commit | d09d9eaa4c1d45d6c83b97480f1cb3f8efed3e24 | [log] [tgz] |
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author | Haixia Shi <hshi@chromium.org> | Mon Nov 23 11:34:36 2015 -0800 |
committer | The Android Automerger <android-build@google.com> | Mon Nov 23 20:57:25 2015 -0800 |
tree | 8c562ceb23afb34ba8ea92e41dded5bb1f1ad21a | |
parent | 5c867b334f7138ce296e4d17775e5b9c9c7f52a1 [diff] |
drm_hwcomposer: set blending mode to kPreMult for GL output The correct blending mode for the GL output is actually premult, because regardless of the original layer blending mode, the result RGB components are always pre-multiplied with alpha already. This prevents the result of a SquashAll() from getting multiplied by alpha twice. BUG=25838542 TEST=verify the blinking is fixed on the status bar icons Change-Id: Ie5bbc53110c342576b81818da6069cba201db609