blob: 5c1a57925ab79fc2ab68837d4c9b9060db38471b [file] [log] [blame]
// automatically generated by the FlatBuffers compiler, do not modify
/**
* @enum
*/
var Character = {
NONE: 0, 0: 'NONE',
MuLan: 1, 1: 'MuLan',
Rapunzel: 2, 2: 'Rapunzel',
Belle: 3, 3: 'Belle',
BookFan: 4, 4: 'BookFan',
Other: 5, 5: 'Other',
Unused: 6, 6: 'Unused'
};
/**
* @constructor
*/
function Attacker() {
/**
* @type {flatbuffers.ByteBuffer}
*/
this.bb = null;
/**
* @type {number}
*/
this.bb_pos = 0;
}
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {Attacker}
*/
Attacker.prototype.__init = function(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param {flatbuffers.ByteBuffer} bb
* @param {Attacker=} obj
* @returns {Attacker}
*/
Attacker.getRootAsAttacker = function(bb, obj) {
return (obj || new Attacker).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @returns {number}
*/
Attacker.prototype.swordAttackDamage = function() {
var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
};
/**
* @param {number} value
* @returns {boolean}
*/
Attacker.prototype.mutate_sword_attack_damage = function(value) {
var offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @param {flatbuffers.Builder} builder
*/
Attacker.startAttacker = function(builder) {
builder.startObject(1);
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} swordAttackDamage
*/
Attacker.addSwordAttackDamage = function(builder, swordAttackDamage) {
builder.addFieldInt32(0, swordAttackDamage, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}
*/
Attacker.endAttacker = function(builder) {
var offset = builder.endObject();
return offset;
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} swordAttackDamage
* @returns {flatbuffers.Offset}
*/
Attacker.createAttacker = function(builder, swordAttackDamage) {
Attacker.startAttacker(builder);
Attacker.addSwordAttackDamage(builder, swordAttackDamage);
return Attacker.endAttacker(builder);
}
/**
* @constructor
*/
function Rapunzel() {
/**
* @type {flatbuffers.ByteBuffer}
*/
this.bb = null;
/**
* @type {number}
*/
this.bb_pos = 0;
}
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {Rapunzel}
*/
Rapunzel.prototype.__init = function(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @returns {number}
*/
Rapunzel.prototype.hairLength = function() {
return this.bb.readInt32(this.bb_pos);
};
/**
* @param {number} value
* @returns {boolean}
*/
Rapunzel.prototype.mutate_hair_length = function(value) {
var offset = this.bb.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
}
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} hair_length
* @returns {flatbuffers.Offset}
*/
Rapunzel.createRapunzel = function(builder, hair_length) {
builder.prep(4, 4);
builder.writeInt32(hair_length);
return builder.offset();
};
/**
* @constructor
*/
function BookReader() {
/**
* @type {flatbuffers.ByteBuffer}
*/
this.bb = null;
/**
* @type {number}
*/
this.bb_pos = 0;
}
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {BookReader}
*/
BookReader.prototype.__init = function(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @returns {number}
*/
BookReader.prototype.booksRead = function() {
return this.bb.readInt32(this.bb_pos);
};
/**
* @param {number} value
* @returns {boolean}
*/
BookReader.prototype.mutate_books_read = function(value) {
var offset = this.bb.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
}
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} books_read
* @returns {flatbuffers.Offset}
*/
BookReader.createBookReader = function(builder, books_read) {
builder.prep(4, 4);
builder.writeInt32(books_read);
return builder.offset();
};
/**
* @constructor
*/
function Movie() {
/**
* @type {flatbuffers.ByteBuffer}
*/
this.bb = null;
/**
* @type {number}
*/
this.bb_pos = 0;
}
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {Movie}
*/
Movie.prototype.__init = function(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param {flatbuffers.ByteBuffer} bb
* @param {Movie=} obj
* @returns {Movie}
*/
Movie.getRootAsMovie = function(bb, obj) {
return (obj || new Movie).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param {flatbuffers.ByteBuffer} bb
* @returns {boolean}
*/
Movie.bufferHasIdentifier = function(bb) {
return bb.__has_identifier('MOVI');
};
/**
* @returns {Character}
*/
Movie.prototype.mainCharacterType = function() {
