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#ifndef _GLUFBORENDERCONTEXT_HPP
#define _GLUFBORENDERCONTEXT_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "gluRenderContext.hpp"
#include "tcuRenderTarget.hpp"
namespace tcu
{
class CommandLine;
}
namespace glu
{
class ContextFactory;
struct RenderConfig;
/*--------------------------------------------------------------------*//*!
* \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
*//*--------------------------------------------------------------------*/
class FboRenderContext : public RenderContext
{
public:
FboRenderContext(RenderContext *context, const RenderConfig &config);
FboRenderContext(const ContextFactory &factory, const RenderConfig &config, const tcu::CommandLine &cmdLine);
virtual ~FboRenderContext(void);
virtual ContextType getType(void) const
{
return m_context->getType();
}
virtual const glw::Functions &getFunctions(void) const
{
return m_context->getFunctions();
}
virtual const tcu::RenderTarget &getRenderTarget(void) const
{
return m_renderTarget;
}
virtual void postIterate(void);
virtual uint32_t getDefaultFramebuffer(void) const
{
return m_framebuffer;
}
virtual glw::GenericFuncType getProcAddress(const char *name) const
{
return m_context->getProcAddress(name);
}
virtual void makeCurrent(void);
private:
void createFramebuffer(const RenderConfig &config);
void destroyFramebuffer(void);
RenderContext *m_context;
uint32_t m_framebuffer;
uint32_t m_colorBuffer;
uint32_t m_depthStencilBuffer;
tcu::RenderTarget m_renderTarget;
};
// RenderConfig to format mapping utilities, useful for platforms like iOS.
uint32_t chooseColorFormat(const RenderConfig &config);
uint32_t chooseDepthStencilFormat(const RenderConfig &config);
} // namespace glu
#endif // _GLUFBORENDERCONTEXT_HPP