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#ifndef _GLSTEXTURETESTUTIL_HPP
#define _GLSTEXTURETESTUTIL_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Texture test utilities.
*
* About coordinates:
* + Quads consist of 2 triangles, rendered using explicit indices.
* + All TextureTestUtil functions and classes expect texture coordinates
* for quads to be specified in order (-1, -1), (-1, 1), (1, -1), (1, 1).
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuTexture.hpp"
#include "tcuSurface.hpp"
#include "tcuPixelFormat.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuTestContext.hpp"
#include "tcuTestLog.hpp"
#include "tcuCompressedTexture.hpp"
#include "tcuTextureUtil.hpp"
#include "gluShaderProgram.hpp"
#include "gluShaderUtil.hpp"
#include "deMath.h"
#include "deInt32.h"
#include <map>
namespace tcu
{
struct LookupPrecision;
struct LodPrecision;
struct TexComparePrecision;
}
namespace deqp
{
namespace gls
{
namespace TextureTestUtil
{
enum TextureType
{
TEXTURETYPE_2D = 0,
TEXTURETYPE_CUBE,
TEXTURETYPE_2D_ARRAY,
TEXTURETYPE_3D,
TEXTURETYPE_CUBE_ARRAY,
TEXTURETYPE_1D,
TEXTURETYPE_1D_ARRAY,
TEXTURETYPE_BUFFER,
TEXTURETYPE_LAST
};
enum SamplerType
{
SAMPLERTYPE_FLOAT,
SAMPLERTYPE_INT,
SAMPLERTYPE_UINT,
SAMPLERTYPE_SHADOW,
SAMPLERTYPE_FETCH_FLOAT,
SAMPLERTYPE_FETCH_INT,
SAMPLERTYPE_FETCH_UINT,
SAMPLERTYPE_LAST
};
SamplerType getSamplerType (tcu::TextureFormat format);
SamplerType getFetchSamplerType (tcu::TextureFormat format);
struct RenderParams
{
enum Flags
{
PROJECTED = (1<<0),
USE_BIAS = (1<<1),
LOG_PROGRAMS = (1<<2),
LOG_UNIFORMS = (1<<3),
LOG_ALL = LOG_PROGRAMS|LOG_UNIFORMS
};
RenderParams (TextureType texType_)
: texType (texType_)
, samplerType (SAMPLERTYPE_FLOAT)
, flags (0)
, w (1.0f)
, bias (0.0f)
, ref (0.0f)
, colorScale (1.0f)
, colorBias (0.0f)
{
}
TextureType texType; //!< Texture type.
SamplerType samplerType; //!< Sampler type.
deUint32 flags; //!< Feature flags.
tcu::Vec4 w; //!< w coordinates for quad vertices.
float bias; //!< User-supplied bias.
float ref; //!< Reference value for shadow lookups.
// color = lookup() * scale + bias
tcu::Vec4 colorScale; //!< Scale for texture color values.
tcu::Vec4 colorBias; //!< Bias for texture color values.
};
enum Program
{
PROGRAM_2D_FLOAT = 0,
PROGRAM_2D_INT,
PROGRAM_2D_UINT,
PROGRAM_2D_SHADOW,
PROGRAM_2D_FLOAT_BIAS,
PROGRAM_2D_INT_BIAS,
PROGRAM_2D_UINT_BIAS,
PROGRAM_2D_SHADOW_BIAS,
PROGRAM_1D_FLOAT,
PROGRAM_1D_INT,
PROGRAM_1D_UINT,
PROGRAM_1D_SHADOW,
PROGRAM_1D_FLOAT_BIAS,
PROGRAM_1D_INT_BIAS,
PROGRAM_1D_UINT_BIAS,
PROGRAM_1D_SHADOW_BIAS,
PROGRAM_CUBE_FLOAT,
PROGRAM_CUBE_INT,
PROGRAM_CUBE_UINT,
PROGRAM_CUBE_SHADOW,
PROGRAM_CUBE_FLOAT_BIAS,
PROGRAM_CUBE_INT_BIAS,
PROGRAM_CUBE_UINT_BIAS,
PROGRAM_CUBE_SHADOW_BIAS,
PROGRAM_1D_ARRAY_FLOAT,
PROGRAM_1D_ARRAY_INT,
PROGRAM_1D_ARRAY_UINT,
PROGRAM_1D_ARRAY_SHADOW,
PROGRAM_2D_ARRAY_FLOAT,
PROGRAM_2D_ARRAY_INT,
PROGRAM_2D_ARRAY_UINT,
PROGRAM_2D_ARRAY_SHADOW,
