Add EXT_texture_border_clamp tests.
Change-Id: I37b2d473e2b1ccdd40a55daa3e6c12e2a28a6e0d
diff --git a/Android.mk b/Android.mk
index 619175f..5ff953e 100644
--- a/Android.mk
+++ b/Android.mk
@@ -601,6 +601,7 @@
modules/gles31/functional/es31fTextureLevelStateQueryTests.cpp \
modules/gles31/functional/es31fTextureMultisampleTests.cpp \
modules/gles31/functional/es31fTextureSpecificationTests.cpp \
+ modules/gles31/functional/es31fTextureBorderClampTests.cpp \
modules/gles31/functional/es31fUniformBlockTests.cpp \
modules/gles31/functional/es31fUniformLocationTests.cpp \
modules/gles31/functional/es31fVertexAttributeBindingStateQueryTests.cpp \
diff --git a/android/cts/master/com.drawelements.deqp.gles31.xml b/android/cts/master/com.drawelements.deqp.gles31.xml
index 7336303..a7955a9 100644
--- a/android/cts/master/com.drawelements.deqp.gles31.xml
+++ b/android/cts/master/com.drawelements.deqp.gles31.xml
@@ -38853,6 +38853,2061 @@
</TestCase>
</TestSuite>
</TestSuite>
+ <TestSuite name="border_clamp">
+ <TestSuite name="formats">
+ <TestCase name="luminance">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="alpha">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="luminance_alpha">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="bgra">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="r8">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="r8_snorm">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rg8">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rg8_snorm">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb8">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb8_snorm">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb565">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgba4">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb5_a1">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgba8">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgba8_snorm">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb10_a2">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb10_a2ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="srgb8">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="srgb8_alpha8">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="r16f">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rg16f">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb16f">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgba16f">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="r32f">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rg32f">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb32f">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgba32f">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="r11f_g11f_b10f">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb9_e5">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="r8i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="r8ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="r16i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="r16ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="r32i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="r32ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rg8i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rg8ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rg16i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rg16ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rg32i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rg32ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb8i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb8ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb16i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb16ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb32i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgb32ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgba8i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgba8ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgba16i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgba16ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgba32i">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="rgba32ui">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="depth_component16">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="depth_component24">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="depth_component32f">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="stencil_index8">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="depth24_stencil8_sample_depth">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="depth32f_stencil8_sample_depth">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="depth24_stencil8_sample_stencil">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="depth32f_stencil8_sample_stencil">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="compressed_r11_eac">
+ <Test name="nearest_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="compressed_signed_r11_eac">
+ <Test name="nearest_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="compressed_rg11_eac">
+ <Test name="nearest_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="compressed_signed_rg11_eac">
+ <Test name="nearest_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="compressed_rgb8_etc2">
+ <Test name="nearest_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="compressed_srgb8_etc2">
+ <Test name="nearest_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="compressed_rgb8_punchthrough_alpha1_etc2">
+ <Test name="nearest_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="compressed_srgb8_punchthrough_alpha1_etc2">
+ <Test name="nearest_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="compressed_rgba8_etc2_eac">
+ <Test name="nearest_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="compressed_srgb8_alpha8_etc2_eac">
+ <Test name="nearest_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_not_tile_multiple">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestCase name="range_clamp">
+ <Test name="nearest_unorm_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_unorm_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_snorm_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_snorm_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_float_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_int_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_uint_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_srgb_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_srgb_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_unorm_depth">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_float_depth">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_uint_stencil">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_float_depth_uint_stencil_sample_depth">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_float_depth_uint_stencil_sample_stencil">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_unorm_depth_uint_stencil_sample_depth">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_unorm_depth_uint_stencil_sample_stencil">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_compressed_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_compressed_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="sampler">
+ <Test name="unorm_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="snorm_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="float_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="int_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uint_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="unorm_depth">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="float_depth">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uint_stencil">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="compressed_color">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestSuite name="per_axis_wrap_mode">
+ <TestSuite name="texture_2d">
+ <TestSuite name="unorm_color">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="linear">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="gather">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="snorm_color">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="linear">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="gather">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="float_color">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="gather">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="int_color">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="gather">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="uint_color">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="gather">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="unorm_depth">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="gather">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="float_depth">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="gather">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="uint_stencil">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="gather">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="compressed_color">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="linear">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="gather">
+ <Test name="s_clamp_to_edge_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_edge_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ </TestSuite>
+ <TestSuite name="texture_3d">
+ <TestSuite name="unorm_color">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="linear">
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="snorm_color">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="linear">
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="float_color">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="int_color">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestSuite name="uint_color">
+ <TestCase name="nearest">
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_clamp_to_border_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_mirrored_repeat_t_clamp_to_border_r_repeat_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="s_repeat_t_mirrored_repeat_r_clamp_to_border_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ </TestSuite>
+ </TestSuite>
+ <TestSuite name="depth_compare_mode">
+ <TestCase name="depth_component16">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="depth_component24">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="depth24_stencil8">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="depth32f_stencil8">
+ <Test name="nearest_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="nearest_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="linear_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_pot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gather_size_npot">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
+ <TestCase name="unused_channels">
+ <Test name="r8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="rg8_snorm">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="rgb8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="rg32f">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="r16i">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="luminance">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="alpha">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="luminance_alpha">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="depth_component16">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="depth_component32f">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="stencil_index8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="depth32f_stencil8_sample_depth">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="depth32f_stencil8_sample_stencil">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="depth24_stencil8_sample_depth">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="depth24_stencil8_sample_stencil">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="compressed_r11_eac">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ </TestSuite>
</TestSuite>
<TestSuite name="state_query">
<TestCase name="boolean">
diff --git a/android/cts/master/gles31-master.txt b/android/cts/master/gles31-master.txt
index bfd0140..d73aa0c 100644
--- a/android/cts/master/gles31-master.txt
+++ b/android/cts/master/gles31-master.txt
@@ -11962,6 +11962,607 @@
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dEQP-GLES31.functional.texture.texture_buffer.render_modify.as_vertex_array_as_index_array_as_vertex_texture_as_fragment_texture.mapbuffer_readwrite
