Factor out common test cases into a common include file
1 file changed
tree: d89418cf1e97f11a1ed05e884b4b8cadc952804f
  1. examples/
  2. gtest/
  3. test/
  4. buildandtest
  5. fakegen.rb
  6. fff.h
  7. fff3.h
  8. Makefile
  9. README.md
README.md

Fake Function Framework (fff)


How long can we maintain? I wonder. How long before one of us starts raving and jabbering at this boy? What will he think then? This same lonely desert was the last known home of the Manson family. Will he make that grim connection...

A Fake Function Framework for C

fff is a micro-framework for creating fake C functions for tests. Because life is too short to spend time hand-writing fake functions for testing.

Hello fake world

Say you are testing an embedded user interface and you have a function that you want to create a fake for:

// UI.c
...
void DISPLAY_init();
...

Here's how you would define a fake function for this in your test suite:

// test.c(pp)
#include "fff.h"
FAKE_VOID_FUNC(DISPLAY_init);

And the unit test might look something like this:

TEST_F(GreeterTests, init_initialises_display)
{
    UI_init();
    ASSERT_EQ(1, DISPLAY_init_call_count);
}

So what has happened here? The first thing to note is that the framework is header only, all you need to do to use it is download fff.h and include it in your test suite.

The magic is in the FAKE_VOID_FUNC. This expands a macro that defines a function returning void which has zero arguments. It also defines a variable “function_name”_call_count which is incremented every time the faked function is called.

Under the hood it generates some code that looks like this:

static int DISPLAY_init_call_count = 0;
void DISPLAY_init(){
    DISPLAY_init_call_count++;
}

Capturing arguments

Ok, enough with the toy examples. What about faking functions with arguments?

// UI.c
...
void DISPLAY_output_message(char * message);
...

Here's how you would define a fake function for this in your test suite:

FAKE_VOID_FUNC(DISPLAY_output_message, const char*);

And the unit test might look something like this:

TEST_F(GreeterTests, given_name_when_greet_called_outputs_name)
{
    char name[] = "mike";
	UI_greet(name);
	ASSERT_EQ(1, DISPLAY_output_message_call_count);
	ASSERT_EQ(name, DISPLAY_output_message_arg0_val);
}

There is no more magic here, the FAKE_VOID_FUNC works as in the previous example. The number of arguments that the function takes is calculated, and the macro arguments following the function name defines the argument type (a char pointer in this example).

A variable is created for every argument in the form “function_name”_argN_val

Return values

When you want to define a fake function that returns a value, you should use the FAKE_VOID_FUNC macro. For instance:

// UI.c
...
int DISPLAY_get_line_capacity();
int DISPLAY_get_line_insert_index();
...

Here's how you would define a fake functions for these in your test suite:

FAKE_VALUE_FUNC(int, DISPLAY_get_line_insert_index);
FAKE_VALUE_FUNC(int, DISPLAY_get_line_capacity);

And the unit test might look something like this:

TEST_F(GreeterTests, given_non_full_screen_will_not_reset_display)
{
	char name[] = "mike";
	// given
	DISPLAY_get_line_capacity_return_val = 10;
	DISPLAY_get_line_insert_index_return_val = 0;
	// when
	UI_greet(name);
	// then
	ASSERT_EQ(0, DISPLAY_clear_call_count);
	ASSERT_EQ(1, DISPLAY_output_message_call_count);
}

Of course you can mix and match these macros to define a value function with arguments, for instance to fake:

double pow(double base, double exponent);

you would use a syntax like this:

FAKE_VALUE_FUNC(double, pow, double, double);

Resetting a fake

Good tests are isolated tests, so it is important to reset the fakes for each unit test. All the fakes have a reset function to reset their arguments and call counts. It is good prectice is to call the reset function for all the fakes in the setup function of your test suite.

void setup()
{
    // Register resets
    RESET_FAKE(DISPLAY_init);
    RESET_FAKE(DISPLAY_clear);
    RESET_FAKE(DISPLAY_output_message);
    RESET_FAKE(DISPLAY_get_line_capacity);
    RESET_FAKE(DISPLAY_get_line_insert_index);
}

This can be a bit of work if you have many fakes, but luckily if you are testing in a C++ environment there is a shortcut using static initialization registration:

void SetUp()
{
    RESET_FAKES(); // resets all fakes
}

Call history

Say you want to test that a function calls functionA, then functionB, then functionA again, how would you do that? Well fff maintains a call history so that it is easy to assert these expectations.