PROGRAM_3D_FLOAT,
PROGRAM_3D_INT,
PROGRAM_3D_UINT,
PROGRAM_3D_FLOAT_BIAS,
PROGRAM_3D_INT_BIAS,
PROGRAM_3D_UINT_BIAS,
PROGRAM_CUBE_ARRAY_FLOAT,
PROGRAM_CUBE_ARRAY_INT,
PROGRAM_CUBE_ARRAY_UINT,
PROGRAM_CUBE_ARRAY_SHADOW,
PROGRAM_BUFFER_FLOAT,
PROGRAM_BUFFER_INT,
PROGRAM_BUFFER_UINT,
PROGRAM_LAST
};
class ProgramLibrary
{
public:
ProgramLibrary (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision);
~ProgramLibrary (void);
glu::ShaderProgram* getProgram (Program program);
void clear (void);
private:
ProgramLibrary (const ProgramLibrary& other);
ProgramLibrary& operator= (const ProgramLibrary& other);
const glu::RenderContext& m_context;
tcu::TestLog& m_log;
glu::GLSLVersion m_glslVersion;
glu::Precision m_texCoordPrecision;
std::map<Program, glu::ShaderProgram*> m_programs;
};
class TextureRenderer
{
public:
TextureRenderer (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision);
~TextureRenderer (void);
void clear (void); //!< Frees allocated resources. Destructor will call clear() as well.
void renderQuad (int texUnit, const float* texCoord, TextureType texType);
void renderQuad (int texUnit, const float* texCoord, const RenderParams& params);
private:
TextureRenderer (const TextureRenderer& other);
TextureRenderer& operator= (const TextureRenderer& other);
const glu::RenderContext& m_renderCtx;
tcu::TestLog& m_log;
ProgramLibrary m_programLibrary;
};
class RandomViewport
{
public:
int x;
int y;
int width;
int height;
RandomViewport (const tcu::RenderTarget& renderTarget, int preferredWidth, int preferredHeight, deUint32 seed);
};
inline tcu::RGBA toRGBA (const tcu::Vec4& v)
{
return tcu::RGBA(tcu::floatToU8(v.x()),
tcu::floatToU8(v.y()),
tcu::floatToU8(v.z()),
tcu::floatToU8(v.w()));
}
inline tcu::RGBA toRGBAMasked (const tcu::Vec4& v, deUint8 mask)
{
return tcu::RGBA((mask&tcu::RGBA::RED_MASK) ? tcu::floatToU8(v.x()) : 0,
(mask&tcu::RGBA::GREEN_MASK) ? tcu::floatToU8(v.y()) : 0,
(mask&tcu::RGBA::BLUE_MASK) ? tcu::floatToU8(v.z()) : 0,
(mask&tcu::RGBA::ALPHA_MASK) ? tcu::floatToU8(v.w()) : 0xFF); //!< \note Alpha defaults to full saturation when reading masked format
}
inline tcu::Vec4 toVec4 (const tcu::RGBA& c)
{
return tcu::Vec4(c.getRed() / 255.0f,
c.getGreen() / 255.0f,
c.getBlue() / 255.0f,
c.getAlpha() / 255.0f);
}
inline deUint8 getColorMask (const tcu::PixelFormat& format)
{
return (format.redBits ? tcu::RGBA::RED_MASK : 0) |
(format.greenBits ? tcu::RGBA::GREEN_MASK : 0) |
(format.blueBits ? tcu::RGBA::BLUE_MASK : 0) |
(format.alphaBits ? tcu::RGBA::ALPHA_MASK : 0);
}
inline tcu::IVec4 getBitsVec (const tcu::PixelFormat& format)
{
return tcu::IVec4(format.redBits, format.greenBits, format.blueBits, format.alphaBits);
}
inline tcu::BVec4 getCompareMask (const tcu::PixelFormat& format)
{
return tcu::BVec4(format.redBits > 0,
format.greenBits > 0,
format.blueBits > 0,
format.alphaBits > 0);
}
// \todo [2012-02-09 pyry] Move to tcuSurfaceAccess?
