commit | 91b8eb8e723c58efa1e1c4e613863afe2873d8f6 | [log] [tgz] |
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author | Jarkko Pöyry <jpoyry@google.com> | Fri Oct 24 13:14:21 2014 -0700 |
committer | The Android Automerger <android-build@google.com> | Fri Nov 07 13:56:41 2014 -0800 |
tree | 245814da8464aa492b8e188b60a3e7e6b0cc8073 | |
parent | 820dffe9aa48e311aecd1a63177d3cb0507d2e7e [diff] |
Reduce and verify fragment output PIQ test draw buffer usage. - Check GL_MAX_DRAW_BUFFERS implementation limit and usage if shader build fails. - Reduce required GL_MAX_DRAW_BUFFERS from 5 to 4 in explicit location fragment output array tests. - Fix various max binding resource usage checks. Bug: 18094242 Change-Id: I17e091eb1939fd7ec94789be70be5a069970b697