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+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.compressed_color.gather.s_repeat_t_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.compressed_color.gather.s_repeat_t_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.compressed_color.gather.s_mirrored_repeat_t_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.compressed_color.gather.s_mirrored_repeat_t_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.nearest.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.nearest.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.nearest.s_clamp_to_border_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.nearest.s_clamp_to_border_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.nearest.s_mirrored_repeat_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.nearest.s_mirrored_repeat_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.nearest.s_repeat_t_mirrored_repeat_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.nearest.s_repeat_t_mirrored_repeat_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.linear.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.linear.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.linear.s_clamp_to_border_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.linear.s_clamp_to_border_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.linear.s_mirrored_repeat_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.linear.s_mirrored_repeat_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.linear.s_repeat_t_mirrored_repeat_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.unorm_color.linear.s_repeat_t_mirrored_repeat_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.nearest.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.nearest.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.nearest.s_clamp_to_border_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.nearest.s_clamp_to_border_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.nearest.s_mirrored_repeat_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.nearest.s_mirrored_repeat_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.nearest.s_repeat_t_mirrored_repeat_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.nearest.s_repeat_t_mirrored_repeat_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.linear.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.linear.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.linear.s_clamp_to_border_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.linear.s_clamp_to_border_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.linear.s_mirrored_repeat_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.linear.s_mirrored_repeat_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.linear.s_repeat_t_mirrored_repeat_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.snorm_color.linear.s_repeat_t_mirrored_repeat_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.float_color.nearest.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.float_color.nearest.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.float_color.nearest.s_clamp_to_border_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.float_color.nearest.s_clamp_to_border_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.float_color.nearest.s_mirrored_repeat_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.float_color.nearest.s_mirrored_repeat_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.float_color.nearest.s_repeat_t_mirrored_repeat_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.float_color.nearest.s_repeat_t_mirrored_repeat_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.int_color.nearest.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.int_color.nearest.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.int_color.nearest.s_clamp_to_border_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.int_color.nearest.s_clamp_to_border_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.int_color.nearest.s_mirrored_repeat_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.int_color.nearest.s_mirrored_repeat_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.int_color.nearest.s_repeat_t_mirrored_repeat_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.int_color.nearest.s_repeat_t_mirrored_repeat_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.uint_color.nearest.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.uint_color.nearest.s_clamp_to_border_t_clamp_to_border_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.uint_color.nearest.s_clamp_to_border_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.uint_color.nearest.s_clamp_to_border_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.uint_color.nearest.s_mirrored_repeat_t_clamp_to_border_r_repeat_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.uint_color.nearest.s_mirrored_repeat_t_clamp_to_border_r_repeat_npot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.uint_color.nearest.s_repeat_t_mirrored_repeat_r_clamp_to_border_pot
+dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_3d.uint_color.nearest.s_repeat_t_mirrored_repeat_r_clamp_to_border_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component16.nearest_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component16.nearest_size_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component16.linear_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component16.linear_size_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component16.gather_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component16.gather_size_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component24.nearest_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component24.nearest_size_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component24.linear_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component24.linear_size_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component24.gather_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth_component24.gather_size_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth24_stencil8.nearest_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth24_stencil8.nearest_size_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth24_stencil8.linear_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth24_stencil8.linear_size_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth24_stencil8.gather_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth24_stencil8.gather_size_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.nearest_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.nearest_size_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_npot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.gather_size_pot
+dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.gather_size_npot
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.r8
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.rg8_snorm
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.rgb8
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.rg32f
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.r16i
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.luminance
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.alpha
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.luminance_alpha
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth_component16
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth_component32f
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.stencil_index8
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth32f_stencil8_sample_depth
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth32f_stencil8_sample_stencil
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth24_stencil8_sample_depth
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.depth24_stencil8_sample_stencil
+dEQP-GLES31.functional.texture.border_clamp.unused_channels.compressed_r11_eac
dEQP-GLES31.functional.state_query.boolean.sample_mask_isenabled
dEQP-GLES31.functional.state_query.boolean.sample_mask_getboolean
dEQP-GLES31.functional.state_query.boolean.sample_mask_getinteger
diff --git a/doc/testspecs/GLES31/functional.texture.border_clamp.txt b/doc/testspecs/GLES31/functional.texture.border_clamp.txt
new file mode 100644
index 0000000..abca595
--- /dev/null
+++ b/doc/testspecs/GLES31/functional.texture.border_clamp.txt
@@ -0,0 +1,69 @@
+-------------------------------------------------------------------------
+drawElements Quality Program Test Specification
+-----------------------------------------------
+
+Copyright 2015 The Android Open Source Project
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+-------------------------------------------------------------------------
+ EXT_texture_border_clamp tests
+
+Tests:
+ + dEQP-GLES31.texture.border_clamp.*
+ + dEQP-GLES31.functional.state_query.texture.*.texture_border_color_*
+
+Includes:
+ + State query tests
+ + Rendering tests with all GLES31 texture formats.
+ + Tests with power-of-two and non-power-of-two texture sizes.
+ + Nearest and linear samping. Sampling with texture gather.
+ + Rendering tests with border value exceeding the representable range of
+ the texture format.
+ + Sampling depth textures with mode set to COMPARE_REF_TO_TEXTURE.
+
+Excludes:
+ + Sampling with mipmaps
+ + Sampling with texture 2d arrays or cubemaps
+ + Texture swizzle cases
+ + Exhaustive testing of all s/t/r wrapping mode combinations
+
+Description:
+
+Texture border clamp cases test functionality added in
+EXT_texture_border_clamp extension. Tests set up a texture with a certain
+format, set border color to certain value, set one or more wrapping modes to
+CLAMP_TO_BORDER, and then proceed to render the texture to screen. The
+rendering result is then verified. Test cases also generate a reference image
+which may be useful when evaluating results.
+
+In formats.* subgroup, all GLES31 texture formats are tested. Each format is
+tested with power-of-two and non-power-of-two texture sizes using NEAREST and
+LINEAR filtering, and texture-gather fetching.
+
+In range_clamp.* subgroup, border color components are set to values that are
+not in the representable range of the internal format. The effective value is
+expected to be clamped to the valid range.
+
+In sampler.* subgroup, texture border color and wrapping mode are set using
+a sampler state.
+
+In per_axis_wrap_mode.*, texture wrap mode is not same in all S, T, and R
+directions. Wrapping is tested for 2D and 3D textures with multiple formats
+and with different sampling modes.
+
+In depth_compare_mode.*, depth texture border values are tested with compare
+mode set to COMPARE_REF_TO_TEXTURE.
+
+In unused_channels.*, border color has non-zero values in components that are
+not representable in the target formats. These components are expected to have
+no effect.
diff --git a/modules/gles31/functional/CMakeLists.txt b/modules/gles31/functional/CMakeLists.txt
index 699664a..95a6102 100644
--- a/modules/gles31/functional/CMakeLists.txt
+++ b/modules/gles31/functional/CMakeLists.txt
@@ -77,6 +77,8 @@
es31fTextureLevelStateQueryTests.cpp
es31fTextureSpecificationTests.hpp
es31fTextureSpecificationTests.cpp
+ es31fTextureBorderClampTests.hpp
+ es31fTextureBorderClampTests.cpp
es31fIntegerStateQueryTests.cpp
es31fIntegerStateQueryTests.hpp
es31fBooleanStateQueryTests.cpp
diff --git a/modules/gles31/functional/es31fFunctionalTests.cpp b/modules/gles31/functional/es31fFunctionalTests.cpp
index 303415d..0bfbcb6 100644
--- a/modules/gles31/functional/es31fFunctionalTests.cpp
+++ b/modules/gles31/functional/es31fFunctionalTests.cpp
@@ -80,6 +80,7 @@
#include "es31fTextureGatherTests.hpp"
#include "es31fTextureFormatTests.hpp"
#include "es31fTextureBufferTests.hpp"
+#include "es31fTextureBorderClampTests.hpp"
#include "es31fShaderBuiltinConstantTests.hpp"
#include "es31fShaderHelperInvocationTests.hpp"
#include "es31fPrimitiveBoundingBoxTests.hpp"
@@ -248,6 +249,7 @@
addChild(new TextureMultisampleTests (m_context));
addChild(new TextureGatherTests (m_context));
addChild(createTextureBufferTests (m_context));
+ addChild(new TextureBorderClampTests (m_context));
}
};
diff --git a/modules/gles31/functional/es31fTextureBorderClampTests.cpp b/modules/gles31/functional/es31fTextureBorderClampTests.cpp
new file mode 100644
index 0000000..92324a5
--- /dev/null
+++ b/modules/gles31/functional/es31fTextureBorderClampTests.cpp
@@ -0,0 +1,2722 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.1 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Texture border clamp tests.
