blob: 556da0d2601e32aaac40a32b8b9ebfee59c38c8d [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Program interface
*//*--------------------------------------------------------------------*/
#include "es31fProgramInterfaceDefinition.hpp"
#include "gluVarType.hpp"
#include "gluShaderProgram.hpp"
#include "deSTLUtil.hpp"
#include "glwEnums.hpp"
#include <set>
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace ProgramInterfaceDefinition
{
namespace
{
static const glu::ShaderType s_shaderStageOrder[] =
{
glu::SHADERTYPE_COMPUTE,
glu::SHADERTYPE_VERTEX,
glu::SHADERTYPE_TESSELLATION_CONTROL,
glu::SHADERTYPE_TESSELLATION_EVALUATION,
glu::SHADERTYPE_GEOMETRY,
glu::SHADERTYPE_FRAGMENT
};
// s_shaderStageOrder does not contain ShaderType_LAST
DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_shaderStageOrder) == glu::SHADERTYPE_LAST);
static bool containsMatchingSubtype (const glu::VarType& varType, bool (*predicate)(glu::DataType))
{
if (varType.isBasicType() && predicate(varType.getBasicType()))
return true;
if (varType.isArrayType())
return containsMatchingSubtype(varType.getElementType(), predicate);
if (varType.isStructType())
for (int memberNdx = 0; memberNdx < varType.getStructPtr()->getNumMembers(); ++memberNdx)
if (containsMatchingSubtype(varType.getStructPtr()->getMember(memberNdx).getType(), predicate))
return true;
return false;
}
static bool containsMatchingSubtype (const std::vector<glu::VariableDeclaration>& decls, bool (*predicate)(glu::DataType))
{
for (int varNdx = 0; varNdx < (int)decls.size(); ++varNdx)
if (containsMatchingSubtype(decls[varNdx].varType, predicate))
return true;
return false;
}
static bool isOpaqueType (glu::DataType type)
{
return glu::isDataTypeAtomicCounter(type) ||
glu::isDataTypeImage(type) ||
glu::isDataTypeSampler(type);
}
static int getShaderStageIndex (glu::ShaderType stage)
{
const glu::ShaderType* const it = std::find(DE_ARRAY_BEGIN(s_shaderStageOrder), DE_ARRAY_END(s_shaderStageOrder), stage);
if (it == DE_ARRAY_END(s_shaderStageOrder))
return -1;
else
{
const int index = (int)(it - DE_ARRAY_BEGIN(s_shaderStageOrder));
return index;
}
}
} // anonymous
Shader::Shader (glu::ShaderType type, glu::GLSLVersion version)
: m_shaderType (type)
, m_version (version)
{
}
Shader::~Shader (void)
{
}
static bool isIllegalVertexInput (const glu::VarType& varType)
{
// booleans, opaque types, arrays, structs are not allowed as inputs
if (!varType.isBasicType())
return true;
if (glu::isDataTypeBoolOrBVec(varType.getBasicType()))
return true;
return false;
}
static bool isIllegalVertexOutput (const glu::VarType& varType, bool insideAStruct = false, bool insideAnArray = false)
{
// booleans, opaque types, arrays of arrays, arrays of structs, array in struct, struct struct are not allowed as vertex outputs
if (varType.isBasicType())
{
const bool isOpaqueType = !glu::isDataTypeScalar(varType.getBasicType()) && !glu::isDataTypeVector(varType.getBasicType()) && !glu::isDataTypeMatrix(varType.getBasicType());
if (glu::isDataTypeBoolOrBVec(varType.getBasicType()))
return true;
if (isOpaqueType)
return true;
return false;
}
else if (varType.isArrayType())
{
if (insideAnArray || insideAStruct)
return true;
return isIllegalVertexOutput(varType.getElementType(), insideAStruct, true);
}
else if (varType.isStructType())
{
if (insideAnArray || insideAStruct)
return true;
for (int ndx = 0; ndx < varType.getStructPtr()->getNumMembers(); ++ndx)
if (isIllegalVertexOutput(varType.getStructPtr()->getMember(ndx).getType(), true, insideAnArray))
return true;
return false;
}
else
{
DE_ASSERT(false);
return true;
}
}
static bool isIllegalFragmentInput (const glu::VarType& varType)
{
return isIllegalVertexOutput(varType);
}
static bool isIllegalFragmentOutput (const glu::VarType& varType, bool insideAnArray = false)
{
// booleans, opaque types, matrices, structs, arrays of arrays are not allowed as outputs
if (varType.isBasicType())
{
const bool isOpaqueType = !glu::isDataTypeScalar(varType.getBasicType()) && !glu::isDataTypeVector(varType.getBasicType()) && !glu::isDataTypeMatrix(varType.getBasicType());
if (glu::isDataTypeBoolOrBVec(varType.getBasicType()) || isOpaqueType || glu::isDataTypeMatrix(varType.getBasicType()))
return true;
return false;
}
else if (varType.isArrayType())
{
