blob: a7f50c2e9a9e855902b897b00dd19225e3f45ca7 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Negative Vertex Array API tests.
*//*--------------------------------------------------------------------*/
#include "es31fNegativeVertexArrayApiTests.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluContextInfo.hpp"
#include "gluShaderProgram.hpp"
#include "glwDefs.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace NegativeTestShared
{
using tcu::TestLog;
using glu::CallLogWrapper;
using namespace glw;
static const char* vertexShaderSource = "#version 300 es\n"
"void main (void)\n"
"{\n"
" gl_Position = vec4(0.0);\n"
"}\n\0";
static const char* fragmentShaderSource = "#version 300 es\n"
"layout(location = 0) out mediump vec4 fragColor;"
"void main (void)\n"
"{\n"
" fragColor = vec4(0.0);\n"
"}\n\0";
void vertex_attribf (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS);
ctx.glVertexAttrib1f(maxVertexAttribs, 0.0f);
ctx.expectError(GL_INVALID_VALUE);
ctx.glVertexAttrib2f(maxVertexAttribs, 0.0f, 0.0f);
ctx.expectError(GL_INVALID_VALUE);
ctx.glVertexAttrib3f(maxVertexAttribs, 0.0f, 0.0f, 0.0f);
ctx.expectError(GL_INVALID_VALUE);
ctx.glVertexAttrib4f(maxVertexAttribs, 0.0f, 0.0f, 0.0f, 0.0f);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void vertex_attribfv (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS);
float v[4] = {0.0f};
ctx.glVertexAttrib1fv(maxVertexAttribs, &v[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.glVertexAttrib2fv(maxVertexAttribs, &v[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.glVertexAttrib3fv(maxVertexAttribs, &v[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.glVertexAttrib4fv(maxVertexAttribs, &v[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void vertex_attribi4 (NegativeTestContext& ctx)
{
int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS);
GLint valInt = 0;
GLuint valUint = 0;
ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
ctx.glVertexAttribI4i(maxVertexAttribs, valInt, valInt, valInt, valInt);
ctx.expectError(GL_INVALID_VALUE);
ctx.glVertexAttribI4ui(maxVertexAttribs, valUint, valUint, valUint, valUint);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void vertex_attribi4v (NegativeTestContext& ctx)
{
int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS);
GLint valInt[4] = { 0 };
GLuint valUint[4] = { 0 };
ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
ctx.glVertexAttribI4iv(maxVertexAttribs, &valInt[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.glVertexAttribI4uiv(maxVertexAttribs, &valUint[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void vertex_attrib_pointer (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if type is not an accepted value.");
ctx.glVertexAttribPointer(0, 1, 0, GL_TRUE, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS);
ctx.glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4.");
ctx.glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if stride is negative.");
ctx.glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if type is GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV and size is not 4.");
ctx.glVertexAttribPointer(0, 2, GL_INT_2_10_10_10_REV, GL_TRUE, 0, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glVertexAttribPointer(0, 2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 0, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glVertexAttribPointer(0, 4, GL_INT_2_10_10_10_REV, GL_TRUE, 0, 0);
ctx.expectError(GL_NO_ERROR);
ctx.glVertexAttribPointer(0, 4, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 0, 0);
ctx.expectError(GL_NO_ERROR);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL.");
GLuint vao = 0;
GLbyte offset = 1;
ctx.glGenVertexArrays(1, &vao);
ctx.glBindVertexArray(vao);
ctx.glBindBuffer(GL_ARRAY_BUFFER, 0);
ctx.expectError(GL_NO_ERROR);
ctx.glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, 0, &offset);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindVertexArray(0);
ctx.glDeleteVertexArrays(1, &vao);
ctx.expectError(GL_NO_ERROR);
ctx.endSection();
}
void vertex_attrib_i_pointer (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if type is not an accepted value.");
ctx.glVertexAttribIPointer(0, 1, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glVertexAttribIPointer(0, 4, GL_INT_2_10_10_10_REV, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glVertexAttribIPointer(0, 4, GL_UNSIGNED_INT_2_10_10_10_REV, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS);
ctx.glVertexAttribIPointer(maxVertexAttribs, 1, GL_BYTE, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4.");