+ *//*--------------------------------------------------------------------*/
+
+#include "es31fTextureBorderClampTests.hpp"
+
+#include "glsTextureTestUtil.hpp"
+
+#include "tcuTextureUtil.hpp"
+#include "tcuTexLookupVerifier.hpp"
+#include "tcuTexCompareVerifier.hpp"
+#include "tcuCompressedTexture.hpp"
+#include "tcuResultCollector.hpp"
+#include "tcuSurface.hpp"
+#include "tcuSeedBuilder.hpp"
+#include "tcuVectorUtil.hpp"
+
+#include "rrGenericVector.hpp"
+
+#include "gluContextInfo.hpp"
+#include "gluTexture.hpp"
+#include "gluTextureUtil.hpp"
+#include "gluPixelTransfer.hpp"
+#include "gluStrUtil.hpp"
+#include "gluObjectWrapper.hpp"
+#include "gluShaderProgram.hpp"
+#include "gluDrawUtil.hpp"
+
+#include "glwEnums.hpp"
+#include "glwFunctions.hpp"
+
+#include "deStringUtil.hpp"
+#include "deUniquePtr.hpp"
+#include "deRandom.hpp"
+
+#include <limits>
+
+
+namespace deqp
+{
+namespace gles31
+{
+namespace Functional
+{
+namespace
+{
+
+enum SizeType
+{
+ SIZE_POT = 0,
+ SIZE_NPOT
+};
+
+bool filterRequiresFilterability (deUint32 filter)
+{
+ switch (filter)
+ {
+ case GL_NEAREST:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ return false;
+
+ case GL_LINEAR:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+
+ default:
+ DE_ASSERT(false);
+ return false;
+ }
+}
+
+bool isDepthFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
+{
+ if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA || format == GL_ALPHA || format == GL_BGRA)
+ {
+ // Unsized formats are a special case
+ return false;
+ }
+ else if (glu::isCompressedFormat(format))
+ {
+ // no known compressed depth formats
+ return false;
+ }
+ else
+ {
+ const tcu::TextureFormat fmt = glu::mapGLInternalFormat(format);
+
+ if (fmt.order == tcu::TextureFormat::D)
+ {
+ DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH);
+ return true;
+ }
+ else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH)
+ return true;
+ else
+ return false;
+ }
+}
+
+bool isStencilFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
+{
+ if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA || format == GL_ALPHA || format == GL_BGRA)
+ {
+ // Unsized formats are a special case
+ return false;
+ }
+ else if (glu::isCompressedFormat(format))
+ {
+ // no known compressed stencil formats
+ return false;
+ }
+ else
+ {
+ const tcu::TextureFormat fmt = glu::mapGLInternalFormat(format);
+
+ if (fmt.order == tcu::TextureFormat::S)
+ {
+ DE_ASSERT(mode == tcu::Sampler::MODE_STENCIL);
+ return true;
+ }
+ else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_STENCIL)
+ return true;
+ else
+ return false;
+ }
+}
+
+tcu::TextureChannelClass getFormatChannelClass (deUint32 format, tcu::Sampler::DepthStencilMode mode)
+{
+ if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA || format == GL_ALPHA || format == GL_BGRA)
+ {
+ // Unsized formats are a special c, use UNORM8
+ return tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
+ }
+ else if (glu::isCompressedFormat(format))
+ {
+ const tcu::CompressedTexFormat compressedFmt = glu::mapGLCompressedTexFormat(format);
+ const tcu::TextureFormat uncompressedFmt = tcu::getUncompressedFormat(compressedFmt);
+ return tcu::getTextureChannelClass(uncompressedFmt.type);
+ }
+ else
+ {
+ const tcu::TextureFormat fmt = glu::mapGLInternalFormat(format);
+ const tcu::TextureFormat effectiveFmt = tcu::getEffectiveDepthStencilTextureFormat(fmt, mode);
+
+ return tcu::getTextureChannelClass(effectiveFmt.type);
+ }
+}
+
+int getDimensionNumBlocks (int dimensionSize, int blockSize)
+{
+ // ceil( a / b )
+ return (dimensionSize + blockSize - 1) / blockSize;
+}
+
+void generateDummyCompressedData (tcu::CompressedTexture& dst, const tcu::CompressedTexFormat& format)
+{
+ const int blockByteSize = tcu::getBlockSize(format);
+ const tcu::IVec3 blockPixelSize = tcu::getBlockPixelSize(format);
+ const tcu::IVec3 numBlocks (getDimensionNumBlocks(dst.getWidth(), blockPixelSize.x()),
+ getDimensionNumBlocks(dst.getHeight(), blockPixelSize.y()),
+ getDimensionNumBlocks(dst.getDepth(), blockPixelSize.z()));
+ const int numTotalBlocks = numBlocks.x() * numBlocks.y() * numBlocks.z();
+ const int dataSize = numTotalBlocks * blockByteSize;
+
+ DE_ASSERT(dst.getDataSize() == dataSize);
+
+ if (tcu::isAstcFormat(format))
+ {
+ // generate data that is valid in LDR mode
+ const int BLOCK_SIZE = 16;
+ const deUint8 block[BLOCK_SIZE] = { 252, 253, 255, 255, 255, 255, 255, 255, 223, 251, 28, 206, 54, 251, 160, 174 };
+
+ DE_ASSERT(blockByteSize == BLOCK_SIZE);
+ for (int ndx = 0; ndx < numTotalBlocks; ++ndx)
+ deMemcpy((deUint8*)dst.getData() + ndx * BLOCK_SIZE, block, BLOCK_SIZE);
+ }
+ else
+ {
+ // any data is ok
+ de::Random rnd(0xabc);
+
+ for (int ndx = 0; ndx < dataSize; ++ndx)
+ ((deUint8*)dst.getData())[ndx] = rnd.getUint8();
+ }
+}
+
+template <typename T>
+struct TextureTraits
+{
+};
+
+template <>
+struct TextureTraits<glu::Texture2D>
+{
+ typedef tcu::IVec2 SizeType;
+
+ static de::MovePtr<glu::Texture2D> createTextureFromInternalFormat (glu::RenderContext& renderCtx, deUint32 texFormat, const tcu::IVec2& size)
+ {
+ return de::MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx, texFormat, size.x(), size.y()));
+ }
+
+ static de::MovePtr<glu::Texture2D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, deUint32 texFormat, deUint32 type, const tcu::IVec2& size)
+ {
+ return de::MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx, texFormat, type, size.x(), size.y()));
+ }
+
+ static de::MovePtr<glu::Texture2D> createTextureFromCompressedData (glu::RenderContext& renderCtx,
+ const glu::ContextInfo& ctxInfo,
+ const tcu::CompressedTexture& compressedLevel,
+ const tcu::TexDecompressionParams& decompressionParams)
+ {
+ return de::MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx,
+ ctxInfo,
+ 1,
+ &compressedLevel,
+ decompressionParams));
+ }
+
+ static int getTextureNumLayers (const tcu::IVec2& size)
+ {
+ // 2D textures have one layer
+ DE_UNREF(size);
+ return 1;
+ }
+};
+
+template <>
+struct TextureTraits<glu::Texture3D>
