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/*
* Copyright (c) 2011, 2012, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
package sun.java2d;
import sun.awt.image.SunVolatileImage;
import sun.awt.image.VolatileSurfaceManager;
import sun.java2d.opengl.CGLVolatileSurfaceManager;
/**
* This is a factory class with static methods for creating a
* platform-specific instance of a particular SurfaceManager. Each platform
* (Windows, Unix, etc.) has its own specialized SurfaceManagerFactory.
*/
public class MacosxSurfaceManagerFactory extends SurfaceManagerFactory {
/**
* Creates a new instance of a VolatileSurfaceManager given any
* arbitrary SunVolatileImage. An optional context Object can be supplied
* as a way for the caller to pass pipeline-specific context data to
* the VolatileSurfaceManager (such as a backbuffer handle, for example).
*
* For Mac OS X, this method returns either an CGL-specific
* VolatileSurfaceManager based on the GraphicsConfiguration
* under which the SunVolatileImage was created.
*/
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg,
Object context)
{
return new CGLVolatileSurfaceManager(vImg, context);
}
}