Here's how it works:

FAKE_VOID_FUNC(voidfunc2, char, char);
FAKE_VALUE_FUNC(long, longfunc0);

TEST_F(FFFTestSuite, calls_in_correct_order)
{
	longfunc0();
	voidfunc2();
	longfunc0();

	ASSERT_EQ(call_history[0], (void *)longfunc0);
	ASSERT_EQ(call_history[1], (void *)voidfunc2);
	ASSERT_EQ(call_history[2], (void *)longfunc0);
}

They are reset by calling RESET_HISTORY();

Default Argument History

The framework will by default store the arguments for the last ten calls made to a fake function.

TEST_F(FFFTestSuite, when_fake_func_called_then_arguments_captured_in_history)
{
    voidfunc2('g', 'h');
    voidfunc2('i', 'j');
    ASSERT_EQ('g', voidfunc2_arg0_history[0]);
    ASSERT_EQ('h', voidfunc2_arg1_history[0]);
    ASSERT_EQ('i', voidfunc2_arg0_history[1]);
    ASSERT_EQ('j', voidfunc2_arg1_history[1]);
}

There are two ways to find out if calls have been dropped. The first is to check the dropped histories counter:

TEST_F(FFFTestSuite, when_fake_func_called_max_times_plus_one_then_one_argument_history_dropped)
{
    int i;
    for(i = 0; i < 10; i++)
    {
        voidfunc2('1'+i, '2'+i);
    }
    voidfunc2('1', '2');
    ASSERT_EQ(1u, voidfunc2_arg_histories_dropped);
}

The other is to check if the call count is greater than the history size:

ASSERT(voidfunc2_arg_history_len < voidfunc2_call_count);

The argument histories for a fake function are reset when the RESET_FAKE function is called

User Defined Argument History

If you wish to control how many calls to capture for argument history you can overide the default by defining it before include the fff.h like this:

// Want to keep the argument history for 13 calls
#define FFF_ARG_HISTORY_LEN 13
// Want to keep the call sequence history for 17 function calls
#define FFF_CALL_HISTORY_LEN 17

#include "../fff.h"

Function Return Value Sequences

Often in testing we would like to test the behaviour of sequence of function call events. One way to do this with fff is to specify a sequence of return values with for the fake function. It is probably easier to describe with an example:

// faking "long longfunc();"
FAKE_VALUE_FUNC(long, longfunc0);

TEST_F(FFFTestSuite, return_value_sequences_exhausted)
{
    long myReturnVals[3] = { 3, 7, 9 };
    SET_RETURN_SEQ(longfunc0, myReturnVals, 3);
    ASSERT_EQ(myReturnVals[0], longfunc0());
    ASSERT_EQ(myReturnVals[1], longfunc0());
    ASSERT_EQ(myReturnVals[2], longfunc0());
    ASSERT_EQ(myReturnVals[2], longfunc0());
    ASSERT_EQ(myReturnVals[2], longfunc0());
}

By specifying a return value sequence using the SET_RETURN_SEQ macro, the fake will return the values given in the parameter array in sequence. When the end of the sequence is reached the fake will continue to return the last value in the sequence indefinitely.

Find out more...

Look under the examlples directory for full length examples in both C and C++. There is also a test suite for the framework under the test directory.

Brief Introduction, Powerpoint Style!


Benefits

So whats the point?

  • To make it easy to create fake functions for testing C code.
  • To be simple
  • To work in both C and C++ test environments

What can it do?

  • It maintains a call count for each fake function
  • It captures the arguments sent in each function call
  • It captures a call history
  • It is simple - just include a header file and you are good to go.

Under the hood:

  • The fff.h header file is generated by a ruby script
  • There are tests under src/test
  • There are examples for testing an embedded UI under src/examples

Still Todo:

  • Capture argument history
  • Function return value sequences
  • Proper mock syntax - setting expectations, etc

Cheat Sheet