Merge pie-platform-release to aosp-master - DO NOT MERGE

Change-Id: Ibba31681b3f925161b5b7f9a2fa011fb28d94478
tree: 5f260207745841b43e7490b38c41292c216c7b9a
  1. .github/
  2. android/
  3. biicode/
  4. CMake/
  5. docs/
  6. go/
  7. grpc/
  8. include/
  9. java/
  10. js/
  11. net/
  12. php/
  13. python/
  14. reflection/
  15. samples/
  16. src/
  17. tests/
  18. .gitattributes
  19. .gitignore
  20. .travis.yml
  21. Android.bp
  22. Android.mk
  23. appveyor.yml
  24. biicode.conf
  25. CMakeLists.txt
  26. composer.json
  27. CONTRIBUTING.md
  28. LICENSE
  29. LICENSE.txt
  30. METADATA
  31. MODULE_LICENSE_APACHE2
  32. NOTICE
  33. package.json
  34. pom.xml
  35. README.android
  36. readme.md
readme.md

logo FlatBuffers

Join the chat at https://gitter.im/google/flatbuffers Build Status Build status

FlatBuffers is an efficient cross platform serialization library for games and other memory constrained apps. It allows you to directly access serialized data without unpacking/parsing it first, while still having great forwards/backwards compatibility.

Go to our landing page to browse our documentation.

Supported operating systems

  • Android
  • Windows
  • MacOS X
  • Linux

Supported programming languages

  • C++
  • C#
  • C
  • Go
  • Java
  • JavaScript
  • PHP
  • Python

and many more in progress...

Contribution

To contribute to this project, see CONTRIBUTING.

Integration

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (flatbuffer_version_string), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if FlatBuffers is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

Licensing

Flatbuffers is licensed under the Apache License, Version 2.0. See LICENSE for the full license text.