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#ifndef _GLUSHADERUTIL_HPP
#define _GLUSHADERUTIL_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader utilities.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "deInt32.h"
#include "gluRenderContext.hpp"
#include "tcuVector.hpp"
#include "tcuVector.hpp"
#include "tcuMatrix.hpp"
namespace glu
{
// ShadingLanguageVersion
enum GLSLVersion
{
GLSL_VERSION_100_ES = 0, //!< GLSL ES 1.0
GLSL_VERSION_300_ES, //!< GLSL ES 3.0
GLSL_VERSION_310_ES, //!< GLSL ES 3.1
GLSL_VERSION_320_ES, //!< GLSL ES 3.2
GLSL_VERSION_130, //!< GLSL 1.3
GLSL_VERSION_140, //!< GLSL 1.4
GLSL_VERSION_150, //!< GLSL 1.5
GLSL_VERSION_330, //!< GLSL 3.0
GLSL_VERSION_400, //!< GLSL 4.0
GLSL_VERSION_410, //!< GLSL 4.1
GLSL_VERSION_420, //!< GLSL 4.2
GLSL_VERSION_430, //!< GLSL 4.3
GLSL_VERSION_440, //!< GLSL 4.4
GLSL_VERSION_450, //!< GLSL 4.5
GLSL_VERSION_460, //!< GLSL 4.6
GLSL_VERSION_LAST
};
const char *getGLSLVersionName(GLSLVersion version);
const char *getGLSLVersionDeclaration(GLSLVersion version);
bool glslVersionUsesInOutQualifiers(GLSLVersion version);
bool glslVersionIsES(GLSLVersion version);
bool isGLSLVersionSupported(ContextType type, GLSLVersion version);
GLSLVersion getContextTypeGLSLVersion(ContextType type);
// ShaderType
enum ShaderType
{
SHADERTYPE_VERTEX = 0,
SHADERTYPE_FRAGMENT,
SHADERTYPE_GEOMETRY,
SHADERTYPE_TESSELLATION_CONTROL,
SHADERTYPE_TESSELLATION_EVALUATION,
SHADERTYPE_COMPUTE,
SHADERTYPE_RAYGEN,
SHADERTYPE_ANY_HIT,
SHADERTYPE_CLOSEST_HIT,
SHADERTYPE_MISS,
SHADERTYPE_INTERSECTION,
SHADERTYPE_CALLABLE,
SHADERTYPE_TASK,
SHADERTYPE_MESH,
SHADERTYPE_LAST
};
const char *getShaderTypeName(ShaderType shaderType);
std::string getShaderTypePostfix(ShaderType shaderType);
// Precision
enum Precision
{
PRECISION_LOWP = 0,
PRECISION_MEDIUMP,
PRECISION_HIGHP,
PRECISION_LAST
};
const char *getPrecisionName(Precision precision);
std::string getPrecisionPostfix(Precision precision);
// DataType
enum DataType
{
TYPE_INVALID = 0,
TYPE_FLOAT,
TYPE_FLOAT_VEC2,
TYPE_FLOAT_VEC3,
TYPE_FLOAT_VEC4,
TYPE_FLOAT_MAT2,
TYPE_FLOAT_MAT2X3,
TYPE_FLOAT_MAT2X4,
TYPE_FLOAT_MAT3X2,
TYPE_FLOAT_MAT3,
TYPE_FLOAT_MAT3X4,
TYPE_FLOAT_MAT4X2,
TYPE_FLOAT_MAT4X3,
TYPE_FLOAT_MAT4,
TYPE_DOUBLE,
TYPE_DOUBLE_VEC2,
TYPE_DOUBLE_VEC3,
TYPE_DOUBLE_VEC4,
TYPE_DOUBLE_MAT2,
TYPE_DOUBLE_MAT2X3,
TYPE_DOUBLE_MAT2X4,
TYPE_DOUBLE_MAT3X2,
TYPE_DOUBLE_MAT3,
TYPE_DOUBLE_MAT3X4,
TYPE_DOUBLE_MAT4X2,
TYPE_DOUBLE_MAT4X3,
TYPE_DOUBLE_MAT4,
TYPE_INT,
TYPE_INT_VEC2,
TYPE_INT_VEC3,
TYPE_INT_VEC4,
TYPE_UINT,
TYPE_UINT_VEC2,
TYPE_UINT_VEC3,
TYPE_UINT_VEC4,
TYPE_BOOL,
TYPE_BOOL_VEC2,
TYPE_BOOL_VEC3,
TYPE_BOOL_VEC4,
TYPE_SAMPLER_1D,
TYPE_SAMPLER_2D,
TYPE_SAMPLER_CUBE,
TYPE_SAMPLER_1D_ARRAY,
TYPE_SAMPLER_2D_ARRAY,
