blob: ff15fb06e2f4e20eda34fd9e67836c0e820de30f [file] [log] [blame]
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*/
GLW_APICALL GLsync GLW_APIENTRY glCreateSyncFromCLeventARB (struct _cl_context* context, struct _cl_event* event, GLbitfield flags)
{
DE_UNREF(context);
DE_UNREF(event);
DE_UNREF(flags);
return (GLsync)0;
}
GLW_APICALL void GLW_APIENTRY glBlendBarrierKHR ()
{
}
GLW_APICALL void GLW_APIENTRY glCullFace (GLenum mode)
{
DE_UNREF(mode);
}
GLW_APICALL void GLW_APIENTRY glFrontFace (GLenum mode)
{
DE_UNREF(mode);
}
GLW_APICALL void GLW_APIENTRY glHint (GLenum target, GLenum mode)
{
DE_UNREF(target);
DE_UNREF(mode);
}
GLW_APICALL void GLW_APIENTRY glLineWidth (GLfloat width)
{
DE_UNREF(width);
}
GLW_APICALL void GLW_APIENTRY glPointSize (GLfloat size)
{
DE_UNREF(size);
}
GLW_APICALL void GLW_APIENTRY glPolygonMode (GLenum face, GLenum mode)
{
DE_UNREF(face);
DE_UNREF(mode);
}
GLW_APICALL void GLW_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
{
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(width);
DE_UNREF(height);
}
GLW_APICALL void GLW_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(internalformat);
DE_UNREF(width);
DE_UNREF(border);
DE_UNREF(format);
DE_UNREF(type);
DE_UNREF(pixels);
}
GLW_APICALL void GLW_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(internalformat);
DE_UNREF(width);
DE_UNREF(height);
DE_UNREF(border);
DE_UNREF(format);
DE_UNREF(type);
DE_UNREF(pixels);
}
GLW_APICALL void GLW_APIENTRY glDrawBuffer (GLenum mode)
{
DE_UNREF(mode);
}
GLW_APICALL void GLW_APIENTRY glClear (GLbitfield mask)
{
DE_UNREF(mask);
}
GLW_APICALL void GLW_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
DE_UNREF(red);
DE_UNREF(green);
DE_UNREF(blue);
DE_UNREF(alpha);
}
GLW_APICALL void GLW_APIENTRY glClearStencil (GLint s)
{
DE_UNREF(s);
}
GLW_APICALL void GLW_APIENTRY glClearDepth (GLdouble depth)
{
DE_UNREF(depth);
}
GLW_APICALL void GLW_APIENTRY glStencilMask (GLuint mask)
{
DE_UNREF(mask);
}
GLW_APICALL void GLW_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
DE_UNREF(red);
DE_UNREF(green);
DE_UNREF(blue);
DE_UNREF(alpha);
}
GLW_APICALL void GLW_APIENTRY glDepthMask (GLboolean flag)
{
DE_UNREF(flag);
}
GLW_APICALL void GLW_APIENTRY glDisable (GLenum cap)
{
DE_UNREF(cap);
}
GLW_APICALL void GLW_APIENTRY glEnable (GLenum cap)
{
DE_UNREF(cap);
}
GLW_APICALL void GLW_APIENTRY glFinish ()
{
}
GLW_APICALL void GLW_APIENTRY glFlush ()
{
}
GLW_APICALL void GLW_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
{
DE_UNREF(sfactor);
DE_UNREF(dfactor);
}
GLW_APICALL void GLW_APIENTRY glLogicOp (GLenum opcode)
{
DE_UNREF(opcode);
}
GLW_APICALL void GLW_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask)
{
DE_UNREF(func);
DE_UNREF(ref);
DE_UNREF(mask);
}
GLW_APICALL void GLW_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
{
DE_UNREF(fail);
DE_UNREF(zfail);
DE_UNREF(zpass);
}
GLW_APICALL void GLW_APIENTRY glDepthFunc (GLenum func)
{
DE_UNREF(func);
}
GLW_APICALL void GLW_APIENTRY glPixelStoref (GLenum pname, GLfloat param)
{
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glPixelStorei (GLenum pname, GLint param)
{
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glReadBuffer (GLenum mode)
{
DE_UNREF(mode);
}
GLW_APICALL void GLW_APIENTRY glGetDoublev (GLenum pname, GLdouble* params)
{
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(format);
DE_UNREF(type);
DE_UNREF(pixels);
}
GLW_APICALL void GLW_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat* params)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint* params)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsEnabled (GLenum cap)
{
DE_UNREF(cap);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glDepthRange (GLdouble near, GLdouble far)
{
DE_UNREF(near);
DE_UNREF(far);
}
GLW_APICALL void GLW_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
{
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(width);
DE_UNREF(height);
}
GLW_APICALL void GLW_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count)
{
DE_UNREF(mode);
DE_UNREF(first);
DE_UNREF(count);
}
GLW_APICALL void GLW_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
DE_UNREF(mode);
DE_UNREF(count);
DE_UNREF(type);
DE_UNREF(indices);
}
GLW_APICALL void GLW_APIENTRY glGetPointerv (GLenum pname, GLvoid** params)
{
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units)
{
DE_UNREF(factor);
DE_UNREF(units);
}
GLW_APICALL void GLW_APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(internalformat);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(width);
DE_UNREF(border);
}
GLW_APICALL void GLW_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(internalformat);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(width);
DE_UNREF(height);
DE_UNREF(border);
}
