blob: ecd56a218f54b28a8519fade560da74ff472130d [file] [log] [blame]
// automatically generated by the FlatBuffers compiler, do not modify
// swiftlint:disable all
// swiftformat:disable all
import FlatBuffers
/// Composite components of Monster color.
public enum MyGame_Example_Color: UInt8, Enum {
public typealias T = UInt8
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case red = 1
/// \brief color Green
/// Green is bit_flag with value (1u << 1)
case green = 2
/// \brief color Blue (1u << 3)
case blue = 8
public static var max: MyGame_Example_Color { return .blue }
public static var min: MyGame_Example_Color { return .red }
}
public enum MyGame_Example_Race: Int8, Enum {
public typealias T = Int8
public static var byteSize: Int { return MemoryLayout<Int8>.size }
public var value: Int8 { return self.rawValue }
case none_ = -1
case human = 0
case dwarf = 1
case elf = 2
public static var max: MyGame_Example_Race { return .elf }
public static var min: MyGame_Example_Race { return .none_ }
}
public enum MyGame_Example_Any_: UInt8, Enum {
public typealias T = UInt8
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case none_ = 0
case monster = 1
case testsimpletablewithenum = 2
case mygameExample2Monster = 3
public static var max: MyGame_Example_Any_ { return .mygameExample2Monster }
public static var min: MyGame_Example_Any_ { return .none_ }
}
public struct MyGame_Example_Any_Union {
public var type: MyGame_Example_Any_
public var value: NativeObject?
public init(_ v: NativeObject?, type: MyGame_Example_Any_) {
self.type = type
self.value = v
}
public func pack(builder: inout FlatBufferBuilder) -> Offset<UOffset> {
switch type {
case .monster:
var __obj = value as? MyGame_Example_MonsterT
return MyGame_Example_Monster.pack(&builder, obj: &__obj)
case .testsimpletablewithenum:
var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT
return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
case .mygameExample2Monster:
var __obj = value as? MyGame_Example2_MonsterT
return MyGame_Example2_Monster.pack(&builder, obj: &__obj)
default: return Offset()
}
}
}
public enum MyGame_Example_AnyUniqueAliases: UInt8, Enum {
public typealias T = UInt8
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case none_ = 0
case m = 1
case ts = 2
case m2 = 3
public static var max: MyGame_Example_AnyUniqueAliases { return .m2 }
public static var min: MyGame_Example_AnyUniqueAliases { return .none_ }
}
public struct MyGame_Example_AnyUniqueAliasesUnion {
public var type: MyGame_Example_AnyUniqueAliases
public var value: NativeObject?
public init(_ v: NativeObject?, type: MyGame_Example_AnyUniqueAliases) {
self.type = type
self.value = v
}
public func pack(builder: inout FlatBufferBuilder) -> Offset<UOffset> {
switch type {
case .m:
var __obj = value as? MyGame_Example_MonsterT
return MyGame_Example_Monster.pack(&builder, obj: &__obj)
case .ts:
var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT
return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
case .m2:
var __obj = value as? MyGame_Example2_MonsterT
return MyGame_Example2_Monster.pack(&builder, obj: &__obj)
default: return Offset()
}
}
}
public enum MyGame_Example_AnyAmbiguousAliases: UInt8, Enum {
public typealias T = UInt8
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case none_ = 0
case m1 = 1
case m2 = 2
case m3 = 3
public static var max: MyGame_Example_AnyAmbiguousAliases { return .m3 }
public static var min: MyGame_Example_AnyAmbiguousAliases { return .none_ }
}
public struct MyGame_Example_AnyAmbiguousAliasesUnion {
public var type: MyGame_Example_AnyAmbiguousAliases
public var value: NativeObject?
public init(_ v: NativeObject?, type: MyGame_Example_AnyAmbiguousAliases) {
self.type = type
self.value = v
}
public func pack(builder: inout FlatBufferBuilder) -> Offset<UOffset> {
switch type {
case .m1:
var __obj = value as? MyGame_Example_MonsterT
return MyGame_Example_Monster.pack(&builder, obj: &__obj)
case .m2:
var __obj = value as? MyGame_Example_MonsterT
return MyGame_Example_Monster.pack(&builder, obj: &__obj)
case .m3:
var __obj = value as? MyGame_Example_MonsterT
return MyGame_Example_Monster.pack(&builder, obj: &__obj)
default: return Offset()
}
}
}
public struct MyGame_Example_Test: NativeStruct, NativeObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
private var _a: Int16
private var _b: Int8
private let padding0__: UInt8 = 0
public init(a: Int16, b: Int8) {
_a = a
_b = b
}
public init() {
_a = 0
_b = 0
}
public init(_ _t: inout MyGame_Example_Test_Mutable) {
_a = _t.a
_b = _t.b
}
public var a: Int16 { _a }
public var b: Int8 { _b }
}
public struct MyGame_Example_Test_Mutable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var a: Int16 { return _accessor.readBuffer(of: Int16.self, at: 0) }
@discardableResult public func mutate(a: Int16) -> Bool { return _accessor.mutate(a, index: 0) }
public var b: Int8 { return _accessor.readBuffer(of: Int8.self, at: 2) }
@discardableResult public func mutate(b: Int8) -> Bool { return _accessor.mutate(b, index: 2) }
public mutating func unpack() -> MyGame_Example_Test {
return MyGame_Example_Test(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test) -> Offset<UOffset> {
return builder.create(struct: obj)
}
}
public struct MyGame_Example_Vec3: NativeStruct, NativeObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
private var _x: Float32
private var _y: Float32
private var _z: Float32
private let padding0__: UInt32 = 0
private var _test1: Double
private var _test2: UInt8
private let padding1__: UInt8 = 0
private var _test3: MyGame_Example_Test
private let padding2__: UInt16 = 0
public init(x: Float32, y: Float32, z: Float32, test1: Double, test2: MyGame_Example_Color, test3: MyGame_Example_Test) {
_x = x
_y = y
_z = z
_test1 = test1
_test2 = test2.value
_test3 = test3
}
public init() {
_x = 0.0
_y = 0.0
_z = 0.0
_test1 = 0.0
_test2 = 0
_test3 = MyGame_Example_Test()
}
public init(_ _t: inout MyGame_Example_Vec3_Mutable) {
_x = _t.x
_y = _t.y
_z = _t.z
_test1 = _t.test1
_test2 = _t.test2.value
var _v = _t.test3
_test3 = _v.unpack()
}
public var x: Float32 { _x }
public var y: Float32 { _y }
public var z: Float32 { _z }
public var test1: Double { _test1 }
public var test2: MyGame_Example_Color { MyGame_Example_Color(rawValue: _test2)! }
public var test3: MyGame_Example_Test { _test3 }
}
public struct MyGame_Example_Vec3_Mutable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
@discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) }
public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) }
@discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) }
public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) }
@discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) }
public var test1: Double { return _accessor.readBuffer(of: Double.self, at: 16) }
@discardableResult public func mutate(test1: Double) -> Bool { return _accessor.mutate(test1, index: 16) }
public var test2: MyGame_Example_Color { return MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? .red }
@discardableResult public func mutate(test2: MyGame_Example_Color) -> Bool { return _accessor.mutate(test2.rawValue, index: 24) }
public var test3: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.postion + 26) }
public mutating func unpack() -> MyGame_Example_Vec3 {
return MyGame_Example_Vec3(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3) -> Offset<UOffset> {
return builder.create(struct: obj)
}
}
public struct MyGame_Example_Ability: NativeStruct, NativeObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
private var _id: UInt32
private var _distance: UInt32
public init(id: UInt32, distance: UInt32) {
_id = id
_distance = distance
}
public init() {
_id = 0
_distance = 0
}
public init(_ _t: inout MyGame_Example_Ability_Mutable) {
_id = _t.id
_distance = _t.distance
}
public var id: UInt32 { _id }
public var distance: UInt32 { _distance }
}
