| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.helloworld; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.shape.Box; |
| |
| /** Sample 2 - How to use nodes as handles to manipulate objects in the scene. |
| * You can rotate, translate, and scale objects by manipulating their parent nodes. |
| * The Root Node is special: Only what is attached to the Root Node appears in the scene. */ |
| public class HelloNode extends SimpleApplication { |
| |
| public static void main(String[] args){ |
| HelloNode app = new HelloNode(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleInitApp() { |
| |
| /** create a blue box at coordinates (1,-1,1) */ |
| Box box1 = new Box( new Vector3f(1,-1,1), 1,1,1); |
| Geometry blue = new Geometry("Box", box1); |
| Material mat1 = new Material(assetManager, |
| "Common/MatDefs/Misc/Unshaded.j3md"); |
| mat1.setColor("Color", ColorRGBA.Blue); |
| blue.setMaterial(mat1); |
| |
| /** create a red box straight above the blue one at (1,3,1) */ |
| Box box2 = new Box( new Vector3f(1,3,1), 1,1,1); |
| Geometry red = new Geometry("Box", box2); |
| Material mat2 = new Material(assetManager, |
| "Common/MatDefs/Misc/Unshaded.j3md"); |
| mat2.setColor("Color", ColorRGBA.Red); |
| red.setMaterial(mat2); |
| |
| /** Create a pivot node at (0,0,0) and attach it to the root node */ |
| Node pivot = new Node("pivot"); |
| rootNode.attachChild(pivot); // put this node in the scene |
| |
| /** Attach the two boxes to the *pivot* node. (And transitively to the root node.) */ |
| pivot.attachChild(blue); |
| pivot.attachChild(red); |
| /** Rotate the pivot node: Note that both boxes have rotated! */ |
| pivot.rotate(.4f,.4f,0f); |
| } |
| } |
| |