| #ifndef _GLUTEXTURETESTUTIL_HPP |
| #define _GLUTEXTURETESTUTIL_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES Utilities |
| * ------------------------------------------------ |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Utility functions and structures for texture tests. |
| * |
| * This code is originated from the modules/glshared/glsTextureTestUtil.hpp |
| * and it is tightly coupled with the GLES and Vulkan texture tests! |
| * |
| * About coordinates: |
| * + Quads consist of 2 triangles, rendered using explicit indices. |
| * + All TextureTestUtil functions and classes expect texture coordinates |
| * for quads to be specified in order (-1, -1), (-1, 1), (1, -1), (1, 1). |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tcuSurfaceAccess.hpp" |
| #include "tcuTestContext.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuTexture.hpp" |
| #include "tcuTexCompareVerifier.hpp" |
| #include "qpWatchDog.h" |
| |
| namespace glu |
| { |
| namespace TextureTestUtil |
| { |
| enum TextureType |
| { |
| TEXTURETYPE_2D = 0, |
| TEXTURETYPE_CUBE, |
| TEXTURETYPE_2D_ARRAY, |
| TEXTURETYPE_3D, |
| TEXTURETYPE_CUBE_ARRAY, |
| TEXTURETYPE_1D, |
| TEXTURETYPE_1D_ARRAY, |
| TEXTURETYPE_BUFFER, |
| |
| TEXTURETYPE_LAST |
| }; |
| |
| enum SamplerType |
| { |
| SAMPLERTYPE_FLOAT, |
| SAMPLERTYPE_INT, |
| SAMPLERTYPE_UINT, |
| SAMPLERTYPE_SHADOW, |
| |
| SAMPLERTYPE_FETCH_FLOAT, |
| SAMPLERTYPE_FETCH_INT, |
| SAMPLERTYPE_FETCH_UINT, |
| |
| SAMPLERTYPE_LAST |
| }; |
| |
| struct RenderParams |
| { |
| enum Flags |
| { |
| PROJECTED = (1 << 0), |
| USE_BIAS = (1 << 1), |
| LOG_PROGRAMS = (1 << 2), |
| LOG_UNIFORMS = (1 << 3), |
| |
| LOG_ALL = LOG_PROGRAMS | LOG_UNIFORMS |
| }; |
| |
| RenderParams(TextureType texType_) |
| : texType(texType_) |
| , samplerType(SAMPLERTYPE_FLOAT) |
| , flags(0) |
| , w(1.0f) |
| , bias(0.0f) |
| , ref(0.0f) |
| , colorScale(1.0f) |
| , colorBias(0.0f) |
| { |
| } |
| |
| TextureType texType; //!< Texture type. |
| SamplerType samplerType; //!< Sampler type. |
| uint32_t flags; //!< Feature flags. |
| tcu::Vec4 w; //!< w coordinates for quad vertices. |
| float bias; //!< User-supplied bias. |
| float ref; //!< Reference value for shadow lookups. |
| |
| // color = lookup() * scale + bias |
| tcu::Vec4 colorScale; //!< Scale for texture color values. |
| tcu::Vec4 colorBias; //!< Bias for texture color values. |
| }; |
| |
| enum LodMode |
| { |
| LODMODE_EXACT = 0, //!< Ideal lod computation. |
| LODMODE_MIN_BOUND, //!< Use estimation range minimum bound. |
| LODMODE_MAX_BOUND, //!< Use estimation range maximum bound. |
| |
| LODMODE_LAST |
| }; |
| |
| struct ReferenceParams : public RenderParams |
| { |
| ReferenceParams(TextureType texType_) |
| : RenderParams(texType_) |
| , sampler() |
| , lodMode(LODMODE_EXACT) |
| , minLod(-1000.0f) |
| , maxLod(1000.0f) |
| , baseLevel(0) |
| , maxLevel(1000) |
| , unnormal(false) |
| , float16TexCoord(false) |
| , imageViewMinLod(0.0f) |
| , imageViewMinLodMode(tcu::IMAGEVIEWMINLODMODE_PREFERRED) |
| , lodTexelFetch(0) |
| { |
| } |
| |
| ReferenceParams(TextureType texType_, const tcu::Sampler &sampler_, LodMode lodMode_ = LODMODE_EXACT) |
| : RenderParams(texType_) |
| , sampler(sampler_) |
| , lodMode(lodMode_) |
| , minLod(-1000.0f) |
| , maxLod(1000.0f) |
| , baseLevel(0) |
| , maxLevel(1000) |
| , unnormal(false) |
| , float16TexCoord(false) |
| , imageViewMinLod(0.0f) |
| , imageViewMinLodMode(tcu::IMAGEVIEWMINLODMODE_PREFERRED) |
| , lodTexelFetch(0) |
| { |
| } |
| |
| tcu::Sampler sampler; |
| LodMode lodMode; |
