blob: 105edf8b87e1fed0db20304804954fb9a1cebfaa [file] [log] [blame]
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FRUIT_NORMALIZED_COMPONENT_H
#define FRUIT_NORMALIZED_COMPONENT_H
// This include is not required here, but having it here shortens the include trace in error messages.
#include <fruit/impl/injection_errors.h>
#include <fruit/fruit_forward_decls.h>
#include <fruit/impl/fruit_internal_forward_decls.h>
#include <fruit/impl/meta/component.h>
#include <fruit/impl/normalized_component_storage/normalized_component_storage_holder.h>
#include <memory>
namespace fruit {
/**
* This class allows for fast creation of multiple injectors that share most (or all) the bindings.
*
* This is an advanced feature of Fruit that allows to reduce injection time in some cases; if you're just starting to
* use Fruit you might want to ignore this for now (just construct an Injector from your root Component function).
*
* Using a NormalizedComponent only helps if:
*
* - You create multiple injectors during the lifetime of a process. E.g. if you only create one injector at startup you
* won't benefit from using NormalizedComponent.
* - Some of those injectors share all (or almost all) their bindings.
*
* When both of those requirements apply, you can switch to using NormalizedComponent in the "similar" injectors by
* first refactoring the injectors' root components to be of the form:
*
* fruit::Component<...> getRootComponent(...) {
* return fruit::createComponent()
* // This contains the bindings common to the group of similar injectors.
* .install(getSharedComponent, ...)
* // This contains the bindings specific to this injector.
* .install(getSpecificComponent, ...);
* }
*
* Then you can change your injector construction from:
*
* fruit::Injector<...> injector(getRootComponent, ...);
*
* To:
*
* fruit::NormalizedComponent<fruit::Required<...>, ...> normalized_component(getSharedComponent, ...);
* fruit::Injector<...> injector(normalized_component, getSpecificComponent, ...);
*
* This splits the work of constructing the Injector in two phases: normalization (where Fruit will call the Component
* functions to collect all the bindings and check for some classes of runtime errors) and the actual creation of the
* injector, during which Fruit will also collect/check the additional bindings specific to that injector.
*
* Then you can share the same normalized_component object across all those injectors (also in different threads,
* NormalizedComponent is thread-safe), so that the normalization step only occurs once (i.e., you should only construct
* NormalizedComponent from getSharedComponent once, otherwise you'd pay the normalization cost multiple times).
*
* Creating an Injector from a NormalizedComponent and injecting separate instances is very cheap, on the order of 2 us
* for an injection graph with 100 classes and 900 edges (for more details see the Benchmarks page of the Fruit wiki:
* https://github.com/google/fruit/wiki/benchmarks ).
* This might (depending of course on your performance requirements) allow you to create injectors where it would
* otherwise be unthinkable, e.g. creating a separate injector for each request in a server.
*
* Injectors that share the same NormalizedComponent are still independent; for example, if you call injector.get<Foo>()
* in two injectors, each injector will construct its own instance of Foo.
*
* Example usage in a server:
*
* // In the global scope.
* Component<Request> getRequestComponent(Request* request) {
* return fruit::createComponent()
* .bindInstance(*request);
* }
*
* // At startup (e.g. inside main()).
* NormalizedComponent<Required<Request>, Bar, Bar2> normalizedComponent = ...;
*
* ...
* for (...) {
* // For each request.
* Request request = ...;
*
* Injector<Foo, Bar> injector(normalizedComponent, getRequestComponent, &request);
* Foo* foo = injector.get<Foo*>();
* ...
* }
*
* See also the documentation for the Injector constructor that takes a NormalizedComponent.
*/
template <typename... Params>
class NormalizedComponent {
public:
/**
* The Component used as parameter can have (and usually has) unsatisfied requirements, so it's usually of the form
* Component<Required<...>, ...>.
*
* The given component function is called with the provided arguments to construct the root component.
* The constraints on the argument types (if there are any) are the same as the ones for PartialComponent::install().
*/
template <typename... FormalArgs, typename... Args>
NormalizedComponent(Component<Params...> (*)(FormalArgs...), Args&&... args);
NormalizedComponent(NormalizedComponent&&) = default;
NormalizedComponent(const NormalizedComponent&) = delete;
NormalizedComponent& operator=(NormalizedComponent&&) = delete;
NormalizedComponent& operator=(const NormalizedComponent&) = delete;
private:
NormalizedComponent(fruit::impl::ComponentStorage&& storage, fruit::impl::MemoryPool memory_pool);
// This is held via a unique_ptr to avoid including normalized_component_storage.h
// in fruit.h.
fruit::impl::NormalizedComponentStorageHolder storage;
template <typename... OtherParams>
friend class Injector;
using Comp = fruit::impl::meta::Eval<fruit::impl::meta::ConstructComponentImpl(fruit::impl::meta::Type<Params>...)>;
using Check1 = typename fruit::impl::meta::CheckIfError<Comp>::type;
// Force instantiation of Check1.
static_assert(true || sizeof(Check1), "");
};
} // namespace fruit
#include <fruit/impl/normalized_component.defn.h>
#endif // FRUIT_NORMALIZED_COMPONENT_H