app = new TestPostWater();
app.start();
}
@Override
public void simpleInitApp() {
setDisplayFps(false);
setDisplayStatView(false);
Node mainScene = new Node("Main Scene");
rootNode.attachChild(mainScene);
createTerrain(mainScene);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(1.7f));
mainScene.addLight(sun);
DirectionalLight l = new DirectionalLight();
l.setDirection(Vector3f.UNIT_Y.mult(-1));
l.setColor(ColorRGBA.White.clone().multLocal(0.3f));
// mainScene.addLight(l);
flyCam.setMoveSpeed(50);
//cam.setLocation(new Vector3f(-700, 100, 300));
//cam.setRotation(new Quaternion().fromAngleAxis(0.5f, Vector3f.UNIT_Z));
cam.setLocation(new Vector3f(-327.21957f, 61.6459f, 126.884346f));
cam.setRotation(new Quaternion(0.052168474f, 0.9443102f, -0.18395276f, 0.2678024f));
cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0}));
Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
sky.setLocalScale(350);
mainScene.attachChild(sky);
cam.setFrustumFar(4000);
//cam.setFrustumNear(100);
//private FilterPostProcessor fpp;
water = new WaterFilter(rootNode, lightDir);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(water);
BloomFilter bloom=new BloomFilter();
//bloom.getE
bloom.setExposurePower(55);
bloom.setBloomIntensity(1.0f);
fpp.addFilter(bloom);
LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300));
lsf.setLightDensity(1.0f);
fpp.addFilter(lsf);
DepthOfFieldFilter dof=new DepthOfFieldFilter();
dof.setFocusDistance(0);
dof.setFocusRange(100);
fpp.addFilter(dof);
//
// fpp.addFilter(new TranslucentBucketFilter());
//
// fpp.setNumSamples(4);
water.setWaveScale(0.003f);
water.setMaxAmplitude(2f);
water.setFoamExistence(new Vector3f(1f, 4, 0.5f));
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
//water.setNormalScale(0.5f);
//water.setRefractionConstant(0.25f);
water.setRefractionStrength(0.2f);
//water.setFoamHardness(0.6f);
water.setWaterHeight(initialWaterHeight);
uw=cam.getLocation().y<waterHeight;
waves = new AudioNode(audioRenderer, assetManager, "Sound/Environment/Ocean Waves.ogg", false);
waves.setLooping(true);
waves.setReverbEnabled(true);
if(uw){
waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
}else{
waves.setDryFilter(aboveWaterAudioFilter);
}
audioRenderer.playSource(waves);
//
viewPort.addProcessor(fpp);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (isPressed) {
if (name.equals("foam1")) {
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg"));
}
if (name.equals("foam2")) {
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
}
if (name.equals("foam3")) {
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam3.jpg"));
}
}
}
}, "foam1", "foam2", "foam3");
inputManager.addMapping("foam1", new KeyTrigger(keyInput.KEY_1));
inputManager.addMapping("foam2", new KeyTrigger(keyInput.KEY_2));
inputManager.addMapping("foam3", new KeyTrigger(keyInput.KEY_3));
// createBox();
// createFire();
}
Geometry box;
private void createBox() {
//creating a transluscent box
box = new Geometry("box", new Box(new Vector3f(0, 0, 0), 50, 50, 50));
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", new ColorRGBA(1.0f, 0, 0, 0.3f));
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
//mat.getAdditionalRenderState().setDepthWrite(false);
//mat.getAdditionalRenderState().setDepthTest(false);
box.setMaterial(mat);
box.setQueueBucket(Bucket.Translucent);
//creating a post view port
// ViewPort post=renderManager.createPostView("transpPost", cam);
// post.setClearFlags(false, true, true);
box.setLocalTranslation(-600, 0, 300);
//attaching the box to the post viewport
//Don't forget to updateGeometricState() the box in the simpleUpdate
// post.attachScene(box);
rootNode.attachChild(box);
}
private void createFire() {
/** Uses Texture from jme3-test-data library! */
ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
fire.setMaterial(mat_red);
fire.setImagesX(2);
fire.setImagesY(2); // 2x2 texture animation
fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
fire.setStartSize(10f);
fire.setEndSize(1f);
fire.setGravity(0, 0, 0);
fire.setLowLife(0.5f);
fire.setHighLife(1.5f);
fire.getParticleInfluencer().setVelocityVariation(0.3f);
fire.setLocalTranslation(-350, 40, 430);
fire.setQueueBucket(Bucket.Transparent);
rootNode.attachChild(fire);
}
private void createTerrain(Node rootNode) {
matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matRock.setBoolean("useTriPlanarMapping", false);
matRock.setBoolean("WardIso", true);
matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap", grass);
matRock.setFloat("DiffuseMap_0_scale", 64);
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap_1", dirt);
matRock.setFloat("DiffuseMap_1_scale", 16);
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap_2", rock);
matRock.setFloat("DiffuseMap_2_scale", 128);
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
normalMap0.setWrap(WrapMode.Repeat);
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
normalMap1.setWrap(WrapMode.Repeat);
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
normalMap2.setWrap(WrapMode.Repeat);
matRock.setTexture("NormalMap", normalMap0);
matRock.setTexture("NormalMap_1", normalMap2);
matRock.setTexture("NormalMap_2", normalMap2);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
terrain.setMaterial(matRock);
terrain.setLocalScale(new Vector3f(5, 5, 5));
terrain.setLocalTranslation(new Vector3f(0, -30, 0));
terrain.setLocked(false); // unlock it so we can edit the height
terrain.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(terrain);
}
//This part is to emulate tides, slightly varrying the height of the water plane
private float time = 0.0f;
private float waterHeight = 0.0f;
private float initialWaterHeight = 0.8f;
private boolean uw=false;
@Override
public void simpleUpdate(float tpf) {
super.simpleUpdate(tpf);
// box.updateGeometricState();
time += tpf;
waterHeight = (float) Math.cos(((time * 0.6f) % FastMath.TWO_PI)) * 1.5f;
water.setWaterHeight(initialWaterHeight + waterHeight);
if(water.isUnderWater() && !uw){
waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
uw=true;
}
if(!water.isUnderWater() && uw){
uw=false;
//waves.setReverbEnabled(false);
waves.setDryFilter(new LowPassFilter(1, 1f));
//waves.setDryFilter(new LowPassFilter(1,1f));
}
}
}