blob: 67c864d96e68c4e9cff1e9e50d864f3415fe25ff [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
attribute vec4 inPosition;
attribute vec4 inColor;
attribute vec2 inTexCoord;
varying vec2 texCoord;
varying vec4 color;
void main() {
vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
gl_Position = vec4(pos, 0.0, 1.0);
texCoord = inTexCoord;
color = inColor;
}