| float minLod; |
| float maxLod; |
| int baseLevel; |
| int maxLevel; |
| bool unnormal; |
| bool float16TexCoord; |
| float imageViewMinLod; |
| tcu::ImageViewMinLodMode imageViewMinLodMode; |
| int lodTexelFetch; |
| }; |
| |
| SamplerType getSamplerType(tcu::TextureFormat format); |
| SamplerType getFetchSamplerType(tcu::TextureFormat format); |
| |
| // Similar to sampleTexture() except uses texelFetch. |
| void fetchTexture(const tcu::SurfaceAccess &dst, const tcu::ConstPixelBufferAccess &src, const float *texCoord, |
| const tcu::Vec4 &colorScale, const tcu::Vec4 &colorBias); |
| |
| void sampleTexture(const tcu::PixelBufferAccess &dst, const tcu::Texture2DView &src, const float *texCoord, |
| const ReferenceParams ¶ms); |
| |
| void sampleTexture(const tcu::SurfaceAccess &dst, const tcu::Texture2DView &src, const float *texCoord, |
| const ReferenceParams ¶ms); |
| void sampleTexture(const tcu::SurfaceAccess &dst, const tcu::TextureCubeView &src, const float *texCoord, |
| const ReferenceParams ¶ms); |
| void sampleTexture(const tcu::SurfaceAccess &dst, const tcu::Texture2DArrayView &src, const float *texCoord, |
| const ReferenceParams ¶ms); |
| void sampleTexture(const tcu::SurfaceAccess &dst, const tcu::Texture3DView &src, const float *texCoord, |
| const ReferenceParams ¶ms); |
| void sampleTexture(const tcu::SurfaceAccess &dst, const tcu::TextureCubeArrayView &src, const float *texCoord, |
| const ReferenceParams ¶ms); |
| void sampleTexture(const tcu::SurfaceAccess &dst, const tcu::Texture1DView &src, const float *texCoord, |
| const ReferenceParams ¶ms); |
| void sampleTexture(const tcu::SurfaceAccess &dst, const tcu::Texture1DArrayView &src, const float *texCoord, |
| const ReferenceParams ¶ms); |
| |
| float triangleInterpolate(float v0, float v1, float v2, float x, float y); |
| float triangleInterpolate(const tcu::Vec3 &v, float x, float y); |
| |
| float computeLodFromDerivates(LodMode mode, float dudx, float dudy); |
| float computeLodFromDerivates(LodMode mode, float dudx, float dvdx, float dudy, float dvdy); |
| float computeLodFromDerivates(LodMode mode, float dudx, float dvdx, float dwdx, float dudy, float dvdy, float dwdy); |
| |
| float computeNonProjectedTriLod(LodMode mode, const tcu::IVec2 &dstSize, int32_t srcSize, const tcu::Vec3 &sq); |
| float computeNonProjectedTriLod(LodMode mode, const tcu::IVec2 &dstSize, const tcu::IVec2 &srcSize, const tcu::Vec3 &sq, |
| const tcu::Vec3 &tq); |
| float computeNonProjectedTriLod(LodMode mode, const tcu::IVec2 &dstSize, const tcu::IVec3 &srcSize, const tcu::Vec3 &sq, |
| const tcu::Vec3 &tq, const tcu::Vec3 &rq); |
| |
| void computeQuadTexCoord1D(std::vector<float> &dst, float left, float right); |
| void computeQuadTexCoord1DArray(std::vector<float> &dst, int layerNdx, float left, float right); |
| void computeQuadTexCoord2D(std::vector<float> &dst, const tcu::Vec2 &bottomLeft, const tcu::Vec2 &topRight); |
| void computeQuadTexCoord2D(std::vector<float> &dst, const tcu::IVec2 &bottomLeft, const tcu::IVec2 &topRight); |
| void computeQuadTexCoord2DArray(std::vector<float> &dst, int layerNdx, const tcu::Vec2 &bottomLeft, |
| const tcu::Vec2 &topRight); |
| void computeQuadTexCoord3D(std::vector<float> &dst, const tcu::Vec3 &p0, const tcu::Vec3 &p1, const tcu::IVec3 &dirSwz); |
| void computeQuadTexCoordCube(std::vector<float> &dst, tcu::CubeFace face); |
| void computeQuadTexCoordCube(std::vector<float> &dst, tcu::CubeFace face, const tcu::Vec2 &bottomLeft, |
| const tcu::Vec2 &topRight); |
