blob: 572d841917e31585f59ddc6653a275b2d4096190 [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
attribute vec3 inPosition;
attribute vec2 inTexCoord;
varying vec2 texCoord;
void main(){
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
texCoord = inTexCoord;
}