GLW_APICALL void GLW_APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(xoffset);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(width);
}
GLW_APICALL void GLW_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(xoffset);
DE_UNREF(yoffset);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(width);
DE_UNREF(height);
}
GLW_APICALL void GLW_APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(xoffset);
DE_UNREF(width);
DE_UNREF(format);
DE_UNREF(type);
DE_UNREF(pixels);
}
GLW_APICALL void GLW_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(xoffset);
DE_UNREF(yoffset);
DE_UNREF(width);
DE_UNREF(height);
DE_UNREF(format);
DE_UNREF(type);
DE_UNREF(pixels);
}
GLW_APICALL void GLW_APIENTRY glBindTexture (GLenum target, GLuint texture)
{
DE_UNREF(target);
DE_UNREF(texture);
}
GLW_APICALL void GLW_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures)
{
DE_UNREF(n);
DE_UNREF(textures);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsTexture (GLuint texture)
{
DE_UNREF(texture);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
DE_UNREF(red);
DE_UNREF(green);
DE_UNREF(blue);
DE_UNREF(alpha);
}
GLW_APICALL void GLW_APIENTRY glBlendEquation (GLenum mode)
{
DE_UNREF(mode);
}
GLW_APICALL void GLW_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
{
DE_UNREF(mode);
DE_UNREF(start);
DE_UNREF(end);
DE_UNREF(count);
DE_UNREF(type);
DE_UNREF(indices);
}
GLW_APICALL void GLW_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(internalformat);
DE_UNREF(width);
DE_UNREF(height);
DE_UNREF(depth);
DE_UNREF(border);
DE_UNREF(format);
DE_UNREF(type);
DE_UNREF(pixels);
}
GLW_APICALL void GLW_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(xoffset);
DE_UNREF(yoffset);
DE_UNREF(zoffset);
DE_UNREF(width);
DE_UNREF(height);
DE_UNREF(depth);
DE_UNREF(format);
DE_UNREF(type);
DE_UNREF(pixels);
}
GLW_APICALL void GLW_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(xoffset);
DE_UNREF(yoffset);
DE_UNREF(zoffset);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(width);
DE_UNREF(height);
}
GLW_APICALL void GLW_APIENTRY glActiveTexture (GLenum texture)
{
DE_UNREF(texture);
}
GLW_APICALL void GLW_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert)
{
DE_UNREF(value);
DE_UNREF(invert);
}
GLW_APICALL void GLW_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(internalformat);
DE_UNREF(width);
DE_UNREF(height);
DE_UNREF(depth);
DE_UNREF(border);
DE_UNREF(imageSize);
DE_UNREF(data);
}
GLW_APICALL void GLW_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(internalformat);
DE_UNREF(width);
DE_UNREF(height);
DE_UNREF(border);
DE_UNREF(imageSize);
DE_UNREF(data);
}
GLW_APICALL void GLW_APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(internalformat);
DE_UNREF(width);
DE_UNREF(border);
DE_UNREF(imageSize);
DE_UNREF(data);
}
GLW_APICALL void GLW_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(xoffset);
DE_UNREF(yoffset);
DE_UNREF(zoffset);
DE_UNREF(width);
DE_UNREF(height);
DE_UNREF(depth);
DE_UNREF(format);
DE_UNREF(imageSize);
DE_UNREF(data);
}
GLW_APICALL void GLW_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(xoffset);
DE_UNREF(yoffset);
DE_UNREF(width);
DE_UNREF(height);
DE_UNREF(format);
DE_UNREF(imageSize);
DE_UNREF(data);
}
GLW_APICALL void GLW_APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(xoffset);
DE_UNREF(width);
DE_UNREF(format);
DE_UNREF(imageSize);
DE_UNREF(data);
}
GLW_APICALL void GLW_APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid* img)
{
DE_UNREF(target);
DE_UNREF(level);
DE_UNREF(img);
}
GLW_APICALL void GLW_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
DE_UNREF(sfactorRGB);
DE_UNREF(dfactorRGB);
DE_UNREF(sfactorAlpha);
DE_UNREF(dfactorAlpha);
}
GLW_APICALL void GLW_APIENTRY glMultiDrawArrays (GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
{
DE_UNREF(mode);
DE_UNREF(first);
DE_UNREF(count);
DE_UNREF(drawcount);
}
GLW_APICALL void GLW_APIENTRY glMultiDrawElements (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei drawcount)
{
DE_UNREF(mode);
DE_UNREF(count);
DE_UNREF(type);
DE_UNREF(indices);
DE_UNREF(drawcount);
}
GLW_APICALL void GLW_APIENTRY glPointParameterf (GLenum pname, GLfloat param)
{
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glPointParameterfv (GLenum pname, const GLfloat* params)
{
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glPointParameteri (GLenum pname, GLint param)
{
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glPointParameteriv (GLenum pname, const GLint* params)
{
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids)
{
DE_UNREF(n);
DE_UNREF(ids);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsQuery (GLuint id)
{
DE_UNREF(id);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glBeginQuery (GLenum target, GLuint id)
{
DE_UNREF(target);
DE_UNREF(id);
}
GLW_APICALL void GLW_APIENTRY glEndQuery (GLenum target)