class SurfaceAccess
{
public:
SurfaceAccess (tcu::Surface& surface, const tcu::PixelFormat& colorFmt);
SurfaceAccess (tcu::Surface& surface, const tcu::PixelFormat& colorFmt, int x, int y, int width, int height);
SurfaceAccess (const SurfaceAccess& parent, int x, int y, int width, int height);
int getWidth (void) const { return m_width; }
int getHeight (void) const { return m_height; }
void setPixel (const tcu::Vec4& color, int x, int y) const;
private:
mutable tcu::Surface* m_surface;
deUint8 m_colorMask;
int m_x;
int m_y;
int m_width;
int m_height;
};
inline void SurfaceAccess::setPixel (const tcu::Vec4& color, int x, int y) const
{
DE_ASSERT(de::inBounds(x, 0, m_width) && de::inBounds(y, 0, m_height));
m_surface->setPixel(m_x+x, m_y+y, toRGBAMasked(color, m_colorMask));
}
enum LodMode
{
LODMODE_EXACT = 0, //!< Ideal lod computation.
LODMODE_MIN_BOUND, //!< Use estimation range minimum bound.
LODMODE_MAX_BOUND, //!< Use estimation range maximum bound.
LODMODE_LAST
};
struct ReferenceParams : public RenderParams
{
ReferenceParams (TextureType texType_)
: RenderParams (texType_)
, sampler ()
, lodMode (LODMODE_EXACT)
, minLod (-1000.0f)
, maxLod (1000.0f)
, baseLevel (0)
, maxLevel (1000)
{
}
ReferenceParams (TextureType texType_, const tcu::Sampler& sampler_, LodMode lodMode_ = LODMODE_EXACT)
: RenderParams (texType_)
, sampler (sampler_)
, lodMode (lodMode_)
, minLod (-1000.0f)
, maxLod (1000.0f)
, baseLevel (0)
, maxLevel (1000)
{
}
tcu::Sampler sampler;
LodMode lodMode;
float minLod;
float maxLod;
int baseLevel;
int maxLevel;
};
void clear (const SurfaceAccess& dst, const tcu::Vec4& color);
// Similar to sampleTexture() except uses texelFetch.
void fetchTexture (const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias);
void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params);
void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params);
void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params);
void sampleTexture (const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params);
void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params);
void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params);
void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& params);
void computeQuadTexCoord1D (std::vector<float>& dst, float left, float right);
void computeQuadTexCoord1DArray (std::vector<float>& dst, int layerNdx, float left, float right);
void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight);
void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight);
void computeQuadTexCoord3D (std::vector<float>& dst, const tcu::Vec3& p0, const tcu::Vec3& p1, const tcu::IVec3& dirSwz);
void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face);
void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight);
void computeQuadTexCoordCubeArray (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight, const tcu::Vec2& layerRange);
bool compareImages (tcu::TestLog& log, const char* name, const char* desc, const tcu::Surface& reference, const tcu::Surface& rendered, tcu::RGBA threshold);
bool compareImages (tcu::TestLog& log, const tcu::Surface& reference, const tcu::Surface& rendered, tcu::RGBA threshold);
int measureAccuracy (tcu::TestLog& log, const tcu::Surface& reference, const tcu::Surface& rendered, int bestScoreDiff, int worstScoreDiff);
int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
const tcu::ConstPixelBufferAccess& reference,
const tcu::PixelBufferAccess& errorMask,
const tcu::Texture1DView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
qpWatchDog* watchDog);
int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
const tcu::ConstPixelBufferAccess& reference,
const tcu::PixelBufferAccess& errorMask,
const tcu::Texture2DView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
qpWatchDog* watchDog);
int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
const tcu::ConstPixelBufferAccess& reference,
const tcu::PixelBufferAccess& errorMask,
const tcu::TextureCubeView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
qpWatchDog* watchDog);
int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
const tcu::ConstPixelBufferAccess& reference,
const tcu::PixelBufferAccess& errorMask,
const tcu::Texture1DArrayView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
qpWatchDog* watchDog);
int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
const tcu::ConstPixelBufferAccess& reference,