TYPE_SAMPLER_3D,
TYPE_SAMPLER_CUBE_ARRAY,
TYPE_SAMPLER_1D_SHADOW,
TYPE_SAMPLER_2D_SHADOW,
TYPE_SAMPLER_CUBE_SHADOW,
TYPE_SAMPLER_1D_ARRAY_SHADOW,
TYPE_SAMPLER_2D_ARRAY_SHADOW,
TYPE_SAMPLER_CUBE_ARRAY_SHADOW,
TYPE_INT_SAMPLER_1D,
TYPE_INT_SAMPLER_2D,
TYPE_INT_SAMPLER_CUBE,
TYPE_INT_SAMPLER_1D_ARRAY,
TYPE_INT_SAMPLER_2D_ARRAY,
TYPE_INT_SAMPLER_3D,
TYPE_INT_SAMPLER_CUBE_ARRAY,
TYPE_UINT_SAMPLER_1D,
TYPE_UINT_SAMPLER_2D,
TYPE_UINT_SAMPLER_CUBE,
TYPE_UINT_SAMPLER_1D_ARRAY,
TYPE_UINT_SAMPLER_2D_ARRAY,
TYPE_UINT_SAMPLER_3D,
TYPE_UINT_SAMPLER_CUBE_ARRAY,
TYPE_SAMPLER_2D_MULTISAMPLE,
TYPE_INT_SAMPLER_2D_MULTISAMPLE,
TYPE_UINT_SAMPLER_2D_MULTISAMPLE,
TYPE_IMAGE_2D,
TYPE_IMAGE_CUBE,
TYPE_IMAGE_2D_ARRAY,
TYPE_IMAGE_3D,
TYPE_IMAGE_CUBE_ARRAY,
TYPE_INT_IMAGE_2D,
TYPE_INT_IMAGE_CUBE,
TYPE_INT_IMAGE_2D_ARRAY,
TYPE_INT_IMAGE_3D,
TYPE_INT_IMAGE_CUBE_ARRAY,
TYPE_UINT_IMAGE_2D,
TYPE_UINT_IMAGE_CUBE,
TYPE_UINT_IMAGE_2D_ARRAY,
TYPE_UINT_IMAGE_3D,
TYPE_UINT_IMAGE_CUBE_ARRAY,
TYPE_UINT_ATOMIC_COUNTER,
TYPE_SAMPLER_BUFFER,
TYPE_INT_SAMPLER_BUFFER,
TYPE_UINT_SAMPLER_BUFFER,
TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY,
TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY,
TYPE_IMAGE_BUFFER,
TYPE_INT_IMAGE_BUFFER,
TYPE_UINT_IMAGE_BUFFER,
TYPE_UINT8,
TYPE_UINT8_VEC2,
TYPE_UINT8_VEC3,
TYPE_UINT8_VEC4,
TYPE_INT8,
TYPE_INT8_VEC2,
TYPE_INT8_VEC3,
TYPE_INT8_VEC4,
TYPE_UINT16,
TYPE_UINT16_VEC2,
TYPE_UINT16_VEC3,
TYPE_UINT16_VEC4,
TYPE_INT16,
TYPE_INT16_VEC2,
TYPE_INT16_VEC3,
TYPE_INT16_VEC4,
TYPE_FLOAT16,
TYPE_FLOAT16_VEC2,
TYPE_FLOAT16_VEC3,
TYPE_FLOAT16_VEC4,
TYPE_FLOAT16_MAT2,
TYPE_FLOAT16_MAT2X3,
TYPE_FLOAT16_MAT2X4,
TYPE_FLOAT16_MAT3X2,
TYPE_FLOAT16_MAT3,
TYPE_FLOAT16_MAT3X4,
TYPE_FLOAT16_MAT4X2,
TYPE_FLOAT16_MAT4X3,
TYPE_FLOAT16_MAT4,
TYPE_LAST
};
const char *getDataTypeName(DataType dataType);
int getDataTypeScalarSize(DataType dataType);
DataType getDataTypeScalarType(DataType dataType);
DataType getDataTypeFloat16Scalars(DataType dataType);
DataType getDataTypeFloatScalars(DataType dataType);
DataType getDataTypeDoubleScalars(DataType dataType);
DataType getDataTypeVector(DataType scalarType, int size);
DataType getDataTypeFloatVec(int vecSize);
DataType getDataTypeIntVec(int vecSize);
DataType getDataTypeUintVec(int vecSize);
DataType getDataTypeBoolVec(int vecSize);
DataType getDataTypeMatrix(int numCols, int numRows);
DataType getDataTypeFromGLType(uint32_t glType);
inline bool isDataTypeFloat16OrVec(DataType dataType)
{
return (dataType >= TYPE_FLOAT16) && (dataType <= TYPE_FLOAT16_MAT4);
}
inline bool isDataTypeFloatOrVec(DataType dataType)
{
return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_VEC4);
}
inline bool isDataTypeFloatType(DataType dataType)
{