{
DE_UNREF(target);
}
GLW_APICALL void GLW_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint* params)
{
DE_UNREF(id);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params)
{
DE_UNREF(id);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsBuffer (GLuint buffer)
{
DE_UNREF(buffer);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
DE_UNREF(target);
DE_UNREF(size);
DE_UNREF(data);
DE_UNREF(usage);
}
GLW_APICALL void GLW_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
DE_UNREF(target);
DE_UNREF(offset);
DE_UNREF(size);
DE_UNREF(data);
}
GLW_APICALL void GLW_APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
{
DE_UNREF(target);
DE_UNREF(offset);
DE_UNREF(size);
DE_UNREF(data);
}
GLW_APICALL GLvoid* GLW_APIENTRY glMapBuffer (GLenum target, GLenum access)
{
DE_UNREF(target);
DE_UNREF(access);
return (GLvoid*)0;
}
GLW_APICALL GLboolean GLW_APIENTRY glUnmapBuffer (GLenum target)
{
DE_UNREF(target);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
{
DE_UNREF(modeRGB);
DE_UNREF(modeAlpha);
}
GLW_APICALL void GLW_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs)
{
DE_UNREF(n);
DE_UNREF(bufs);
}
GLW_APICALL void GLW_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
DE_UNREF(face);
DE_UNREF(sfail);
DE_UNREF(dpfail);
DE_UNREF(dppass);
}
GLW_APICALL void GLW_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
{
DE_UNREF(face);
DE_UNREF(func);
DE_UNREF(ref);
DE_UNREF(mask);
}
GLW_APICALL void GLW_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask)
{
DE_UNREF(face);
DE_UNREF(mask);
}
GLW_APICALL void GLW_APIENTRY glAttachShader (GLuint program, GLuint shader)
{
DE_UNREF(program);
DE_UNREF(shader);
}
GLW_APICALL void GLW_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
{
DE_UNREF(program);
DE_UNREF(index);
DE_UNREF(name);
}
GLW_APICALL void GLW_APIENTRY glCompileShader (GLuint shader)
{
DE_UNREF(shader);
}
GLW_APICALL void GLW_APIENTRY glDeleteProgram (GLuint program)
{
DE_UNREF(program);
}
GLW_APICALL void GLW_APIENTRY glDeleteShader (GLuint shader)
{
DE_UNREF(shader);
}
GLW_APICALL void GLW_APIENTRY glDetachShader (GLuint program, GLuint shader)
{
DE_UNREF(program);
DE_UNREF(shader);
}
GLW_APICALL void GLW_APIENTRY glDisableVertexAttribArray (GLuint index)
{
DE_UNREF(index);
}
GLW_APICALL void GLW_APIENTRY glEnableVertexAttribArray (GLuint index)
{
DE_UNREF(index);
}
GLW_APICALL void GLW_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
DE_UNREF(program);
DE_UNREF(index);
DE_UNREF(bufSize);
DE_UNREF(length);
DE_UNREF(size);
DE_UNREF(type);
DE_UNREF(name);
}
GLW_APICALL void GLW_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
DE_UNREF(program);
DE_UNREF(index);
DE_UNREF(bufSize);
DE_UNREF(length);
DE_UNREF(size);
DE_UNREF(type);
DE_UNREF(name);
}
GLW_APICALL void GLW_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
{
DE_UNREF(program);
DE_UNREF(maxCount);
DE_UNREF(count);
DE_UNREF(obj);
}
GLW_APICALL GLint GLW_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name)
{
DE_UNREF(program);
DE_UNREF(name);
return (GLint)0;
}
GLW_APICALL void GLW_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
{
DE_UNREF(program);
DE_UNREF(bufSize);
DE_UNREF(length);
DE_UNREF(infoLog);
}
GLW_APICALL void GLW_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
{
DE_UNREF(shader);
DE_UNREF(bufSize);
DE_UNREF(length);
DE_UNREF(infoLog);
}
GLW_APICALL void GLW_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
{
DE_UNREF(shader);
DE_UNREF(bufSize);
DE_UNREF(length);
DE_UNREF(source);
}
GLW_APICALL GLint GLW_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name)
{
DE_UNREF(program);
DE_UNREF(name);
return (GLint)0;
}
GLW_APICALL void GLW_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble* params)
{
DE_UNREF(index);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params)
{
DE_UNREF(index);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params)
{
DE_UNREF(index);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer)
{
DE_UNREF(index);
DE_UNREF(pname);
DE_UNREF(pointer);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsProgram (GLuint program)
{
DE_UNREF(program);
return (GLboolean)0;
}
GLW_APICALL GLboolean GLW_APIENTRY glIsShader (GLuint shader)
{
DE_UNREF(shader);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glLinkProgram (GLuint program)
{
DE_UNREF(program);
}
GLW_APICALL void GLW_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string_, const GLint* length)
{
DE_UNREF(shader);
DE_UNREF(count);
DE_UNREF(string_);
DE_UNREF(length);
}
GLW_APICALL void GLW_APIENTRY glUseProgram (GLuint program)
{
DE_UNREF(program);
}
GLW_APICALL void GLW_APIENTRY glUniform1f (GLint location, GLfloat v0)
{
DE_UNREF(location);
DE_UNREF(v0);
}
GLW_APICALL void GLW_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1)
{
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