ctx.glVertexAttribIPointer(0, 0, GL_BYTE, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if stride is negative.");
ctx.glVertexAttribIPointer(0, 1, GL_BYTE, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL.");
GLuint vao = 0;
GLbyte offset = 1;
ctx.glGenVertexArrays(1, &vao);
ctx.glBindVertexArray(vao);
ctx.glBindBuffer(GL_ARRAY_BUFFER, 0);
ctx.expectError(GL_NO_ERROR);
ctx.glVertexAttribIPointer(0, 1, GL_BYTE, 0, &offset);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindVertexArray(0);
ctx.glDeleteVertexArrays(1, &vao);
ctx.expectError(GL_NO_ERROR);
ctx.endSection();
}
void enable_vertex_attrib_array (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS);
ctx.glEnableVertexAttribArray(maxVertexAttribs);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void disable_vertex_attrib_array (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS);
ctx.glDisableVertexAttribArray(maxVertexAttribs);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void gen_vertex_arrays (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
GLuint arrays = 0;
ctx.glGenVertexArrays(-1, &arrays);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void bind_vertex_array (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_OPERATION is generated if array is not zero or the name of an existing vertex array object.");
ctx.glBindVertexArray(-1);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
}
void delete_vertex_arrays (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
ctx.glDeleteVertexArrays(-1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void vertex_attrib_divisor (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
int maxVertexAttribs = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS);
ctx.glVertexAttribDivisor(maxVertexAttribs, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void draw_arrays (NegativeTestContext& ctx)
{
glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
ctx.glUseProgram(program.getProgram());
GLuint fbo = 0;
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawArrays(-1, 0, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count is negative.");
ctx.glDrawArrays(GL_POINTS, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawArrays(GL_POINTS, 0, 1);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
ctx.glUseProgram(0);
}
void draw_arrays_invalid_program (NegativeTestContext& ctx)
{
ctx.glUseProgram(0);
GLuint fbo = 0;
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawArrays(-1, 0, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count is negative.");
ctx.glDrawArrays(GL_POINTS, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawArrays(GL_POINTS, 0, 1);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
}
void draw_arrays_incomplete_primitive (NegativeTestContext& ctx)
{
glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
ctx.glUseProgram(program.getProgram());
GLuint fbo = 0;
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawArrays(-1, 0, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count is negative.");
ctx.glDrawArrays(GL_TRIANGLES, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawArrays(GL_TRIANGLES, 0, 1);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
ctx.glUseProgram(0);
}
void draw_elements (NegativeTestContext& ctx)
{
glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
ctx.glUseProgram(program.getProgram());
GLuint fbo = 0;
GLuint buf = 0;
GLuint tfID = 0;
GLfloat vertices[1];
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values.");
ctx.glDrawElements(GL_POINTS, 1, -1, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count is negative.");
ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error
{
ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused.");
const char* tfVarying = "gl_Position";
ctx.glGenBuffers (1, &buf);
ctx.glGenTransformFeedbacks (1, &tfID);
ctx.glUseProgram (program.getProgram());
ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
ctx.glLinkProgram (program.getProgram());
ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID);
ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
ctx.glBeginTransformFeedback (GL_POINTS);
ctx.expectError (GL_NO_ERROR);
ctx.glDrawElements (GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glPauseTransformFeedback();
ctx.glDrawElements (GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError (GL_NO_ERROR);
ctx.glEndTransformFeedback ();
ctx.glDeleteBuffers (1, &buf);
ctx.glDeleteTransformFeedbacks (1, &tfID);
ctx.expectError (GL_NO_ERROR);
ctx.endSection();
}
ctx.glUseProgram(0);
}
void draw_elements_invalid_program (NegativeTestContext& ctx)
{
