| <?xml version="1.0" encoding="UTF-8"?> |
| <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> |
| <pkgmetadata> |
| <herd>games</herd> |
| <longdescription> |
| QuakeForge is a 3D graphics game engine based on id Software's legendary |
| Quake and QuakeWorld game engine. Our purpose? To improve the state of |
| the game by improving the engine and making it accessable to the largest |
| number of players we can. |
| |
| Arguably the single most important issue on the minds of players today |
| is the rampant cheating which is currently happening on many of the |
| larger servers. It's a serious problem and it really makes a good game |
| hard to find. We're working hard to fix these problems at the engine |
| level. |
| |
| But what good is that if you have to have a copy of our client and the |
| server has to run our server? There are other projects out there and |
| some of them have very unique qualities. QuakeForge is cooperating with |
| QSG, a group comprised of representatives from nearly every known Quake |
| source project to ensure that our clients and servers run with other |
| clients and servers just fine. We have all agreed to implement any |
| effective cheat prevention methods. |
| |
| Other things we're doing include merging the two code trees, adding |
| features, and improving the OpenGL renderer. And QuakeForge is still the |
| most portable source tree based on the id Software code. |
| </longdescription> |
| <use> |
| <flag name="wildmidi">enable libWildMidi support</flag> |
| <flag name="xdg">enable XDG support</flag> |
| </use> |
| <upstream> |
| <remote-id type="sourceforge">quake</remote-id> |
| </upstream> |
| </pkgmetadata> |