| void computeQuadTexCoordCubeArray(std::vector<float> &dst, tcu::CubeFace face, const tcu::Vec2 &bottomLeft, |
| const tcu::Vec2 &topRight, const tcu::Vec2 &layerRange); |
| |
| bool compareImages(tcu::TestLog &log, const char *name, const char *desc, const tcu::Surface &reference, |
| const tcu::Surface &rendered, tcu::RGBA threshold); |
| bool compareImages(tcu::TestLog &log, const tcu::Surface &reference, const tcu::Surface &rendered, tcu::RGBA threshold); |
| int measureAccuracy(tcu::TestLog &log, const tcu::Surface &reference, const tcu::Surface &rendered, int bestScoreDiff, |
| int worstScoreDiff); |
| |
| int computeTextureLookupDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::Texture1DView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| qpWatchDog *watchDog); |
| |
| int computeTextureLookupDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::Texture2DView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| qpWatchDog *watchDog); |
| |
| int computeTextureLookupDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::TextureCubeView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| qpWatchDog *watchDog); |
| |
| int computeTextureLookupDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::Texture1DArrayView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| qpWatchDog *watchDog); |
| |
| int computeTextureLookupDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::Texture2DArrayView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| qpWatchDog *watchDog); |
| |
| int computeTextureLookupDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::Texture3DView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| qpWatchDog *watchDog); |
| |
| int computeTextureLookupDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::TextureCubeArrayView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::IVec4 &coordBits, |
| const tcu::LodPrecision &lodPrec, qpWatchDog *watchDog); |
| |
| bool verifyTextureResult(tcu::TestContext &testCtx, const tcu::ConstPixelBufferAccess &result, |
| const tcu::Texture1DView &src, const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| const tcu::PixelFormat &pixelFormat); |
| |
| bool verifyTextureResult(tcu::TestContext &testCtx, const tcu::ConstPixelBufferAccess &result, |
| const tcu::Texture2DView &src, const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| const tcu::PixelFormat &pixelFormat); |
| |
| bool verifyTextureResult(tcu::TestContext &testCtx, const tcu::ConstPixelBufferAccess &result, |
| const tcu::TextureCubeView &src, const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| const tcu::PixelFormat &pixelFormat); |
| |
| bool verifyTextureResult(tcu::TestContext &testCtx, const tcu::ConstPixelBufferAccess &result, |
| const tcu::Texture1DArrayView &src, const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| const tcu::PixelFormat &pixelFormat); |
| |
| bool verifyTextureResult(tcu::TestContext &testCtx, const tcu::ConstPixelBufferAccess &result, |
| const tcu::Texture2DArrayView &src, const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| const tcu::PixelFormat &pixelFormat); |
| |
| bool verifyTextureResult(tcu::TestContext &testCtx, const tcu::ConstPixelBufferAccess &result, |
| const tcu::Texture3DView &src, const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::LookupPrecision &lookupPrec, const tcu::LodPrecision &lodPrec, |
| const tcu::PixelFormat &pixelFormat); |
| |
| bool verifyTextureResult(tcu::TestContext &testCtx, const tcu::ConstPixelBufferAccess &result, |
| const tcu::TextureCubeArrayView &src, const float *texCoord, |
