commit | 522bfbc66fd77988d7a193f78a7fc1df24d3925a | [log] [tgz] |
---|---|---|
author | Danylo Piliaiev <dpiliaiev@igalia.com> | Wed Aug 03 17:59:28 2022 +0300 |
committer | Danylo Piliaiev <dpiliaiev@igalia.com> | Wed Aug 03 18:08:24 2022 +0300 |
tree | 33eef94ff9a406c02dda21b0784173098214d019 | |
parent | 18b055e0b517bf173cf7217617146625c57a55a2 [diff] |
Fix pass condition for atomic usage tests Any vertex processing shader could be called an implementation defined number of times. OpenGL 4.6 spec, "11.1.3 Shader Execution": "Implementations are allowed to skip the execution of certain shader invocations, and to execute additional shader invocations for any shader type during programmable vertex processing due to implementation dependent reasons, including the execution of shader invocations that do not have an active program object present for the particular shader stage, as long as the results of rendering otherwise remain unchanged [...]" Components: OpenGL Affects: KHR-Single-GL4*.arrays_of_arrays_gl.AtomicUsage Change-Id: I14385afa1de874c6f0fa21fe2a6ad73cb4ff0e7d
This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.
Up-to-date documentation for the dEQP is available at Android Open Source Project site.
The .qpa logs generated by the conformance tests may contain embedded PNG images of the results. These can be viewed with scripts/qpa_image_viewer.html
, by opening the file with a web browser and following its instructions, or using the Cherry tool.
This repository includes Khronos Vulkan CTS under external/vulkancts
directory. For more information see Vulkan CTS README.
This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts
directory. For more information see OpenGL / OpenGL ES CTS README.
ANGLE can be built for Android by following the instructions here.
The resulting ANGLE shared object libraries can be linked against and embedded into dEQP.apk
with the --angle-path
option. This will cause dEQP.apk
to use the ANGLE libraries for OpenGL ES calls, rather than the native drivers.
An ABI must be specified and the directory structure containing the ANGLE shared objects must match it so the build system can find the correct *.so
files.
Assuming ANGLE shared objects are generated into ~/chromium/src/out/Release/
and dEQP.apk
will be generated with --abis arm64-v8a
, issue the following commands:
cd ~/chromium/src/out/Release/ mkdir arm64-v8a && cd arm64-v8a cp ../lib*_angle.so .
The --angle-path ~/chromium/src/out/Release/
option can then be used to link against and embed the ANGLE shared object files. The full command would be:
python scripts/android/build_apk.py --sdk <path to Android SDK> --ndk <path to Android NDK> --abis arm64-v8a --angle-path ~/chromium/src/out/Release/