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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Compiler test case.
*//*--------------------------------------------------------------------*/
#include "glsShaderLibraryCase.hpp"
#include "tcuTestLog.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuStringTemplate.hpp"
#include "gluShaderProgram.hpp"
#include "gluPixelTransfer.hpp"
#include "gluDrawUtil.hpp"
#include "gluContextInfo.hpp"
#include "gluStrUtil.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include "deRandom.hpp"
#include "deInt32.h"
#include "deMath.h"
#include "deString.h"
#include "deStringUtil.hpp"
#include "deSharedPtr.hpp"
#include <map>
#include <vector>
#include <string>
#include <sstream>
using namespace std;
using namespace tcu;
using namespace glu;
namespace deqp
{
namespace gls
{
namespace sl
{
enum
{
VIEWPORT_WIDTH = 128,
VIEWPORT_HEIGHT = 128
};
static inline bool usesShaderInoutQualifiers (glu::GLSLVersion version)
{
switch (version)
{
case glu::GLSL_VERSION_100_ES:
case glu::GLSL_VERSION_130:
case glu::GLSL_VERSION_140:
case glu::GLSL_VERSION_150:
return false;
default:
return true;
}
}
static inline bool supportsFragmentHighp (glu::GLSLVersion version)
{
return version != glu::GLSL_VERSION_100_ES;
}
ShaderCase::ValueBlock::ValueBlock (void)
: arrayLength(0)
{
}
ShaderCase::CaseRequirement::CaseRequirement (void)
: m_type (REQUIREMENTTYPE_LAST)
, m_supportedExtensionNdx (-1)
, m_effectiveShaderStageFlags (-1)
, m_enumName (-1)
, m_referenceValue (-1)
{
}
ShaderCase::CaseRequirement ShaderCase::CaseRequirement::createAnyExtensionRequirement (const std::vector<std::string>& requirements, deUint32 effectiveShaderStageFlags)
{
CaseRequirement retVal;
retVal.m_type = REQUIREMENTTYPE_EXTENSION;
retVal.m_extensions = requirements;
retVal.m_effectiveShaderStageFlags = effectiveShaderStageFlags;
return retVal;
}
ShaderCase::CaseRequirement ShaderCase::CaseRequirement::createLimitRequirement (deUint32 enumName, int ref)
{
CaseRequirement retVal;
retVal.m_type = REQUIREMENTTYPE_IMPLEMENTATION_LIMIT;
retVal.m_enumName = enumName;
retVal.m_referenceValue = ref;
return retVal;
}
void ShaderCase::CaseRequirement::checkRequirements (glu::RenderContext& renderCtx, const glu::ContextInfo& contextInfo)
{
DE_UNREF(renderCtx);
switch (m_type)
{
case REQUIREMENTTYPE_EXTENSION:
{
for (int ndx = 0; ndx < (int)m_extensions.size(); ++ndx)
{
if (contextInfo.isExtensionSupported(m_extensions[ndx].c_str()))
{
m_supportedExtensionNdx = ndx;
return;
}
}
// no extension(s). Make a nice output
{
std::ostringstream extensionList;
for (int ndx = 0; ndx < (int)m_extensions.size(); ++ndx)
{
if (!extensionList.str().empty())
extensionList << ", ";
extensionList << m_extensions[ndx];
}
if (m_extensions.size() == 1)
throw tcu::NotSupportedError("Test requires extension " + extensionList.str());
else
throw tcu::NotSupportedError("Test requires any extension of " + extensionList.str());
}
// cannot be reached
}
case REQUIREMENTTYPE_IMPLEMENTATION_LIMIT:
{
const glw::Functions& gl = renderCtx.getFunctions();
glw::GLint value = 0;
glw::GLenum error;
gl.getIntegerv(m_enumName, &value);
error = gl.getError();
if (error != GL_NO_ERROR)
throw tcu::TestError("Query for " + de::toString(glu::getGettableStateStr(m_enumName)) + " generated " + de::toString(glu::getErrorStr(error)));
if (!(value > m_referenceValue))
throw tcu::NotSupportedError("Test requires " + de::toString(glu::getGettableStateStr(m_enumName)) + " (" + de::toString(value) + ") > " + de::toString(m_referenceValue));
return;
}
default:
DE_ASSERT(false);
}
}
ShaderCase::ShaderCaseSpecification::ShaderCaseSpecification (void)
: expectResult (EXPECT_LAST)
, targetVersion (glu::GLSL_VERSION_LAST)
, caseType (CASETYPE_COMPLETE)
{
}
ShaderCase::ShaderCaseSpecification ShaderCase::ShaderCaseSpecification::generateSharedSourceVertexCase (ExpectResult expectResult_, glu::GLSLVersion targetVersion_, const std::vector<ValueBlock>& values, const std::string& sharedSource)
{
ShaderCaseSpecification retVal;
retVal.expectResult = expectResult_;
retVal.targetVersion = targetVersion_;
retVal.caseType = CASETYPE_VERTEX_ONLY;
retVal.valueBlocks = values;
retVal.vertexSources.push_back(sharedSource);
return retVal;
}
ShaderCase::ShaderCaseSpecification ShaderCase::ShaderCaseSpecification::generateSharedSourceFragmentCase (ExpectResult expectResult_, glu::GLSLVersion targetVersion_, const std::vector<ValueBlock>& values, const std::string& sharedSource)
{
ShaderCaseSpecification retVal;
retVal.expectResult = expectResult_;
retVal.targetVersion = targetVersion_;
retVal.caseType = CASETYPE_FRAGMENT_ONLY;
retVal.valueBlocks = values;
retVal.fragmentSources.push_back(sharedSource);
return retVal;
}
class BeforeDrawValidator : public glu::DrawUtilCallback
{
public:
enum TargetType
{
TARGETTYPE_PROGRAM = 0,
TARGETTYPE_PIPELINE,
TARGETTYPE_LAST
};
BeforeDrawValidator (const glw::Functions& gl, glw::GLuint target, TargetType targetType);
void beforeDrawCall (void);
const std::string& getInfoLog (void) const;
glw::GLint getValidateStatus (void) const;
private:
const glw::Functions& m_gl;
const glw::GLuint m_target;
const TargetType m_targetType;
glw::GLint m_validateStatus;
std::string m_logMessage;
};
BeforeDrawValidator::BeforeDrawValidator (const glw::Functions& gl, glw::GLuint target, TargetType targetType)
: m_gl (gl)
, m_target (target)
, m_targetType (targetType)
, m_validateStatus (-1)
{
DE_ASSERT(targetType < TARGETTYPE_LAST);
}
void BeforeDrawValidator::beforeDrawCall (void)
{
glw::GLint bytesWritten = 0;
glw::GLint infoLogLength;
std::vector<glw::GLchar> logBuffer;
int stringLength;
// validate
if (m_targetType == TARGETTYPE_PROGRAM)
m_gl.validateProgram(m_target);
else if (m_targetType == TARGETTYPE_PIPELINE)
m_gl.validateProgramPipeline(m_target);
else
DE_ASSERT(false);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "validate");
// check status
m_validateStatus = -1;
if (m_targetType == TARGETTYPE_PROGRAM)
m_gl.getProgramiv(m_target, GL_VALIDATE_STATUS, &m_validateStatus);
else if (m_targetType == TARGETTYPE_PIPELINE)
m_gl.getProgramPipelineiv(m_target, GL_VALIDATE_STATUS, &m_validateStatus);
else
DE_ASSERT(false);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "get validate status");
TCU_CHECK(m_validateStatus == GL_TRUE || m_validateStatus == GL_FALSE);
// read log
infoLogLength = 0;
if (m_targetType == TARGETTYPE_PROGRAM)
m_gl.getProgramiv(m_target, GL_INFO_LOG_LENGTH, &infoLogLength);
else if (m_targetType == TARGETTYPE_PIPELINE)
m_gl.getProgramPipelineiv(m_target, GL_INFO_LOG_LENGTH, &infoLogLength);
else
DE_ASSERT(false);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "get info log length");
if (infoLogLength <= 0)
{
m_logMessage.clear();
return;
}
logBuffer.resize(infoLogLength + 2, '0'); // +1 for zero terminator (infoLogLength should include it, but better play it safe), +1 to make sure buffer is always larger
if (m_targetType == TARGETTYPE_PROGRAM)
m_gl.getProgramInfoLog(m_target, infoLogLength + 1, &bytesWritten, &logBuffer[0]);
else if (m_targetType == TARGETTYPE_PIPELINE)
m_gl.getProgramPipelineInfoLog(m_target, infoLogLength + 1, &bytesWritten, &logBuffer[0]);
else
DE_ASSERT(false);
// just ignore bytesWritten to be safe, find the null terminator
stringLength = (int)(std::find(logBuffer.begin(), logBuffer.end(), '0') - logBuffer.begin());
m_logMessage.assign(&logBuffer[0], stringLength);
}
const std::string& BeforeDrawValidator::getInfoLog (void) const
{
return m_logMessage;
}
glw::GLint BeforeDrawValidator::getValidateStatus (void) const
{
return m_validateStatus;
}
// ShaderCase.
