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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.app;
import com.jme3.renderer.IDList;
import java.util.*;
public class TestIDList {
static class StateCol {
static Random rand = new Random();
Map<Integer, Object> objs = new HashMap<Integer, Object>();
public StateCol(){
// populate with free ids
List<Integer> freeIds = new ArrayList();
for (int i = 0; i < 16; i++){
freeIds.add(i);
}
// create random
int numStates = rand.nextInt(6) + 1;
for (int i = 0; i < numStates; i++){
// remove a random id from free id list
int idx = rand.nextInt(freeIds.size());
int id = freeIds.remove(idx);
objs.put(id, new Object());
}
}
public void print(){
System.out.println("-----------------");
Set<Integer> keys = objs.keySet();
Integer[] keysArr = keys.toArray(new Integer[0]);
Arrays.sort(keysArr);
for (int i = 0; i < keysArr.length; i++){
System.out.println(keysArr[i]+" => "+objs.get(keysArr[i]).hashCode());
}
}
}
static IDList list = new IDList();
static int boundSlot = 0;
static Object[] slots = new Object[16];
static boolean[] enabledSlots = new boolean[16];
static void enable(int slot){
System.out.println("Enabled SLOT["+slot+"]");
if (enabledSlots[slot] == true){
System.err.println("FAIL! Extra state change");
}
enabledSlots[slot] = true;
}
static void disable(int slot){
System.out.println("Disabled SLOT["+slot+"]");
if (enabledSlots[slot] == false){
System.err.println("FAIL! Extra state change");
}
enabledSlots[slot] = false;
}
static void setSlot(int slot, Object val){
if (!list.moveToNew(slot)){
enable(slot);
}
if (slots[slot] != val){
System.out.println("SLOT["+slot+"] = "+val.hashCode());
slots[slot] = val;
}
}
static void checkSlots(StateCol state){
for (int i = 0; i < 16; i++){
if (slots[i] != null && enabledSlots[i] == false){
System.err.println("FAIL! SLOT["+i+"] assigned, but disabled");
}
if (slots[i] == null && enabledSlots[i] == true){
System.err.println("FAIL! SLOT["+i+"] enabled, but not assigned");
}
Object val = state.objs.get(i);
if (val != null){
if (slots[i] != val)
System.err.println("FAIL! SLOT["+i+"] does not contain correct value");
if (!enabledSlots[i])
System.err.println("FAIL! SLOT["+i+"] is not enabled");
}else{
if (slots[i] != null)
System.err.println("FAIL! SLOT["+i+"] is not set");
if (enabledSlots[i])
System.err.println("FAIL! SLOT["+i+"] is enabled");
}
}
}
static void clearSlots(){
for (int i = 0; i < list.oldLen; i++){
int slot = list.oldList[i];
disable(slot);
slots[slot] = null;
}
list.copyNewToOld();
// context.attribIndexList.print();
}
static void setState(StateCol state){
state.print();
for (Map.Entry<Integer, Object> entry : state.objs.entrySet()){
setSlot(entry.getKey(), entry.getValue());
}
clearSlots();
checkSlots(state);
}
public static void main(String[] args){
StateCol[] states = new StateCol[20];
for (int i = 0; i < states.length; i++)
states[i] = new StateCol();
// shuffle would be useful here..
for (int i = 0; i < states.length; i++){
setState(states[i]);
}
}
}