}
GLW_APICALL void GLW_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
DE_UNREF(v2);
}
GLW_APICALL void GLW_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
DE_UNREF(v2);
DE_UNREF(v3);
}
GLW_APICALL void GLW_APIENTRY glUniform1i (GLint location, GLint v0)
{
DE_UNREF(location);
DE_UNREF(v0);
}
GLW_APICALL void GLW_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1)
{
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
}
GLW_APICALL void GLW_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
{
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
DE_UNREF(v2);
}
GLW_APICALL void GLW_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
DE_UNREF(v2);
DE_UNREF(v3);
}
GLW_APICALL void GLW_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glValidateProgram (GLuint program)
{
DE_UNREF(program);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib1d (GLuint index, GLdouble x)
{
DE_UNREF(index);
DE_UNREF(x);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x)
{
DE_UNREF(index);
DE_UNREF(x);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib1s (GLuint index, GLshort x)
{
DE_UNREF(index);
DE_UNREF(x);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib1sv (GLuint index, const GLshort* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib2sv (GLuint index, const GLshort* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib3sv (GLuint index, const GLshort* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4Niv (GLuint index, const GLint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
DE_UNREF(w);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
DE_UNREF(w);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
DE_UNREF(w);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4iv (GLuint index, const GLint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
DE_UNREF(w);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4sv (GLuint index, const GLshort* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttrib4usv (GLuint index, const GLushort* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer)
{
DE_UNREF(index);
DE_UNREF(size);
DE_UNREF(type);
DE_UNREF(normalized);
DE_UNREF(stride);
DE_UNREF(pointer);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
DE_UNREF(index);
DE_UNREF(r);
DE_UNREF(g);
DE_UNREF(b);
DE_UNREF(a);
}
GLW_APICALL void GLW_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean* data)
{
DE_UNREF(target);
DE_UNREF(index);
DE_UNREF(data);
}
GLW_APICALL void GLW_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data)
{
DE_UNREF(target);
DE_UNREF(index);
DE_UNREF(data);
}
GLW_APICALL void GLW_APIENTRY glEnablei (GLenum target, GLuint index)
{
DE_UNREF(target);
DE_UNREF(index);
}
GLW_APICALL void GLW_APIENTRY glDisablei (GLenum target, GLuint index)
{
DE_UNREF(target);
DE_UNREF(index);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsEnabledi (GLenum target, GLuint index)
{
DE_UNREF(target);
DE_UNREF(index);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glBeginTransformFeedback (GLenum primitiveMode)
{
DE_UNREF(primitiveMode);
}
GLW_APICALL void GLW_APIENTRY glEndTransformFeedback ()
{
}
GLW_APICALL void GLW_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
DE_UNREF(target);
DE_UNREF(index);
DE_UNREF(buffer);
DE_UNREF(offset);
DE_UNREF(size);
}
GLW_APICALL void GLW_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer)
{
DE_UNREF(target);
DE_UNREF(index);
DE_UNREF(buffer);
}
GLW_APICALL void GLW_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
{
DE_UNREF(program);
DE_UNREF(count);
DE_UNREF(varyings);
DE_UNREF(bufferMode);
}
GLW_APICALL void GLW_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
{
DE_UNREF(program);
DE_UNREF(index);
DE_UNREF(bufSize);
DE_UNREF(length);
DE_UNREF(size);
DE_UNREF(type);
DE_UNREF(name);
}
GLW_APICALL void GLW_APIENTRY glClampColor (GLenum target, GLenum clamp)
{
DE_UNREF(target);
DE_UNREF(clamp);
}
GLW_APICALL void GLW_APIENTRY glBeginConditionalRender (GLuint id, GLenum mode)
{
DE_UNREF(id);
DE_UNREF(mode);
}
GLW_APICALL void GLW_APIENTRY glEndConditionalRender ()
{
}
GLW_APICALL void GLW_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
DE_UNREF(index);
DE_UNREF(size);
DE_UNREF(type);
DE_UNREF(stride);
DE_UNREF(pointer);
}
GLW_APICALL void GLW_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params)
{
DE_UNREF(index);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params)
{
DE_UNREF(index);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI1i (GLuint index, GLint x)
{
DE_UNREF(index);
DE_UNREF(x);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
DE_UNREF(w);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI1ui (GLuint index, GLuint x)
{
DE_UNREF(index);
DE_UNREF(x);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
DE_UNREF(index);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