ShaderCase::ShaderCase (tcu::TestContext& testCtx, RenderContext& renderCtx, const glu::ContextInfo& contextInfo, const char* name, const char* description, const ShaderCaseSpecification& specification)
: tcu::TestCase (testCtx, name, description)
, m_renderCtx (renderCtx)
, m_contextInfo (contextInfo)
, m_caseType (specification.caseType)
, m_expectResult (specification.expectResult)
, m_targetVersion (specification.targetVersion)
, m_separatePrograms (false)
, m_valueBlocks (specification.valueBlocks)
{
if (m_caseType == CASETYPE_VERTEX_ONLY)
{
// case generated from "both" target, vertex case
DE_ASSERT(specification.vertexSources.size() == 1);
DE_ASSERT(specification.fragmentSources.empty());
DE_ASSERT(specification.tessCtrlSources.empty());
DE_ASSERT(specification.tessEvalSources.empty());
DE_ASSERT(specification.geometrySources.empty());
}
else if (m_caseType == CASETYPE_FRAGMENT_ONLY)
{
// case generated from "both" target, fragment case
DE_ASSERT(specification.vertexSources.empty());
DE_ASSERT(specification.fragmentSources.size() == 1);
DE_ASSERT(specification.tessCtrlSources.empty());
DE_ASSERT(specification.tessEvalSources.empty());
DE_ASSERT(specification.geometrySources.empty());
}
// single program object
{
ProgramObject program;
program.spec.requirements = specification.requirements;
program.spec.vertexSources = specification.vertexSources;
program.spec.fragmentSources = specification.fragmentSources;
program.spec.tessCtrlSources = specification.tessCtrlSources;
program.spec.tessEvalSources = specification.tessEvalSources;
program.spec.geometrySources = specification.geometrySources;
m_programs.push_back(program);
}
}
ShaderCase::ShaderCase (tcu::TestContext& testCtx, RenderContext& renderCtx, const glu::ContextInfo& contextInfo, const char* name, const char* description, const PipelineCaseSpecification& specification)
: tcu::TestCase (testCtx, name, description)
, m_renderCtx (renderCtx)
, m_contextInfo (contextInfo)
, m_caseType (specification.caseType)
, m_expectResult (specification.expectResult)
, m_targetVersion (specification.targetVersion)
, m_separatePrograms (true)
, m_valueBlocks (specification.valueBlocks)
{
deUint32 totalActiveMask = 0;
DE_ASSERT(m_caseType == CASETYPE_COMPLETE);
// validate
for (int pipelineProgramNdx = 0; pipelineProgramNdx < (int)specification.programs.size(); ++pipelineProgramNdx)
{
// program with an active stage must contain executable code for that stage
DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_VERTEX)) == 0) || !specification.programs[pipelineProgramNdx].vertexSources.empty());
DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_FRAGMENT)) == 0) || !specification.programs[pipelineProgramNdx].fragmentSources.empty());
DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TESSELLATION_CONTROL)) == 0) || !specification.programs[pipelineProgramNdx].tessCtrlSources.empty());
DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TESSELLATION_EVALUATION)) == 0) || !specification.programs[pipelineProgramNdx].tessEvalSources.empty());
DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_GEOMETRY)) == 0) || !specification.programs[pipelineProgramNdx].geometrySources.empty());
// no two programs with with the same stage active
DE_ASSERT((totalActiveMask & specification.programs[pipelineProgramNdx].activeStageBits) == 0);
totalActiveMask |= specification.programs[pipelineProgramNdx].activeStageBits;
}
// create ProgramObjects
for (int pipelineProgramNdx = 0; pipelineProgramNdx < (int)specification.programs.size(); ++pipelineProgramNdx)
{
ProgramObject program;
program.spec = specification.programs[pipelineProgramNdx];
m_programs.push_back(program);
}
}
ShaderCase::~ShaderCase (void)
{
}
void ShaderCase::init (void)
{
// If no value blocks given, use an empty one.
if (m_valueBlocks.empty())
m_valueBlocks.push_back(ValueBlock());
// Use first value block to specialize shaders.
const ValueBlock& valueBlock = m_valueBlocks[0];
// \todo [2010-04-01 petri] Check that all value blocks have matching values.
// prepare programs
for (int programNdx = 0; programNdx < (int)m_programs.size(); ++programNdx)
{
// Check requirements
for (int ndx = 0; ndx < (int)m_programs[programNdx].spec.requirements.size(); ++ndx)
m_programs[programNdx].spec.requirements[ndx].checkRequirements(m_renderCtx, m_contextInfo);
// Generate specialized shader sources.
if (m_caseType == CASETYPE_COMPLETE)
{
// all shaders specified separately
specializeVertexShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.vertexSources, valueBlock, m_programs[programNdx].spec.requirements);
specializeFragmentShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.fragmentSources, valueBlock, m_programs[programNdx].spec.requirements);
specializeGeometryShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.geometrySources, valueBlock, m_programs[programNdx].spec.requirements);
specializeTessControlShaders(m_programs[programNdx].programSources, m_programs[programNdx].spec.tessCtrlSources, valueBlock, m_programs[programNdx].spec.requirements);
specializeTessEvalShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.tessEvalSources, valueBlock, m_programs[programNdx].spec.requirements);
}
else if (m_caseType == CASETYPE_VERTEX_ONLY)
{
DE_ASSERT(m_programs.size() == 1);
DE_ASSERT(!m_separatePrograms);
// case generated from "both" target, vertex case
m_programs[0].programSources << glu::VertexSource(specializeVertexShader(m_programs[0].spec.vertexSources[0].c_str(), valueBlock));
m_programs[0].programSources << glu::FragmentSource(genFragmentShader(valueBlock));
}
else if (m_caseType == CASETYPE_FRAGMENT_ONLY)
{
DE_ASSERT(m_programs.size() == 1);
DE_ASSERT(!m_separatePrograms);
// case generated from "both" target, fragment case
m_programs[0].programSources << glu::VertexSource(genVertexShader(valueBlock));
m_programs[0].programSources << glu::FragmentSource(specializeFragmentShader(m_programs[0].spec.fragmentSources[0].c_str(), valueBlock));
}
m_programs[programNdx].programSources << glu::ProgramSeparable(m_separatePrograms);
}
// log the expected result
switch (m_expectResult)
{
case EXPECT_PASS:
// Don't write anything
break;
case EXPECT_COMPILE_FAIL:
m_testCtx.getLog() << tcu::TestLog::Message << "Expecting shader compilation to fail." << tcu::TestLog::EndMessage;
break;
case EXPECT_LINK_FAIL:
m_testCtx.getLog() << tcu::TestLog::Message << "Expecting program linking to fail." << tcu::TestLog::EndMessage;
break;
case EXPECT_COMPILE_LINK_FAIL:
m_testCtx.getLog() << tcu::TestLog::Message << "Expecting either shader compilation or program linking to fail." << tcu::TestLog::EndMessage;
break;
case EXPECT_VALIDATION_FAIL:
m_testCtx.getLog() << tcu::TestLog::Message << "Expecting program validation to fail." << tcu::TestLog::EndMessage;
break;
default:
DE_ASSERT(false);
break;
}
}
static void setUniformValue (const glw::Functions& gl, const std::vector<deUint32>& pipelinePrograms, const std::string& name, const ShaderCase::Value& val, int arrayNdx, tcu::TestLog& log)
{
bool foundAnyMatch = false;
for (int programNdx = 0; programNdx < (int)pipelinePrograms.size(); ++programNdx)
{
const int scalarSize = getDataTypeScalarSize(val.dataType);
const int loc = gl.getUniformLocation(pipelinePrograms[programNdx], name.c_str());
const int elemNdx = (val.arrayLength == 1) ? (0) : (arrayNdx * scalarSize);
if (loc == -1)
continue;
foundAnyMatch = true;
DE_STATIC_ASSERT(sizeof(ShaderCase::Value::Element) == sizeof(glw::GLfloat));
DE_STATIC_ASSERT(sizeof(ShaderCase::Value::Element) == sizeof(glw::GLint));
gl.useProgram(pipelinePrograms[programNdx]);
switch (val.dataType)
{
case TYPE_FLOAT: gl.uniform1fv(loc, 1, &val.elements[elemNdx].float32); break;
