blob: 7dc4d1e4b0122d717bb8060b2d3192ab4be459b2 [file] [log] [blame]
#import "Common/ShaderLib/MultiSample.glsllib"
uniform COLORTEXTURE m_Texture;
uniform vec4 m_Color;
in vec2 texCoord;
void main() {
vec4 texVal = getColor(m_Texture, texCoord);
gl_FragColor = texVal * m_Color;
}