| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package com.jme3.shader; |
| |
| public enum VarType { |
| |
| Float, |
| Vector2, |
| Vector3, |
| Vector4, |
| |
| FloatArray(true,false), |
| Vector2Array(true,false), |
| Vector3Array(true,false), |
| Vector4Array(true,false), |
| |
| Boolean, |
| |
| Matrix3(true,false), |
| Matrix4(true,false), |
| |
| Matrix3Array(true,false), |
| Matrix4Array(true,false), |
| |
| TextureBuffer(false,true), |
| Texture2D(false,true), |
| Texture3D(false,true), |
| TextureArray(false,true), |
| TextureCubeMap(false,true), |
| Int; |
| |
| private boolean usesMultiData = false; |
| private boolean textureType = false; |
| |
| VarType(){ |
| } |
| |
| VarType(boolean multiData, boolean textureType){ |
| usesMultiData = multiData; |
| this.textureType = textureType; |
| } |
| |
| public boolean isTextureType() { |
| return textureType; |
| } |
| |
| public boolean usesMultiData() { |
| return usesMultiData; |
| } |
| |
| } |