case TYPE_FLOAT_VEC2: gl.uniform2fv(loc, 1, &val.elements[elemNdx].float32); break;
case TYPE_FLOAT_VEC3: gl.uniform3fv(loc, 1, &val.elements[elemNdx].float32); break;
case TYPE_FLOAT_VEC4: gl.uniform4fv(loc, 1, &val.elements[elemNdx].float32); break;
case TYPE_FLOAT_MAT2: gl.uniformMatrix2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
case TYPE_INT: gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32); break;
case TYPE_INT_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break;
case TYPE_INT_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break;
case TYPE_INT_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break;
case TYPE_BOOL: gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32); break;
case TYPE_BOOL_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break;
case TYPE_BOOL_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break;
case TYPE_BOOL_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break;
case TYPE_UINT: gl.uniform1uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break;
case TYPE_UINT_VEC2: gl.uniform2uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break;
case TYPE_UINT_VEC3: gl.uniform3uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break;
case TYPE_UINT_VEC4: gl.uniform4uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break;
case TYPE_FLOAT_MAT2X3: gl.uniformMatrix2x3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
case TYPE_FLOAT_MAT3X2: gl.uniformMatrix3x2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
case TYPE_SAMPLER_2D:
case TYPE_SAMPLER_CUBE:
DE_ASSERT(!"implement!");
break;
default:
DE_ASSERT(false);
}
}
if (!foundAnyMatch)
log << tcu::TestLog::Message << "WARNING // Uniform \"" << name << "\" location is not valid, location = -1. Cannot set value to the uniform." << tcu::TestLog::EndMessage;
}
bool ShaderCase::isTessellationPresent (void) const
{
if (m_separatePrograms)
{
const deUint32 tessellationBits = (1 << glu::SHADERTYPE_TESSELLATION_CONTROL) |
(1 << glu::SHADERTYPE_TESSELLATION_EVALUATION);
for (int programNdx = 0; programNdx < (int)m_programs.size(); ++programNdx)
if (m_programs[programNdx].spec.activeStageBits & tessellationBits)
return true;
return false;
}
else
return !m_programs[0].programSources.sources[glu::SHADERTYPE_TESSELLATION_CONTROL].empty() ||
!m_programs[0].programSources.sources[glu::SHADERTYPE_TESSELLATION_EVALUATION].empty();
}
bool ShaderCase::checkPixels (Surface& surface, int minX, int maxX, int minY, int maxY)
{
TestLog& log = m_testCtx.getLog();
bool allWhite = true;
bool allBlack = true;
bool anyUnexpected = false;
DE_ASSERT((maxX > minX) && (maxY > minY));
for (int y = minY; y <= maxY; y++)
{
for (int x = minX; x <= maxX; x++)
{
RGBA pixel = surface.getPixel(x, y);
// Note: we really do not want to involve alpha in the check comparison
// \todo [2010-09-22 kalle] Do we know that alpha would be one? If yes, could use color constants white and black.
bool isWhite = (pixel.getRed() == 255) && (pixel.getGreen() == 255) && (pixel.getBlue() == 255);
bool isBlack = (pixel.getRed() == 0) && (pixel.getGreen() == 0) && (pixel.getBlue() == 0);
allWhite = allWhite && isWhite;
allBlack = allBlack && isBlack;
anyUnexpected = anyUnexpected || (!isWhite && !isBlack);
}
}
if (!allWhite)
{
if (anyUnexpected)
log << TestLog::Message << "WARNING: expecting all rendered pixels to be white or black, but got other colors as well!" << TestLog::EndMessage;
else if (!allBlack)
log << TestLog::Message << "WARNING: got inconsistent results over the image, when all pixels should be the same color!" << TestLog::EndMessage;
return false;
}
return true;
}
bool ShaderCase::execute (void)
{
const float quadSize = 1.0f;
static const float s_positions[4*4] =
{
-quadSize, -quadSize, 0.0f, 1.0f,
-quadSize, +quadSize, 0.0f, 1.0f,
+quadSize, -quadSize, 0.0f, 1.0f,
+quadSize, +quadSize, 0.0f, 1.0f
};
static const deUint16 s_indices[2*3] =
{
0, 1, 2,
1, 3, 2
};
TestLog& log = m_testCtx.getLog();
const glw::Functions& gl = m_renderCtx.getFunctions();
// Compute viewport.
const tcu::RenderTarget& renderTarget = m_renderCtx.getRenderTarget();
de::Random rnd (deStringHash(getName()));
const int width = deMin32(renderTarget.getWidth(), VIEWPORT_WIDTH);
const int height = deMin32(renderTarget.getHeight(), VIEWPORT_HEIGHT);
const int viewportX = rnd.getInt(0, renderTarget.getWidth() - width);
const int viewportY = rnd.getInt(0, renderTarget.getHeight() - height);
const int numVerticesPerDraw = 4;
const bool tessellationPresent = isTessellationPresent();
bool allCompilesOk = true;
bool allLinksOk = true;
const char* failReason = DE_NULL;
deUint32 vertexProgramID = -1;
std::vector<deUint32> pipelineProgramIDs;
std::vector<de::SharedPtr<glu::ShaderProgram> > programs;
de::SharedPtr<glu::ProgramPipeline> programPipeline;
GLU_EXPECT_NO_ERROR(gl.getError(), "ShaderCase::execute(): start");
if (!m_separatePrograms)
{
de::SharedPtr<glu::ShaderProgram> program (new glu::ShaderProgram(m_renderCtx, m_programs[0].programSources));
vertexProgramID = program->getProgram();
pipelineProgramIDs.push_back(program->getProgram());
programs.push_back(program);
// Check that compile/link results are what we expect.
DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0);
for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage)
if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).compileOk)
allCompilesOk = false;
if (!program->getProgramInfo().linkOk)
allLinksOk = false;
log << *program;
}
else
{
// Separate programs
for (int programNdx = 0; programNdx < (int)m_programs.size(); ++programNdx)
{
de::SharedPtr<glu::ShaderProgram> program(new glu::ShaderProgram(m_renderCtx, m_programs[programNdx].programSources));
if (m_programs[programNdx].spec.activeStageBits & (1 << glu::SHADERTYPE_VERTEX))
vertexProgramID = program->getProgram();
pipelineProgramIDs.push_back(program->getProgram());
programs.push_back(program);
// Check that compile/link results are what we expect.
DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0);
for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage)
if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).compileOk)
allCompilesOk = false;
if (!program->getProgramInfo().linkOk)
allLinksOk = false;
// Log program and active stages
{
const tcu::ScopedLogSection section (log, "Program", "Program " + de::toString(programNdx+1));
tcu::MessageBuilder builder (&log);
bool firstStage = true;
builder << "Pipeline uses stages: ";
for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage)
{
if (m_programs[programNdx].spec.activeStageBits & (1 << stage))
{
if (!firstStage)
builder << ", ";
builder << glu::getShaderTypeName((glu::ShaderType)stage);
firstStage = true;
}
}
builder << tcu::TestLog::EndMessage;
log << *program;
}
}
}
switch (m_expectResult)
{
case EXPECT_PASS:
case EXPECT_VALIDATION_FAIL:
if (!allCompilesOk)
failReason = "expected shaders to compile and link properly, but failed to compile.";
else if (!allLinksOk)
failReason = "expected shaders to compile and link properly, but failed to link.";
break;
case EXPECT_COMPILE_FAIL:
if (allCompilesOk && !allLinksOk)
failReason = "expected compilation to fail, but shaders compiled and link failed.";
else if (allCompilesOk)
failReason = "expected compilation to fail, but shaders compiled correctly.";
break;
case EXPECT_LINK_FAIL:
if (!allCompilesOk)
failReason = "expected linking to fail, but unable to compile.";
else if (allLinksOk)
failReason = "expected linking to fail, but passed.";
break;
case EXPECT_COMPILE_LINK_FAIL:
if (allCompilesOk && allLinksOk)
failReason = "expected compile or link to fail, but passed.";
break;
default:
DE_ASSERT(false);
return false;
}
if (failReason != DE_NULL)
{
// \todo [2010-06-07 petri] These should be handled in the test case?