ctx.glUseProgram(0);
GLuint fbo = 0;
GLfloat vertices[1];
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values.");
ctx.glDrawElements(GL_POINTS, 1, -1, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count is negative.");
ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
}
void draw_elements_incomplete_primitive (NegativeTestContext& ctx)
{
glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
ctx.glUseProgram(program.getProgram());
GLuint fbo = 0;
GLuint buf = 0;
GLuint tfID = 0;
GLfloat vertices[1];
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values.");
ctx.glDrawElements(GL_TRIANGLES, 1, -1, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count is negative.");
ctx.glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error
{
ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused.");
const char* tfVarying = "gl_Position";
ctx.glGenBuffers (1, &buf);
ctx.glGenTransformFeedbacks (1, &tfID);
ctx.glUseProgram (program.getProgram());
ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
ctx.glLinkProgram (program.getProgram());
ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID);
ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
ctx.glBeginTransformFeedback (GL_TRIANGLES);
ctx.expectError (GL_NO_ERROR);
ctx.glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glPauseTransformFeedback ();
ctx.glDrawElements (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError (GL_NO_ERROR);
ctx.glEndTransformFeedback ();
ctx.glDeleteBuffers (1, &buf);
ctx.glDeleteTransformFeedbacks (1, &tfID);
ctx.expectError (GL_NO_ERROR);
ctx.endSection ();
}
ctx.glUseProgram(0);
}
void draw_arrays_instanced (NegativeTestContext& ctx)
{
glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
ctx.glUseProgram(program.getProgram());
GLuint fbo = 0;
ctx.glVertexAttribDivisor(0, 1);
ctx.expectError(GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawArraysInstanced(-1, 0, 1, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative.");
ctx.glDrawArraysInstanced(GL_POINTS, 0, -1, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, 1);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
ctx.glUseProgram(0);
}
void draw_arrays_instanced_invalid_program (NegativeTestContext& ctx)
{
ctx.glUseProgram(0);
GLuint fbo = 0;
ctx.glVertexAttribDivisor(0, 1);
ctx.expectError(GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawArraysInstanced(-1, 0, 1, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative.");
ctx.glDrawArraysInstanced(GL_POINTS, 0, -1, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, 1);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
}
void draw_arrays_instanced_incomplete_primitive (NegativeTestContext& ctx)
{
glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
ctx.glUseProgram(program.getProgram());
GLuint fbo = 0;
ctx.glVertexAttribDivisor(0, 1);
ctx.expectError(GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawArraysInstanced(-1, 0, 1, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative.");
ctx.glDrawArraysInstanced(GL_TRIANGLES, 0, -1, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glDrawArraysInstanced(GL_TRIANGLES, 0, 1, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawArraysInstanced(GL_TRIANGLES, 0, 1, 1);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
ctx.glUseProgram(0);
}
void draw_elements_instanced (NegativeTestContext& ctx)
{
glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
ctx.glUseProgram(program.getProgram());
GLuint fbo = 0;
GLuint buf = 0;
GLuint tfID = 0;
GLfloat vertices[1];
ctx.glVertexAttribDivisor(0, 1);
ctx.expectError(GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values.");
ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, vertices, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, vertices, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative.");
ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glDrawElementsInstanced(GL_POINTS, 11, GL_UNSIGNED_BYTE, vertices, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error
{
ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused.");
const char* tfVarying = "gl_Position";
ctx.glGenBuffers (1, &buf);
ctx.glGenTransformFeedbacks (1, &tfID);
ctx.glUseProgram (program.getProgram());
ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
ctx.glLinkProgram (program.getProgram());
ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID);
ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
ctx.glBeginTransformFeedback (GL_POINTS);
ctx.expectError (GL_NO_ERROR);
ctx.glDrawElementsInstanced (GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glPauseTransformFeedback();