public struct MyGame_Example_Ability_Mutable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var id: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 0) }
@discardableResult public func mutate(id: UInt32) -> Bool { return _accessor.mutate(id, index: 0) }
public var distance: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 4) }
@discardableResult public func mutate(distance: UInt32) -> Bool { return _accessor.mutate(distance, index: 4) }
public mutating func unpack() -> MyGame_Example_Ability {
return MyGame_Example_Ability(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability) -> Offset<UOffset> {
return builder.create(struct: obj)
}
}
public struct MyGame_InParentNamespace: FlatBufferObject, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsInParentNamespace(bb: ByteBuffer) -> MyGame_InParentNamespace { return MyGame_InParentNamespace(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public static func startInParentNamespace(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
public static func endInParentNamespace(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public mutating func unpack() -> MyGame_InParentNamespaceT {
return MyGame_InParentNamespaceT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT) -> Offset<UOffset> {
let __root = MyGame_InParentNamespace.startInParentNamespace(&builder)
return MyGame_InParentNamespace.endInParentNamespace(&builder, start: __root)
}
}
public class MyGame_InParentNamespaceT: NativeObject {
public init(_ _t: inout MyGame_InParentNamespace) {
}
public init() {
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_InParentNamespace.self) }
}
public struct MyGame_Example2_Monster: FlatBufferObject, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Example2_Monster { return MyGame_Example2_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public mutating func unpack() -> MyGame_Example2_MonsterT {
return MyGame_Example2_MonsterT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT) -> Offset<UOffset> {
let __root = MyGame_Example2_Monster.startMonster(&builder)
return MyGame_Example2_Monster.endMonster(&builder, start: __root)
}
}
public class MyGame_Example2_MonsterT: NativeObject {
public init(_ _t: inout MyGame_Example2_Monster) {
}
public init() {
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example2_Monster.self) }
}
internal struct MyGame_Example_TestSimpleTableWithEnum: FlatBufferObject, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
internal var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
internal static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
internal static func getRootAsTestSimpleTableWithEnum(bb: ByteBuffer) -> MyGame_Example_TestSimpleTableWithEnum { return MyGame_Example_TestSimpleTableWithEnum(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
internal init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private enum VTOFFSET: VOffset {
case color = 4
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
internal var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .green : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .green }
@discardableResult internal func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
internal static func startTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
internal static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) }
internal static func endTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
internal static func createTestSimpleTableWithEnum(
_ fbb: inout FlatBufferBuilder,
color: MyGame_Example_Color = .green
) -> Offset<UOffset> {
let __start = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&fbb)
MyGame_Example_TestSimpleTableWithEnum.add(color: color, &fbb)
return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&fbb, start: __start)
}
internal mutating func unpack() -> MyGame_Example_TestSimpleTableWithEnumT {
return MyGame_Example_TestSimpleTableWithEnumT(&self)
}
internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT) -> Offset<UOffset> {
let __root = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&builder)
MyGame_Example_TestSimpleTableWithEnum.add(color: obj.color, &builder)
return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&builder, start: __root)
}
}
internal class MyGame_Example_TestSimpleTableWithEnumT: NativeObject {
internal var color: MyGame_Example_Color
internal init(_ _t: inout MyGame_Example_TestSimpleTableWithEnum) {
color = _t.color
}
internal init() {
color = .green
}
internal func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TestSimpleTableWithEnum.self) }
}
public struct MyGame_Example_Stat: FlatBufferObject, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsStat(bb: ByteBuffer) -> MyGame_Example_Stat { return MyGame_Example_Stat(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private enum VTOFFSET: VOffset {
case id = 4
case val = 6
case count = 8
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var id: String? { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? nil : _accessor.string(at: o) }
public var idSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.id.v) }
public var val: Int64 { let o = _accessor.offset(VTOFFSET.val.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
@discardableResult public func mutate(val: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.val.v); return _accessor.mutate(val, index: o) }
public var count: UInt16 { let o = _accessor.offset(VTOFFSET.count.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
@discardableResult public func mutate(count: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.count.v); return _accessor.mutate(count, index: o) }
public static func startStat(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 3) }
public static func add(id: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: id, at: VTOFFSET.id.p) }
public static func add(val: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: val, def: 0, at: VTOFFSET.val.p) }
public static func add(count: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: count, def: 0, at: VTOFFSET.count.p) }
public static func endStat(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createStat(
_ fbb: inout FlatBufferBuilder,
offsetOfId id: Offset<String> = Offset(),
val: Int64 = 0,
count: UInt16 = 0
) -> Offset<UOffset> {
let __start = MyGame_Example_Stat.startStat(&fbb)
MyGame_Example_Stat.add(id: id, &fbb)
MyGame_Example_Stat.add(val: val, &fbb)
MyGame_Example_Stat.add(count: count, &fbb)
return MyGame_Example_Stat.endStat(&fbb, start: __start)
}
public static func sortVectorOfStat(offsets:[Offset<UOffset>], _ fbb: inout FlatBufferBuilder) -> Offset<UOffset> {
var off = offsets
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 8, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 8, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
return fbb.createVector(ofOffsets: off)
}
fileprivate static func lookupByKey(vector: Int32, key: UInt16, fbb: ByteBuffer) -> MyGame_Example_Stat? {
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
var start: Int32 = 0
while span != 0 {
var middle = span / 2
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
let comp = fbb.read(def: UInt16.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 8, fbb: fbb)))
if comp > 0 {
span = middle
} else if comp < 0 {
middle += 1
start += middle
span -= middle
} else {
return MyGame_Example_Stat(fbb, o: tableOffset)
}
}
return nil
}
public mutating func unpack() -> MyGame_Example_StatT {
return MyGame_Example_StatT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT) -> Offset<UOffset> {
let __id: Offset<String>
if let s = obj.id {
__id = builder.create(string: s)
} else {
__id = Offset<String>()
}
let __root = MyGame_Example_Stat.startStat(&builder)
MyGame_Example_Stat.add(id: __id, &builder)
MyGame_Example_Stat.add(val: obj.val, &builder)
MyGame_Example_Stat.add(count: obj.count, &builder)
return MyGame_Example_Stat.endStat(&builder, start: __root)
}
}
public class MyGame_Example_StatT: NativeObject {
public var id: String?
