blob: f6f49471c53d95d5d76fabdc1b3854169e4950c1 [file] [log] [blame]
/*
* Copyright (c) 2015, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* questions.
*/
/**
* JDK-8135190: Method code too large in Babel browser.js script
*
* @test
* @run
*/
// Make sure huge object literals are parsed correctly and don't throw
// (using buildObject -> JSON.stringify -> eval -> testObject)
function buildObject(n, d) {
if (n < 2) {
return {name: "property", type: "identifier"};
}
var obj = {};
for (var i = 0; i < n; i++) {
obj["expr" + i] = buildObject(Math.floor(n / d), d);
}
return obj;
}
function testObject(obj, n, d) {
var keys = Object.keys(obj);
if (n < 2) {
Assert.assertTrue(keys.length === 2);
Assert.assertTrue(keys[0] === "name");
Assert.assertTrue(keys[1] === "type");
} else {
Assert.assertTrue(keys.length === n);
for (var i = 0; i < n; i++) {
Assert.assertTrue(keys[i] === "expr" + i);
}
}
if (n >= 2) {
for (var k in keys) {
testObject(obj[keys[k]], Math.floor(n / d), d)
}
}
}
var fieldObject = (eval("(" + JSON.stringify(buildObject(25, 2)) + ")"));
testObject(fieldObject, 25, 2);
var spillObject = (eval("(" + JSON.stringify(buildObject(1000, 100)) + ")"));
testObject(spillObject, 1000, 100);