return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_MAT4);
}
inline bool isDataTypeDoubleType(DataType dataType)
{
return (dataType >= TYPE_DOUBLE) && (dataType <= TYPE_DOUBLE_MAT4);
}
inline bool isDataTypeDoubleOrDVec(DataType dataType)
{
return (dataType >= TYPE_DOUBLE) && (dataType <= TYPE_DOUBLE_VEC4);
}
inline bool isDataTypeMatrix(DataType dataType)
{
return ((dataType >= TYPE_FLOAT_MAT2) && (dataType <= TYPE_FLOAT_MAT4)) ||
((dataType >= TYPE_DOUBLE_MAT2) && (dataType <= TYPE_DOUBLE_MAT4)) ||
((dataType >= TYPE_FLOAT16_MAT2) && (dataType <= TYPE_FLOAT16_MAT4));
}
inline bool isDataTypeIntOrIVec(DataType dataType)
{
return (dataType >= TYPE_INT) && (dataType <= TYPE_INT_VEC4);
}
inline bool isDataTypeUintOrUVec(DataType dataType)
{
return (dataType >= TYPE_UINT) && (dataType <= TYPE_UINT_VEC4);
}
inline bool isDataTypeIntOrIVec8Bit(DataType dataType)
{
return (dataType >= TYPE_INT8) && (dataType <= TYPE_INT8_VEC4);
}
inline bool isDataTypeUintOrUVec8Bit(DataType dataType)
{
return (dataType >= TYPE_UINT8) && (dataType <= TYPE_UINT8_VEC4);
}
inline bool isDataTypeIntOrIVec16Bit(DataType dataType)
{
return (dataType >= TYPE_INT16) && (dataType <= TYPE_INT16_VEC4);
}
inline bool isDataTypeUintOrUVec16Bit(DataType dataType)
{
return (dataType >= TYPE_UINT16) && (dataType <= TYPE_UINT16_VEC4);
}
inline bool isDataTypeBoolOrBVec(DataType dataType)
{
return (dataType >= TYPE_BOOL) && (dataType <= TYPE_BOOL_VEC4);
}
inline bool isDataTypeScalar(DataType dataType)
{
return (dataType == TYPE_FLOAT) || (dataType == TYPE_DOUBLE) || (dataType == TYPE_INT) || (dataType == TYPE_UINT) ||
(dataType == TYPE_BOOL) || (dataType == TYPE_UINT8) || (dataType == TYPE_INT8) ||
(dataType == TYPE_UINT16) || (dataType == TYPE_INT16) || (dataType == TYPE_FLOAT16);
}
inline bool isDataTypeVector(DataType dataType)
{
return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) ||
deInRange32(dataType, TYPE_DOUBLE_VEC2, TYPE_DOUBLE_VEC4) ||
deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) ||
deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) ||
deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4) ||
deInRange32(dataType, TYPE_UINT8_VEC2, TYPE_UINT8_VEC4) ||
deInRange32(dataType, TYPE_INT8_VEC2, TYPE_INT8_VEC4) ||
deInRange32(dataType, TYPE_UINT16_VEC2, TYPE_UINT16_VEC4) ||
deInRange32(dataType, TYPE_INT16_VEC2, TYPE_INT16_VEC4) ||
deInRange32(dataType, TYPE_FLOAT16_VEC2, TYPE_FLOAT16_VEC4);
}
inline bool isDataTypeScalarOrVector(DataType dataType)
{
return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_DOUBLE, TYPE_DOUBLE_VEC4) ||
deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) ||
deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4) || deInRange32(dataType, TYPE_UINT8, TYPE_UINT8_VEC4) ||
