blob: 13e349847ec6afd7b8954c68eb6660f5088aee02 [file] [log] [blame]
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::System.Collections.Generic;
using global::FlatBuffers;
public struct NestedStruct : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); }
public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); }
public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } }
public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); }
public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); }
public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); }
public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); }
public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); }
public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C, long[] D) {
builder.Prep(8, 32);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.PutLong(D[_idx0-1]);
}
builder.Pad(5);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.PutSbyte((sbyte)C[_idx0-1]);
}
builder.PutSbyte((sbyte)B);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.PutInt(A[_idx0-1]);
}
return new Offset<MyGame.Example.NestedStruct>(builder.Offset);
}
public NestedStructT UnPack() {
var _o = new NestedStructT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(NestedStructT _o) {
_o.A = new int[2];
for (var _j = 0; _j < 2; ++_j) { _o.A[_j] = this.A(_j); }
_o.B = this.B;
_o.C = new MyGame.Example.TestEnum[2];
for (var _j = 0; _j < 2; ++_j) { _o.C[_j] = this.C(_j); }
_o.D = new long[2];
for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j); }
}
public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o) {
if (_o == null) return default(Offset<MyGame.Example.NestedStruct>);
var _a = _o.A;
var _c = _o.C;
var _d = _o.D;
return CreateNestedStruct(
builder,
_a,
_o.B,
_c,
_d);
}
};
public class NestedStructT
{
[Newtonsoft.Json.JsonProperty("a")]
public int[] A { get; set; }
[Newtonsoft.Json.JsonProperty("b")]
public MyGame.Example.TestEnum B { get; set; }
[Newtonsoft.Json.JsonProperty("c")]
public MyGame.Example.TestEnum[] C { get; set; }
[Newtonsoft.Json.JsonProperty("d")]
public long[] D { get; set; }
public NestedStructT() {
this.A = new int[2];
this.B = MyGame.Example.TestEnum.A;
this.C = new MyGame.Example.TestEnum[2];
this.D = new long[2];
}
}
}