log << TestLog::Message << "ERROR: " << failReason << TestLog::EndMessage;
// If implementation parses shader at link time, report it as quality warning.
if (m_expectResult == EXPECT_COMPILE_FAIL && allCompilesOk && !allLinksOk)
m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, failReason);
else
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, failReason);
return false;
}
// Return if compile/link expected to fail.
if (m_expectResult == EXPECT_COMPILE_FAIL ||
m_expectResult == EXPECT_COMPILE_LINK_FAIL ||
m_expectResult == EXPECT_LINK_FAIL)
return (failReason == DE_NULL);
// Setup viewport.
gl.viewport(viewportX, viewportY, width, height);
if (m_separatePrograms)
{
programPipeline = de::SharedPtr<glu::ProgramPipeline>(new glu::ProgramPipeline(m_renderCtx));
// Setup pipeline
gl.bindProgramPipeline(programPipeline->getPipeline());
for (int programNdx = 0; programNdx < (int)m_programs.size(); ++programNdx)
{
deUint32 shaderFlags = 0;
for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage)
if (m_programs[programNdx].spec.activeStageBits & (1 << stage))
shaderFlags |= glu::getGLShaderTypeBit((glu::ShaderType)stage);
programPipeline->useProgramStages(shaderFlags, pipelineProgramIDs[programNdx]);
}
programPipeline->activeShaderProgram(vertexProgramID);
GLU_EXPECT_NO_ERROR(gl.getError(), "setup pipeline");
}
else
{
// Start using program
gl.useProgram(vertexProgramID);
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()");
}
// Fetch location for positions positions.
int positionLoc = gl.getAttribLocation(vertexProgramID, "dEQP_Position");
if (positionLoc == -1)
{
string errStr = string("no location found for attribute 'dEQP_Position'");
TCU_FAIL(errStr.c_str());
}
// Iterate all value blocks.
for (int blockNdx = 0; blockNdx < (int)m_valueBlocks.size(); blockNdx++)
{
const ValueBlock& valueBlock = m_valueBlocks[blockNdx];
// always render at least one pass even if there is no input/output data
const int numRenderPasses = (valueBlock.arrayLength == 0) ? (1) : (valueBlock.arrayLength);
// Iterate all array sub-cases.
for (int arrayNdx = 0; arrayNdx < numRenderPasses; arrayNdx++)
{
int numValues = (int)valueBlock.values.size();
vector<VertexArrayBinding> vertexArrays;
int attribValueNdx = 0;
vector<vector<float> > attribValues (numValues);
glw::GLenum postDrawError;
BeforeDrawValidator beforeDrawValidator (gl,
(m_separatePrograms) ? (programPipeline->getPipeline()) : (vertexProgramID),
(m_separatePrograms) ? (BeforeDrawValidator::TARGETTYPE_PIPELINE) : (BeforeDrawValidator::TARGETTYPE_PROGRAM));
vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0]));
// Collect VA pointer for inputs
for (int valNdx = 0; valNdx < numValues; valNdx++)
{
const ShaderCase::Value& val = valueBlock.values[valNdx];
const char* const valueName = val.valueName.c_str();
const DataType dataType = val.dataType;
const int scalarSize = getDataTypeScalarSize(val.dataType);
if (val.storageType == ShaderCase::Value::STORAGE_INPUT)
{
// Replicate values four times.
std::vector<float>& scalars = attribValues[attribValueNdx++];
scalars.resize(numVerticesPerDraw * scalarSize);
if (isDataTypeFloatOrVec(dataType) || isDataTypeMatrix(dataType))
{
for (int repNdx = 0; repNdx < numVerticesPerDraw; repNdx++)
for (int ndx = 0; ndx < scalarSize; ndx++)
scalars[repNdx*scalarSize + ndx] = val.elements[arrayNdx*scalarSize + ndx].float32;
}
else
{
// convert to floats.
for (int repNdx = 0; repNdx < numVerticesPerDraw; repNdx++)
{
for (int ndx = 0; ndx < scalarSize; ndx++)
{
float v = (float)val.elements[arrayNdx*scalarSize + ndx].int32;
DE_ASSERT(val.elements[arrayNdx*scalarSize + ndx].int32 == (int)v);
scalars[repNdx*scalarSize + ndx] = v;
}
}
}
// Attribute name prefix.
string attribPrefix = "";
// \todo [2010-05-27 petri] Should latter condition only apply for vertex cases (or actually non-fragment cases)?
if ((m_caseType == CASETYPE_FRAGMENT_ONLY) || (getDataTypeScalarType(dataType) != TYPE_FLOAT))
attribPrefix = "a_";
// Input always given as attribute.
string attribName = attribPrefix + valueName;
int attribLoc = gl.getAttribLocation(vertexProgramID, attribName.c_str());
if (attribLoc == -1)
{
log << TestLog::Message << "Warning: no location found for attribute '" << attribName << "'" << TestLog::EndMessage;
continue;
}
if (isDataTypeMatrix(dataType))
{
int numCols = getDataTypeMatrixNumColumns(dataType);
int numRows = getDataTypeMatrixNumRows(dataType);
DE_ASSERT(scalarSize == numCols*numRows);
for (int i = 0; i < numCols; i++)
vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, scalarSize*sizeof(float), &scalars[i * numRows]));
}
else
{
DE_ASSERT(isDataTypeFloatOrVec(dataType) || isDataTypeIntOrIVec(dataType) || isDataTypeUintOrUVec(dataType) || isDataTypeBoolOrBVec(dataType));
vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0]));
}
GLU_EXPECT_NO_ERROR(gl.getError(), "set vertex attrib array");
}
}
GLU_EXPECT_NO_ERROR(gl.getError(), "before set uniforms");
// set uniform values for outputs (refs).
for (int valNdx = 0; valNdx < numValues; valNdx++)
{
const ShaderCase::Value& val = valueBlock.values[valNdx];
const char* const valueName = val.valueName.c_str();
if (val.storageType == ShaderCase::Value::STORAGE_OUTPUT)
{
// Set reference value.
string refName = string("ref_") + valueName;
setUniformValue(gl, pipelineProgramIDs, refName, val, arrayNdx, m_testCtx.getLog());
GLU_EXPECT_NO_ERROR(gl.getError(), "set reference uniforms");
}
else if (val.storageType == ShaderCase::Value::STORAGE_UNIFORM)
{
setUniformValue(gl, pipelineProgramIDs, valueName, val, arrayNdx, m_testCtx.getLog());
GLU_EXPECT_NO_ERROR(gl.getError(), "set uniforms");
}
}
// Clear.
gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f);
gl.clear(GL_COLOR_BUFFER_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "clear buffer");
// Use program or pipeline
if (m_separatePrograms)
gl.useProgram(0);
else
gl.useProgram(vertexProgramID);
// Draw.
if (tessellationPresent)
{
gl.patchParameteri(GL_PATCH_VERTICES, 3);
GLU_EXPECT_NO_ERROR(gl.getError(), "set patchParameteri(PATCH_VERTICES, 3)");
}
draw(m_renderCtx,
vertexProgramID,
(int)vertexArrays.size(),
&vertexArrays[0],
(tessellationPresent) ?
(pr::Patches(DE_LENGTH_OF_ARRAY(s_indices), &s_indices[0])) :
(pr::Triangles(DE_LENGTH_OF_ARRAY(s_indices), &s_indices[0])),
(m_expectResult == EXPECT_VALIDATION_FAIL) ?
(&beforeDrawValidator) :
(DE_NULL));
postDrawError = gl.getError();
if (m_expectResult == EXPECT_PASS)
{
// Read back results.
