DO NOT MERGE: Add cube gather tests that avoid corners;
remove D32F from mustpass
This change adds new no_corners sub-groups to cube map texture gather
tests. Tests in those groups don't sample around cube map corners,
avoiding a HW issue on certain GPUs. All new tests are included in MR1
GL_DEPTH_COMPONENT32F cube gather cases that sample around corners are
removed from mustpass by request.
Additionally this resolves a bug with filling mipmap levels high up in
the mipmap chain in gather tests.
1 file changed