+{
+ typedef tcu::IVec3 SizeType;
+
+ static de::MovePtr<glu::Texture3D> createTextureFromInternalFormat (glu::RenderContext& renderCtx, deUint32 texFormat, const tcu::IVec3& size)
+ {
+ return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, size.x(), size.y(), size.z()));
+ }
+
+ static de::MovePtr<glu::Texture3D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, deUint32 texFormat, deUint32 type, const tcu::IVec3& size)
+ {
+ return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, type, size.x(), size.y(), size.z()));
+ }
+
+ static de::MovePtr<glu::Texture3D> createTextureFromCompressedData (glu::RenderContext& renderCtx,
+ const glu::ContextInfo& ctxInfo,
+ const tcu::CompressedTexture& compressedLevel,
+ const tcu::TexDecompressionParams& decompressionParams)
+ {
+ return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx,
+ ctxInfo,
+ 1,
+ &compressedLevel,
+ decompressionParams));
+ }
+
+ static int getTextureNumLayers (const tcu::IVec3& size)
+ {
+ // 3D textures have Z layers
+ return size.z();
+ }
+};
+
+template <typename T>
+de::MovePtr<T> genDummyTexture (glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, deUint32 texFormat, const typename TextureTraits<T>::SizeType& size)
+{
+ de::MovePtr<T> texture;
+
+ if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
+ {
+ // fill different channels with different gradients
+ texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size);
+ texture->getRefTexture().allocLevel(0);
+
+ if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH))
+ {
+ // fill depth with 0 -> 1
+ const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH);
+ tcu::fillWithComponentGradients(depthAccess, tcu::Vec4(0.0f), tcu::Vec4(1.0f));
+ }
+
+ if (isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
+ {
+ // fill stencil with 0 -> max
+ const tcu::PixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_STENCIL);
+ const tcu::TextureFormatInfo texFormatInfo = tcu::getTextureFormatInfo(stencilAccess.getFormat());
+
+ // Flip y to make stencil and depth cases not look identical
+ tcu::fillWithComponentGradients(tcu::flipYAccess(stencilAccess), texFormatInfo.valueMax, texFormatInfo.valueMin);
+ }
+
+ texture->upload();
+ }
+ else if (!glu::isCompressedFormat(texFormat))
+ {
+ if (texFormat == GL_LUMINANCE || texFormat == GL_LUMINANCE_ALPHA || texFormat == GL_ALPHA || texFormat == GL_BGRA)
+ texture = TextureTraits<T>::createTextureFromFormatAndType(renderCtx, texFormat, GL_UNSIGNED_BYTE, size);
+ else
+ texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size);
+
+ // Fill level 0.
+ texture->getRefTexture().allocLevel(0);
+
+ // fill with gradient min -> max
+ {
+ const tcu::TextureFormatInfo texFormatInfo = tcu::getTextureFormatInfo(texture->getRefTexture().getFormat());
+ const tcu::Vec4 rampLow = texFormatInfo.valueMin;
+ const tcu::Vec4 rampHigh = texFormatInfo.valueMax;
+ tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(0), rampLow, rampHigh);
+ }
+
+ texture->upload();
+ }
+ else
+ {
+ const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(texFormat);
+ const int numLayers = TextureTraits<T>::getTextureNumLayers(size);
+ tcu::CompressedTexture compressedLevel (compressedFormat, size.x(), size.y(), numLayers);
+ const bool isAstcFormat = tcu::isAstcFormat(compressedFormat);
+ tcu::TexDecompressionParams decompressionParams ((isAstcFormat) ? (tcu::TexDecompressionParams::ASTCMODE_LDR) : (tcu::TexDecompressionParams::ASTCMODE_LAST));
+
+ generateDummyCompressedData(compressedLevel, compressedFormat);
+
+ texture = TextureTraits<T>::createTextureFromCompressedData(renderCtx,
+ ctxInfo,
+ compressedLevel,
+ decompressionParams);
+ }
+
+ return texture;
+}
+
+int getNBitIntegerMaxValue (bool isSigned, int numBits)
+{
+ DE_ASSERT(numBits < 32);
+
+ if (numBits == 0)
+ return 0;
+ else if (isSigned)
+ return deIntMaxValue32(numBits);
+ else
+ return deUintMaxValue32(numBits);
+}
+
+int getNBitIntegerMinValue (bool isSigned, int numBits)
+{
+ DE_ASSERT(numBits < 32);
+
+ if (numBits == 0)
+ return 0;
+ else if (isSigned)
+ return deIntMinValue32(numBits);
+ else
+ return 0;
+}
+
+tcu::IVec4 getNBitIntegerVec4MaxValue (bool isSigned, const tcu::IVec4& numBits)
+{
+ return tcu::IVec4(getNBitIntegerMaxValue(isSigned, numBits[0]),
+ getNBitIntegerMaxValue(isSigned, numBits[1]),
+ getNBitIntegerMaxValue(isSigned, numBits[2]),
+ getNBitIntegerMaxValue(isSigned, numBits[3]));
+}
+
+tcu::IVec4 getNBitIntegerVec4MinValue (bool isSigned, const tcu::IVec4& numBits)
+{
+ return tcu::IVec4(getNBitIntegerMinValue(isSigned, numBits[0]),
+ getNBitIntegerMinValue(isSigned, numBits[1]),
+ getNBitIntegerMinValue(isSigned, numBits[2]),
+ getNBitIntegerMinValue(isSigned, numBits[3]));
+}
+
+rr::GenericVec4 mapToFormatColorUnits (const tcu::TextureFormat& texFormat, const tcu::Vec4& normalizedRange)
+{
+ const tcu::TextureFormatInfo texFormatInfo = tcu::getTextureFormatInfo(texFormat);
+
+ switch (tcu::getTextureChannelClass(texFormat.type))
+ {
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: return rr::GenericVec4(normalizedRange);
+ case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: return rr::GenericVec4(normalizedRange * 2.0f - 1.0f);
+ case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: return rr::GenericVec4(texFormatInfo.valueMin + normalizedRange * texFormatInfo.valueMax);
+ case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: return rr::GenericVec4(tcu::mix(texFormatInfo.valueMin, texFormatInfo.valueMax, normalizedRange).cast<deInt32>());
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: return rr::GenericVec4(tcu::mix(texFormatInfo.valueMin, texFormatInfo.valueMax, normalizedRange).cast<deUint32>());
+
+ default:
+ DE_ASSERT(false);
+ return rr::GenericVec4();
+ }
+}
+
+rr::GenericVec4 mapToFormatColorRepresentable (const tcu::TextureFormat& texFormat, const tcu::Vec4& normalizedRange)
+{
+ // make sure value is representable in the target format and clear channels
+ // not present in the target format.
