blob: 247b81771ad60a3287bda6162e02a9a0d2fb861c [file] [log] [blame]
// Example IDL file for our monster's schema.
namespace MyGame.Sample;
enum Color:byte { Red = 0, Green, Blue = 2 }
union Equipment { Weapon } // Optionally add more tables.
struct Vec3 {
x:float;
y:float;
z:float;
}
table Monster {
pos:Vec3;
mana:short = 150;
hp:short = 100;
name:string;
friendly:bool = false (deprecated);
inventory:[ubyte];
color:Color = Blue;
weapons:[Weapon];
equipped:Equipment;
}
table Weapon {
name:string;
damage:short;
}
root_type Monster;