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package jme3test.helloworld; | |
import com.jme3.app.SimpleApplication; | |
import com.jme3.input.KeyInput; | |
import com.jme3.input.MouseInput; | |
import com.jme3.input.controls.ActionListener; | |
import com.jme3.input.controls.AnalogListener; | |
import com.jme3.input.controls.KeyTrigger; | |
import com.jme3.input.controls.MouseButtonTrigger; | |
import com.jme3.material.Material; | |
import com.jme3.math.ColorRGBA; | |
import com.jme3.math.Vector3f; | |
import com.jme3.scene.Geometry; | |
import com.jme3.scene.shape.Box; | |
/** Sample 5 - how to map keys and mousebuttons to actions */ | |
public class HelloInput extends SimpleApplication { | |
public static void main(String[] args) { | |
HelloInput app = new HelloInput(); | |
app.start(); | |
} | |
protected Geometry player; | |
Boolean isRunning=true; | |
@Override | |
public void simpleInitApp() { | |
Box b = new Box(Vector3f.ZERO, 1, 1, 1); | |
player = new Geometry("Player", b); | |
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); | |
mat.setColor("Color", ColorRGBA.Blue); | |
player.setMaterial(mat); | |
rootNode.attachChild(player); | |
initKeys(); // load my custom keybinding | |
} | |
/** Custom Keybinding: Map named actions to inputs. */ | |
private void initKeys() { | |
/** You can map one or several inputs to one named mapping. */ | |
inputManager.addMapping("Pause", new KeyTrigger(keyInput.KEY_P)); | |
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_J)); | |
inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_K)); | |
inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), // spacebar! | |
new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click! | |
/** Add the named mappings to the action listeners. */ | |
inputManager.addListener(actionListener, new String[]{"Pause"}); | |
inputManager.addListener(analogListener, new String[]{"Left", "Right", "Rotate"}); | |
} | |
/** Use this listener for KeyDown/KeyUp events */ | |
private ActionListener actionListener = new ActionListener() { | |
public void onAction(String name, boolean keyPressed, float tpf) { | |
if (name.equals("Pause") && !keyPressed) { | |
isRunning = !isRunning; | |
} | |
} | |
}; | |
/** Use this listener for continuous events */ | |
private AnalogListener analogListener = new AnalogListener() { | |
public void onAnalog(String name, float value, float tpf) { | |
if (isRunning) { | |
if (name.equals("Rotate")) { | |
player.rotate(0, value, 0); | |
} | |
if (name.equals("Right")) { | |
player.move((new Vector3f(value, 0,0)) ); | |
} | |
if (name.equals("Left")) { | |
player.move(new Vector3f(-value, 0,0)); | |
} | |
} else { | |
System.out.println("Press P to unpause."); | |
} | |
} | |
}; | |
} |