commit | 6b9647f3d666fad92985d0b6cef7a5b199a71687 | [log] [tgz] |
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author | Sean Paul <seanpaul@chromium.org> | Tue May 03 11:29:03 2016 -0700 |
committer | Sean Paul <seanpaul@chromium.org> | Tue May 10 04:26:05 2016 -0400 |
tree | 38321f47ccc735ba4519cdd1f7258bfd1a908375 | |
parent | 8a628b9d22f778fcb4dc445d677f6f028667c885 [diff] |
drm_hwcomposer: Use linear scaling instead of nearest neighbor So scaled layer transitions between hw plane and gl plane look better. BUG=b/28431632 TEST=Tested on low resolution paused YouTube video Change-Id: I507722c28c5b8ec4e8d16ae436a04afc8cffaa0f Signed-off-by: Sean Paul <seanpaul@chromium.org>