blob: c8fcbeadaa20a2130e46d3b73ab70e424ee7927f [file] [log] [blame]
/*****************************************************************************/
// Copyright 2006-2008 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/
/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_color_spec.h#1 $ */
/* $DateTime: 2012/05/30 13:28:51 $ */
/* $Change: 832332 $ */
/* $Author: tknoll $ */
/** \file
* Class for holding a specific color transform.
*/
#ifndef __dng_color_spec__
#define __dng_color_spec__
/*****************************************************************************/
#include "dng_classes.h"
#include "dng_matrix.h"
#include "dng_types.h"
#include "dng_xy_coord.h"
/*****************************************************************************/
/// \brief Compute a 3x3 matrix which maps colors from white point white1 to
/// white point white2
///
/// Uses linearized Bradford adaptation matrix to compute a mapping from
/// colors measured with one white point (white1) to another (white2).
dng_matrix_3by3 MapWhiteMatrix (const dng_xy_coord &white1,
const dng_xy_coord &white2);
/*****************************************************************************/
/// Color transform taking into account white point and camera calibration and
/// individual calibration from DNG negative.
class dng_color_spec
{
private:
uint32 fChannels;
real64 fTemperature1;
real64 fTemperature2;
dng_matrix fColorMatrix1;
dng_matrix fColorMatrix2;
dng_matrix fForwardMatrix1;
dng_matrix fForwardMatrix2;
dng_matrix fReductionMatrix1;
dng_matrix fReductionMatrix2;
dng_matrix fCameraCalibration1;
dng_matrix fCameraCalibration2;
dng_matrix fAnalogBalance;
dng_xy_coord fWhiteXY;
dng_vector fCameraWhite;
dng_matrix fCameraToPCS;
dng_matrix fPCStoCamera;
public:
/// Read calibration info from DNG negative and construct a
/// dng_color_spec.
dng_color_spec (const dng_negative &negative,
const dng_camera_profile *profile);
virtual ~dng_color_spec ()
{
}
/// Number of channels used for this color transform. Three
/// for most cameras.
uint32 Channels () const
{
return fChannels;
}
/// Setter for white point. Value is as XY colorspace coordinate.
/// \param white White point to set as an XY value.
void SetWhiteXY (const dng_xy_coord &white);
/// Getter for white point. Value is as XY colorspace coordinate.
/// \retval XY value of white point.
const dng_xy_coord & WhiteXY () const;
/// Return white point in camera native color coordinates.
/// \retval A dng_vector with components ranging from 0.0 to 1.0
/// that is normalized such that one component is equal to 1.0 .
const dng_vector & CameraWhite () const;
/// Getter for camera to Profile Connection Space color transform.
/// \retval A transform that takes into account all camera calibration
/// transforms and white point.
const dng_matrix & CameraToPCS () const;
/// Getter for Profile Connection Space to camera color transform.
/// \retval A transform that takes into account all camera calibration
/// transforms and white point.
const dng_matrix & PCStoCamera () const;
/// Return the XY value to use for SetWhiteXY for a given camera color
/// space coordinate as the white point.
/// \param neutral A camera color space value to use for white point.
/// Components range from 0.0 to 1.0 and should be normalized such that
/// the largest value is 1.0 .
/// \retval White point in XY space that makes neutral map to this
/// XY value as closely as possible.
dng_xy_coord NeutralToXY (const dng_vector &neutral);
private:
dng_matrix FindXYZtoCamera (const dng_xy_coord &white,
dng_matrix *forwardMatrix = NULL,
dng_matrix *reductionMatrix = NULL,
dng_matrix *cameraCalibration = NULL);
};
/*****************************************************************************/
#endif
/*****************************************************************************/