if (insideAnArray)
return true;
return isIllegalFragmentOutput(varType.getElementType(), true);
}
else if (varType.isStructType())
return true;
else
{
DE_ASSERT(false);
return true;
}
}
static bool isTypeIntegerOrContainsIntegers (const glu::VarType& varType)
{
if (varType.isBasicType())
return glu::isDataTypeIntOrIVec(varType.getBasicType()) || glu::isDataTypeUintOrUVec(varType.getBasicType());
else if (varType.isArrayType())
return isTypeIntegerOrContainsIntegers(varType.getElementType());
else if (varType.isStructType())
{
for (int ndx = 0; ndx < varType.getStructPtr()->getNumMembers(); ++ndx)
if (isTypeIntegerOrContainsIntegers(varType.getStructPtr()->getMember(ndx).getType()))
return true;
return false;
}
else
{
DE_ASSERT(false);
return true;
}
}
bool Shader::isValid (void) const
{
// Default block variables
{
for (int varNdx = 0; varNdx < (int)m_defaultBlock.variables.size(); ++varNdx)
{
// atomic declaration in the default block without binding
if (m_defaultBlock.variables[varNdx].layout.binding == -1 &&
containsMatchingSubtype(m_defaultBlock.variables[varNdx].varType, glu::isDataTypeAtomicCounter))
return false;
// atomic declaration in a struct
if (m_defaultBlock.variables[varNdx].varType.isStructType() &&
containsMatchingSubtype(m_defaultBlock.variables[varNdx].varType, glu::isDataTypeAtomicCounter))
return false;
// Unsupported layout qualifiers
if (m_defaultBlock.variables[varNdx].layout.matrixOrder != glu::MATRIXORDER_LAST)
return false;
if (containsMatchingSubtype(m_defaultBlock.variables[varNdx].varType, glu::isDataTypeSampler))
{
const glu::Layout layoutWithLocationAndBinding(m_defaultBlock.variables[varNdx].layout.location, m_defaultBlock.variables[varNdx].layout.binding);
if (m_defaultBlock.variables[varNdx].layout != layoutWithLocationAndBinding)
return false;
}
}
}
// Interface blocks
{
for (int interfaceNdx = 0; interfaceNdx < (int)m_defaultBlock.interfaceBlocks.size(); ++interfaceNdx)
{
// ES31 disallows interface block array arrays
if (m_defaultBlock.interfaceBlocks[interfaceNdx].dimensions.size() > 1)
return false;
// Interface block arrays must have instance name
if (!m_defaultBlock.interfaceBlocks[interfaceNdx].dimensions.empty() && m_defaultBlock.interfaceBlocks[interfaceNdx].instanceName.empty())
return false;
// Opaque types in interface block
if (containsMatchingSubtype(m_defaultBlock.interfaceBlocks[interfaceNdx].variables, isOpaqueType))
return false;
}
}
// Shader type specific
if (m_shaderType == glu::SHADERTYPE_VERTEX)
{
for (int varNdx = 0; varNdx < (int)m_defaultBlock.variables.size(); ++varNdx)
{
if (m_defaultBlock.variables[varNdx].storage == glu::STORAGE_IN && isIllegalVertexInput(m_defaultBlock.variables[varNdx].varType))
return false;
if (m_defaultBlock.variables[varNdx].storage == glu::STORAGE_OUT && isIllegalVertexOutput(m_defaultBlock.variables[varNdx].varType))
return false;
if (m_defaultBlock.variables[varNdx].storage == glu::STORAGE_OUT && m_defaultBlock.variables[varNdx].interpolation != glu::INTERPOLATION_FLAT && isTypeIntegerOrContainsIntegers(m_defaultBlock.variables[varNdx].varType))
return false;
}
}
else if (m_shaderType == glu::SHADERTYPE_FRAGMENT)
{
for (int varNdx = 0; varNdx < (int)m_defaultBlock.variables.size(); ++varNdx)
{
if (m_defaultBlock.variables[varNdx].storage == glu::STORAGE_IN && isIllegalFragmentInput(m_defaultBlock.variables[varNdx].varType))
return false;
if (m_defaultBlock.variables[varNdx].storage == glu::STORAGE_IN && m_defaultBlock.variables[varNdx].interpolation != glu::INTERPOLATION_FLAT && isTypeIntegerOrContainsIntegers(m_defaultBlock.variables[varNdx].varType))
return false;
if (m_defaultBlock.variables[varNdx].storage == glu::STORAGE_OUT && isIllegalFragmentOutput(m_defaultBlock.variables[varNdx].varType))
return false;
}
}
return true;
}
Program::Program (void)
: m_separable (false)
, m_xfbMode (0)
{
}
static void collectStructPtrs (std::set<const glu::StructType*>& dst, const glu::VarType& type)
{
if (type.isArrayType())
collectStructPtrs(dst, type.getElementType());
else if (type.isStructType())
{
dst.insert(type.getStructPtr());
for (int memberNdx = 0; memberNdx < type.getStructPtr()->getNumMembers(); ++memberNdx)
collectStructPtrs(dst, type.getStructPtr()->getMember(memberNdx).getType());
}
}
Program::~Program (void)