+
+ const rr::GenericVec4 inFormatUnits = mapToFormatColorUnits(texFormat, normalizedRange);
+ const tcu::BVec4 channelMask = tcu::getTextureFormatChannelMask(texFormat);
+ de::ArrayBuffer<deUint8, 4> buffer (texFormat.getPixelSize());
+ tcu::PixelBufferAccess access (texFormat, tcu::IVec3(1, 1, 1), buffer.getPtr());
+
+ switch (tcu::getTextureChannelClass(texFormat.type))
+ {
+ case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
+ {
+ access.setPixel(inFormatUnits.get<float>(), 0, 0);
+ return rr::GenericVec4(tcu::select(access.getPixel(0, 0), tcu::Vec4(0.0f), channelMask));
+ }
+ case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
+ {
+ access.setPixel(inFormatUnits.get<deInt32>(), 0, 0);
+ return rr::GenericVec4(tcu::select(access.getPixelInt(0, 0), tcu::IVec4(0), channelMask));
+ }
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
+ {
+ access.setPixel(inFormatUnits.get<deUint32>(), 0, 0);
+ return rr::GenericVec4(tcu::select(access.getPixelUint(0, 0), tcu::UVec4(0u), channelMask));
+ }
+ default:
+ {
+ DE_ASSERT(false);
+ return rr::GenericVec4();
+ }
+ }
+}
+
+bool isCoreFilterableFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
+{
+ const bool isLuminanceOrAlpha = (format == GL_LUMINANCE || format == GL_ALPHA || format == GL_LUMINANCE_ALPHA); // special case for luminance/alpha
+ const bool isUnsizedColorFormat = (format == GL_BGRA);
+ const bool isCompressed = glu::isCompressedFormat(format);
+ const bool isDepth = isDepthFormat(format, mode);
+ const bool isStencil = isStencilFormat(format, mode);
+
+ // special cases
+ if (isLuminanceOrAlpha || isUnsizedColorFormat || isCompressed)
+ return true;
+ if (isStencil || isDepth)
+ return false;
+
+ // color case
+ return glu::isGLInternalColorFormatFilterable(format);
+}
+
+class TextureBorderClampTest : public TestCase
+{
+public:
+ enum StateType
+ {
+ STATE_SAMPLER_PARAM = 0,
+ STATE_TEXTURE_PARAM,
+
+ STATE_LAST
+ };
+
+ enum SamplingFunction
+ {
+ SAMPLE_FILTER = 0,
+ SAMPLE_GATHER,
+
+ SAMPLE_LAST
+ };
+
+ enum Flag
+ {
+ FLAG_USE_SHADOW_SAMPLER = (1u << 0),
+ };
+
+ struct IterationConfig
+ {
+ tcu::Vec2 p0;
+ tcu::Vec2 p1;
+ rr::GenericVec4 borderColor;
+ tcu::Vec4 lookupScale;
+ tcu::Vec4 lookupBias;
+ deUint32 minFilter;
+ deUint32 magFilter;
+ std::string description;
+ deUint32 sWrapMode;
+ deUint32 tWrapMode;
+ deUint32 compareMode;
+ float compareRef;
+ };
+
+ TextureBorderClampTest (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode mode,
+ StateType stateType,
+ int texWidth,
+ int texHeight,
+ SamplingFunction samplingFunction,
+ deUint32 flags = 0);
+ ~TextureBorderClampTest (void);
+
+protected:
+ void init (void);
+ void deinit (void);
+
+private:
+ IterateResult iterate (void);
+
+ void logParams (const IterationConfig& config,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams);
+
+ void renderTo (tcu::Surface& surface,
+ const IterationConfig& config,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams);
+ void renderQuad (const float* texCoord,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams);
+
+ void verifyImage (const tcu::Surface& image,
+ const IterationConfig& config,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams);
+
+ bool verifyTextureSampleResult (const tcu::ConstPixelBufferAccess& renderedFrame,
+ const float* texCoord,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams,
+ const tcu::LodPrecision& lodPrecision,
+ const tcu::LookupPrecision& lookupPrecision);
+
+ bool verifyTextureCompareResult (const tcu::ConstPixelBufferAccess& renderedFrame,
+ const float* texCoord,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams,
+ const tcu::TexComparePrecision& texComparePrecision,
+ const tcu::TexComparePrecision& lowQualityTexComparePrecision,
+ const tcu::LodPrecision& lodPrecision,
+ const tcu::LodPrecision& lowQualityLodPrecision);
+
+ bool verifyTextureGatherResult (const tcu::ConstPixelBufferAccess& renderedFrame,
+ const float* texCoord,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams,
+ const tcu::LookupPrecision& lookupPrecision);
+
+ bool verifyTextureGatherCmpResult(const tcu::ConstPixelBufferAccess& renderedFrame,
+ const float* texCoord,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams,
+ const tcu::TexComparePrecision& texComparePrecision,
+ const tcu::TexComparePrecision& lowQualityTexComparePrecision);
+
+ deUint32 getIterationSeed (const IterationConfig& config) const;
+ gls::TextureTestUtil::ReferenceParams genSamplerParams (const IterationConfig& config) const;
+ glu::ShaderProgram* genGatherProgram (void) const;
+
+ virtual int getNumIterations (void) const = 0;
+ virtual IterationConfig getIteration (int ndx) const = 0;
+
+protected:
+ const glu::Texture2D* getTexture (void) const;
+
+ const deUint32 m_texFormat;
+ const tcu::Sampler::DepthStencilMode m_sampleMode;
+ const tcu::TextureChannelClass m_channelClass;
+ const StateType m_stateType;
+
+ const int m_texHeight;
+ const int m_texWidth;
+
+ const SamplingFunction m_samplingFunction;
+ const bool m_useShadowSampler;
+private:
+ enum
+ {
+ VIEWPORT_WIDTH = 128,
+ VIEWPORT_HEIGHT = 128,
+ };
+
+ de::MovePtr<glu::Texture2D> m_texture;
+ de::MovePtr<gls::TextureTestUtil::TextureRenderer> m_renderer;
+ de::MovePtr<glu::ShaderProgram> m_gatherProgram;
+
+ int m_iterationNdx;
+ tcu::ResultCollector m_result;
+};
+
+TextureBorderClampTest::TextureBorderClampTest (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode mode,
+ StateType stateType,
+ int texWidth,
+ int texHeight,
+ SamplingFunction samplingFunction,
+ deUint32 flags)
+ : TestCase (context, name, description)
+ , m_texFormat (texFormat)
+ , m_sampleMode (mode)
+ , m_channelClass (getFormatChannelClass(texFormat, mode))
+ , m_stateType (stateType)
+ , m_texHeight (texHeight)
+ , m_texWidth (texWidth)
+ , m_samplingFunction (samplingFunction)
+ , m_useShadowSampler ((flags & FLAG_USE_SHADOW_SAMPLER) != 0)
+ , m_iterationNdx (0)
+ , m_result (context.getTestContext().getLog())
+{
+ DE_ASSERT(stateType < STATE_LAST);
+ DE_ASSERT(samplingFunction < SAMPLE_LAST);
+ // mode must be set for combined depth-stencil formats
+ DE_ASSERT(m_channelClass != tcu::TEXTURECHANNELCLASS_LAST || mode != tcu::Sampler::MODE_LAST);
+}
+
