Check for GLES 3.0 Context Before Using 3.0 Functionality

The additional testFramebufferColorEncoding() testing requires a GLES
3.0 context, but only a 2.0 context is requested.   This change will
continue to execute those tests, but only after verifying a 3.0 context
was returned.

Affects:
dEQP-EGL.functional.wide_color.window_fp16_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.pbuffer_fp16_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.window_1010102_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.pbuffer_1010102_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.window_8888_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.window_888_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.pbuffer_888_colorspace_p3_passthrough

Components: EGL

Bug: 1704
Google Bug: 124910588

Change-Id: Ifc81308c569923d4d777cd5c5329568b579f1ac1
1 file changed
tree: bca520819a6c00d873adaa9a1f5d606358cc3b14
  1. .github/
  2. android/
  3. data/
  4. doc/
  5. execserver/
  6. executor/
  7. external/
  8. framework/
  9. modules/
  10. scripts/
  11. targets/
  12. .editorconfig
  13. .gitignore
  14. .travis.yml
  15. Android.mk
  16. AndroidGen.mk
  17. CMakeLists.txt
  18. CODE_OF_CONDUCT.md
  19. LICENSE
  20. MODULE_LICENSE_APACHE2
  21. NOTICE
  22. OWNERS
  23. README.md
README.md

dEQP README

This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.

Documentation

Up-to-date documentation for the dEQP is available at Android Open Source Project site.

The .qpa logs generated by the conformance tests may contain embedded png images of the results. These can be viewed with the Cherry tool.

Khronos Vulkan Conformance Tests

This repository includes Khronos Vulkan CTS under external/vulkancts directory. For more information see Vulkan CTS README.

Khronos OpenGL / OpenGL ES Conformance Tests

This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts directory. For more information see OpenGL / OpenGL ES CTS README.

ANGLE for Android

ANGLE can be built for Android by following the instructions here.

The resulting ANGLE shared object libraries can be linked against and embedded into dEQP.apk with the --angle-path option. This will cause dEQP.apk to use the ANGLE libraries for OpenGL ES calls, rather than the native drivers.

An ABI must be specified and the directory structure containing the ANGLE shared objects must match it so the build system can find the correct *.so files.

Assuming ANGLE shared objects are generated into ~/chromium/src/out/Release/ and dEQP.apk will be generated with --abis arm64-v8a, issue the following commands:

cd ~/chromium/src/out/Release/
mkdir arm64-v8a && cd arm64-v8a
cp ../lib*_angle.so .

The --angle-path ~/chromium/src/out/Release/ option can then be used to link against and embed the ANGLE shared object files. The full command would be:

python scripts/android/build_apk.py --sdk <path to Android SDK> --ndk <path to Android NDK> --abis arm64-v8a --angle-path ~/chromium/src/out/Release/