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/*****************************************************************************/
// Copyright 2008-2009 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/
/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_opcode_list.h#2 $ */
/* $DateTime: 2012/07/31 22:04:34 $ */
/* $Change: 840853 $ */
/* $Author: tknoll $ */
/** \file
* List of opcodes.
*/
/*****************************************************************************/
#ifndef __dng_opcode_list__
#define __dng_opcode_list__
/*****************************************************************************/
#include "dng_auto_ptr.h"
#include "dng_classes.h"
#include "dng_memory.h"
#include "dng_opcodes.h"
#include <vector>
/*****************************************************************************/
/// A list of opcodes.
class dng_opcode_list
{
private:
dng_std_vector<dng_opcode *> fList;
bool fAlwaysApply;
uint32 fStage;
public:
/// Create an empty opcode list for the specific image stage (1, 2, or 3).
dng_opcode_list (uint32 stage);
~dng_opcode_list ();
/// Is the opcode list empty?
bool IsEmpty () const
{
return fList.size () == 0;
}
/// Does the list contain at least 1 opcode?
bool NotEmpty () const
{
return !IsEmpty ();
}
/// Should the opcode list always be applied to the image?
bool AlwaysApply () const
{
return fAlwaysApply && NotEmpty ();
}
/// Set internal flag to indicate this opcode list should always be
/// applied.
void SetAlwaysApply ()
{
fAlwaysApply = true;
}
/// The number of opcodes in this list.
uint32 Count () const
{
return (uint32) fList.size ();
}
/// Retrieve read/write opcode by index (must be in the range 0 to Count
/// () - 1).
dng_opcode & Entry (uint32 index)
{
return *fList [index];
}
/// Retrieve read-only opcode by index (must be in the range 0 to Count
/// () - 1).
const dng_opcode & Entry (uint32 index) const
{
return *fList [index];
}
/// Remove all opcodes from the list.
void Clear ();
/// Swap two opcode lists.
void Swap (dng_opcode_list &otherList);
/// Return minimum DNG version required to support all opcodes in this
/// list. If includeOptional is set to true, then this calculation will
/// include optional opcodes.
uint32 MinVersion (bool includeOptional) const;
/// Apply this opcode list to the specified image with corresponding
/// negative.
void Apply (dng_host &host,
dng_negative &negative,
AutoPtr<dng_image> &image);
/// Append the specified opcode to this list.
void Append (AutoPtr<dng_opcode> &opcode);
/// Serialize this opcode list to a block of memory. The caller is
/// responsible for deleting this block.
dng_memory_block * Spool (dng_host &host) const;
/// Write a fingerprint of this opcode list to the specified stream.
void FingerprintToStream (dng_stream &stream) const;
/// Read an opcode list from the specified stream, starting at the
/// specified offset (streamOffset, in bytes). byteCount is provided for
/// error checking purposes. A bad format exception
/// will be thrown if the length of the opcode stream does not exactly
/// match byteCount.
void Parse (dng_host &host,
dng_stream &stream,
uint32 byteCount,
uint64 streamOffset);
private:
// Hidden copy constructor and assignment operator.
dng_opcode_list (const dng_opcode_list &list);
dng_opcode_list & operator= (const dng_opcode_list &list);
};
/*****************************************************************************/
#endif
/*****************************************************************************/