Surface surface (width, height);
const float w = s_positions[3];
const int minY = deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * height + 1.0f);
const int maxY = deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * height - 0.5f);
const int minX = deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * width + 1.0f);
const int maxX = deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * width - 0.5f);
GLU_EXPECT_NO_ERROR(postDrawError, "draw");
glu::readPixels(m_renderCtx, viewportX, viewportY, surface.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels");
if (!checkPixels(surface, minX, maxX, minY, maxY))
{
log << TestLog::Message << "INCORRECT RESULT for (value block " << (blockNdx+1) << " of " << (int)m_valueBlocks.size()
<< ", sub-case " << arrayNdx+1 << " of " << valueBlock.arrayLength << "):"
<< TestLog::EndMessage;
log << TestLog::Message << "Failing shader input/output values:" << TestLog::EndMessage;
dumpValues(valueBlock, arrayNdx);
// Dump image on failure.
log << TestLog::Image("Result", "Rendered result image", surface);
gl.useProgram(0);
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
return false;
}
}
else if (m_expectResult == EXPECT_VALIDATION_FAIL)
{
log << TestLog::Message
<< "Draw call generated error: "
<< glu::getErrorStr(postDrawError) << " "
<< ((postDrawError == GL_INVALID_OPERATION) ? ("(expected)") : ("(unexpected)")) << "\n"
<< "Validate status: "
<< glu::getBooleanStr(beforeDrawValidator.getValidateStatus()) << " "
<< ((beforeDrawValidator.getValidateStatus() == GL_FALSE) ? ("(expected)") : ("(unexpected)")) << "\n"
<< "Info log: "
<< ((beforeDrawValidator.getInfoLog().empty()) ? ("[empty string]") : (beforeDrawValidator.getInfoLog())) << "\n"
<< TestLog::EndMessage;
// test result
if (postDrawError != GL_NO_ERROR && postDrawError != GL_INVALID_OPERATION)
{
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, ("Draw: got unexpected error: " + de::toString(glu::getErrorStr(postDrawError))).c_str());
return false;
}
if (beforeDrawValidator.getValidateStatus() == GL_TRUE)
{
if (postDrawError == GL_NO_ERROR)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "expected validation and rendering to fail but validation and rendering succeeded");
else if (postDrawError == GL_INVALID_OPERATION)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "expected validation and rendering to fail but validation succeeded (rendering failed as expected)");
else
DE_ASSERT(false);
return false;
}
else if (beforeDrawValidator.getValidateStatus() == GL_FALSE && postDrawError == GL_NO_ERROR)
{
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "expected validation and rendering to fail but rendering succeeded (validation failed as expected)");
return false;
}
else if (beforeDrawValidator.getValidateStatus() == GL_FALSE && postDrawError == GL_INVALID_OPERATION)
{
// Validation does not depend on input values, no need to test all values
return true;
}
else
DE_ASSERT(false);
}
else
DE_ASSERT(false);
}
}
gl.useProgram(0);
if (m_separatePrograms)
gl.bindProgramPipeline(0);
GLU_EXPECT_NO_ERROR(gl.getError(), "ShaderCase::execute(): end");
return true;
}
TestCase::IterateResult ShaderCase::iterate (void)
{
// Initialize state to pass.
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
bool executeOk = execute();
DE_ASSERT(executeOk ? m_testCtx.getTestResult() == QP_TEST_RESULT_PASS : m_testCtx.getTestResult() != QP_TEST_RESULT_PASS);
DE_UNREF(executeOk);
return TestCase::STOP;
}
static void generateExtensionStatements (std::ostringstream& buf, const std::vector<ShaderCase::CaseRequirement>& requirements, glu::ShaderType type)
{
for (int ndx = 0; ndx < (int)requirements.size(); ++ndx)
if (requirements[ndx].getType() == ShaderCase::CaseRequirement::REQUIREMENTTYPE_EXTENSION &&
(requirements[ndx].getAffectedExtensionStageFlags() & (1 << (deUint32)type)) != 0)
buf << "#extension " << requirements[ndx].getSupportedExtension() << " : require\n";
}
// Injects #extension XXX : require lines after the last preprocessor directive in the shader code. Does not support line continuations
static std::string injectExtensionRequirements (const std::string& baseCode, glu::ShaderType shaderType, const std::vector<ShaderCase::CaseRequirement>& requirements)
{
std::istringstream baseCodeBuf(baseCode);
std::ostringstream resultBuf;
std::string line;
bool firstNonPreprocessorLine = true;
std::ostringstream extensions;
generateExtensionStatements(extensions, requirements, shaderType);
// skip if no requirements
if (extensions.str().empty())
return baseCode;
while (std::getline(baseCodeBuf, line))
{
// begins with '#'?
const std::string::size_type firstNonWhitespace = line.find_first_not_of("\t ");
const bool isPreprocessorDirective = (firstNonWhitespace != std::string::npos && line.at(firstNonWhitespace) == '#');
// Inject #extensions
if (!isPreprocessorDirective && firstNonPreprocessorLine)
{
firstNonPreprocessorLine = false;
resultBuf << extensions.str();
}
resultBuf << line << "\n";
}
return resultBuf.str();
}
// This functions builds a matching vertex shader for a 'both' case, when
// the fragment shader is being tested.
// We need to build attributes and varyings for each 'input'.
string ShaderCase::genVertexShader (const ValueBlock& valueBlock) const
{
ostringstream res;
const bool usesInout = usesShaderInoutQualifiers(m_targetVersion);
const char* vtxIn = usesInout ? "in" : "attribute";
const char* vtxOut = usesInout ? "out" : "varying";
res << glu::getGLSLVersionDeclaration(m_targetVersion) << "\n";
// Declarations (position + attribute/varying for each input).
res << "precision highp float;\n";
res << "precision highp int;\n";
res << "\n";
res << vtxIn << " highp vec4 dEQP_Position;\n";
for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
{
const ShaderCase::Value& val = valueBlock.values[ndx];
if (val.storageType == ShaderCase::Value::STORAGE_INPUT)
{
DataType floatType = getDataTypeFloatScalars(val.dataType);
const char* typeStr = getDataTypeName(floatType);
res << vtxIn << " " << typeStr << " a_" << val.valueName << ";\n";
if (getDataTypeScalarType(val.dataType) == TYPE_FLOAT)
res << vtxOut << " " << typeStr << " " << val.valueName << ";\n";
else
res << vtxOut << " " << typeStr << " v_" << val.valueName << ";\n";
}
}
res << "\n";
// Main function.
// - gl_Position = dEQP_Position;
// - for each input: write attribute directly to varying
res << "void main()\n";
res << "{\n";
res << " gl_Position = dEQP_Position;\n";
for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
{
const ShaderCase::Value& val = valueBlock.values[ndx];
if (val.storageType == ShaderCase::Value::STORAGE_INPUT)
{
const string& name = val.valueName;
if (getDataTypeScalarType(val.dataType) == TYPE_FLOAT)
res << " " << name << " = a_" << name << ";\n";
else
res << " v_" << name << " = a_" << name << ";\n";
}
}
res << "}\n";
return res.str();
}
static void genCompareFunctions (ostringstream& stream, const ShaderCase::ValueBlock& valueBlock, bool useFloatTypes)
{
bool cmpTypeFound[TYPE_LAST];
for (int i = 0; i < TYPE_LAST; i++)
cmpTypeFound[i] = false;
for (int valueNdx = 0; valueNdx < (int)valueBlock.values.size(); valueNdx++)
{
const ShaderCase::Value& val = valueBlock.values[valueNdx];