DE_UNREF(w);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI1iv (GLuint index, const GLint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI2iv (GLuint index, const GLint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI3iv (GLuint index, const GLint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI4sv (GLuint index, const GLshort* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribI4usv (GLuint index, const GLushort* v)
{
DE_UNREF(index);
DE_UNREF(v);
}
GLW_APICALL void GLW_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar* name)
{
DE_UNREF(program);
DE_UNREF(color);
DE_UNREF(name);
}
GLW_APICALL GLint GLW_APIENTRY glGetFragDataLocation (GLuint program, const GLchar* name)
{
DE_UNREF(program);
DE_UNREF(name);
return (GLint)0;
}
GLW_APICALL void GLW_APIENTRY glUniform1ui (GLint location, GLuint v0)
{
DE_UNREF(location);
DE_UNREF(v0);
}
GLW_APICALL void GLW_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1)
{
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
}
GLW_APICALL void GLW_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2)
{
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
DE_UNREF(v2);
}
GLW_APICALL void GLW_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
DE_UNREF(v2);
DE_UNREF(v3);
}
GLW_APICALL void GLW_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value)
{
DE_UNREF(buffer);
DE_UNREF(drawbuffer);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value)
{
DE_UNREF(buffer);
DE_UNREF(drawbuffer);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value)
{
DE_UNREF(buffer);
DE_UNREF(drawbuffer);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
DE_UNREF(buffer);
DE_UNREF(drawbuffer);
DE_UNREF(depth);
DE_UNREF(stencil);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsRenderbuffer (GLuint renderbuffer)
{
DE_UNREF(renderbuffer);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer)
{
DE_UNREF(target);
DE_UNREF(renderbuffer);
}
GLW_APICALL void GLW_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers)
{
DE_UNREF(n);
DE_UNREF(renderbuffers);
}
GLW_APICALL void GLW_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
DE_UNREF(target);
DE_UNREF(internalformat);
DE_UNREF(width);
DE_UNREF(height);
}
GLW_APICALL void GLW_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsFramebuffer (GLuint framebuffer)
{
DE_UNREF(framebuffer);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer)
{
DE_UNREF(target);
DE_UNREF(framebuffer);
}
GLW_APICALL void GLW_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers)
{
DE_UNREF(n);
DE_UNREF(framebuffers);
}
GLW_APICALL void GLW_APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
DE_UNREF(target);
DE_UNREF(attachment);
DE_UNREF(textarget);
DE_UNREF(texture);
DE_UNREF(level);
}
GLW_APICALL void GLW_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
DE_UNREF(target);
DE_UNREF(attachment);
DE_UNREF(textarget);
DE_UNREF(texture);
DE_UNREF(level);
}
GLW_APICALL void GLW_APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
DE_UNREF(target);
DE_UNREF(attachment);
DE_UNREF(textarget);
DE_UNREF(texture);
DE_UNREF(level);
DE_UNREF(zoffset);
}
GLW_APICALL void GLW_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
DE_UNREF(target);
DE_UNREF(attachment);
DE_UNREF(renderbuffertarget);
DE_UNREF(renderbuffer);
}
GLW_APICALL void GLW_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
DE_UNREF(target);
DE_UNREF(attachment);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGenerateMipmap (GLenum target)
{
DE_UNREF(target);
}
GLW_APICALL void GLW_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
DE_UNREF(srcX0);
DE_UNREF(srcY0);
DE_UNREF(srcX1);
DE_UNREF(srcY1);
DE_UNREF(dstX0);
DE_UNREF(dstY0);
DE_UNREF(dstX1);
DE_UNREF(dstY1);
DE_UNREF(mask);
DE_UNREF(filter);
}
GLW_APICALL void GLW_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
DE_UNREF(target);
DE_UNREF(samples);
DE_UNREF(internalformat);
DE_UNREF(width);
DE_UNREF(height);
}
GLW_APICALL void GLW_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
DE_UNREF(target);
DE_UNREF(attachment);
DE_UNREF(texture);
DE_UNREF(level);
DE_UNREF(layer);
}
GLW_APICALL void GLW_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length)
{
DE_UNREF(target);
DE_UNREF(offset);
DE_UNREF(length);
}
GLW_APICALL void GLW_APIENTRY glBindVertexArray (GLuint array)
{
DE_UNREF(array);
}
GLW_APICALL void GLW_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays)
{
DE_UNREF(n);
DE_UNREF(arrays);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsVertexArray (GLuint array)
{
DE_UNREF(array);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer)
{
DE_UNREF(target);
DE_UNREF(internalformat);
DE_UNREF(buffer);
}
GLW_APICALL void GLW_APIENTRY glPrimitiveRestartIndex (GLuint index)
{
DE_UNREF(index);
}
