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package jme3test.helloworld;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/** Sample 5 - how to map keys and mousebuttons to actions */
public class HelloInput extends SimpleApplication {
public static void main(String[] args) {
HelloInput app = new HelloInput();
app.start();
}
protected Geometry player;
Boolean isRunning=true;
@Override
public void simpleInitApp() {
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
player = new Geometry("Player", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
player.setMaterial(mat);
rootNode.attachChild(player);
initKeys(); // load my custom keybinding
}
/** Custom Keybinding: Map named actions to inputs. */
private void initKeys() {
/** You can map one or several inputs to one named mapping. */
inputManager.addMapping("Pause", new KeyTrigger(keyInput.KEY_P));
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_K));
inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click!
/** Add the named mappings to the action listeners. */
inputManager.addListener(actionListener, new String[]{"Pause"});
inputManager.addListener(analogListener, new String[]{"Left", "Right", "Rotate"});
}
/** Use this listener for KeyDown/KeyUp events */
private ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("Pause") && !keyPressed) {
isRunning = !isRunning;
}
}
};
/** Use this listener for continuous events */
private AnalogListener analogListener = new AnalogListener() {
public void onAnalog(String name, float value, float tpf) {
if (isRunning) {
if (name.equals("Rotate")) {
player.rotate(0, value, 0);
}
if (name.equals("Right")) {
player.move((new Vector3f(value, 0,0)) );
}
if (name.equals("Left")) {
player.move(new Vector3f(-value, 0,0));
}
} else {
System.out.println("Press P to unpause.");
}
}
};
}