ctx.glDrawElementsInstanced (GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError (GL_NO_ERROR);
ctx.glEndTransformFeedback ();
ctx.glDeleteBuffers (1, &buf);
ctx.glDeleteTransformFeedbacks (1, &tfID);
ctx.expectError (GL_NO_ERROR);
ctx.endSection();
}
ctx.glUseProgram(0);
}
void draw_elements_instanced_invalid_program (NegativeTestContext& ctx)
{
ctx.glUseProgram(0);
GLuint fbo = 0;
GLfloat vertices[1];
ctx.glVertexAttribDivisor(0, 1);
ctx.expectError(GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values.");
ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, vertices, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, vertices, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative.");
ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glDrawElementsInstanced(GL_POINTS, 11, GL_UNSIGNED_BYTE, vertices, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
}
void draw_elements_instanced_incomplete_primitive (NegativeTestContext& ctx)
{
glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
ctx.glUseProgram(program.getProgram());
GLuint fbo = 0;
GLuint buf = 0;
GLuint tfID = 0;
GLfloat vertices[1];
ctx.glVertexAttribDivisor(0, 1);
ctx.expectError(GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values.");
ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, -1, vertices, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_FLOAT, vertices, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count or primcount are negative.");
ctx.glDrawElementsInstanced(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glDrawElementsInstanced(GL_TRIANGLES, 11, GL_UNSIGNED_BYTE, vertices, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error
{
ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused.");
const char* tfVarying = "gl_Position";
ctx.glGenBuffers (1, &buf);
ctx.glGenTransformFeedbacks (1, &tfID);
ctx.glUseProgram (program.getProgram());
ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
ctx.glLinkProgram (program.getProgram());
ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID);
ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
ctx.glBeginTransformFeedback (GL_TRIANGLES);
ctx.expectError (GL_NO_ERROR);
ctx.glDrawElementsInstanced (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glPauseTransformFeedback();
ctx.glDrawElementsInstanced (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices, 1);
ctx.expectError (GL_NO_ERROR);
ctx.glEndTransformFeedback ();
ctx.glDeleteBuffers (1, &buf);
ctx.glDeleteTransformFeedbacks (1, &tfID);
ctx.expectError (GL_NO_ERROR);
ctx.endSection();
}
ctx.glUseProgram(0);
}
void draw_range_elements (NegativeTestContext& ctx)
{
glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
ctx.glUseProgram(program.getProgram());
GLuint fbo = 0;
GLuint buf = 0;
GLuint tfID = 0;
GLfloat vertices[1];
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values.");
ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count is negative.");
ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if end < start.");
ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error
{
ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused.");
const char* tfVarying = "gl_Position";
ctx.glGenBuffers (1, &buf);
ctx.glGenTransformFeedbacks (1, &tfID);
ctx.glUseProgram (program.getProgram());
ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
ctx.glLinkProgram (program.getProgram());
ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID);
ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
ctx.glBeginTransformFeedback (GL_POINTS);
ctx.expectError (GL_NO_ERROR);
ctx.glDrawRangeElements (GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glPauseTransformFeedback();
ctx.glDrawRangeElements (GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError (GL_NO_ERROR);
ctx.glEndTransformFeedback ();
ctx.glDeleteBuffers (1, &buf);
ctx.glDeleteTransformFeedbacks (1, &tfID);
ctx.expectError (GL_NO_ERROR);
ctx.endSection();
}
ctx.glUseProgram(0);
}
void draw_range_elements_invalid_program (NegativeTestContext& ctx)
{
ctx.glUseProgram(0);
GLuint fbo = 0;
GLfloat vertices[1];
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values.");
ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count is negative.");
ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if end < start.");
ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
}
void draw_range_elements_incomplete_primitive (NegativeTestContext& ctx)
{
glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
ctx.glUseProgram(program.getProgram());
GLuint fbo = 0;
GLuint buf = 0;
GLuint tfID = 0;