deInRange32(dataType, TYPE_INT8, TYPE_INT8_VEC4) || deInRange32(dataType, TYPE_UINT16, TYPE_UINT16_VEC4) ||
deInRange32(dataType, TYPE_INT16, TYPE_INT16_VEC4) || deInRange32(dataType, TYPE_FLOAT16, TYPE_FLOAT16_VEC4);
}
inline bool isDataTypeSampler(DataType dataType)
{
return (dataType >= TYPE_SAMPLER_1D) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE);
}
inline bool isDataTypeImage(DataType dataType)
{
return (dataType >= TYPE_IMAGE_2D) && (dataType <= TYPE_UINT_IMAGE_3D);
}
inline bool isDataTypeSamplerMultisample(DataType dataType)
{
return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE);
}
inline bool isDataTypeAtomicCounter(DataType dataType)
{
return dataType == TYPE_UINT_ATOMIC_COUNTER;
}
inline bool isDataTypeSamplerBuffer(DataType dataType)
{
return (dataType >= TYPE_SAMPLER_BUFFER) && (dataType <= TYPE_UINT_SAMPLER_BUFFER);
}
inline bool isDataTypeSamplerMSArray(DataType dataType)
{
return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY);
}
inline bool isDataTypeImageBuffer(DataType dataType)
{
return (dataType >= TYPE_IMAGE_BUFFER) && (dataType <= TYPE_UINT_IMAGE_BUFFER);
}
inline bool isDataTypeExplicitPrecision(DataType dataType)
{
return deInRange32(dataType, TYPE_UINT8, TYPE_UINT8_VEC4) || deInRange32(dataType, TYPE_INT8, TYPE_INT8_VEC4) ||
deInRange32(dataType, TYPE_UINT16, TYPE_UINT16_VEC4) || deInRange32(dataType, TYPE_INT16, TYPE_INT16_VEC4) ||
deInRange32(dataType, TYPE_FLOAT16, TYPE_FLOAT16_MAT4) ||
deInRange32(dataType, TYPE_DOUBLE, TYPE_DOUBLE_MAT4);
}
inline bool dataTypeSupportsPrecisionModifier(DataType dataType)
{
return !isDataTypeBoolOrBVec(dataType) && !isDataTypeExplicitPrecision(dataType);
}
int getDataTypeMatrixNumRows(DataType dataType);
int getDataTypeMatrixNumColumns(DataType dataType);
DataType getDataTypeMatrixColumnType(DataType dataType);
int getDataTypeNumLocations(DataType dataType);
int getDataTypeNumComponents(DataType dataType);
template <typename T>
struct DataTypeTraits;
template <>
struct DataTypeTraits<uint16_t>
{
enum
{
DATATYPE = TYPE_FLOAT16
};
};
template <>
struct DataTypeTraits<float>
{
enum
{
DATATYPE = TYPE_FLOAT
};
};
template <>
struct DataTypeTraits<double>
{
enum
{
DATATYPE = TYPE_DOUBLE
};
};
template <>
struct DataTypeTraits<bool>
{
enum
{
DATATYPE = TYPE_BOOL
};
};
template <>
struct DataTypeTraits<int>
{
enum
{
DATATYPE = TYPE_INT
};
};
template <>
struct DataTypeTraits<uint32_t>
{
enum
{
DATATYPE = TYPE_UINT
};
};
template <>
struct DataTypeTraits<tcu::Mat2>
{
enum
{
DATATYPE = TYPE_FLOAT_MAT2
};
};
template <>
struct DataTypeTraits<tcu::Mat2x3>
{
enum
{
DATATYPE = TYPE_FLOAT_MAT2X3
};
};
template <>
struct DataTypeTraits<tcu::Mat2x4>
{
enum
{
DATATYPE = TYPE_FLOAT_MAT2X4
};
};
template <>
struct DataTypeTraits<tcu::Mat3x2>