public var val: Int64
public var count: UInt16
public init(_ _t: inout MyGame_Example_Stat) {
id = _t.id
val = _t.val
count = _t.count
}
public init() {
val = 0
count = 0
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Stat.self) }
}
public struct MyGame_Example_Referrable: FlatBufferObject, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsReferrable(bb: ByteBuffer) -> MyGame_Example_Referrable { return MyGame_Example_Referrable(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private enum VTOFFSET: VOffset {
case id = 4
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var id: UInt64 { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(id: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.id.v); return _accessor.mutate(id, index: o) }
public static func startReferrable(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(id: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: id, def: 0, at: VTOFFSET.id.p) }
public static func endReferrable(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createReferrable(
_ fbb: inout FlatBufferBuilder,
id: UInt64 = 0
) -> Offset<UOffset> {
let __start = MyGame_Example_Referrable.startReferrable(&fbb)
MyGame_Example_Referrable.add(id: id, &fbb)
return MyGame_Example_Referrable.endReferrable(&fbb, start: __start)
}
public static func sortVectorOfReferrable(offsets:[Offset<UOffset>], _ fbb: inout FlatBufferBuilder) -> Offset<UOffset> {
var off = offsets
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 4, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 4, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
return fbb.createVector(ofOffsets: off)
}
fileprivate static func lookupByKey(vector: Int32, key: UInt64, fbb: ByteBuffer) -> MyGame_Example_Referrable? {
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
var start: Int32 = 0
while span != 0 {
var middle = span / 2
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
let comp = fbb.read(def: UInt64.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 4, fbb: fbb)))
if comp > 0 {
span = middle
} else if comp < 0 {
middle += 1
start += middle
span -= middle
} else {
return MyGame_Example_Referrable(fbb, o: tableOffset)
}
}
return nil
}
public mutating func unpack() -> MyGame_Example_ReferrableT {
return MyGame_Example_ReferrableT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT) -> Offset<UOffset> {
let __root = MyGame_Example_Referrable.startReferrable(&builder)
MyGame_Example_Referrable.add(id: obj.id, &builder)
return MyGame_Example_Referrable.endReferrable(&builder, start: __root)
}
}
public class MyGame_Example_ReferrableT: NativeObject {
public var id: UInt64
public init(_ _t: inout MyGame_Example_Referrable) {
id = _t.id
}
public init() {
id = 0
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Referrable.self) }
}
/// an example documentation comment: "monster object"
public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Example_Monster { return MyGame_Example_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private enum VTOFFSET: VOffset {
case pos = 4
case mana = 6
case hp = 8
case name = 10
case inventory = 14
case color = 16
case testType = 18
case test = 20
case test4 = 22
case testarrayofstring = 24
case testarrayoftables = 26
case enemy = 28
case testnestedflatbuffer = 30
case testempty = 32
case testbool = 34
case testhashs32Fnv1 = 36
case testhashu32Fnv1 = 38
case testhashs64Fnv1 = 40
case testhashu64Fnv1 = 42
case testhashs32Fnv1a = 44
case testhashu32Fnv1a = 46
case testhashs64Fnv1a = 48
case testhashu64Fnv1a = 50
case testarrayofbools = 52
case testf = 54
case testf2 = 56
case testf3 = 58
case testarrayofstring2 = 60
case testarrayofsortedstruct = 62
case flex = 64
case test5 = 66
case vectorOfLongs = 68
case vectorOfDoubles = 70
case parentNamespaceTest = 72
case vectorOfReferrables = 74
case singleWeakReference = 76
case vectorOfWeakReferences = 78
case vectorOfStrongReferrables = 80
case coOwningReference = 82
case vectorOfCoOwningReferences = 84
case nonOwningReference = 86
case vectorOfNonOwningReferences = 88
case anyUniqueType = 90
case anyUnique = 92
case anyAmbiguousType = 94
case anyAmbiguous = 96
case vectorOfEnums = 98
case signedEnum = 100
case testrequirednestedflatbuffer = 102
case scalarKeySortedTables = 104
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var pos: MyGame_Example_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Example_Vec3.self, at: o) }
public var mutablePos: MyGame_Example_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Example_Vec3_Mutable(_accessor.bb, o: o + _accessor.postion) }
public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) }
public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) }
public var name: String! { let o = _accessor.offset(VTOFFSET.name.v); return _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]! { return _accessor.getVector(at: VTOFFSET.name.v) }
public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] }
public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
public var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .blue }
@discardableResult public func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
public var testType: MyGame_Example_Any_ { let o = _accessor.offset(VTOFFSET.testType.v); return o == 0 ? .none_ : MyGame_Example_Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
public func test<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.test.v); return o == 0 ? nil : _accessor.union(o) }
public var test4Count: Int32 { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test4(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) }
public func mutableTest4(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public var testarrayofstringCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
/// an example documentation comment: this will end up in the generated code
/// multiline too
public var testarrayoftablesCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayoftables(at index: Int32) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func testarrayoftablesBy(key: String) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var enemy: MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.enemy.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var testnestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testnestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var testnestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testnestedflatbuffer.v) ?? [] }
public func mutate(testnestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return _accessor.directMutate(testnestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
public var testempty: MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.testempty.v); return o == 0 ? nil : MyGame_Example_Stat(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var testbool: Bool { let o = _accessor.offset(VTOFFSET.testbool.v); return o == 0 ? false : 0 != _accessor.readBuffer(of: Byte.self, at: o) }
@discardableResult public func mutate(testbool: Byte) -> Bool {let o = _accessor.offset(VTOFFSET.testbool.v); return _accessor.mutate(testbool, index: o) }
public var testhashs32Fnv1: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
@discardableResult public func mutate(testhashs32Fnv1: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return _accessor.mutate(testhashs32Fnv1, index: o) }
public var testhashu32Fnv1: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
@discardableResult public func mutate(testhashu32Fnv1: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return _accessor.mutate(testhashu32Fnv1, index: o) }
public var testhashs64Fnv1: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
@discardableResult public func mutate(testhashs64Fnv1: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return _accessor.mutate(testhashs64Fnv1, index: o) }
public var testhashu64Fnv1: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(testhashu64Fnv1: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return _accessor.mutate(testhashu64Fnv1, index: o) }
public var testhashs32Fnv1a: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
@discardableResult public func mutate(testhashs32Fnv1a: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return _accessor.mutate(testhashs32Fnv1a, index: o) }
public var testhashu32Fnv1a: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
@discardableResult public func mutate(testhashu32Fnv1a: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return _accessor.mutate(testhashu32Fnv1a, index: o) }
public var testhashs64Fnv1a: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
@discardableResult public func mutate(testhashs64Fnv1a: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return _accessor.mutate(testhashs64Fnv1a, index: o) }
public var testhashu64Fnv1a: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(testhashu64Fnv1a: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return _accessor.mutate(testhashu64Fnv1a, index: o) }
public var testarrayofboolsCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofbools(at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? true : 0 != _accessor.directRead(of: Byte.self, offset: _accessor.vector(at: o) + index * 1) }
public var testarrayofbools: [Byte] { return _accessor.getVector(at: VTOFFSET.testarrayofbools.v) ?? [] }
public func mutate(testarrayofbools: Byte, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return _accessor.directMutate(testarrayofbools, index: _accessor.vector(at: o) + index * 1) }
public var testf: Float32 { let o = _accessor.offset(VTOFFSET.testf.v); return o == 0 ? 3.14159 : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(testf: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf.v); return _accessor.mutate(testf, index: o) }
public var testf2: Float32 { let o = _accessor.offset(VTOFFSET.testf2.v); return o == 0 ? 3.0 : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(testf2: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf2.v); return _accessor.mutate(testf2, index: o) }