GLW_APICALL void GLW_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
DE_UNREF(readTarget);
DE_UNREF(writeTarget);
DE_UNREF(readOffset);
DE_UNREF(writeOffset);
DE_UNREF(size);
}
GLW_APICALL void GLW_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
DE_UNREF(mode);
DE_UNREF(first);
DE_UNREF(count);
DE_UNREF(instancecount);
}
GLW_APICALL void GLW_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instancecount)
{
DE_UNREF(mode);
DE_UNREF(count);
DE_UNREF(type);
DE_UNREF(indices);
DE_UNREF(instancecount);
}
GLW_APICALL void GLW_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
{
DE_UNREF(program);
DE_UNREF(uniformCount);
DE_UNREF(uniformNames);
DE_UNREF(uniformIndices);
}
GLW_APICALL void GLW_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
{
DE_UNREF(program);
DE_UNREF(uniformCount);
DE_UNREF(uniformIndices);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
{
DE_UNREF(program);
DE_UNREF(uniformIndex);
DE_UNREF(bufSize);
DE_UNREF(length);
DE_UNREF(uniformName);
}
GLW_APICALL GLuint GLW_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName)
{
DE_UNREF(program);
DE_UNREF(uniformBlockName);
return (GLuint)0;
}
GLW_APICALL void GLW_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
{
DE_UNREF(program);
DE_UNREF(uniformBlockIndex);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
{
DE_UNREF(program);
DE_UNREF(uniformBlockIndex);
DE_UNREF(bufSize);
DE_UNREF(length);
DE_UNREF(uniformBlockName);
}
GLW_APICALL void GLW_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
DE_UNREF(program);
DE_UNREF(uniformBlockIndex);
DE_UNREF(uniformBlockBinding);
}
GLW_APICALL void GLW_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data)
{
DE_UNREF(target);
DE_UNREF(index);
DE_UNREF(data);
}
GLW_APICALL void GLW_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params)
{
DE_UNREF(target);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level)
{
DE_UNREF(target);
DE_UNREF(attachment);
DE_UNREF(texture);
DE_UNREF(level);
}
GLW_APICALL void GLW_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex)
{
DE_UNREF(mode);
DE_UNREF(count);
DE_UNREF(type);
DE_UNREF(indices);
DE_UNREF(basevertex);
}
GLW_APICALL void GLW_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex)
{
DE_UNREF(mode);
DE_UNREF(start);
DE_UNREF(end);
DE_UNREF(count);
DE_UNREF(type);
DE_UNREF(indices);
DE_UNREF(basevertex);
}
GLW_APICALL void GLW_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
{
DE_UNREF(mode);
DE_UNREF(count);
DE_UNREF(type);
DE_UNREF(indices);
DE_UNREF(instancecount);
DE_UNREF(basevertex);
}
GLW_APICALL void GLW_APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei drawcount, const GLint* basevertex)
{
DE_UNREF(mode);
DE_UNREF(count);
DE_UNREF(type);
DE_UNREF(indices);
DE_UNREF(drawcount);
DE_UNREF(basevertex);
}
GLW_APICALL void GLW_APIENTRY glProvokingVertex (GLenum mode)
{
DE_UNREF(mode);
}
GLW_APICALL GLsync GLW_APIENTRY glFenceSync (GLenum condition, GLbitfield flags)
{
DE_UNREF(condition);
DE_UNREF(flags);
return (GLsync)0;
}
GLW_APICALL GLboolean GLW_APIENTRY glIsSync (GLsync sync)
{
DE_UNREF(sync);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glDeleteSync (GLsync sync)
{
DE_UNREF(sync);
}
GLW_APICALL GLenum GLW_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout)
{
DE_UNREF(sync);
DE_UNREF(flags);
DE_UNREF(timeout);
return (GLenum)0;
}
GLW_APICALL void GLW_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout)
{
DE_UNREF(sync);
DE_UNREF(flags);
DE_UNREF(timeout);
}
GLW_APICALL void GLW_APIENTRY glGetInteger64v (GLenum pname, GLint64* params)
{
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
{
DE_UNREF(sync);
DE_UNREF(pname);
DE_UNREF(bufSize);
DE_UNREF(length);
DE_UNREF(values);
}
GLW_APICALL void GLW_APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
DE_UNREF(target);
DE_UNREF(samples);
DE_UNREF(internalformat);
DE_UNREF(width);
DE_UNREF(height);
DE_UNREF(fixedsamplelocations);
}
GLW_APICALL void GLW_APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
DE_UNREF(target);
DE_UNREF(samples);
DE_UNREF(internalformat);
DE_UNREF(width);
DE_UNREF(height);
DE_UNREF(depth);
DE_UNREF(fixedsamplelocations);
}
GLW_APICALL void GLW_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat* val)
{
DE_UNREF(pname);
DE_UNREF(index);
DE_UNREF(val);
}
GLW_APICALL void GLW_APIENTRY glSampleMaski (GLuint index, GLbitfield mask)
{
DE_UNREF(index);
DE_UNREF(mask);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor)
{
DE_UNREF(index);
DE_UNREF(divisor);
}
GLW_APICALL void GLW_APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
{
DE_UNREF(program);
DE_UNREF(colorNumber);
DE_UNREF(index);
DE_UNREF(name);
}
GLW_APICALL GLint GLW_APIENTRY glGetFragDataIndex (GLuint program, const GLchar* name)
{
DE_UNREF(program);
DE_UNREF(name);
return (GLint)0;
}
GLW_APICALL void GLW_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers)
