commit | c912263f984fa63a4a6979f6573299fbfc957ae6 | [log] [tgz] |
---|---|---|
author | Samuel Iglesias Gonsálvez <siglesias@igalia.com> | Mon Aug 30 17:45:20 2021 +0200 |
committer | Matthew Netsch <quic_mnetsch@quicinc.com> | Fri Sep 24 19:49:39 2021 +0000 |
tree | 8d321b47426e68b9c83b58d8fc480039a3594fba | |
parent | 4ca9bb7cba08cd0fbe0bc342c3f842d5bff84ca4 [diff] |
Fix early fragment tests validation errors There are several issues in the tests which were found by running them with turnip driver with sysmem mode and the validation layers enabled: - There was a sync issue. The culprit was srcAccessMask=VK_ACCESS_SHADER_WRITE_BIT in one image memory barrier since per spec for the store op "For attachments with a depth/stencil format, this uses the access type VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT.". So the correct synchronization should have src access mask VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. - In the same image memory buffer, the image layout was wrong when testing stencil images. - There were validation errors related to wrong image layout settings. VK-GL-CTS issue: 3083 Components: Vulkan Affects: dEQP-VK.fragment_operations.early_fragment.* Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Change-Id: If819abd6ccbe23460c4b20b46afeeaf98c7a2953
This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.
Up-to-date documentation for the dEQP is available at Android Open Source Project site.
The .qpa logs generated by the conformance tests may contain embedded PNG images of the results. These can be viewed with scripts/qpa_image_viewer.html
, by opening the file with a web browser and following its instructions, or using the Cherry tool.
This repository includes Khronos Vulkan CTS under external/vulkancts
directory. For more information see Vulkan CTS README.
This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts
directory. For more information see OpenGL / OpenGL ES CTS README.
ANGLE can be built for Android by following the instructions here.
The resulting ANGLE shared object libraries can be linked against and embedded into dEQP.apk
with the --angle-path
option. This will cause dEQP.apk
to use the ANGLE libraries for OpenGL ES calls, rather than the native drivers.
An ABI must be specified and the directory structure containing the ANGLE shared objects must match it so the build system can find the correct *.so
files.
Assuming ANGLE shared objects are generated into ~/chromium/src/out/Release/
and dEQP.apk
will be generated with --abis arm64-v8a
, issue the following commands:
cd ~/chromium/src/out/Release/ mkdir arm64-v8a && cd arm64-v8a cp ../lib*_angle.so .
The --angle-path ~/chromium/src/out/Release/
option can then be used to link against and embed the ANGLE shared object files. The full command would be:
python scripts/android/build_apk.py --sdk <path to Android SDK> --ndk <path to Android NDK> --abis arm64-v8a --angle-path ~/chromium/src/out/Release/