public var testf3: Float32 { let o = _accessor.offset(VTOFFSET.testf3.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(testf3: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf3.v); return _accessor.mutate(testf3, index: o) }
public var testarrayofstring2Count: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring2(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
public var testarrayofsortedstructCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Ability.self, offset: _accessor.vector(at: o) + index * 8) }
public func mutableTestarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability_Mutable? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 8) }
public var flexCount: Int32 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func flex(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var flex: [UInt8] { return _accessor.getVector(at: VTOFFSET.flex.v) ?? [] }
public func mutate(flex: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.flex.v); return _accessor.directMutate(flex, index: _accessor.vector(at: o) + index * 1) }
public var test5Count: Int32 { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test5(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) }
public func mutableTest5(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public var vectorOfLongsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfLongs(at index: Int32) -> Int64 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.directRead(of: Int64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfLongs: [Int64] { return _accessor.getVector(at: VTOFFSET.vectorOfLongs.v) ?? [] }
public func mutate(vectorOfLongs: Int64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return _accessor.directMutate(vectorOfLongs, index: _accessor.vector(at: o) + index * 8) }
public var vectorOfDoublesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfDoubles(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfDoubles: [Double] { return _accessor.getVector(at: VTOFFSET.vectorOfDoubles.v) ?? [] }
public func mutate(vectorOfDoubles: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return _accessor.directMutate(vectorOfDoubles, index: _accessor.vector(at: o) + index * 8) }
public var parentNamespaceTest: MyGame_InParentNamespace? { let o = _accessor.offset(VTOFFSET.parentNamespaceTest.v); return o == 0 ? nil : MyGame_InParentNamespace(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
public var vectorOfReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func vectorOfReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var singleWeakReference: UInt64 { let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(singleWeakReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return _accessor.mutate(singleWeakReference, index: o) }
public var vectorOfWeakReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfWeakReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfWeakReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfWeakReferences.v) ?? [] }
public func mutate(vectorOfWeakReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return _accessor.directMutate(vectorOfWeakReferences, index: _accessor.vector(at: o) + index * 8) }
public var vectorOfStrongReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfStrongReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func vectorOfStrongReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var coOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.coOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(coOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.coOwningReference.v); return _accessor.mutate(coOwningReference, index: o) }
public var vectorOfCoOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfCoOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfCoOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfCoOwningReferences.v) ?? [] }
public func mutate(vectorOfCoOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return _accessor.directMutate(vectorOfCoOwningReferences, index: _accessor.vector(at: o) + index * 8) }
public var nonOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(nonOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return _accessor.mutate(nonOwningReference, index: o) }
public var vectorOfNonOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfNonOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfNonOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfNonOwningReferences.v) ?? [] }
public func mutate(vectorOfNonOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return _accessor.directMutate(vectorOfNonOwningReferences, index: _accessor.vector(at: o) + index * 8) }
public var anyUniqueType: MyGame_Example_AnyUniqueAliases { let o = _accessor.offset(VTOFFSET.anyUniqueType.v); return o == 0 ? .none_ : MyGame_Example_AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
public func anyUnique<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyUnique.v); return o == 0 ? nil : _accessor.union(o) }
public var anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases { let o = _accessor.offset(VTOFFSET.anyAmbiguousType.v); return o == 0 ? .none_ : MyGame_Example_AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
public func anyAmbiguous<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyAmbiguous.v); return o == 0 ? nil : _accessor.union(o) }
public var vectorOfEnumsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfEnums(at index: Int32) -> MyGame_Example_Color? { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? MyGame_Example_Color.red : MyGame_Example_Color(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
public var signedEnum: MyGame_Example_Race { let o = _accessor.offset(VTOFFSET.signedEnum.v); return o == 0 ? .none_ : MyGame_Example_Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .none_ }
@discardableResult public func mutate(signedEnum: MyGame_Example_Race) -> Bool {let o = _accessor.offset(VTOFFSET.signedEnum.v); return _accessor.mutate(signedEnum.rawValue, index: o) }
public var testrequirednestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testrequirednestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var testrequirednestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testrequirednestedflatbuffer.v) ?? [] }
public func mutate(testrequirednestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return _accessor.directMutate(testrequirednestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
public var scalarKeySortedTablesCount: Int32 { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func scalarKeySortedTables(at index: Int32) -> MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? nil : MyGame_Example_Stat(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func scalarKeySortedTablesBy(key: UInt16) -> MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? nil : MyGame_Example_Stat.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 51) }
public static func add(pos: MyGame_Example_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) }
public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) }
public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) }
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
public static func addVectorOf(inventory: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) }
public static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 8, at: VTOFFSET.color.p) }
public static func add(testType: MyGame_Example_Any_, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testType.rawValue, def: 0, at: VTOFFSET.testType.p) }
public static func add(test: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test, at: VTOFFSET.test.p) }
public static func addVectorOf(test4: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test4, at: VTOFFSET.test4.p) }
public static func startVectorOfTest4(_ size: Int, in builder: inout FlatBufferBuilder) {
builder.startVector(size * MemoryLayout<MyGame_Example_Test>.size, elementSize: MemoryLayout<MyGame_Example_Test>.alignment)
}
public static func addVectorOf(testarrayofstring: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring, at: VTOFFSET.testarrayofstring.p) }
public static func addVectorOf(testarrayoftables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayoftables, at: VTOFFSET.testarrayoftables.p) }
public static func add(enemy: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: enemy, at: VTOFFSET.enemy.p) }
public static func addVectorOf(testnestedflatbuffer: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testnestedflatbuffer, at: VTOFFSET.testnestedflatbuffer.p) }
public static func add(testempty: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testempty, at: VTOFFSET.testempty.p) }
public static func add(testbool: Bool, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testbool, def: false,
at: VTOFFSET.testbool.p) }
public static func add(testhashs32Fnv1: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1, def: 0, at: VTOFFSET.testhashs32Fnv1.p) }
public static func add(testhashu32Fnv1: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1, def: 0, at: VTOFFSET.testhashu32Fnv1.p) }
public static func add(testhashs64Fnv1: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1, def: 0, at: VTOFFSET.testhashs64Fnv1.p) }
public static func add(testhashu64Fnv1: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1, def: 0, at: VTOFFSET.testhashu64Fnv1.p) }
public static func add(testhashs32Fnv1a: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1a, def: 0, at: VTOFFSET.testhashs32Fnv1a.p) }
public static func add(testhashu32Fnv1a: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1a, def: 0, at: VTOFFSET.testhashu32Fnv1a.p) }
public static func add(testhashs64Fnv1a: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1a, def: 0, at: VTOFFSET.testhashs64Fnv1a.p) }