+TextureBorderClampTest::~TextureBorderClampTest (void)
+{
+ deinit();
+}
+
+void TextureBorderClampTest::init (void)
+{
+ // requirements
+
+ if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_border_clamp"))
+ throw tcu::NotSupportedError("Test requires GL_EXT_texture_border_clamp extension");
+
+ if (glu::isCompressedFormat(m_texFormat) &&
+ tcu::isAstcFormat(glu::mapGLCompressedTexFormat(m_texFormat)) &&
+ !m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
+ {
+ throw tcu::NotSupportedError("Test requires GL_KHR_texture_compression_astc_ldr extension");
+ }
+
+ if (m_texFormat == GL_BGRA && !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_format_BGRA8888"))
+ throw tcu::NotSupportedError("Test requires GL_EXT_texture_format_BGRA8888 extension");
+
+ if (m_context.getRenderTarget().getWidth() < VIEWPORT_WIDTH ||
+ m_context.getRenderTarget().getHeight() < VIEWPORT_HEIGHT)
+ {
+ throw tcu::NotSupportedError("Test requires " + de::toString<int>(VIEWPORT_WIDTH) + "x" + de::toString<int>(VIEWPORT_HEIGHT) + " viewport");
+ }
+
+ // resources
+
+ m_texture = genDummyTexture<glu::Texture2D>(m_context.getRenderContext(), m_context.getContextInfo(), m_texFormat, tcu::IVec2(m_texWidth, m_texHeight));
+
+ m_testCtx.getLog() << tcu::TestLog::Message
+ << "Created texture with format " << ((glu::isCompressedFormat(m_texFormat)) ? (glu::getCompressedTexFormatName(m_texFormat)) : (glu::getPixelFormatName(m_texFormat)))
+ << ", size (" << m_texture->getRefTexture().getWidth() << ", " << m_texture->getRefTexture().getHeight() << ")\n"
+ << "Setting sampling state using " << ((m_stateType == STATE_TEXTURE_PARAM) ? ("texture state") : ("sampler state"))
+ << tcu::TestLog::EndMessage;
+
+ if (m_samplingFunction == SAMPLE_FILTER)
+ {
+ m_renderer = de::MovePtr<gls::TextureTestUtil::TextureRenderer>(new gls::TextureTestUtil::TextureRenderer(m_context.getRenderContext(), m_testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP));
+ }
+ else
+ {
+ m_gatherProgram = de::MovePtr<glu::ShaderProgram>(genGatherProgram());
+
+ m_testCtx.getLog() << tcu::TestLog::Message
+ << "Using texture gather to sample texture"
+ << tcu::TestLog::EndMessage
+ << *m_gatherProgram;
+
+ if (!m_gatherProgram->isOk())
+ throw tcu::TestError("failed to build program");
+ }
+}
+
+void TextureBorderClampTest::deinit (void)
+{
+ m_texture.clear();
+ m_renderer.clear();
+ m_gatherProgram.clear();
+}
+
+TextureBorderClampTest::IterateResult TextureBorderClampTest::iterate (void)
+{
+ const IterationConfig iterationConfig = getIteration(m_iterationNdx);
+ const std::string iterationDesc = "Iteration " + de::toString(m_iterationNdx+1) + (iterationConfig.description.empty() ? ("") : (" - " + iterationConfig.description));
+ const tcu::ScopedLogSection section (m_testCtx.getLog(), "Iteration", iterationDesc);
+ tcu::Surface renderedFrame (VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
+ const gls::TextureTestUtil::ReferenceParams samplerParams = genSamplerParams(iterationConfig);
+
+ logParams(iterationConfig, samplerParams);
+ renderTo(renderedFrame, iterationConfig, samplerParams);
+ verifyImage(renderedFrame, iterationConfig, samplerParams);
+
+ if (++m_iterationNdx == getNumIterations())
+ {
+ m_result.setTestContextResult(m_testCtx);
+ return STOP;
+ }
+ return CONTINUE;
+}
+
+void TextureBorderClampTest::logParams (const IterationConfig& config, const gls::TextureTestUtil::ReferenceParams& samplerParams)
+{
+ const std::string borderColorString = (m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER) ? (de::toString(config.borderColor.get<deInt32>()))
+ : (m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (de::toString(config.borderColor.get<deUint32>()))
+ : (de::toString(config.borderColor.get<float>()));
+
+ m_testCtx.getLog() << tcu::TestLog::Message
+ << "Rendering full screen quad, tex coords bottom-left: " << config.p0 << ", top-right " << config.p1 << "\n"
+ << "Border color is " << borderColorString << "\n"
+ << "Texture lookup bias: " << samplerParams.colorBias << "\n"
+ << "Texture lookup scale: " << samplerParams.colorScale << "\n"
+ << "Filters: min = " << glu::getTextureFilterName(glu::getGLFilterMode(samplerParams.sampler.minFilter))
+ << ", mag = " << glu::getTextureFilterName(glu::getGLFilterMode(samplerParams.sampler.magFilter)) << "\n"
+ << "Wrap mode: s = " << glu::getRepeatModeStr(config.sWrapMode)
+ << ", t = " << glu::getRepeatModeStr(config.tWrapMode) << "\n"
+ << tcu::TestLog::EndMessage;
+
+ if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
+ m_testCtx.getLog() << tcu::TestLog::Message << "Depth stencil texture mode is DEPTH_COMPONENT" << tcu::TestLog::EndMessage;
+ else if (m_sampleMode == tcu::Sampler::MODE_STENCIL)
+ m_testCtx.getLog() << tcu::TestLog::Message << "Depth stencil texture mode is STENCIL_INDEX" << tcu::TestLog::EndMessage;
+
+ if (config.compareMode != GL_NONE)
+ {
+ m_testCtx.getLog() << tcu::TestLog::Message
+ << "Texture mode is COMPARE_REF_TO_TEXTURE, mode = " << glu::getCompareFuncStr(config.compareMode) << "\n"
+ << "Compare reference value = " << config.compareRef << "\n"
+ << tcu::TestLog::EndMessage;
+ }
+}
+
+void TextureBorderClampTest::renderTo (tcu::Surface& surface,
+ const IterationConfig& config,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams)
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ const gls::TextureTestUtil::RandomViewport viewport (m_context.getRenderTarget(), VIEWPORT_WIDTH, VIEWPORT_HEIGHT, getIterationSeed(config));
+ std::vector<float> texCoord;
+ de::MovePtr<glu::Sampler> sampler;
+
+ gls::TextureTestUtil::computeQuadTexCoord2D(texCoord, config.p0, config.p1);
+
+ // Bind to unit 0.
+ gl.activeTexture(GL_TEXTURE0);
+ gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
+
+ if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
+ gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT);
+ else if (m_sampleMode == tcu::Sampler::MODE_STENCIL)
+ gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
+
+ if (config.compareMode == GL_NONE)
+ {
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_ALWAYS);
+ }
+ else
+ {
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, config.compareMode);
+ }
+
+ if (m_stateType == STATE_TEXTURE_PARAM)
+ {
+ // Setup filtering and wrap modes.
