blob: 59124e60493aee8416565a248cf70bbdfddbec57 [file] [log] [blame]
/*****************************************************************************/
// Copyright 2006-2007 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/
/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_string_list.cpp#1 $ */
/* $DateTime: 2012/05/30 13:28:51 $ */
/* $Change: 832332 $ */
/* $Author: tknoll $ */
/*****************************************************************************/
#include "dng_string_list.h"
#include "dng_bottlenecks.h"
#include "dng_exceptions.h"
#include "dng_string.h"
#include "dng_utils.h"
/*****************************************************************************/
dng_string_list::dng_string_list ()
: fCount (0)
, fAllocated (0)
, fList (NULL)
{
}
/*****************************************************************************/
dng_string_list::~dng_string_list ()
{
Clear ();
}
/*****************************************************************************/
void dng_string_list::Allocate (uint32 minSize)
{
if (fAllocated < minSize)
{
uint32 newSize = Max_uint32 (minSize, fAllocated * 2);
dng_string **list = (dng_string **)
malloc (newSize * sizeof (dng_string *));
if (!list)
{
ThrowMemoryFull ();
}
if (fCount)
{
DoCopyBytes (fList, list, fCount * (uint32) sizeof (dng_string *));
}
if (fList)
{
free (fList);
}
fList = list;
fAllocated = newSize;
}
}
/*****************************************************************************/
void dng_string_list::Insert (uint32 index,
const dng_string &s)
{
Allocate (fCount + 1);
dng_string *ss = new dng_string (s);
if (!ss)
{
ThrowMemoryFull ();
}
fCount++;
for (uint32 j = fCount - 1; j > index; j--)
{
fList [j] = fList [j - 1];
}
fList [index] = ss;
}
/*****************************************************************************/
bool dng_string_list::Contains (const dng_string &s) const
{
for (uint32 j = 0; j < fCount; j++)
{
if ((*this) [j] == s)
{
return true;
}
}
return false;
}
/*****************************************************************************/
void dng_string_list::Clear ()
{
if (fList)
{
for (uint32 index = 0; index < fCount; index++)
{
delete fList [index];
}
free (fList);
fList = NULL;
}
fCount = 0;
fAllocated = 0;
}
/*****************************************************************************/