public static func add(testhashu64Fnv1a: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1a, def: 0, at: VTOFFSET.testhashu64Fnv1a.p) }
public static func addVectorOf(testarrayofbools: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofbools, at: VTOFFSET.testarrayofbools.p) }
public static func add(testf: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf, def: 3.14159, at: VTOFFSET.testf.p) }
public static func add(testf2: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf2, def: 3.0, at: VTOFFSET.testf2.p) }
public static func add(testf3: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf3, def: 0.0, at: VTOFFSET.testf3.p) }
public static func addVectorOf(testarrayofstring2: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring2, at: VTOFFSET.testarrayofstring2.p) }
public static func addVectorOf(testarrayofsortedstruct: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofsortedstruct, at: VTOFFSET.testarrayofsortedstruct.p) }
public static func startVectorOfTestarrayofsortedstruct(_ size: Int, in builder: inout FlatBufferBuilder) {
builder.startVector(size * MemoryLayout<MyGame_Example_Ability>.size, elementSize: MemoryLayout<MyGame_Example_Ability>.alignment)
}
public static func addVectorOf(flex: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: flex, at: VTOFFSET.flex.p) }
public static func addVectorOf(test5: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test5, at: VTOFFSET.test5.p) }
public static func startVectorOfTest5(_ size: Int, in builder: inout FlatBufferBuilder) {
builder.startVector(size * MemoryLayout<MyGame_Example_Test>.size, elementSize: MemoryLayout<MyGame_Example_Test>.alignment)
}
public static func addVectorOf(vectorOfLongs: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfLongs, at: VTOFFSET.vectorOfLongs.p) }
public static func addVectorOf(vectorOfDoubles: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfDoubles, at: VTOFFSET.vectorOfDoubles.p) }
public static func add(parentNamespaceTest: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: parentNamespaceTest, at: VTOFFSET.parentNamespaceTest.p) }
public static func addVectorOf(vectorOfReferrables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfReferrables, at: VTOFFSET.vectorOfReferrables.p) }
public static func add(singleWeakReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: singleWeakReference, def: 0, at: VTOFFSET.singleWeakReference.p) }
public static func addVectorOf(vectorOfWeakReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfWeakReferences, at: VTOFFSET.vectorOfWeakReferences.p) }
public static func addVectorOf(vectorOfStrongReferrables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfStrongReferrables, at: VTOFFSET.vectorOfStrongReferrables.p) }
public static func add(coOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: coOwningReference, def: 0, at: VTOFFSET.coOwningReference.p) }
public static func addVectorOf(vectorOfCoOwningReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfCoOwningReferences, at: VTOFFSET.vectorOfCoOwningReferences.p) }
public static func add(nonOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: nonOwningReference, def: 0, at: VTOFFSET.nonOwningReference.p) }
public static func addVectorOf(vectorOfNonOwningReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfNonOwningReferences, at: VTOFFSET.vectorOfNonOwningReferences.p) }
public static func add(anyUniqueType: MyGame_Example_AnyUniqueAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyUniqueType.rawValue, def: 0, at: VTOFFSET.anyUniqueType.p) }
public static func add(anyUnique: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyUnique, at: VTOFFSET.anyUnique.p) }
public static func add(anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyAmbiguousType.rawValue, def: 0, at: VTOFFSET.anyAmbiguousType.p) }
public static func add(anyAmbiguous: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyAmbiguous, at: VTOFFSET.anyAmbiguous.p) }
public static func addVectorOf(vectorOfEnums: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfEnums, at: VTOFFSET.vectorOfEnums.p) }
public static func add(signedEnum: MyGame_Example_Race, _ fbb: inout FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: VTOFFSET.signedEnum.p) }
public static func addVectorOf(testrequirednestedflatbuffer: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testrequirednestedflatbuffer, at: VTOFFSET.testrequirednestedflatbuffer.p) }
public static func addVectorOf(scalarKeySortedTables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: scalarKeySortedTables, at: VTOFFSET.scalarKeySortedTables.p) }
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); fbb.require(table: end, fields: [10]); return end }
public static func createMonster(
_ fbb: inout FlatBufferBuilder,
pos: MyGame_Example_Vec3? = nil,
mana: Int16 = 150,
hp: Int16 = 100,
offsetOfName name: Offset<String> = Offset(),
vectorOfInventory inventory: Offset<UOffset> = Offset(),
color: MyGame_Example_Color = .blue,
testType: MyGame_Example_Any_ = .none_,
offsetOfTest test: Offset<UOffset> = Offset(),
vectorOfTest4 test4: Offset<UOffset> = Offset(),
vectorOfTestarrayofstring testarrayofstring: Offset<UOffset> = Offset(),
vectorOfTestarrayoftables testarrayoftables: Offset<UOffset> = Offset(),
offsetOfEnemy enemy: Offset<UOffset> = Offset(),
vectorOfTestnestedflatbuffer testnestedflatbuffer: Offset<UOffset> = Offset(),
offsetOfTestempty testempty: Offset<UOffset> = Offset(),
testbool: Bool = false,
testhashs32Fnv1: Int32 = 0,
testhashu32Fnv1: UInt32 = 0,
testhashs64Fnv1: Int64 = 0,
testhashu64Fnv1: UInt64 = 0,
testhashs32Fnv1a: Int32 = 0,
testhashu32Fnv1a: UInt32 = 0,
testhashs64Fnv1a: Int64 = 0,
testhashu64Fnv1a: UInt64 = 0,
vectorOfTestarrayofbools testarrayofbools: Offset<UOffset> = Offset(),
testf: Float32 = 3.14159,
testf2: Float32 = 3.0,
testf3: Float32 = 0.0,
vectorOfTestarrayofstring2 testarrayofstring2: Offset<UOffset> = Offset(),
vectorOfTestarrayofsortedstruct testarrayofsortedstruct: Offset<UOffset> = Offset(),
vectorOfFlex flex: Offset<UOffset> = Offset(),
vectorOfTest5 test5: Offset<UOffset> = Offset(),
vectorOfVectorOfLongs vectorOfLongs: Offset<UOffset> = Offset(),
vectorOfVectorOfDoubles vectorOfDoubles: Offset<UOffset> = Offset(),
offsetOfParentNamespaceTest parentNamespaceTest: Offset<UOffset> = Offset(),
vectorOfVectorOfReferrables vectorOfReferrables: Offset<UOffset> = Offset(),
singleWeakReference: UInt64 = 0,
vectorOfVectorOfWeakReferences vectorOfWeakReferences: Offset<UOffset> = Offset(),
vectorOfVectorOfStrongReferrables vectorOfStrongReferrables: Offset<UOffset> = Offset(),
coOwningReference: UInt64 = 0,
vectorOfVectorOfCoOwningReferences vectorOfCoOwningReferences: Offset<UOffset> = Offset(),
nonOwningReference: UInt64 = 0,
vectorOfVectorOfNonOwningReferences vectorOfNonOwningReferences: Offset<UOffset> = Offset(),
anyUniqueType: MyGame_Example_AnyUniqueAliases = .none_,
offsetOfAnyUnique anyUnique: Offset<UOffset> = Offset(),
anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases = .none_,
offsetOfAnyAmbiguous anyAmbiguous: Offset<UOffset> = Offset(),
vectorOfVectorOfEnums vectorOfEnums: Offset<UOffset> = Offset(),
signedEnum: MyGame_Example_Race = .none_,
vectorOfTestrequirednestedflatbuffer testrequirednestedflatbuffer: Offset<UOffset> = Offset(),
vectorOfScalarKeySortedTables scalarKeySortedTables: Offset<UOffset> = Offset()
) -> Offset<UOffset> {
let __start = MyGame_Example_Monster.startMonster(&fbb)
MyGame_Example_Monster.add(pos: pos, &fbb)
MyGame_Example_Monster.add(mana: mana, &fbb)
MyGame_Example_Monster.add(hp: hp, &fbb)
MyGame_Example_Monster.add(name: name, &fbb)
MyGame_Example_Monster.addVectorOf(inventory: inventory, &fbb)
MyGame_Example_Monster.add(color: color, &fbb)
MyGame_Example_Monster.add(testType: testType, &fbb)
MyGame_Example_Monster.add(test: test, &fbb)
MyGame_Example_Monster.addVectorOf(test4: test4, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofstring: testarrayofstring, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayoftables: testarrayoftables, &fbb)
MyGame_Example_Monster.add(enemy: enemy, &fbb)
MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: testnestedflatbuffer, &fbb)
MyGame_Example_Monster.add(testempty: testempty, &fbb)
MyGame_Example_Monster.add(testbool: testbool, &fbb)
MyGame_Example_Monster.add(testhashs32Fnv1: testhashs32Fnv1, &fbb)
MyGame_Example_Monster.add(testhashu32Fnv1: testhashu32Fnv1, &fbb)
MyGame_Example_Monster.add(testhashs64Fnv1: testhashs64Fnv1, &fbb)
MyGame_Example_Monster.add(testhashu64Fnv1: testhashu64Fnv1, &fbb)
MyGame_Example_Monster.add(testhashs32Fnv1a: testhashs32Fnv1a, &fbb)
MyGame_Example_Monster.add(testhashu32Fnv1a: testhashu32Fnv1a, &fbb)
MyGame_Example_Monster.add(testhashs64Fnv1a: testhashs64Fnv1a, &fbb)
MyGame_Example_Monster.add(testhashu64Fnv1a: testhashu64Fnv1a, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofbools: testarrayofbools, &fbb)
MyGame_Example_Monster.add(testf: testf, &fbb)
MyGame_Example_Monster.add(testf2: testf2, &fbb)
MyGame_Example_Monster.add(testf3: testf3, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofstring2: testarrayofstring2, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: testarrayofsortedstruct, &fbb)
MyGame_Example_Monster.addVectorOf(flex: flex, &fbb)
MyGame_Example_Monster.addVectorOf(test5: test5, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfLongs: vectorOfLongs, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfDoubles: vectorOfDoubles, &fbb)
MyGame_Example_Monster.add(parentNamespaceTest: parentNamespaceTest, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfReferrables: vectorOfReferrables, &fbb)
MyGame_Example_Monster.add(singleWeakReference: singleWeakReference, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: vectorOfWeakReferences, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: vectorOfStrongReferrables, &fbb)
MyGame_Example_Monster.add(coOwningReference: coOwningReference, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: vectorOfCoOwningReferences, &fbb)