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glu::getGLWrapMode(samplerParams.sampler.wrapS));
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glu::getGLWrapMode(samplerParams.sampler.wrapT));
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glu::getGLFilterMode(samplerParams.sampler.minFilter));
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glu::getGLFilterMode(samplerParams.sampler.magFilter));
+
+ switch (m_channelClass)
+ {
+ case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
+ gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>());
+ break;
+
+ case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
+ gl.texParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>());
+ break;
+
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
+ gl.texParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>());
+ break;
+
+ default:
+ DE_ASSERT(false);
+ }
+ }
+ else if (m_stateType == STATE_SAMPLER_PARAM)
+ {
+ const tcu::Vec4 blue(0.0f, 0.0f, 1.0f, 1.0f);
+
+ // Setup filtering and wrap modes to bad values
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, blue.getPtr()); // just set some unlikely color
+
+ // setup sampler to correct values
+ sampler = de::MovePtr<glu::Sampler>(new glu::Sampler(m_context.getRenderContext()));
+
+ gl.samplerParameteri(**sampler, GL_TEXTURE_WRAP_S, glu::getGLWrapMode(samplerParams.sampler.wrapS));
+ gl.samplerParameteri(**sampler, GL_TEXTURE_WRAP_T, glu::getGLWrapMode(samplerParams.sampler.wrapT));
+ gl.samplerParameteri(**sampler, GL_TEXTURE_MIN_FILTER, glu::getGLFilterMode(samplerParams.sampler.minFilter));
+ gl.samplerParameteri(**sampler, GL_TEXTURE_MAG_FILTER, glu::getGLFilterMode(samplerParams.sampler.magFilter));
+
+ switch (m_channelClass)
+ {
+ case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
+ gl.samplerParameterfv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>());
+ break;
+
+ case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
+ gl.samplerParameterIiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>());
+ break;
+
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
+ gl.samplerParameterIuiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>());
+ break;
+
+ default:
+ DE_ASSERT(false);
+ }
+
+ gl.bindSampler(0, **sampler);
+ }
+
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
+
+ gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
+ renderQuad(&texCoord[0], samplerParams);
+ glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, surface.getAccess());
+}
+
+void TextureBorderClampTest::renderQuad (const float* texCoord, const gls::TextureTestUtil::ReferenceParams& samplerParams)
+{
+ // use TextureRenderer for basic rendering, use custom for gather
+ if (m_samplingFunction == SAMPLE_FILTER)
+ m_renderer->renderQuad(0, texCoord, samplerParams);
+ else
+ {
+ static const float position[] =
+ {
+ -1.0f, -1.0f, 0.0f, 1.0f,
+ -1.0f, +1.0f, 0.0f, 1.0f,
+ +1.0f, -1.0f, 0.0f, 1.0f,
+ +1.0f, +1.0f, 0.0f, 1.0f
+ };
+ static const deUint16 indices[] =
+ {
+ 0, 1, 2, 2, 1, 3
+ };
+ const glu::VertexArrayBinding vertexArrays[] =
+ {
+ glu::va::Float("a_position", 4, 4, 0, &position[0]),
+ glu::va::Float("a_texcoord", 2, 4, 0, texCoord)
+ };
+
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ const deUint32 progId = m_gatherProgram->getProgram();
+
+ gl.useProgram(progId);
+ gl.uniform1i(gl.getUniformLocation(progId, "u_sampler"), 0);
+ if (m_useShadowSampler)
+ gl.uniform1f(gl.getUniformLocation(progId, "u_ref"), samplerParams.ref);
+ gl.uniform4fv(gl.getUniformLocation(progId, "u_colorScale"), 1, samplerParams.colorScale.getPtr());
+ gl.uniform4fv(gl.getUniformLocation(progId, "u_colorBias"), 1, samplerParams.colorBias.getPtr());
+
+ glu::draw(m_context.getRenderContext(), progId, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
+ glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
+ }
+}
+
+void TextureBorderClampTest::verifyImage (const tcu::Surface& renderedFrame,
+ const IterationConfig& config,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams)
+{
+ const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
+
+ tcu::LodPrecision lodPrecision;
+ std::vector<float> texCoord;
+ bool verificationOk;
+
+ gls::TextureTestUtil::computeQuadTexCoord2D(texCoord, config.p0, config.p1);
+
+ lodPrecision.derivateBits = 18;
+ lodPrecision.lodBits = 5;
+
+ if (samplerParams.sampler.compare == tcu::Sampler::COMPAREMODE_NONE)
+ {
+ const tcu::TextureFormat texFormat = tcu::getEffectiveDepthStencilTextureFormat(m_texture->getRefTexture().getFormat(), m_sampleMode);
+ const bool isNearestMinFilter = samplerParams.sampler.minFilter == tcu::Sampler::NEAREST || samplerParams.sampler.minFilter == tcu::Sampler::NEAREST_MIPMAP_NEAREST;
+ const bool isNearestMagFilter = samplerParams.sampler.magFilter == tcu::Sampler::NEAREST;
+ const bool isNearestOnly = isNearestMinFilter && isNearestMagFilter;
+ const bool isSRGB = texFormat.order == tcu::TextureFormat::sRGB || texFormat.order == tcu::TextureFormat::sRGBA;
+ const int colorErrorBits = (isNearestOnly && !isSRGB) ? (1) : (2);
+ const tcu::IVec4 colorBits = tcu::max(gls::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IVec4(colorErrorBits), tcu::IVec4(0));
+ tcu::LookupPrecision lookupPrecision;
+
+ lookupPrecision.colorThreshold = tcu::computeFixedPointThreshold(colorBits) / samplerParams.colorScale;
+ lookupPrecision.coordBits = tcu::IVec3(20,20,0);
+ lookupPrecision.uvwBits = tcu::IVec3(5,5,0);
+ lookupPrecision.colorMask = gls::TextureTestUtil::getCompareMask(pixelFormat);
+
+ if (m_samplingFunction == SAMPLE_FILTER)
+ {
+ verificationOk = verifyTextureSampleResult(renderedFrame.getAccess(),
+ &texCoord[0],
+ samplerParams,
+ lodPrecision,
+ lookupPrecision);
+ }
+ else if (m_samplingFunction == SAMPLE_GATHER)
+ {
+ verificationOk = verifyTextureGatherResult(renderedFrame.getAccess(),
+ &texCoord[0],
+ samplerParams,
+ lookupPrecision);
+ }
+ else
+ {
+ DE_ASSERT(false);
+ verificationOk = false;
+ }
+ }
+ else
+ {
+ tcu::TexComparePrecision texComparePrecision;
+ tcu::TexComparePrecision lowQualityTexComparePrecision;
+ tcu::LodPrecision lowQualityLodPrecision = lodPrecision;
+
+ texComparePrecision.coordBits = tcu::IVec3(20,20,0);
+ texComparePrecision.uvwBits = tcu::IVec3(7,7,0);
+ texComparePrecision.pcfBits = 5;
+ texComparePrecision.referenceBits = 16;
+ texComparePrecision.resultBits = de::max(0, pixelFormat.redBits - 1);
+
+ lowQualityTexComparePrecision.coordBits = tcu::IVec3(20,20,0);
+ lowQualityTexComparePrecision.uvwBits = tcu::IVec3(4,4,0);
+ lowQualityTexComparePrecision.pcfBits = 0;
+ lowQualityTexComparePrecision.referenceBits = 16;
+ lowQualityTexComparePrecision.resultBits = de::max(0, pixelFormat.redBits - 1);
+
+ lowQualityLodPrecision.lodBits = 4;
+
+ if (m_samplingFunction == SAMPLE_FILTER)
+ {
+ verificationOk = verifyTextureCompareResult(renderedFrame.getAccess(),
+ &texCoord[0],
+ samplerParams,
+ texComparePrecision,
+ lowQualityTexComparePrecision,
+ lodPrecision,
+ lowQualityLodPrecision);
+ }
+ else if (m_samplingFunction == SAMPLE_GATHER)
+ {
+ verificationOk = verifyTextureGatherCmpResult(renderedFrame.getAccess(),
+ &texCoord[0],
+ samplerParams,
+ texComparePrecision,
+ lowQualityTexComparePrecision);
+ }
+ else
+ {
+ DE_ASSERT(false);
+ verificationOk = false;
+ }
+ }
+