if (val.storageType == ShaderCase::Value::STORAGE_OUTPUT)
cmpTypeFound[(int)val.dataType] = true;
}
if (useFloatTypes)
{
if (cmpTypeFound[TYPE_BOOL]) stream << "bool isOk (float a, bool b) { return ((a > 0.5) == b); }\n";
if (cmpTypeFound[TYPE_BOOL_VEC2]) stream << "bool isOk (vec2 a, bvec2 b) { return (greaterThan(a, vec2(0.5)) == b); }\n";
if (cmpTypeFound[TYPE_BOOL_VEC3]) stream << "bool isOk (vec3 a, bvec3 b) { return (greaterThan(a, vec3(0.5)) == b); }\n";
if (cmpTypeFound[TYPE_BOOL_VEC4]) stream << "bool isOk (vec4 a, bvec4 b) { return (greaterThan(a, vec4(0.5)) == b); }\n";
if (cmpTypeFound[TYPE_INT]) stream << "bool isOk (float a, int b) { float atemp = a+0.5; return (float(b) <= atemp && atemp <= float(b+1)); }\n";
if (cmpTypeFound[TYPE_INT_VEC2]) stream << "bool isOk (vec2 a, ivec2 b) { return (ivec2(floor(a + 0.5)) == b); }\n";
if (cmpTypeFound[TYPE_INT_VEC3]) stream << "bool isOk (vec3 a, ivec3 b) { return (ivec3(floor(a + 0.5)) == b); }\n";
if (cmpTypeFound[TYPE_INT_VEC4]) stream << "bool isOk (vec4 a, ivec4 b) { return (ivec4(floor(a + 0.5)) == b); }\n";
if (cmpTypeFound[TYPE_UINT]) stream << "bool isOk (float a, uint b) { float atemp = a+0.5; return (float(b) <= atemp && atemp <= float(b+1u)); }\n";
if (cmpTypeFound[TYPE_UINT_VEC2]) stream << "bool isOk (vec2 a, uvec2 b) { return (uvec2(floor(a + 0.5)) == b); }\n";
if (cmpTypeFound[TYPE_UINT_VEC3]) stream << "bool isOk (vec3 a, uvec3 b) { return (uvec3(floor(a + 0.5)) == b); }\n";
if (cmpTypeFound[TYPE_UINT_VEC4]) stream << "bool isOk (vec4 a, uvec4 b) { return (uvec4(floor(a + 0.5)) == b); }\n";
}
else
{
if (cmpTypeFound[TYPE_BOOL]) stream << "bool isOk (bool a, bool b) { return (a == b); }\n";
if (cmpTypeFound[TYPE_BOOL_VEC2]) stream << "bool isOk (bvec2 a, bvec2 b) { return (a == b); }\n";
if (cmpTypeFound[TYPE_BOOL_VEC3]) stream << "bool isOk (bvec3 a, bvec3 b) { return (a == b); }\n";
if (cmpTypeFound[TYPE_BOOL_VEC4]) stream << "bool isOk (bvec4 a, bvec4 b) { return (a == b); }\n";
if (cmpTypeFound[TYPE_INT]) stream << "bool isOk (int a, int b) { return (a == b); }\n";
if (cmpTypeFound[TYPE_INT_VEC2]) stream << "bool isOk (ivec2 a, ivec2 b) { return (a == b); }\n";
if (cmpTypeFound[TYPE_INT_VEC3]) stream << "bool isOk (ivec3 a, ivec3 b) { return (a == b); }\n";
if (cmpTypeFound[TYPE_INT_VEC4]) stream << "bool isOk (ivec4 a, ivec4 b) { return (a == b); }\n";
if (cmpTypeFound[TYPE_UINT]) stream << "bool isOk (uint a, uint b) { return (a == b); }\n";
if (cmpTypeFound[TYPE_UINT_VEC2]) stream << "bool isOk (uvec2 a, uvec2 b) { return (a == b); }\n";
if (cmpTypeFound[TYPE_UINT_VEC3]) stream << "bool isOk (uvec3 a, uvec3 b) { return (a == b); }\n";
if (cmpTypeFound[TYPE_UINT_VEC4]) stream << "bool isOk (uvec4 a, uvec4 b) { return (a == b); }\n";
}
if (cmpTypeFound[TYPE_FLOAT]) stream << "bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }\n";
if (cmpTypeFound[TYPE_FLOAT_VEC2]) stream << "bool isOk (vec2 a, vec2 b, float eps) { return all(lessThanEqual(abs(a-b), (eps*abs(b) + eps))); }\n";
if (cmpTypeFound[TYPE_FLOAT_VEC3]) stream << "bool isOk (vec3 a, vec3 b, float eps) { return all(lessThanEqual(abs(a-b), (eps*abs(b) + eps))); }\n";
if (cmpTypeFound[TYPE_FLOAT_VEC4]) stream << "bool isOk (vec4 a, vec4 b, float eps) { return all(lessThanEqual(abs(a-b), (eps*abs(b) + eps))); }\n";
if (cmpTypeFound[TYPE_FLOAT_MAT2]) stream << "bool isOk (mat2 a, mat2 b, float eps) { vec2 diff = max(abs(a[0]-b[0]), abs(a[1]-b[1])); return all(lessThanEqual(diff, vec2(eps))); }\n";
if (cmpTypeFound[TYPE_FLOAT_MAT2X3]) stream << "bool isOk (mat2x3 a, mat2x3 b, float eps) { vec3 diff = max(abs(a[0]-b[0]), abs(a[1]-b[1])); return all(lessThanEqual(diff, vec3(eps))); }\n";
if (cmpTypeFound[TYPE_FLOAT_MAT2X4]) stream << "bool isOk (mat2x4 a, mat2x4 b, float eps) { vec4 diff = max(abs(a[0]-b[0]), abs(a[1]-b[1])); return all(lessThanEqual(diff, vec4(eps))); }\n";
if (cmpTypeFound[TYPE_FLOAT_MAT3X2]) stream << "bool isOk (mat3x2 a, mat3x2 b, float eps) { vec2 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), abs(a[2]-b[2])); return all(lessThanEqual(diff, vec2(eps))); }\n";
if (cmpTypeFound[TYPE_FLOAT_MAT3]) stream << "bool isOk (mat3 a, mat3 b, float eps) { vec3 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), abs(a[2]-b[2])); return all(lessThanEqual(diff, vec3(eps))); }\n";
if (cmpTypeFound[TYPE_FLOAT_MAT3X4]) stream << "bool isOk (mat3x4 a, mat3x4 b, float eps) { vec4 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), abs(a[2]-b[2])); return all(lessThanEqual(diff, vec4(eps))); }\n";
if (cmpTypeFound[TYPE_FLOAT_MAT4X2]) stream << "bool isOk (mat4x2 a, mat4x2 b, float eps) { vec2 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), max(abs(a[2]-b[2]), abs(a[3]-b[3]))); return all(lessThanEqual(diff, vec2(eps))); }\n";
if (cmpTypeFound[TYPE_FLOAT_MAT4X3]) stream << "bool isOk (mat4x3 a, mat4x3 b, float eps) { vec3 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), max(abs(a[2]-b[2]), abs(a[3]-b[3]))); return all(lessThanEqual(diff, vec3(eps))); }\n";
if (cmpTypeFound[TYPE_FLOAT_MAT4]) stream << "bool isOk (mat4 a, mat4 b, float eps) { vec4 diff = max(max(abs(a[0]-b[0]), abs(a[1]-b[1])), max(abs(a[2]-b[2]), abs(a[3]-b[3]))); return all(lessThanEqual(diff, vec4(eps))); }\n";
}
static void genCompareOp (ostringstream& output, const char* dstVec4Var, const ShaderCase::ValueBlock& valueBlock, const char* nonFloatNamePrefix, const char* checkVarName)
{
bool isFirstOutput = true;
for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
{
const ShaderCase::Value& val = valueBlock.values[ndx];
const char* valueName = val.valueName.c_str();
if (val.storageType == ShaderCase::Value::STORAGE_OUTPUT)
{
// Check if we're only interested in one variable (then skip if not the right one).
if (checkVarName && !deStringEqual(valueName, checkVarName))
continue;
// Prefix.
if (isFirstOutput)
{
output << "bool RES = ";
isFirstOutput = false;
}
else
output << "RES = RES && ";
// Generate actual comparison.
if (getDataTypeScalarType(val.dataType) == TYPE_FLOAT)
output << "isOk(" << valueName << ", ref_" << valueName << ", 0.05);\n";
else
output << "isOk(" << nonFloatNamePrefix << valueName << ", ref_" << valueName << ");\n";
}
// \note Uniforms are already declared in shader.
}
if (isFirstOutput)
output << dstVec4Var << " = vec4(1.0);\n"; // \todo [petri] Should we give warning if not expect-failure case?
else
output << dstVec4Var << " = vec4(RES, RES, RES, 1.0);\n";
}
string ShaderCase::genFragmentShader (const ValueBlock& valueBlock) const
{
ostringstream shader;
const bool usesInout = usesShaderInoutQualifiers(m_targetVersion);
const bool customColorOut = usesInout;
const char* fragIn = usesInout ? "in" : "varying";
const char* prec = supportsFragmentHighp(m_targetVersion) ? "highp" : "mediump";
shader << glu::getGLSLVersionDeclaration(m_targetVersion) << "\n";
shader << "precision " << prec << " float;\n";
shader << "precision " << prec << " int;\n";
shader << "\n";
if (customColorOut)
{
shader << "layout(location = 0) out mediump vec4 dEQP_FragColor;\n";
shader << "\n";
}
genCompareFunctions(shader, valueBlock, true);
shader << "\n";
// Declarations (varying, reference for each output).