const tcu::PixelBufferAccess& errorMask,
const tcu::Texture2DArrayView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
qpWatchDog* watchDog);
int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
const tcu::ConstPixelBufferAccess& reference,
const tcu::PixelBufferAccess& errorMask,
const tcu::Texture3DView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
qpWatchDog* watchDog);
int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
const tcu::ConstPixelBufferAccess& reference,
const tcu::PixelBufferAccess& errorMask,
const tcu::TextureCubeArrayView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::IVec4& coordBits,
const tcu::LodPrecision& lodPrec,
qpWatchDog* watchDog);
bool verifyTextureResult (tcu::TestContext& testCtx,
const tcu::ConstPixelBufferAccess& result,
const tcu::Texture1DView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
const tcu::PixelFormat& pixelFormat);
bool verifyTextureResult (tcu::TestContext& testCtx,
const tcu::ConstPixelBufferAccess& result,
const tcu::Texture2DView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
const tcu::PixelFormat& pixelFormat);
bool verifyTextureResult (tcu::TestContext& testCtx,
const tcu::ConstPixelBufferAccess& result,
const tcu::TextureCubeView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
const tcu::PixelFormat& pixelFormat);
bool verifyTextureResult (tcu::TestContext& testCtx,
const tcu::ConstPixelBufferAccess& result,
const tcu::Texture1DArrayView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
const tcu::PixelFormat& pixelFormat);
bool verifyTextureResult (tcu::TestContext& testCtx,
const tcu::ConstPixelBufferAccess& result,
const tcu::Texture2DArrayView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
const tcu::PixelFormat& pixelFormat);
bool verifyTextureResult (tcu::TestContext& testCtx,
const tcu::ConstPixelBufferAccess& result,
const tcu::Texture3DView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::LodPrecision& lodPrec,
const tcu::PixelFormat& pixelFormat);
bool verifyTextureResult (tcu::TestContext& testCtx,
const tcu::ConstPixelBufferAccess& result,
const tcu::TextureCubeArrayView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::LookupPrecision& lookupPrec,
const tcu::IVec4& coordBits,
const tcu::LodPrecision& lodPrec,
const tcu::PixelFormat& pixelFormat);
int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result,
const tcu::ConstPixelBufferAccess& reference,
const tcu::PixelBufferAccess& errorMask,
const tcu::Texture2DView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::TexComparePrecision& comparePrec,
const tcu::LodPrecision& lodPrec,
const tcu::Vec3& nonShadowThreshold);
int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result,
const tcu::ConstPixelBufferAccess& reference,
const tcu::PixelBufferAccess& errorMask,
const tcu::TextureCubeView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::TexComparePrecision& comparePrec,
const tcu::LodPrecision& lodPrec,
const tcu::Vec3& nonShadowThreshold);
int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result,
const tcu::ConstPixelBufferAccess& reference,
const tcu::PixelBufferAccess& errorMask,
const tcu::Texture2DArrayView& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::TexComparePrecision& comparePrec,
const tcu::LodPrecision& lodPrec,
const tcu::Vec3& nonShadowThreshold);
// Mipmap generation comparison.
struct GenMipmapPrecision
{
tcu::IVec3 filterBits; //!< Bits in filtering parameters (fixed-point).
tcu::Vec4 colorThreshold; //!< Threshold for color value comparison.
tcu::BVec4 colorMask; //!< Color channel comparison mask.
};
qpTestResult compareGenMipmapResult (tcu::TestLog& log, const tcu::Texture2D& resultTexture, const tcu::Texture2D& level0Reference, const GenMipmapPrecision& precision);
qpTestResult compareGenMipmapResult (tcu::TestLog& log, const tcu::TextureCube& resultTexture, const tcu::TextureCube& level0Reference, const GenMipmapPrecision& precision);
// Utility for logging texture gradient ranges.
struct LogGradientFmt
{
LogGradientFmt (const tcu::Vec4* min_, const tcu::Vec4* max_) : valueMin(min_), valueMax(max_) {}
const tcu::Vec4* valueMin;
const tcu::Vec4* valueMax;
};
std::ostream& operator<< (std::ostream& str, const LogGradientFmt& fmt);
inline LogGradientFmt formatGradient (const tcu::Vec4* minVal, const tcu::Vec4* maxVal) { return LogGradientFmt(minVal, maxVal); }
} // TextureTestUtil
} // gls
} // deqp
#endif // _GLSTEXTURETESTUTIL_HPP