| const ReferenceParams &sampleParams, const tcu::LookupPrecision &lookupPrec, |
| const tcu::IVec4 &coordBits, const tcu::LodPrecision &lodPrec, |
| const tcu::PixelFormat &pixelFormat); |
| |
| int computeTextureCompareDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::Texture2DView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::TexComparePrecision &comparePrec, const tcu::LodPrecision &lodPrec, |
| const tcu::Vec3 &nonShadowThreshold); |
| |
| int computeTextureCompareDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::TextureCubeView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::TexComparePrecision &comparePrec, const tcu::LodPrecision &lodPrec, |
| const tcu::Vec3 &nonShadowThreshold); |
| |
| int computeTextureCompareDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::Texture2DArrayView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::TexComparePrecision &comparePrec, const tcu::LodPrecision &lodPrec, |
| const tcu::Vec3 &nonShadowThreshold); |
| |
| int computeTextureCompareDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::Texture1DView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::TexComparePrecision &comparePrec, const tcu::LodPrecision &lodPrec, |
| const tcu::Vec3 &nonShadowThreshold); |
| |
| int computeTextureCompareDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::Texture1DArrayView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::TexComparePrecision &comparePrec, const tcu::LodPrecision &lodPrec, |
| const tcu::Vec3 &nonShadowThreshold); |
| |
| int computeTextureCompareDiff(const tcu::ConstPixelBufferAccess &result, const tcu::ConstPixelBufferAccess &reference, |
| const tcu::PixelBufferAccess &errorMask, const tcu::TextureCubeArrayView &src, |
| const float *texCoord, const ReferenceParams &sampleParams, |
| const tcu::TexComparePrecision &comparePrec, const tcu::LodPrecision &lodPrec, |
| const tcu::Vec3 &nonShadowThreshold); |
| |
| inline tcu::IVec4 getBitsVec(const tcu::PixelFormat &format) |
| { |
| return tcu::IVec4(format.redBits, format.greenBits, format.blueBits, format.alphaBits); |
| } |
| |
| inline tcu::BVec4 getCompareMask(const tcu::PixelFormat &format) |
| { |
| return tcu::BVec4(format.redBits > 0, format.greenBits > 0, format.blueBits > 0, format.alphaBits > 0); |
| } |
| |
| // Mipmap generation comparison. |
| |
| struct GenMipmapPrecision |
| { |
| tcu::IVec3 filterBits; //!< Bits in filtering parameters (fixed-point). |
| tcu::Vec4 colorThreshold; //!< Threshold for color value comparison. |
| tcu::BVec4 colorMask; //!< Color channel comparison mask. |
| }; |
| |
| qpTestResult compareGenMipmapResult(tcu::TestLog &log, const tcu::Texture2D &resultTexture, |
| const tcu::Texture2D &level0Reference, const GenMipmapPrecision &precision); |
| qpTestResult compareGenMipmapResult(tcu::TestLog &log, const tcu::TextureCube &resultTexture, |
| const tcu::TextureCube &level0Reference, const GenMipmapPrecision &precision); |
| |
| // Utility for logging texture gradient ranges. |
| struct LogGradientFmt |
| { |
| LogGradientFmt(const tcu::Vec4 *min_, const tcu::Vec4 *max_) : valueMin(min_), valueMax(max_) |
| { |
| } |
| const tcu::Vec4 *valueMin; |
| const tcu::Vec4 *valueMax; |
| }; |
| |
| std::ostream &operator<<(std::ostream &str, const LogGradientFmt &fmt); |
| inline LogGradientFmt formatGradient(const tcu::Vec4 *minVal, const tcu::Vec4 *maxVal) |
| { |
| return LogGradientFmt(minVal, maxVal); |
| } |
| |
| } // namespace TextureTestUtil |
| } // namespace glu |
| |
| #endif // _GLUTEXTURETESTUTIL_HPP |