Remove tessellation.user_defined_io.per_patch cases from must pass.

Bug: 19892988
Change-Id: I327307b07997466ec9c86564382a2f5b6a0a8bbd
diff --git a/android/cts/com.drawelements.deqp.gles31.xml b/android/cts/com.drawelements.deqp.gles31.xml
index d0775af..8e1bf53 100644
--- a/android/cts/com.drawelements.deqp.gles31.xml
+++ b/android/cts/com.drawelements.deqp.gles31.xml
@@ -6213,23 +6213,6 @@
 </TestCase>
 </TestSuite>
 <TestSuite name="user_defined_io">
-<TestSuite name="per_patch">
-<TestCase name="vertex_io_array_size_implicit">
-<Test name="triangles" />
-<Test name="quads" />
-<Test name="isolines" />
-</TestCase>
-<TestCase name="vertex_io_array_size_shader_builtin">
-<Test name="triangles" />
-<Test name="quads" />
-<Test name="isolines" />
-</TestCase>
-<TestCase name="vertex_io_array_size_query">
-<Test name="triangles" />
-<Test name="quads" />
-<Test name="isolines" />
-</TestCase>
-</TestSuite>
 <TestSuite name="per_vertex_block">
 <TestCase name="vertex_io_array_size_implicit">
 <Test name="triangles" />
diff --git a/android/cts/es31-mustpass-2014.2.9-2014-10-24.txt b/android/cts/es31-mustpass-2014.2.9-2014-10-24.txt
index 901232d..3187b0b 100644
--- a/android/cts/es31-mustpass-2014.2.9-2014-10-24.txt
+++ b/android/cts/es31-mustpass-2014.2.9-2014-10-24.txt
@@ -5296,15 +5296,6 @@
 dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_ccw_point_mode
 dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_cw
 dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_cw_point_mode
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_implicit.triangles
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_implicit.quads
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_implicit.isolines
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.triangles
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.quads
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.isolines
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.triangles
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.quads
-dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.isolines
 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.triangles
 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.quads
 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.isolines