{
// delete shader struct types, need to be done by the program since shaders might share struct types
{
std::set<const glu::StructType*> structTypes;
for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx)
{
for (int varNdx = 0; varNdx < (int)m_shaders[shaderNdx]->m_defaultBlock.variables.size(); ++varNdx)
collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.variables[varNdx].varType);
for (int interfaceNdx = 0; interfaceNdx < (int)m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks.size(); ++interfaceNdx)
for (int varNdx = 0; varNdx < (int)m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks[interfaceNdx].variables.size(); ++varNdx)
collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks[interfaceNdx].variables[varNdx].varType);
}
for (std::set<const glu::StructType*>::iterator it = structTypes.begin(); it != structTypes.end(); ++it)
delete *it;
}
for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx)
delete m_shaders[shaderNdx];
m_shaders.clear();
}
Shader* Program::addShader (glu::ShaderType type, glu::GLSLVersion version)
{
Shader* shader;
// make sure push_back() cannot throw
m_shaders.reserve(m_shaders.size() + 1);
shader = new Shader(type, version);
m_shaders.push_back(shader);
return shader;
}
void Program::setSeparable (bool separable)
{
m_separable = separable;
}
bool Program::isSeparable (void) const
{
return m_separable;
}
const std::vector<Shader*>& Program::getShaders (void) const
{
return m_shaders;
}
glu::ShaderType Program::getFirstStage (void) const
{
const int nullValue = DE_LENGTH_OF_ARRAY(s_shaderStageOrder);
int firstStage = nullValue;
for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx)
{
const int index = getShaderStageIndex(m_shaders[shaderNdx]->getType());
if (index != -1)
firstStage = de::min(firstStage, index);
}
if (firstStage == nullValue)
return glu::SHADERTYPE_LAST;
else
return s_shaderStageOrder[firstStage];
}
glu::ShaderType Program::getLastStage (void) const
{
const int nullValue = -1;
int lastStage = nullValue;
for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx)
{
const int index = getShaderStageIndex(m_shaders[shaderNdx]->getType());
if (index != -1)
lastStage = de::max(lastStage, index);
}
if (lastStage == nullValue)
return glu::SHADERTYPE_LAST;
else
return s_shaderStageOrder[lastStage];
}
void Program::addTransformFeedbackVarying (const std::string& varName)
{
m_xfbVaryings.push_back(varName);
}
const std::vector<std::string>& Program::getTransformFeedbackVaryings (void) const
{
return m_xfbVaryings;
}
void Program::setTransformFeedbackMode (deUint32 mode)
{
m_xfbMode = mode;
}
deUint32 Program::getTransformFeedbackMode (void) const
{
return m_xfbMode;
}
bool Program::isValid (void) const
{
bool computePresent = false;
if (m_shaders.empty())
return false;
for (int ndx = 0; ndx < (int)m_shaders.size(); ++ndx)
if (!m_shaders[ndx]->isValid())
return false;
// same version
for (int ndx = 1; ndx < (int)m_shaders.size(); ++ndx)
if (m_shaders[0]->getVersion() != m_shaders[ndx]->getVersion())
return false;
// compute present -> no other stages present
{
bool nonComputePresent = false;
for (int ndx = 0; ndx < (int)m_shaders.size(); ++ndx)
{
if (m_shaders[ndx]->getType() == glu::SHADERTYPE_COMPUTE)
computePresent = true;
else
nonComputePresent = true;
}
if (computePresent && nonComputePresent)
return false;
}
// must contain both vertex and fragment shaders
if (!computePresent && !m_separable)
{
bool vertexPresent = false;
bool fragmentPresent = false;
for (int ndx = 0; ndx < (int)m_shaders.size(); ++ndx)
{
if (m_shaders[ndx]->getType() == glu::SHADERTYPE_VERTEX)
vertexPresent = true;
else if (m_shaders[ndx]->getType() == glu::SHADERTYPE_FRAGMENT)
fragmentPresent = true;
}
if (!vertexPresent || !fragmentPresent)
return false;
}
// tess.Eval present <=> tess.Control present
{
bool tessEvalPresent = false;
bool tessControlPresent = false;
for (int ndx = 0; ndx < (int)m_shaders.size(); ++ndx)
{
if (m_shaders[ndx]->getType() == glu::SHADERTYPE_TESSELLATION_EVALUATION)
tessEvalPresent = true;
else if (m_shaders[ndx]->getType() == glu::SHADERTYPE_TESSELLATION_CONTROL)
tessControlPresent = true;
}
if (tessEvalPresent != tessControlPresent)
return false;
}
return true;
}
} // ProgramInterfaceDefinition
} // Functional
} // gles31
} // deqp