{
DE_UNREF(count);
DE_UNREF(samplers);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsSampler (GLuint sampler)
{
DE_UNREF(sampler);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glBindSampler (GLuint unit, GLuint sampler)
{
DE_UNREF(unit);
DE_UNREF(sampler);
}
GLW_APICALL void GLW_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param)
{
DE_UNREF(sampler);
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param)
{
DE_UNREF(sampler);
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param)
{
DE_UNREF(sampler);
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param)
{
DE_UNREF(sampler);
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint* param)
{
DE_UNREF(sampler);
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint* param)
{
DE_UNREF(sampler);
DE_UNREF(pname);
DE_UNREF(param);
}
GLW_APICALL void GLW_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params)
{
DE_UNREF(sampler);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint* params)
{
DE_UNREF(sampler);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params)
{
DE_UNREF(sampler);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint* params)
{
DE_UNREF(sampler);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glQueryCounter (GLuint id, GLenum target)
{
DE_UNREF(id);
DE_UNREF(target);
}
GLW_APICALL void GLW_APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64* params)
{
DE_UNREF(id);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64* params)
{
DE_UNREF(id);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
DE_UNREF(index);
DE_UNREF(type);
DE_UNREF(normalized);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value)
{
DE_UNREF(index);
DE_UNREF(type);
DE_UNREF(normalized);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
DE_UNREF(index);
DE_UNREF(type);
DE_UNREF(normalized);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value)
{
DE_UNREF(index);
DE_UNREF(type);
DE_UNREF(normalized);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
DE_UNREF(index);
DE_UNREF(type);
DE_UNREF(normalized);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value)
{
DE_UNREF(index);
DE_UNREF(type);
DE_UNREF(normalized);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
DE_UNREF(index);
DE_UNREF(type);
DE_UNREF(normalized);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value)
{
DE_UNREF(index);
DE_UNREF(type);
DE_UNREF(normalized);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glBlendEquationi (GLuint buf, GLenum mode)
{
DE_UNREF(buf);
DE_UNREF(mode);
}
GLW_APICALL void GLW_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
DE_UNREF(buf);
DE_UNREF(modeRGB);
DE_UNREF(modeAlpha);
}
GLW_APICALL void GLW_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst)
{
DE_UNREF(buf);
DE_UNREF(src);
DE_UNREF(dst);
}
GLW_APICALL void GLW_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
DE_UNREF(buf);
DE_UNREF(srcRGB);
DE_UNREF(dstRGB);
DE_UNREF(srcAlpha);
DE_UNREF(dstAlpha);
}
GLW_APICALL void GLW_APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid* indirect)
{
DE_UNREF(mode);
DE_UNREF(indirect);
}
GLW_APICALL void GLW_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid* indirect)
{
DE_UNREF(mode);
DE_UNREF(type);
DE_UNREF(indirect);
}
GLW_APICALL void GLW_APIENTRY glUniform1d (GLint location, GLdouble x)
{
DE_UNREF(location);
DE_UNREF(x);
}
GLW_APICALL void GLW_APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y)
{
DE_UNREF(location);
DE_UNREF(x);
DE_UNREF(y);
}
GLW_APICALL void GLW_APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z)
{
DE_UNREF(location);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
}
GLW_APICALL void GLW_APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
DE_UNREF(location);
DE_UNREF(x);
DE_UNREF(y);
DE_UNREF(z);
DE_UNREF(w);
}
GLW_APICALL void GLW_APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
{
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(transpose);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble* params)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glMinSampleShading (GLfloat value)
{
DE_UNREF(value);
}
GLW_APICALL GLint GLW_APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name)
{
DE_UNREF(program);
DE_UNREF(shadertype);
DE_UNREF(name);
return (GLint)0;
}
GLW_APICALL GLuint GLW_APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name)
{
DE_UNREF(program);
DE_UNREF(shadertype);
DE_UNREF(name);
return (GLuint)0;
}
GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
{
DE_UNREF(program);
DE_UNREF(shadertype);
DE_UNREF(index);
DE_UNREF(pname);
DE_UNREF(values);
}
GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name)
{
DE_UNREF(program);
DE_UNREF(shadertype);
DE_UNREF(index);
DE_UNREF(bufsize);
DE_UNREF(length);
DE_UNREF(name);
}
GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name)