for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
{
const ShaderCase::Value& val = valueBlock.values[ndx];
DataType floatType = getDataTypeFloatScalars(val.dataType);
const char* floatTypeStr = getDataTypeName(floatType);
const char* refTypeStr = getDataTypeName(val.dataType);
if (val.storageType == ShaderCase::Value::STORAGE_OUTPUT)
{
if (getDataTypeScalarType(val.dataType) == TYPE_FLOAT)
shader << fragIn << " " << floatTypeStr << " " << val.valueName << ";\n";
else
shader << fragIn << " " << floatTypeStr << " v_" << val.valueName << ";\n";
shader << "uniform " << refTypeStr << " ref_" << val.valueName << ";\n";
}
}
shader << "\n";
shader << "void main()\n";
shader << "{\n";
shader << " ";
genCompareOp(shader, customColorOut ? "dEQP_FragColor" : "gl_FragColor", valueBlock, "v_", DE_NULL);
shader << "}\n";
return shader.str();
}
// Specialize a shader for the vertex shader test case.
string ShaderCase::specializeVertexShader (const char* src, const ValueBlock& valueBlock) const
{
ostringstream decl;
ostringstream setup;
ostringstream output;
const bool usesInout = usesShaderInoutQualifiers(m_targetVersion);
const char* vtxIn = usesInout ? "in" : "attribute";
const char* vtxOut = usesInout ? "out" : "varying";
// generated from "both" case
DE_ASSERT(m_caseType == CASETYPE_VERTEX_ONLY);
// Output (write out position).
output << "gl_Position = dEQP_Position;\n";
// Declarations (position + attribute for each input, varying for each output).
decl << vtxIn << " highp vec4 dEQP_Position;\n";
for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
{
const ShaderCase::Value& val = valueBlock.values[ndx];
const char* valueName = val.valueName.c_str();
DataType floatType = getDataTypeFloatScalars(val.dataType);
const char* floatTypeStr = getDataTypeName(floatType);
const char* refTypeStr = getDataTypeName(val.dataType);
if (val.storageType == ShaderCase::Value::STORAGE_INPUT)
{
if (getDataTypeScalarType(val.dataType) == TYPE_FLOAT)
{
decl << vtxIn << " " << floatTypeStr << " " << valueName << ";\n";
}
else
{
decl << vtxIn << " " << floatTypeStr << " a_" << valueName << ";\n";
setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(a_" << valueName << ");\n";
}
}
else if (val.storageType == ShaderCase::Value::STORAGE_OUTPUT)
{
if (getDataTypeScalarType(val.dataType) == TYPE_FLOAT)
decl << vtxOut << " " << floatTypeStr << " " << valueName << ";\n";
else
{
decl << vtxOut << " " << floatTypeStr << " v_" << valueName << ";\n";
decl << refTypeStr << " " << valueName << ";\n";
output << "v_" << valueName << " = " << floatTypeStr << "(" << valueName << ");\n";
}
}
}
// Shader specialization.
map<string, string> params;
params.insert(pair<string, string>("DECLARATIONS", decl.str()));
params.insert(pair<string, string>("SETUP", setup.str()));
params.insert(pair<string, string>("OUTPUT", output.str()));
params.insert(pair<string, string>("POSITION_FRAG_COLOR", "gl_Position"));
StringTemplate tmpl (src);
const string baseSrc = tmpl.specialize(params);
const string withExt = injectExtensionRequirements(baseSrc, SHADERTYPE_VERTEX, m_programs[0].spec.requirements);
return withExt;
}
// Specialize a shader for the fragment shader test case.
string ShaderCase::specializeFragmentShader (const char* src, const ValueBlock& valueBlock) const
{
ostringstream decl;
ostringstream setup;
ostringstream output;
const bool usesInout = usesShaderInoutQualifiers(m_targetVersion);
const bool customColorOut = usesInout;
const char* fragIn = usesInout ? "in" : "varying";
const char* fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor";
// generated from "both" case
DE_ASSERT(m_caseType == CASETYPE_FRAGMENT_ONLY);
genCompareFunctions(decl, valueBlock, false);
genCompareOp(output, fragColor, valueBlock, "", DE_NULL);
if (customColorOut)
decl << "layout(location = 0) out mediump vec4 dEQP_FragColor;\n";
for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
{
const ShaderCase::Value& val = valueBlock.values[ndx];
const char* valueName = val.valueName.c_str();
DataType floatType = getDataTypeFloatScalars(val.dataType);
const char* floatTypeStr = getDataTypeName(floatType);
const char* refTypeStr = getDataTypeName(val.dataType);
if (val.storageType == ShaderCase::Value::STORAGE_INPUT)
{
if (getDataTypeScalarType(val.dataType) == TYPE_FLOAT)
decl << fragIn << " " << floatTypeStr << " " << valueName << ";\n";
else
{
decl << fragIn << " " << floatTypeStr << " v_" << valueName << ";\n";
std::string offset = isDataTypeIntOrIVec(val.dataType) ? " * 1.0025" : ""; // \todo [petri] bit of a hack to avoid errors in chop() due to varying interpolation
setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(v_" << valueName << offset << ");\n";
}
}
else if (val.storageType == ShaderCase::Value::STORAGE_OUTPUT)
{
decl << "uniform " << refTypeStr << " ref_" << valueName << ";\n";
decl << refTypeStr << " " << valueName << ";\n";
}
}
/* \todo [2010-04-01 petri] Check all outputs. */
// Shader specialization.
map<string, string> params;
params.insert(pair<string, string>("DECLARATIONS", decl.str()));
params.insert(pair<string, string>("SETUP", setup.str()));
params.insert(pair<string, string>("OUTPUT", output.str()));
params.insert(pair<string, string>("POSITION_FRAG_COLOR", fragColor));
StringTemplate tmpl (src);
const string baseSrc = tmpl.specialize(params);
const string withExt = injectExtensionRequirements(baseSrc, SHADERTYPE_FRAGMENT, m_programs[0].spec.requirements);
return withExt;
}
static map<string, string> generateVertexSpecialization (glu::GLSLVersion targetVersion, const ShaderCase::ValueBlock& valueBlock)
{
const bool usesInout = usesShaderInoutQualifiers(targetVersion);
const char* vtxIn = usesInout ? "in" : "attribute";
ostringstream decl;
ostringstream setup;
map<string, string> params;
decl << vtxIn << " highp vec4 dEQP_Position;\n";
for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
{
const ShaderCase::Value& val = valueBlock.values[ndx];
const char* typeStr = getDataTypeName(val.dataType);
if (val.storageType == ShaderCase::Value::STORAGE_INPUT)
{
if (getDataTypeScalarType(val.dataType) == TYPE_FLOAT)
{
decl << vtxIn << " " << typeStr << " " << val.valueName << ";\n";
}
else
{
DataType floatType = getDataTypeFloatScalars(val.dataType);
const char* floatTypeStr = getDataTypeName(floatType);
decl << vtxIn << " " << floatTypeStr << " a_" << val.valueName << ";\n";
setup << typeStr << " " << val.valueName << " = " << typeStr << "(a_" << val.valueName << ");\n";
}
}
else if (val.storageType == ShaderCase::Value::STORAGE_UNIFORM &&
val.valueName.find('.') == string::npos)
decl << "uniform " << typeStr << " " << val.valueName << ";\n";
}
params.insert(pair<string, string>("VERTEX_DECLARATIONS", decl.str()));
params.insert(pair<string, string>("VERTEX_SETUP", setup.str()));
params.insert(pair<string, string>("VERTEX_OUTPUT", string("gl_Position = dEQP_Position;\n")));
return params;
}
static map<string, string> generateFragmentSpecialization (glu::GLSLVersion targetVersion, const ShaderCase::ValueBlock& valueBlock)
{
const bool usesInout = usesShaderInoutQualifiers(targetVersion);
const bool customColorOut = usesInout;
const char* fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor";
ostringstream decl;
ostringstream output;
map<string, string> params;
genCompareFunctions(decl, valueBlock, false);
genCompareOp(output, fragColor, valueBlock, "", DE_NULL);
if (customColorOut)
decl << "layout(location = 0) out mediump vec4 dEQP_FragColor;\n";
for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
{
const ShaderCase::Value& val = valueBlock.values[ndx];
const char* valueName = val.valueName.c_str();
const char* refTypeStr = getDataTypeName(val.dataType);