MyGame_Example_Monster.add(nonOwningReference: nonOwningReference, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: vectorOfNonOwningReferences, &fbb)
MyGame_Example_Monster.add(anyUniqueType: anyUniqueType, &fbb)
MyGame_Example_Monster.add(anyUnique: anyUnique, &fbb)
MyGame_Example_Monster.add(anyAmbiguousType: anyAmbiguousType, &fbb)
MyGame_Example_Monster.add(anyAmbiguous: anyAmbiguous, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfEnums: vectorOfEnums, &fbb)
MyGame_Example_Monster.add(signedEnum: signedEnum, &fbb)
MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: testrequirednestedflatbuffer, &fbb)
MyGame_Example_Monster.addVectorOf(scalarKeySortedTables: scalarKeySortedTables, &fbb)
return MyGame_Example_Monster.endMonster(&fbb, start: __start)
}
public static func sortVectorOfMonster(offsets:[Offset<UOffset>], _ fbb: inout FlatBufferBuilder) -> Offset<UOffset> {
var off = offsets
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 10, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 10, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
return fbb.createVector(ofOffsets: off)
}
fileprivate static func lookupByKey(vector: Int32, key: String, fbb: ByteBuffer) -> MyGame_Example_Monster? {
let key = key.utf8.map { $0 }
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
var start: Int32 = 0
while span != 0 {
var middle = span / 2
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
let comp = Table.compare(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 10, fbb: fbb), key, fbb: fbb)
if comp > 0 {
span = middle
} else if comp < 0 {
middle += 1
start += middle
span -= middle
} else {
return MyGame_Example_Monster(fbb, o: tableOffset)
}
}
return nil
}
public mutating func unpack() -> MyGame_Example_MonsterT {
return MyGame_Example_MonsterT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT) -> Offset<UOffset> {
let __name = builder.create(string: obj.name)
let __inventory = builder.createVector(obj.inventory)
let __test = obj.test?.pack(builder: &builder) ?? Offset()
MyGame_Example_Monster.startVectorOfTest4(obj.test4.count, in: &builder)
for i in obj.test4 {
guard let _o = i else { continue }
builder.create(struct: _o)
}
let __test4 = builder.endVector(len: obj.test4.count)
let __testarrayofstring = builder.createVector(ofStrings: obj.testarrayofstring.compactMap({ $0 }) )
var __testarrayoftables__: [Offset<UOffset>] = []
for var i in obj.testarrayoftables {
__testarrayoftables__.append(MyGame_Example_Monster.pack(&builder, obj: &i))
}
let __testarrayoftables = builder.createVector(ofOffsets: __testarrayoftables__)
let __enemy = MyGame_Example_Monster.pack(&builder, obj: &obj.enemy)
let __testnestedflatbuffer = builder.createVector(obj.testnestedflatbuffer)
let __testempty = MyGame_Example_Stat.pack(&builder, obj: &obj.testempty)
let __testarrayofbools = builder.createVector(obj.testarrayofbools)
let __testarrayofstring2 = builder.createVector(ofStrings: obj.testarrayofstring2.compactMap({ $0 }) )
MyGame_Example_Monster.startVectorOfTestarrayofsortedstruct(obj.testarrayofsortedstruct.count, in: &builder)
for i in obj.testarrayofsortedstruct {
guard let _o = i else { continue }
builder.create(struct: _o)
}
let __testarrayofsortedstruct = builder.endVector(len: obj.testarrayofsortedstruct.count)
let __flex = builder.createVector(obj.flex)
MyGame_Example_Monster.startVectorOfTest5(obj.test5.count, in: &builder)
for i in obj.test5 {
guard let _o = i else { continue }
builder.create(struct: _o)
}
let __test5 = builder.endVector(len: obj.test5.count)
let __vectorOfLongs = builder.createVector(obj.vectorOfLongs)
let __vectorOfDoubles = builder.createVector(obj.vectorOfDoubles)
let __parentNamespaceTest = MyGame_InParentNamespace.pack(&builder, obj: &obj.parentNamespaceTest)
var __vectorOfReferrables__: [Offset<UOffset>] = []
for var i in obj.vectorOfReferrables {
__vectorOfReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i))
}
let __vectorOfReferrables = builder.createVector(ofOffsets: __vectorOfReferrables__)
let __vectorOfWeakReferences = builder.createVector(obj.vectorOfWeakReferences)
var __vectorOfStrongReferrables__: [Offset<UOffset>] = []
for var i in obj.vectorOfStrongReferrables {
__vectorOfStrongReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i))
}
let __vectorOfStrongReferrables = builder.createVector(ofOffsets: __vectorOfStrongReferrables__)
let __vectorOfCoOwningReferences = builder.createVector(obj.vectorOfCoOwningReferences)
let __vectorOfNonOwningReferences = builder.createVector(obj.vectorOfNonOwningReferences)
let __anyUnique = obj.anyUnique?.pack(builder: &builder) ?? Offset()
let __anyAmbiguous = obj.anyAmbiguous?.pack(builder: &builder) ?? Offset()
let __vectorOfEnums = builder.createVector(obj.vectorOfEnums)
let __testrequirednestedflatbuffer = builder.createVector(obj.testrequirednestedflatbuffer)
var __scalarKeySortedTables__: [Offset<UOffset>] = []
for var i in obj.scalarKeySortedTables {
__scalarKeySortedTables__.append(MyGame_Example_Stat.pack(&builder, obj: &i))
}
let __scalarKeySortedTables = builder.createVector(ofOffsets: __scalarKeySortedTables__)
let __root = MyGame_Example_Monster.startMonster(&builder)
MyGame_Example_Monster.add(pos: obj.pos, &builder)
MyGame_Example_Monster.add(mana: obj.mana, &builder)
MyGame_Example_Monster.add(hp: obj.hp, &builder)
MyGame_Example_Monster.add(name: __name, &builder)
MyGame_Example_Monster.addVectorOf(inventory: __inventory, &builder)
MyGame_Example_Monster.add(color: obj.color, &builder)
if let o = obj.test?.type {
MyGame_Example_Monster.add(testType: o, &builder)
MyGame_Example_Monster.add(test: __test, &builder)
}
MyGame_Example_Monster.addVectorOf(test4: __test4, &builder)
MyGame_Example_Monster.addVectorOf(testarrayofstring: __testarrayofstring, &builder)
MyGame_Example_Monster.addVectorOf(testarrayoftables: __testarrayoftables, &builder)
MyGame_Example_Monster.add(enemy: __enemy, &builder)
MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: __testnestedflatbuffer, &builder)
MyGame_Example_Monster.add(testempty: __testempty, &builder)
MyGame_Example_Monster.add(testbool: obj.testbool, &builder)
MyGame_Example_Monster.add(testhashs32Fnv1: obj.testhashs32Fnv1, &builder)
MyGame_Example_Monster.add(testhashu32Fnv1: obj.testhashu32Fnv1, &builder)
MyGame_Example_Monster.add(testhashs64Fnv1: obj.testhashs64Fnv1, &builder)
MyGame_Example_Monster.add(testhashu64Fnv1: obj.testhashu64Fnv1, &builder)
MyGame_Example_Monster.add(testhashs32Fnv1a: obj.testhashs32Fnv1a, &builder)
MyGame_Example_Monster.add(testhashu32Fnv1a: obj.testhashu32Fnv1a, &builder)
MyGame_Example_Monster.add(testhashs64Fnv1a: obj.testhashs64Fnv1a, &builder)
MyGame_Example_Monster.add(testhashu64Fnv1a: obj.testhashu64Fnv1a, &builder)
MyGame_Example_Monster.addVectorOf(testarrayofbools: __testarrayofbools, &builder)
MyGame_Example_Monster.add(testf: obj.testf, &builder)
MyGame_Example_Monster.add(testf2: obj.testf2, &builder)
MyGame_Example_Monster.add(testf3: obj.testf3, &builder)
MyGame_Example_Monster.addVectorOf(testarrayofstring2: __testarrayofstring2, &builder)
MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: __testarrayofsortedstruct, &builder)
MyGame_Example_Monster.addVectorOf(flex: __flex, &builder)
MyGame_Example_Monster.addVectorOf(test5: __test5, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfLongs: __vectorOfLongs, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfDoubles: __vectorOfDoubles, &builder)
MyGame_Example_Monster.add(parentNamespaceTest: __parentNamespaceTest, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfReferrables: __vectorOfReferrables, &builder)
MyGame_Example_Monster.add(singleWeakReference: obj.singleWeakReference, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: __vectorOfWeakReferences, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: __vectorOfStrongReferrables, &builder)
MyGame_Example_Monster.add(coOwningReference: obj.coOwningReference, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: __vectorOfCoOwningReferences, &builder)
MyGame_Example_Monster.add(nonOwningReference: obj.nonOwningReference, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: __vectorOfNonOwningReferences, &builder)
if let o = obj.anyUnique?.type {
MyGame_Example_Monster.add(anyUniqueType: o, &builder)
MyGame_Example_Monster.add(anyUnique: __anyUnique, &builder)
}
if let o = obj.anyAmbiguous?.type {
MyGame_Example_Monster.add(anyAmbiguousType: o, &builder)
MyGame_Example_Monster.add(anyAmbiguous: __anyAmbiguous, &builder)
}
MyGame_Example_Monster.addVectorOf(vectorOfEnums: __vectorOfEnums, &builder)
MyGame_Example_Monster.add(signedEnum: obj.signedEnum, &builder)
MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: __testrequirednestedflatbuffer, &builder)
MyGame_Example_Monster.addVectorOf(scalarKeySortedTables: __scalarKeySortedTables, &builder)
return MyGame_Example_Monster.endMonster(&builder, start: __root)
}
}
public class MyGame_Example_MonsterT: NativeObject {
public var pos: MyGame_Example_Vec3?
public var mana: Int16
public var hp: Int16
public var name: String
public var inventory: [UInt8]
public var color: MyGame_Example_Color
public var test: MyGame_Example_Any_Union?
public var test4: [MyGame_Example_Test?]
public var testarrayofstring: [String?]
public var testarrayoftables: [MyGame_Example_MonsterT?]
public var enemy: MyGame_Example_MonsterT?
public var testnestedflatbuffer: [UInt8]
public var testempty: MyGame_Example_StatT?
public var testbool: Bool
public var testhashs32Fnv1: Int32
public var testhashu32Fnv1: UInt32
public var testhashs64Fnv1: Int64
public var testhashu64Fnv1: UInt64
public var testhashs32Fnv1a: Int32
public var testhashu32Fnv1a: UInt32
public var testhashs64Fnv1a: Int64
public var testhashu64Fnv1a: UInt64
public var testarrayofbools: [Bool]
public var testf: Float32
public var testf2: Float32
public var testf3: Float32
public var testarrayofstring2: [String?]