{
DE_UNREF(program);
DE_UNREF(shadertype);
DE_UNREF(index);
DE_UNREF(bufsize);
DE_UNREF(length);
DE_UNREF(name);
}
GLW_APICALL void GLW_APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
{
DE_UNREF(shadertype);
DE_UNREF(count);
DE_UNREF(indices);
}
GLW_APICALL void GLW_APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params)
{
DE_UNREF(shadertype);
DE_UNREF(location);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values)
{
DE_UNREF(program);
DE_UNREF(shadertype);
DE_UNREF(pname);
DE_UNREF(values);
}
GLW_APICALL void GLW_APIENTRY glPatchParameteri (GLenum pname, GLint value)
{
DE_UNREF(pname);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glPatchParameterfv (GLenum pname, const GLfloat* values)
{
DE_UNREF(pname);
DE_UNREF(values);
}
GLW_APICALL void GLW_APIENTRY glBindTransformFeedback (GLenum target, GLuint id)
{
DE_UNREF(target);
DE_UNREF(id);
}
GLW_APICALL void GLW_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids)
{
DE_UNREF(n);
DE_UNREF(ids);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsTransformFeedback (GLuint id)
{
DE_UNREF(id);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glPauseTransformFeedback ()
{
}
GLW_APICALL void GLW_APIENTRY glResumeTransformFeedback ()
{
}
GLW_APICALL void GLW_APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id)
{
DE_UNREF(mode);
DE_UNREF(id);
}
GLW_APICALL void GLW_APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream)
{
DE_UNREF(mode);
DE_UNREF(id);
DE_UNREF(stream);
}
GLW_APICALL void GLW_APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id)
{
DE_UNREF(target);
DE_UNREF(index);
DE_UNREF(id);
}
GLW_APICALL void GLW_APIENTRY glEndQueryIndexed (GLenum target, GLuint index)
{
DE_UNREF(target);
DE_UNREF(index);
}
GLW_APICALL void GLW_APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint* params)
{
DE_UNREF(target);
DE_UNREF(index);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glReleaseShaderCompiler ()
{
}
GLW_APICALL void GLW_APIENTRY glShaderBinary (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
{
DE_UNREF(count);
DE_UNREF(shaders);
DE_UNREF(binaryformat);
DE_UNREF(binary);
DE_UNREF(length);
}
GLW_APICALL void GLW_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
DE_UNREF(shadertype);
DE_UNREF(precisiontype);
DE_UNREF(range);
DE_UNREF(precision);
}
GLW_APICALL void GLW_APIENTRY glDepthRangef (GLfloat n, GLfloat f)
{
DE_UNREF(n);
DE_UNREF(f);
}
GLW_APICALL void GLW_APIENTRY glClearDepthf (GLfloat d)
{
DE_UNREF(d);
}
GLW_APICALL void GLW_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
{
DE_UNREF(program);
DE_UNREF(bufSize);
DE_UNREF(length);
DE_UNREF(binaryFormat);
DE_UNREF(binary);
}
GLW_APICALL void GLW_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
{
DE_UNREF(program);
DE_UNREF(binaryFormat);
DE_UNREF(binary);
DE_UNREF(length);
}
GLW_APICALL void GLW_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value)
{
DE_UNREF(program);
DE_UNREF(pname);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program)
{
DE_UNREF(pipeline);
DE_UNREF(stages);
DE_UNREF(program);
}
GLW_APICALL void GLW_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program)
{
DE_UNREF(pipeline);
DE_UNREF(program);
}
GLW_APICALL GLuint GLW_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* const* strings)
{
DE_UNREF(type);
DE_UNREF(count);
DE_UNREF(strings);
return (GLuint)0;
}
GLW_APICALL void GLW_APIENTRY glBindProgramPipeline (GLuint pipeline)
{
DE_UNREF(pipeline);
}
GLW_APICALL void GLW_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines)
{
DE_UNREF(n);
DE_UNREF(pipelines);
}
GLW_APICALL GLboolean GLW_APIENTRY glIsProgramPipeline (GLuint pipeline)
{
DE_UNREF(pipeline);
return (GLboolean)0;
}
GLW_APICALL void GLW_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params)
{
DE_UNREF(pipeline);
DE_UNREF(pname);
DE_UNREF(params);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(v0);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint* value)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(v0);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat* value)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(v0);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble* value)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(v0);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint* value)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint* value)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat* value)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble* value)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(v0);
DE_UNREF(v1);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint* value)
{
DE_UNREF(program);
DE_UNREF(location);
DE_UNREF(count);
DE_UNREF(value);
}
GLW_APICALL void GLW_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
DE_UNREF(program);