{
enum
{
DATATYPE = TYPE_FLOAT_MAT3X2
};
};
template <>
struct DataTypeTraits<tcu::Mat3>
{
enum
{
DATATYPE = TYPE_FLOAT_MAT3
};
};
template <>
struct DataTypeTraits<tcu::Mat3x4>
{
enum
{
DATATYPE = TYPE_FLOAT_MAT3X4
};
};
template <>
struct DataTypeTraits<tcu::Mat4x2>
{
enum
{
DATATYPE = TYPE_FLOAT_MAT4X2
};
};
template <>
struct DataTypeTraits<tcu::Mat4x3>
{
enum
{
DATATYPE = TYPE_FLOAT_MAT4X3
};
};
template <>
struct DataTypeTraits<tcu::Mat4>
{
enum
{
DATATYPE = TYPE_FLOAT_MAT4
};
};
template <>
struct DataTypeTraits<tcu::Mat2_16b>
{
enum
{
DATATYPE = TYPE_FLOAT16_MAT2
};
};
template <>
struct DataTypeTraits<tcu::Mat2x3_16b>
{
enum
{
DATATYPE = TYPE_FLOAT16_MAT2X3
};
};
template <>
struct DataTypeTraits<tcu::Mat2x4_16b>
{
enum
{
DATATYPE = TYPE_FLOAT16_MAT2X4
};
};
template <>
struct DataTypeTraits<tcu::Mat3x2_16b>
{
enum
{
DATATYPE = TYPE_FLOAT16_MAT3X2
};
};
template <>
struct DataTypeTraits<tcu::Mat3_16b>
{
enum
{
DATATYPE = TYPE_FLOAT16_MAT3
};
};
template <>
struct DataTypeTraits<tcu::Mat3x4_16b>
{
enum
{
DATATYPE = TYPE_FLOAT16_MAT3X4
};
};
template <>
struct DataTypeTraits<tcu::Mat4x2_16b>
{
enum
{
DATATYPE = TYPE_FLOAT16_MAT4X2
};
};
template <>
struct DataTypeTraits<tcu::Mat4x3_16b>
{
enum
{
DATATYPE = TYPE_FLOAT16_MAT4X3
};
};
template <>
struct DataTypeTraits<tcu::Mat4_16b>
{
enum
{
DATATYPE = TYPE_FLOAT16_MAT4
};
};
template <>
struct DataTypeTraits<tcu::Matrix2d>
{
enum
{
DATATYPE = TYPE_DOUBLE_MAT2
};
};
template <>
struct DataTypeTraits<tcu::Matrix3d>
{
enum
{
DATATYPE = TYPE_DOUBLE_MAT3
};
};
template <>
struct DataTypeTraits<tcu::Matrix4d>
{
enum
{
DATATYPE = TYPE_DOUBLE_MAT4
};
};
template <>
struct DataTypeTraits<tcu::Mat2x3d>
{
enum
{
DATATYPE = TYPE_DOUBLE_MAT2X3
};
};
template <>
struct DataTypeTraits<tcu::Mat2x4d>
{
enum
{
DATATYPE = TYPE_DOUBLE_MAT2X4
};
};
template <>
struct DataTypeTraits<tcu::Mat3x2d>
{
enum
{
DATATYPE = TYPE_DOUBLE_MAT3X2
};
};
template <>
struct DataTypeTraits<tcu::Mat3x4d>
{
enum
{
DATATYPE = TYPE_DOUBLE_MAT3X4
};
};
template <>
struct DataTypeTraits<tcu::Mat4x2d>
{
enum
{
DATATYPE = TYPE_DOUBLE_MAT4X2
};
};
template <>
struct DataTypeTraits<tcu::Mat4x3d>
{
enum
{
DATATYPE = TYPE_DOUBLE_MAT4X3
};
};
template <typename T, int Size>
struct DataTypeTraits<tcu::Vector<T, Size>>
{
DE_STATIC_ASSERT(TYPE_FLOAT_VEC4 == TYPE_FLOAT + 3);
DE_STATIC_ASSERT(TYPE_INT_VEC4 == TYPE_INT + 3);
DE_STATIC_ASSERT(TYPE_UINT_VEC4 == TYPE_UINT + 3);
DE_STATIC_ASSERT(TYPE_BOOL_VEC4 == TYPE_BOOL + 3);
DE_STATIC_ASSERT(TYPE_DOUBLE_VEC4 == TYPE_DOUBLE + 3);
enum
{
DATATYPE = DataTypeTraits<T>::DATATYPE + Size - 1
};
};
template <typename T>
inline DataType dataTypeOf(void)
{
return DataType(DataTypeTraits<T>::DATATYPE);
}
} // namespace glu
#endif // _GLUSHADERUTIL_HPP