public var testarrayofsortedstruct: [MyGame_Example_Ability?]
public var flex: [UInt8]
public var test5: [MyGame_Example_Test?]
public var vectorOfLongs: [Int64]
public var vectorOfDoubles: [Double]
public var parentNamespaceTest: MyGame_InParentNamespaceT?
public var vectorOfReferrables: [MyGame_Example_ReferrableT?]
public var singleWeakReference: UInt64
public var vectorOfWeakReferences: [UInt64]
public var vectorOfStrongReferrables: [MyGame_Example_ReferrableT?]
public var coOwningReference: UInt64
public var vectorOfCoOwningReferences: [UInt64]
public var nonOwningReference: UInt64
public var vectorOfNonOwningReferences: [UInt64]
public var anyUnique: MyGame_Example_AnyUniqueAliasesUnion?
public var anyAmbiguous: MyGame_Example_AnyAmbiguousAliasesUnion?
public var vectorOfEnums: [MyGame_Example_Color]
public var signedEnum: MyGame_Example_Race
public var testrequirednestedflatbuffer: [UInt8]
public var scalarKeySortedTables: [MyGame_Example_StatT?]
public init(_ _t: inout MyGame_Example_Monster) {
pos = _t.pos
mana = _t.mana
hp = _t.hp
name = _t.name
inventory = []
for index in 0..<_t.inventoryCount {
inventory.append(_t.inventory(at: index))
}
color = _t.color
switch _t.testType {
case .monster:
var _v = _t.test(type: MyGame_Example_Monster.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .monster)
case .testsimpletablewithenum:
var _v = _t.test(type: MyGame_Example_TestSimpleTableWithEnum.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .testsimpletablewithenum)
case .mygameExample2Monster:
var _v = _t.test(type: MyGame_Example2_Monster.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .mygameExample2Monster)
default: break
}
test4 = []
for index in 0..<_t.test4Count {
test4.append(_t.test4(at: index))
}
testarrayofstring = []
for index in 0..<_t.testarrayofstringCount {
testarrayofstring.append(_t.testarrayofstring(at: index))
}
testarrayoftables = []
for index in 0..<_t.testarrayoftablesCount {
var __v_ = _t.testarrayoftables(at: index)
testarrayoftables.append(__v_?.unpack())
}
var __enemy = _t.enemy
enemy = __enemy?.unpack()
testnestedflatbuffer = []
for index in 0..<_t.testnestedflatbufferCount {
testnestedflatbuffer.append(_t.testnestedflatbuffer(at: index))
}
var __testempty = _t.testempty
testempty = __testempty?.unpack()
testbool = _t.testbool
testhashs32Fnv1 = _t.testhashs32Fnv1
testhashu32Fnv1 = _t.testhashu32Fnv1
testhashs64Fnv1 = _t.testhashs64Fnv1
testhashu64Fnv1 = _t.testhashu64Fnv1
testhashs32Fnv1a = _t.testhashs32Fnv1a
testhashu32Fnv1a = _t.testhashu32Fnv1a
testhashs64Fnv1a = _t.testhashs64Fnv1a
testhashu64Fnv1a = _t.testhashu64Fnv1a
testarrayofbools = []
for index in 0..<_t.testarrayofboolsCount {
testarrayofbools.append(_t.testarrayofbools(at: index))
}
testf = _t.testf
testf2 = _t.testf2
testf3 = _t.testf3
testarrayofstring2 = []
for index in 0..<_t.testarrayofstring2Count {
testarrayofstring2.append(_t.testarrayofstring2(at: index))
}
testarrayofsortedstruct = []
for index in 0..<_t.testarrayofsortedstructCount {
testarrayofsortedstruct.append(_t.testarrayofsortedstruct(at: index))
}
flex = []
for index in 0..<_t.flexCount {
flex.append(_t.flex(at: index))
}
test5 = []
for index in 0..<_t.test5Count {
test5.append(_t.test5(at: index))
}
vectorOfLongs = []
for index in 0..<_t.vectorOfLongsCount {
vectorOfLongs.append(_t.vectorOfLongs(at: index))
}
vectorOfDoubles = []
for index in 0..<_t.vectorOfDoublesCount {
vectorOfDoubles.append(_t.vectorOfDoubles(at: index))
}
var __parentNamespaceTest = _t.parentNamespaceTest
parentNamespaceTest = __parentNamespaceTest?.unpack()
vectorOfReferrables = []
for index in 0..<_t.vectorOfReferrablesCount {
var __v_ = _t.vectorOfReferrables(at: index)
vectorOfReferrables.append(__v_?.unpack())
}
singleWeakReference = _t.singleWeakReference
vectorOfWeakReferences = []
for index in 0..<_t.vectorOfWeakReferencesCount {
vectorOfWeakReferences.append(_t.vectorOfWeakReferences(at: index))
}
vectorOfStrongReferrables = []
for index in 0..<_t.vectorOfStrongReferrablesCount {
var __v_ = _t.vectorOfStrongReferrables(at: index)
vectorOfStrongReferrables.append(__v_?.unpack())
}
coOwningReference = _t.coOwningReference
vectorOfCoOwningReferences = []
for index in 0..<_t.vectorOfCoOwningReferencesCount {
vectorOfCoOwningReferences.append(_t.vectorOfCoOwningReferences(at: index))
}
nonOwningReference = _t.nonOwningReference
vectorOfNonOwningReferences = []
for index in 0..<_t.vectorOfNonOwningReferencesCount {
vectorOfNonOwningReferences.append(_t.vectorOfNonOwningReferences(at: index))
}
switch _t.anyUniqueType {
case .m:
var _v = _t.anyUnique(type: MyGame_Example_Monster.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m)
case .ts:
var _v = _t.anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .ts)
case .m2:
var _v = _t.anyUnique(type: MyGame_Example2_Monster.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m2)
default: break
}
switch _t.anyAmbiguousType {
case .m1:
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m1)
case .m2:
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m2)
case .m3:
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m3)
default: break
}
vectorOfEnums = []
for index in 0..<_t.vectorOfEnumsCount {
vectorOfEnums.append(_t.vectorOfEnums(at: index)!)