GLfloat vertices[1];
ctx.beginSection("GL_INVALID_ENUM is generated if mode is not an accepted value.");
ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if type is not one of the accepted values.");
ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, -1, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_FLOAT, vertices);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if count is negative.");
ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, -1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if end < start.");
ctx.glDrawRangeElements(GL_TRIANGLES, 1, 0, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.endSection();
if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) // GL_EXT_geometry_shader removes error
{
ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is active and not paused.");
const char* tfVarying = "gl_Position";
ctx.glGenBuffers (1, &buf);
ctx.glGenTransformFeedbacks (1, &tfID);
ctx.glUseProgram (program.getProgram());
ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS);
ctx.glLinkProgram (program.getProgram());
ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID);
ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf);
ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
ctx.glBeginTransformFeedback (GL_TRIANGLES);
ctx.expectError (GL_NO_ERROR);
ctx.glDrawRangeElements (GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glPauseTransformFeedback();
ctx.glDrawRangeElements (GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
ctx.expectError (GL_NO_ERROR);
ctx.glEndTransformFeedback ();
ctx.glDeleteBuffers (1, &buf);
ctx.glDeleteTransformFeedbacks (1, &tfID);
ctx.expectError (GL_NO_ERROR);
ctx.endSection();
}
ctx.glUseProgram(0);
}
std::vector<FunctionContainer> getNegativeVertexArrayApiTestFunctions ()
{
FunctionContainer funcs[] =
{
{vertex_attribf, "vertex_attribf", "Invalid glVertexAttrib{1234}f() usage" },
{vertex_attribfv, "vertex_attribfv", "Invalid glVertexAttrib{1234}fv() usage" },
{vertex_attribi4, "vertex_attribi4", "Invalid glVertexAttribI4{i|ui}f() usage" },
{vertex_attribi4v, "vertex_attribi4v", "Invalid glVertexAttribI4{i|ui}fv() usage" },
{vertex_attrib_pointer, "vertex_attrib_pointer", "Invalid glVertexAttribPointer() usage" },
{vertex_attrib_i_pointer, "vertex_attrib_i_pointer", "Invalid glVertexAttribPointer() usage" },
{enable_vertex_attrib_array, "enable_vertex_attrib_array", "Invalid glEnableVertexAttribArray() usage" },
{disable_vertex_attrib_array, "disable_vertex_attrib_array", "Invalid glDisableVertexAttribArray() usage"},
{gen_vertex_arrays, "gen_vertex_arrays", "Invalid glGenVertexArrays() usage" },
{bind_vertex_array, "bind_vertex_array", "Invalid glBindVertexArray() usage" },
{delete_vertex_arrays, "delete_vertex_arrays", "Invalid glDeleteVertexArrays() usage" },
{vertex_attrib_divisor, "vertex_attrib_divisor", "Invalid glVertexAttribDivisor() usage" },
{draw_arrays, "draw_arrays", "Invalid glDrawArrays() usage" },
{draw_arrays_invalid_program, "draw_arrays_invalid_program", "Invalid glDrawArrays() usage" },
{draw_arrays_incomplete_primitive, "draw_arrays_incomplete_primitive", "Invalid glDrawArrays() usage" },
{draw_elements, "draw_elements", "Invalid glDrawElements() usage" },
{draw_elements_invalid_program, "draw_elements_invalid_program", "Invalid glDrawElements() usage" },
{draw_elements_incomplete_primitive, "draw_elements_incomplete_primitive", "Invalid glDrawElements() usage" },
{draw_arrays_instanced, "draw_arrays_instanced", "Invalid glDrawArraysInstanced() usage" },
{draw_arrays_instanced_invalid_program, "draw_arrays_instanced_invalid_program", "Invalid glDrawArraysInstanced() usage" },
{draw_arrays_instanced_incomplete_primitive, "draw_arrays_instanced_incomplete_primitive", "Invalid glDrawArraysInstanced() usage" },
{draw_elements_instanced, "draw_elements_instanced", "Invalid glDrawElementsInstanced() usage" },
{draw_elements_instanced_invalid_program, "draw_elements_instanced_invalid_program", "Invalid glDrawElementsInstanced() usage" },
{draw_elements_instanced_incomplete_primitive, "draw_elements_instanced_incomplete_primitive", "Invalid glDrawElementsInstanced() usage" },
{draw_range_elements, "draw_range_elements", "Invalid glDrawRangeElements() usage" },
{draw_range_elements_invalid_program, "draw_range_elements_invalid_program", "Invalid glDrawRangeElements() usage" },
{draw_range_elements_incomplete_primitive, "draw_range_elements_incomplete_primitive", "Invalid glDrawRangeElements() usage" },
};
return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
}
} // NegativeTestShared
} // Functional
} // gles31
} // deqp