blob: 438ceacfe0c602d582824ef7055a0d246f9b1be7 [file] [log] [blame]
/*
* Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/**
* Testing JavaFX canvas run by Nashorn.
*
* @test/nocompare
* @run
* @fork
*/
TESTNAME = "kaleidoscope";
var WIDTH = 800;
var HEIGHT = 600;
var canvas = new Canvas(WIDTH, HEIGHT);
var context = canvas.graphicsContext2D;
var x,y;
var p_x,p_y;
var a=0;
var b=0;
var angle=Math.PI/180*8;
var color=0;
var limit1=Math.PI*1.5;
var limit2=Math.PI*1.79;
var c=new Array(6);
var d=new Array(6);
var r,e;
var fade;
var prv_x,prv_y,prv_x2,prv_y2;
var isFrameRendered = false;
function renderFrame() {
if (!isFrameRendered) {
a=0.2*angle;
b=0.7*angle;
r=0;
fade=32;
for(var i=0;i<6;i++)
{
c[i]=1.0/(i+1)/2;
d[i]=1.0/(i+1)/2;
}
radius=Math.round((WIDTH+HEIGHT)/8);
e=radius*0.2;
p_x=Math.round(WIDTH/2);
p_y=Math.round(HEIGHT/2);
x=(radius*c[0])*Math.cos(a*d[1])+(radius*c[2])*Math.sin(a*d[3])+(radius*c[4])*Math.sin(a*d[5]);
y=(radius*c[5])*Math.sin(a*d[4])+(radius*c[3])*Math.cos(a*d[2])+(radius*c[1])*Math.cos(a*d[0]);
isFrameRendered = true;
}
anim();
}
function anim() {
var a1=Math.cos(a*2);
var a2=Math.cos(a*4);
var a3=Math.cos(a);
var a4=Math.sin(a);
if(b>limit1&&b<limit2) {
r+=radius*0.02*a1;
prv_x=x;
prv_y=y;
x=prv_x2+r*a3;
y=prv_y2+r*a4;
} else {
prv_x=x;
prv_y=y;
prv_x2=x;
prv_y2=y;
x=(radius*c[0])*Math.cos(a*d[1])+(radius*c[2])*Math.sin(a*d[3])+(radius*c[4])*Math.sin(a*d[5]);
y=(radius*c[5])*Math.sin(a*d[4])+(radius*c[3])*Math.cos(a*d[2])+(radius*c[1])*Math.cos(a*d[0]);
}
var c3=16*Math.cos(a*10);
var c1=Math.floor(56*Math.cos(a*angle*4)+c3);
var c2=Math.floor(56*Math.sin(a*angle*4)-c3);
context.lineCap=StrokeLineCap.ROUND;
context.setStroke(Paint.valueOf('rgba('+(192+c1)+','+(192+c2)+','+(192-c1)+','+(0.01-0.005*-a1)+')'));
context.lineWidth=e*1.4+e*0.8*a3;
draw_line(p_x,p_y,prv_x,prv_y,x,y);
context.lineWidth=e+e*0.8*a3;
draw_line(p_x,p_y,prv_x,prv_y,x,y);
context.setStroke(Paint.valueOf('rgba('+(192+c1)+','+(192+c2)+','+(192-c1)+','+(0.06-0.03*-a1)+')'));
context.lineWidth=e*0.6+e*0.35*a3;
draw_line(p_x,p_y,prv_x,prv_y,x,y);
context.setStroke(Paint.valueOf('rgba(0,0,0,0.06)'));
context.lineWidth=e*0.4+e*0.225*a3;
draw_line(p_x,p_y,prv_x,prv_y,x,y);
context.setStroke(Paint.valueOf('rgba('+(192+c1)+','+(192+c2)+','+(192-c1)+','+(0.1-0.075*-a1)+')'));
context.lineWidth=e*0.2+e*0.1*a3;
draw_line(p_x,p_y,prv_x,prv_y,x,y);
context.setStroke(Paint.valueOf('rgba(255,255,255,0.4)'));
context.lineWidth=e*(0.1-0.05*-a2);
draw_line(p_x,p_y,prv_x,prv_y,x,y);
a+=angle*Math.cos(b);
b+=angle*0.1;
}
function draw_line(x,y,x1,y1,x2,y2) {
context.beginPath();
context.moveTo(x+x1,y+y1);
context.lineTo(x+x2,y+y2);
context.moveTo(x-x1,y+y1);
context.lineTo(x-x2,y+y2);
context.moveTo(x-x1,y-y1);
context.lineTo(x-x2,y-y2);
context.moveTo(x+x1,y-y1);
context.lineTo(x+x2,y-y2);
context.moveTo(x+y1,y+x1);
context.lineTo(x+y2,y+x2);
context.moveTo(x-y1,y+x1);
context.lineTo(x-y2,y+x2);
context.moveTo(x-y1,y-x1);
context.lineTo(x-y2,y-x2);
context.moveTo(x+y1,y-x1);
context.lineTo(x+y2,y-x2);
context.moveTo(x,y+x2);
context.lineTo(x,y+x1);
context.moveTo(x,y-x2);
context.lineTo(x,y-x1);
context.moveTo(x+x2,y);
context.lineTo(x+x1,y);
context.moveTo(x-x2,y);
context.lineTo(x-x1,y);
context.stroke();
context.closePath();
}
var stack = new StackPane();
var pane = new BorderPane();
pane.setCenter(canvas);
stack.getChildren().add(pane);
$STAGE.scene = new Scene(stack);
var frame = 0;
var timer = new AnimationTimerExtend() {
handle: function handle(now) {
if (frame < 800) {
renderFrame();
frame++;
} else {
checkImageAndExit();
timer.stop();
}
}
};
timer.start();