}
signedEnum = _t.signedEnum
testrequirednestedflatbuffer = []
for index in 0..<_t.testrequirednestedflatbufferCount {
testrequirednestedflatbuffer.append(_t.testrequirednestedflatbuffer(at: index))
}
scalarKeySortedTables = []
for index in 0..<_t.scalarKeySortedTablesCount {
var __v_ = _t.scalarKeySortedTables(at: index)
scalarKeySortedTables.append(__v_?.unpack())
}
}
public init() {
pos = MyGame_Example_Vec3()
mana = 150
hp = 100
name = ""
inventory = []
color = .blue
test4 = []
testarrayofstring = []
testarrayoftables = []
enemy = MyGame_Example_MonsterT()
testnestedflatbuffer = []
testempty = MyGame_Example_StatT()
testbool = false
testhashs32Fnv1 = 0
testhashu32Fnv1 = 0
testhashs64Fnv1 = 0
testhashu64Fnv1 = 0
testhashs32Fnv1a = 0
testhashu32Fnv1a = 0
testhashs64Fnv1a = 0
testhashu64Fnv1a = 0
testarrayofbools = []
testf = 3.14159
testf2 = 3.0
testf3 = 0.0
testarrayofstring2 = []
testarrayofsortedstruct = []
flex = []
test5 = []
vectorOfLongs = []
vectorOfDoubles = []
parentNamespaceTest = MyGame_InParentNamespaceT()
vectorOfReferrables = []
singleWeakReference = 0
vectorOfWeakReferences = []
vectorOfStrongReferrables = []
coOwningReference = 0
vectorOfCoOwningReferences = []
nonOwningReference = 0
vectorOfNonOwningReferences = []
vectorOfEnums = []
signedEnum = .none_
testrequirednestedflatbuffer = []
scalarKeySortedTables = []
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Monster.self) }
}
public struct MyGame_Example_TypeAliases: FlatBufferObject, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_1_12_0() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
public static func getRootAsTypeAliases(bb: ByteBuffer) -> MyGame_Example_TypeAliases { return MyGame_Example_TypeAliases(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private enum VTOFFSET: VOffset {
case i8 = 4
case u8 = 6
case i16 = 8
case u16 = 10
case i32 = 12
case u32 = 14
case i64 = 16
case u64 = 18
case f32 = 20
case f64 = 22
case v8 = 24
case vf64 = 26
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var i8: Int8 { let o = _accessor.offset(VTOFFSET.i8.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int8.self, at: o) }
@discardableResult public func mutate(i8: Int8) -> Bool {let o = _accessor.offset(VTOFFSET.i8.v); return _accessor.mutate(i8, index: o) }
public var u8: UInt8 { let o = _accessor.offset(VTOFFSET.u8.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt8.self, at: o) }
@discardableResult public func mutate(u8: UInt8) -> Bool {let o = _accessor.offset(VTOFFSET.u8.v); return _accessor.mutate(u8, index: o) }
public var i16: Int16 { let o = _accessor.offset(VTOFFSET.i16.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(i16: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.i16.v); return _accessor.mutate(i16, index: o) }
public var u16: UInt16 { let o = _accessor.offset(VTOFFSET.u16.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
@discardableResult public func mutate(u16: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.u16.v); return _accessor.mutate(u16, index: o) }
public var i32: Int32 { let o = _accessor.offset(VTOFFSET.i32.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
@discardableResult public func mutate(i32: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.i32.v); return _accessor.mutate(i32, index: o) }
public var u32: UInt32 { let o = _accessor.offset(VTOFFSET.u32.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
@discardableResult public func mutate(u32: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.u32.v); return _accessor.mutate(u32, index: o) }
public var i64: Int64 { let o = _accessor.offset(VTOFFSET.i64.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
@discardableResult public func mutate(i64: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.i64.v); return _accessor.mutate(i64, index: o) }
public var u64: UInt64 { let o = _accessor.offset(VTOFFSET.u64.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(u64: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.u64.v); return _accessor.mutate(u64, index: o) }
public var f32: Float32 { let o = _accessor.offset(VTOFFSET.f32.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(f32: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.f32.v); return _accessor.mutate(f32, index: o) }
public var f64: Double { let o = _accessor.offset(VTOFFSET.f64.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Double.self, at: o) }
@discardableResult public func mutate(f64: Double) -> Bool {let o = _accessor.offset(VTOFFSET.f64.v); return _accessor.mutate(f64, index: o) }
public var v8Count: Int32 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func v8(at index: Int32) -> Int8 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.directRead(of: Int8.self, offset: _accessor.vector(at: o) + index * 1) }
public var v8: [Int8] { return _accessor.getVector(at: VTOFFSET.v8.v) ?? [] }
public func mutate(v8: Int8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.v8.v); return _accessor.directMutate(v8, index: _accessor.vector(at: o) + index * 1) }
public var vf64Count: Int32 { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vf64(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
public var vf64: [Double] { return _accessor.getVector(at: VTOFFSET.vf64.v) ?? [] }
public func mutate(vf64: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vf64.v); return _accessor.directMutate(vf64, index: _accessor.vector(at: o) + index * 8) }
public static func startTypeAliases(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 12) }
public static func add(i8: Int8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i8, def: 0, at: VTOFFSET.i8.p) }
public static func add(u8: UInt8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u8, def: 0, at: VTOFFSET.u8.p) }
public static func add(i16: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i16, def: 0, at: VTOFFSET.i16.p) }
public static func add(u16: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u16, def: 0, at: VTOFFSET.u16.p) }
public static func add(i32: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i32, def: 0, at: VTOFFSET.i32.p) }
public static func add(u32: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u32, def: 0, at: VTOFFSET.u32.p) }
public static func add(i64: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i64, def: 0, at: VTOFFSET.i64.p) }
public static func add(u64: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u64, def: 0, at: VTOFFSET.u64.p) }
public static func add(f32: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f32, def: 0.0, at: VTOFFSET.f32.p) }
public static func add(f64: Double, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f64, def: 0.0, at: VTOFFSET.f64.p) }
public static func addVectorOf(v8: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: v8, at: VTOFFSET.v8.p) }
public static func addVectorOf(vf64: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vf64, at: VTOFFSET.vf64.p) }
public static func endTypeAliases(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createTypeAliases(
_ fbb: inout FlatBufferBuilder,
i8: Int8 = 0,
u8: UInt8 = 0,
i16: Int16 = 0,
u16: UInt16 = 0,
i32: Int32 = 0,
u32: UInt32 = 0,
i64: Int64 = 0,
u64: UInt64 = 0,
f32: Float32 = 0.0,
f64: Double = 0.0,
vectorOfV8 v8: Offset<UOffset> = Offset(),
vectorOfVf64 vf64: Offset<UOffset> = Offset()
) -> Offset<UOffset> {
let __start = MyGame_Example_TypeAliases.startTypeAliases(&fbb)
MyGame_Example_TypeAliases.add(i8: i8, &fbb)
MyGame_Example_TypeAliases.add(u8: u8, &fbb)
MyGame_Example_TypeAliases.add(i16: i16, &fbb)
MyGame_Example_TypeAliases.add(u16: u16, &fbb)
MyGame_Example_TypeAliases.add(i32: i32, &fbb)
MyGame_Example_TypeAliases.add(u32: u32, &fbb)
MyGame_Example_TypeAliases.add(i64: i64, &fbb)
MyGame_Example_TypeAliases.add(u64: u64, &fbb)
MyGame_Example_TypeAliases.add(f32: f32, &fbb)
MyGame_Example_TypeAliases.add(f64: f64, &fbb)
MyGame_Example_TypeAliases.addVectorOf(v8: v8, &fbb)
MyGame_Example_TypeAliases.addVectorOf(vf64: vf64, &fbb)
return MyGame_Example_TypeAliases.endTypeAliases(&fbb, start: __start)
}
public mutating func unpack() -> MyGame_Example_TypeAliasesT {
return MyGame_Example_TypeAliasesT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT?) -> Offset<UOffset> {
guard var obj = obj else { return Offset<UOffset>() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT) -> Offset<UOffset> {
let __v8 = builder.createVector(obj.v8)
let __vf64 = builder.createVector(obj.vf64)
let __root = MyGame_Example_TypeAliases.startTypeAliases(&builder)
MyGame_Example_TypeAliases.add(i8: obj.i8, &builder)
MyGame_Example_TypeAliases.add(u8: obj.u8, &builder)
MyGame_Example_TypeAliases.add(i16: obj.i16, &builder)
MyGame_Example_TypeAliases.add(u16: obj.u16, &builder)
MyGame_Example_TypeAliases.add(i32: obj.i32, &builder)
MyGame_Example_TypeAliases.add(u32: obj.u32, &builder)
MyGame_Example_TypeAliases.add(i64: obj.i64, &builder)
MyGame_Example_TypeAliases.add(u64: obj.u64, &builder)
MyGame_Example_TypeAliases.add(f32: obj.f32, &builder)
MyGame_Example_TypeAliases.add(f64: obj.f64, &builder)
MyGame_Example_TypeAliases.addVectorOf(v8: __v8, &builder)
MyGame_Example_TypeAliases.addVectorOf(vf64: __vf64, &builder)
return MyGame_Example_TypeAliases.endTypeAliases(&builder, start: __root)
}
}
public class MyGame_Example_TypeAliasesT: NativeObject {
public var i8: Int8
public var u8: UInt8
public var i16: Int16
public var u16: UInt16
public var i32: Int32
public var u32: UInt32
public var i64: Int64
public var u64: UInt64
public var f32: Float32
public var f64: Double
public var v8: [Int8]
public var vf64: [Double]
public init(_ _t: inout MyGame_Example_TypeAliases) {
i8 = _t.i8
u8 = _t.u8
i16 = _t.i16
u16 = _t.u16
i32 = _t.i32
u32 = _t.u32
i64 = _t.i64
u64 = _t.u64
f32 = _t.f32
f64 = _t.f64
v8 = []
for index in 0..<_t.v8Count {
v8.append(_t.v8(at: index))
}
vf64 = []
for index in 0..<_t.vf64Count {
vf64.append(_t.vf64(at: index))
}
}
public init() {
i8 = 0
u8 = 0
i16 = 0
u16 = 0
i32 = 0
u32 = 0
i64 = 0
u64 = 0
f32 = 0.0
f64 = 0.0
v8 = []
vf64 = []
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TypeAliases.self) }
}