if (val.storageType == ShaderCase::Value::STORAGE_OUTPUT)
{
decl << "uniform " << refTypeStr << " ref_" << valueName << ";\n";
decl << refTypeStr << " " << valueName << ";\n";
}
else if (val.storageType == ShaderCase::Value::STORAGE_UNIFORM &&
val.valueName.find('.') == string::npos)
{
decl << "uniform " << refTypeStr << " " << valueName << ";\n";
}
}
params.insert(pair<string, string>("FRAGMENT_DECLARATIONS", decl.str()));
params.insert(pair<string, string>("FRAGMENT_OUTPUT", output.str()));
params.insert(pair<string, string>("FRAG_COLOR", fragColor));
return params;
}
static map<string, string> generateGeometrySpecialization (glu::GLSLVersion targetVersion, const ShaderCase::ValueBlock& valueBlock)
{
ostringstream decl;
map<string, string> params;
DE_UNREF(targetVersion);
decl << "layout (triangles) in;\n";
decl << "layout (triangle_strip, max_vertices=3) out;\n";
decl << "\n";
for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
{
const ShaderCase::Value& val = valueBlock.values[ndx];
const char* valueName = val.valueName.c_str();
const char* refTypeStr = getDataTypeName(val.dataType);
if (val.storageType == ShaderCase::Value::STORAGE_UNIFORM &&
val.valueName.find('.') == string::npos)
{
decl << "uniform " << refTypeStr << " " << valueName << ";\n";
}
}
params.insert(pair<string, string>("GEOMETRY_DECLARATIONS", decl.str()));
return params;
}
static map<string, string> generateTessControlSpecialization (glu::GLSLVersion targetVersion, const ShaderCase::ValueBlock& valueBlock)
{
ostringstream decl;
ostringstream output;
map<string, string> params;
DE_UNREF(targetVersion);
decl << "layout (vertices=3) out;\n";
decl << "\n";
for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
{
const ShaderCase::Value& val = valueBlock.values[ndx];
const char* valueName = val.valueName.c_str();
const char* refTypeStr = getDataTypeName(val.dataType);
if (val.storageType == ShaderCase::Value::STORAGE_UNIFORM &&
val.valueName.find('.') == string::npos)
{
decl << "uniform " << refTypeStr << " " << valueName << ";\n";
}
}
output << "gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
"gl_TessLevelInner[0] = 2.0;\n"
"gl_TessLevelInner[1] = 2.0;\n"
"gl_TessLevelOuter[0] = 2.0;\n"
"gl_TessLevelOuter[1] = 2.0;\n"
"gl_TessLevelOuter[2] = 2.0;\n"
"gl_TessLevelOuter[3] = 2.0;";
params.insert(pair<string, string>("TESSELLATION_CONTROL_DECLARATIONS", decl.str()));
params.insert(pair<string, string>("TESSELLATION_CONTROL_OUTPUT", output.str()));
return params;
}
static map<string, string> generateTessEvalSpecialization (glu::GLSLVersion targetVersion, const ShaderCase::ValueBlock& valueBlock)
{
ostringstream decl;
ostringstream output;
map<string, string> params;
DE_UNREF(targetVersion);
decl << "layout (triangles) in;\n";
decl << "\n";
for (int ndx = 0; ndx < (int)valueBlock.values.size(); ndx++)
{
const ShaderCase::Value& val = valueBlock.values[ndx];
const char* valueName = val.valueName.c_str();
const char* refTypeStr = getDataTypeName(val.dataType);
if (val.storageType == ShaderCase::Value::STORAGE_UNIFORM &&
val.valueName.find('.') == string::npos)
{
decl << "uniform " << refTypeStr << " " << valueName << ";\n";
}
}
output << "gl_Position = gl_TessCoord[0] * gl_in[0].gl_Position + gl_TessCoord[1] * gl_in[1].gl_Position + gl_TessCoord[2] * gl_in[2].gl_Position;\n";
params.insert(pair<string, string>("TESSELLATION_EVALUATION_DECLARATIONS", decl.str()));
params.insert(pair<string, string>("TESSELLATION_EVALUATION_OUTPUT", output.str()));
return params;
}
static void specializeShaders (glu::ProgramSources& dst, glu::ShaderType shaderType, const std::vector<std::string>& sources, const ShaderCase::ValueBlock& valueBlock, glu::GLSLVersion targetVersion, const std::vector<ShaderCase::CaseRequirement>& requirements, std::map<std::string, std::string> (*specializationGenerator)(glu::GLSLVersion, const ShaderCase::ValueBlock&))
{
if (!sources.empty())
{
const std::map<std::string, std::string> specializationParams = specializationGenerator(targetVersion, valueBlock);
for (int ndx = 0; ndx < (int)sources.size(); ++ndx)
{
const StringTemplate tmpl (sources[ndx]);
const std::string baseGLSLCode = tmpl.specialize(specializationParams);
const std::string glslSource = injectExtensionRequirements(baseGLSLCode, shaderType, requirements);
dst << glu::ShaderSource(shaderType, glslSource);
}
}
}
void ShaderCase::specializeVertexShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const
{
specializeShaders(dst, glu::SHADERTYPE_VERTEX, sources, valueBlock, m_targetVersion, requirements, generateVertexSpecialization);
}
void ShaderCase::specializeFragmentShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const
{
specializeShaders(dst, glu::SHADERTYPE_FRAGMENT, sources, valueBlock, m_targetVersion, requirements, generateFragmentSpecialization);
}
void ShaderCase::specializeGeometryShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const
{
specializeShaders(dst, glu::SHADERTYPE_GEOMETRY, sources, valueBlock, m_targetVersion, requirements, generateGeometrySpecialization);
}
void ShaderCase::specializeTessControlShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const
{
specializeShaders(dst, glu::SHADERTYPE_TESSELLATION_CONTROL, sources, valueBlock, m_targetVersion, requirements, generateTessControlSpecialization);
}
void ShaderCase::specializeTessEvalShaders (glu::ProgramSources& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vector<ShaderCase::CaseRequirement>& requirements) const
{
specializeShaders(dst, glu::SHADERTYPE_TESSELLATION_EVALUATION, sources, valueBlock, m_targetVersion, requirements, generateTessEvalSpecialization);
}
void ShaderCase::dumpValues (const ValueBlock& valueBlock, int arrayNdx)
{
int numValues = (int)valueBlock.values.size();
for (int valNdx = 0; valNdx < numValues; valNdx++)
{
const ShaderCase::Value& val = valueBlock.values[valNdx];
const char* valueName = val.valueName.c_str();
DataType dataType = val.dataType;
int scalarSize = getDataTypeScalarSize(val.dataType);
ostringstream result;
result << " ";
if (val.storageType == Value::STORAGE_INPUT)
result << "input ";
else if (val.storageType == Value::STORAGE_UNIFORM)
result << "uniform ";
else if (val.storageType == Value::STORAGE_OUTPUT)
result << "expected ";
result << getDataTypeName(dataType) << " " << valueName << ":";
if (isDataTypeScalar(dataType))
result << " ";
if (isDataTypeVector(dataType))
result << " [ ";
else if (isDataTypeMatrix(dataType))
result << "\n";
if (isDataTypeScalarOrVector(dataType))
{
for (int scalarNdx = 0; scalarNdx < scalarSize; scalarNdx++)
{
int elemNdx = (val.arrayLength == 1) ? 0 : arrayNdx;
const Value::Element& e = val.elements[elemNdx*scalarSize + scalarNdx];
result << ((scalarNdx != 0) ? ", " : "");
if (isDataTypeFloatOrVec(dataType))
result << e.float32;
else if (isDataTypeIntOrIVec(dataType))
result << e.int32;
else if (isDataTypeUintOrUVec(dataType))
result << (deUint32)e.int32;
else if (isDataTypeBoolOrBVec(dataType))
result << (e.bool32 ? "true" : "false");
}
}
else if (isDataTypeMatrix(dataType))
{
int numRows = getDataTypeMatrixNumRows(dataType);
int numCols = getDataTypeMatrixNumColumns(dataType);
for (int rowNdx = 0; rowNdx < numRows; rowNdx++)
{
result << " [ ";
for (int colNdx = 0; colNdx < numCols; colNdx++)
{
int elemNdx = (val.arrayLength == 1) ? 0 : arrayNdx;
float v = val.elements[elemNdx*scalarSize + rowNdx*numCols + colNdx].float32;
result << ((colNdx==0) ? "" : ", ") << v;
}
result << " ]\n";
}
}
if (isDataTypeScalar(dataType))
result << "\n";
else if (isDataTypeVector(dataType))
result << " ]\n";
m_testCtx.getLog() << TestLog::Message << result.str() << TestLog::EndMessage;
}
}
} // sl
} // gls
} // deqp