| #ifndef _GLUFBORENDERCONTEXT_HPP |
| #define _GLUFBORENDERCONTEXT_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES Utilities |
| * ------------------------------------------------ |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief OpenGL ES context wrapper that uses FBO as default framebuffer. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "gluRenderContext.hpp" |
| #include "tcuRenderTarget.hpp" |
| |
| namespace tcu |
| { |
| class CommandLine; |
| } |
| |
| namespace glu |
| { |
| |
| class ContextFactory; |
| struct RenderConfig; |
| |
| /*--------------------------------------------------------------------*//*! |
| * \brief OpenGL ES context wrapper that uses FBO as default framebuffer. |
| *//*--------------------------------------------------------------------*/ |
| class FboRenderContext : public RenderContext |
| { |
| public: |
| FboRenderContext(RenderContext *context, const RenderConfig &config); |
| FboRenderContext(const ContextFactory &factory, const RenderConfig &config, const tcu::CommandLine &cmdLine); |
| virtual ~FboRenderContext(void); |
| |
| virtual ContextType getType(void) const |
| { |
| return m_context->getType(); |
| } |
| virtual const glw::Functions &getFunctions(void) const |
| { |
| return m_context->getFunctions(); |
| } |
| virtual const tcu::RenderTarget &getRenderTarget(void) const |
| { |
| return m_renderTarget; |
| } |
| virtual void postIterate(void); |
| |
| virtual uint32_t getDefaultFramebuffer(void) const |
| { |
| return m_framebuffer; |
| } |
| virtual glw::GenericFuncType getProcAddress(const char *name) const |
| { |
| return m_context->getProcAddress(name); |
| } |
| |
| virtual void makeCurrent(void); |
| |
| private: |
| void createFramebuffer(const RenderConfig &config); |
| void destroyFramebuffer(void); |
| |
| RenderContext *m_context; |
| uint32_t m_framebuffer; |
| uint32_t m_colorBuffer; |
| uint32_t m_depthStencilBuffer; |
| tcu::RenderTarget m_renderTarget; |
| }; |
| |
| // RenderConfig to format mapping utilities, useful for platforms like iOS. |
| uint32_t chooseColorFormat(const RenderConfig &config); |
| uint32_t chooseDepthStencilFormat(const RenderConfig &config); |
| |
| } // namespace glu |
| |
| #endif // _GLUFBORENDERCONTEXT_HPP |