var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? /** @type {Character} */ (this.bb.readUint8(this.bb_pos + offset)) : Character.NONE;
};
/**
* @param {Character} value
* @returns {boolean}
*/
Movie.prototype.mutate_main_character_type = function(value) {
var offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeUint8(this.bb_pos + offset, value);
return true;
};
/**
* @param {flatbuffers.Table} obj
* @returns {?flatbuffers.Table}
*/
Movie.prototype.mainCharacter = function(obj) {
var offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.__union(obj, this.bb_pos + offset) : null;
};
/**
* @param {number} index
* @returns {Character}
*/
Movie.prototype.charactersType = function(index) {
var offset = this.bb.__offset(this.bb_pos, 8);
return offset ? /** @type {Character} */ (this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index)) : /** @type {Character} */ (0);
};
/**
* @returns {number}
*/
Movie.prototype.charactersTypeLength = function() {
var offset = this.bb.__offset(this.bb_pos, 8);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns {Uint8Array}
*/
Movie.prototype.charactersTypeArray = function() {
var offset = this.bb.__offset(this.bb_pos, 8);
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param {number} index
* @param {flatbuffers.Table=} obj
* @returns {?flatbuffers.Table}
*/
Movie.prototype.characters = function(index, obj) {
var offset = this.bb.__offset(this.bb_pos, 10);
return offset ? this.bb.__union(obj, this.bb.__vector(this.bb_pos + offset) + index * 4) : null;
};
/**
* @returns {number}
*/
Movie.prototype.charactersLength = function() {
var offset = this.bb.__offset(this.bb_pos, 10);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param {flatbuffers.Builder} builder
*/
Movie.startMovie = function(builder) {
builder.startObject(4);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Character} mainCharacterType
*/
Movie.addMainCharacterType = function(builder, mainCharacterType) {
builder.addFieldInt8(0, mainCharacterType, Character.NONE);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} mainCharacterOffset
*/
Movie.addMainCharacter = function(builder, mainCharacterOffset) {
builder.addFieldOffset(1, mainCharacterOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} charactersTypeOffset
*/
Movie.addCharactersType = function(builder, charactersTypeOffset) {
builder.addFieldOffset(2, charactersTypeOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<Character>} data
* @returns {flatbuffers.Offset}
*/
Movie.createCharactersTypeVector = function(builder, data) {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
Movie.startCharactersTypeVector = function(builder, numElems) {
builder.startVector(1, numElems, 1);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} charactersOffset
*/
Movie.addCharacters = function(builder, charactersOffset) {
builder.addFieldOffset(3, charactersOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
Movie.createCharactersVector = function(builder, data) {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
Movie.startCharactersVector = function(builder, numElems) {
builder.startVector(4, numElems, 4);
};
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}
*/
Movie.endMovie = function(builder) {
var offset = builder.endObject();
return offset;
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} offset
*/
Movie.finishMovieBuffer = function(builder, offset) {
builder.finish(offset, 'MOVI');
};
/**
* @param {flatbuffers.Builder} builder
* @param {Character} mainCharacterType
* @param {flatbuffers.Offset} mainCharacterOffset
* @param {flatbuffers.Offset} charactersTypeOffset
* @param {flatbuffers.Offset} charactersOffset
* @returns {flatbuffers.Offset}
*/
Movie.createMovie = function(builder, mainCharacterType, mainCharacterOffset, charactersTypeOffset, charactersOffset) {
Movie.startMovie(builder);
Movie.addMainCharacterType(builder, mainCharacterType);
Movie.addMainCharacter(builder, mainCharacterOffset);
Movie.addCharactersType(builder, charactersTypeOffset);
Movie.addCharacters(builder, charactersOffset);
return Movie.endMovie(builder);
}
// Exports for Node.js and RequireJS
this.Character = Character;
this.Attacker = Attacker;
this.Rapunzel = Rapunzel;
this.BookReader = BookReader;
this.Movie = Movie;