+ if (!verificationOk)
+ m_result.fail("Image verification failed");
+}
+
+bool TextureBorderClampTest::verifyTextureSampleResult (const tcu::ConstPixelBufferAccess& renderedFrame,
+ const float* texCoord,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams,
+ const tcu::LodPrecision& lodPrecision,
+ const tcu::LookupPrecision& lookupPrecision)
+{
+ const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
+ tcu::Surface reference (renderedFrame.getWidth(), renderedFrame.getHeight());
+ tcu::Surface errorMask (renderedFrame.getWidth(), renderedFrame.getHeight());
+ int numFailedPixels;
+
+ gls::TextureTestUtil::sampleTexture(gls::TextureTestUtil::SurfaceAccess(reference, pixelFormat), m_texture->getRefTexture(), texCoord, samplerParams);
+
+ numFailedPixels = gls::TextureTestUtil::computeTextureLookupDiff(renderedFrame, reference.getAccess(), errorMask.getAccess(), m_texture->getRefTexture(),
+ texCoord, samplerParams, lookupPrecision, lodPrecision, m_testCtx.getWatchDog());
+
+ if (numFailedPixels > 0)
+ m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
+ m_testCtx.getLog() << tcu::TestLog::ImageSet("VerifyResult", "Verification result")
+ << tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
+ if (numFailedPixels > 0)
+ {
+ m_testCtx.getLog() << tcu::TestLog::Image("Reference", "Ideal reference image", reference)
+ << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
+ }
+ m_testCtx.getLog() << tcu::TestLog::EndImageSet;
+
+ return (numFailedPixels == 0);
+}
+
+bool TextureBorderClampTest::verifyTextureCompareResult (const tcu::ConstPixelBufferAccess& renderedFrame,
+ const float* texCoord,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams,
+ const tcu::TexComparePrecision& texComparePrecision,
+ const tcu::TexComparePrecision& lowQualityTexComparePrecision,
+ const tcu::LodPrecision& lodPrecision,
+ const tcu::LodPrecision& lowQualityLodPrecision)
+{
+ const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
+ const int colorErrorBits = 1;
+ const tcu::IVec4 nonShadowBits = tcu::max(gls::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IVec4(colorErrorBits), tcu::IVec4(0));
+ const tcu::Vec3 nonShadowThreshold = tcu::computeFixedPointThreshold(nonShadowBits).swizzle(1,2,3);
+ std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
+ const tcu::Texture2DView effectiveView = tcu::getEffectiveTextureView(m_texture->getRefTexture(), srcLevelStorage, samplerParams.sampler);
+ tcu::Surface reference (renderedFrame.getWidth(), renderedFrame.getHeight());
+ tcu::Surface errorMask (renderedFrame.getWidth(), renderedFrame.getHeight());
+ int numFailedPixels;
+
+ gls::TextureTestUtil::sampleTexture(gls::TextureTestUtil::SurfaceAccess(reference, pixelFormat), effectiveView, texCoord, samplerParams);
+
+ numFailedPixels = gls::TextureTestUtil::computeTextureCompareDiff(renderedFrame, reference.getAccess(), errorMask.getAccess(), effectiveView,
+ texCoord, samplerParams, texComparePrecision, lodPrecision, nonShadowThreshold);
+
+ if (numFailedPixels > 0)
+ {
+ m_testCtx.getLog() << tcu::TestLog::Message
+ << "Warning: Verification assuming high-quality PCF filtering failed."
+ << tcu::TestLog::EndMessage;
+
+ numFailedPixels = gls::TextureTestUtil::computeTextureCompareDiff(renderedFrame, reference.getAccess(), errorMask.getAccess(), effectiveView,
+ texCoord, samplerParams, lowQualityTexComparePrecision, lowQualityLodPrecision, nonShadowThreshold);
+
+ if (numFailedPixels > 0)
+ m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << tcu::TestLog::EndMessage;
+ else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
+ m_result.addResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
+ }
+
+ if (numFailedPixels > 0)
+ m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
+ m_testCtx.getLog() << tcu::TestLog::ImageSet("VerifyResult", "Verification result")
+ << tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
+ if (numFailedPixels > 0)
+ {
+ m_testCtx.getLog() << tcu::TestLog::Image("Reference", "Ideal reference image", reference)
+ << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
+ }
+ m_testCtx.getLog() << tcu::TestLog::EndImageSet;
+
+ return (numFailedPixels == 0);
+}
+
+template <typename T>
+static inline T triQuadInterpolate (const T (&values)[4], float xFactor, float yFactor)
+{
+ if (xFactor + yFactor < 1.0f)
+ return values[0] + (values[2]-values[0])*xFactor + (values[1]-values[0])*yFactor;
+ else
+ return values[3] + (values[1]-values[3])*(1.0f-xFactor) + (values[2]-values[3])*(1.0f-yFactor);
+}
+
+bool TextureBorderClampTest::verifyTextureGatherResult (const tcu::ConstPixelBufferAccess& renderedFrame,
+ const float* texCoordArray,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams,
+ const tcu::LookupPrecision& lookupPrecision)
+{
+ const tcu::Vec2 texCoords[4] =
+ {
+ tcu::Vec2(texCoordArray[0], texCoordArray[1]),
+ tcu::Vec2(texCoordArray[2], texCoordArray[3]),
+ tcu::Vec2(texCoordArray[4], texCoordArray[5]),
+ tcu::Vec2(texCoordArray[6], texCoordArray[7]),
+ };
+
+ const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
+ const deUint8 fbColormask = gls::TextureTestUtil::getColorMask(pixelFormat);
+
+ std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
+ const tcu::Texture2DView effectiveView = tcu::getEffectiveTextureView(m_texture->getRefTexture(), srcLevelStorage, samplerParams.sampler);
+
+ tcu::Surface reference (renderedFrame.getWidth(), renderedFrame.getHeight());
+ tcu::Surface errorMask (renderedFrame.getWidth(), renderedFrame.getHeight());
+ int numFailedPixels = 0;
+
+ tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec());
+
+ for (int py = 0; py < reference.getHeight(); ++py)
+ for (int px = 0; px < reference.getWidth(); ++px)
+ {
+ const tcu::Vec2 viewportCoord = (tcu::Vec2((float)px, (float)py) + tcu::Vec2(0.5f)) / tcu::Vec2((float)reference.getWidth(), (float)reference.getHeight());
+ const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
+ const tcu::Vec4 referenceValue = effectiveView.gatherOffsets(samplerParams.sampler, texCoord.x(), texCoord.y(), 0, glu::getDefaultGatherOffsets());
+ const tcu::Vec4 referencePixel = referenceValue * samplerParams.colorScale + samplerParams.colorBias;
+ const tcu::Vec4 resultPixel = renderedFrame.getPixel(px, py);
+ const tcu::Vec4 resultValue = (resultPixel - samplerParams.colorBias) / samplerParams.colorScale;
+
+ reference.setPixel(px, py, gls::TextureTestUtil::toRGBAMasked(referenceValue, fbColormask));
+
+ if (tcu::boolAny(tcu::logicalAnd(lookupPrecision.colorMask,
+ tcu::greaterThan(tcu::absDiff(resultPixel, referencePixel),
+ lookupPrecision.colorThreshold))))
+ {
+ if (!tcu::isGatherOffsetsResultValid(effectiveView, samplerParams.sampler, lookupPrecision, texCoord, 0, glu::getDefaultGatherOffsets(), resultValue))
+ {
+ errorMask.setPixel(px, py, tcu::RGBA::red);
+ ++numFailedPixels;
+ }
+ }
+ }
+
+ if (numFailedPixels > 0)
+ m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
+ m_testCtx.getLog() << tcu::TestLog::ImageSet("VerifyResult", "Verification result")
+ << tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
+ if (numFailedPixels > 0)
+ {
+ m_testCtx.getLog() << tcu::TestLog::Image("Reference", "Ideal reference image", reference)
+ << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
+ }
+ m_testCtx.getLog() << tcu::TestLog::EndImageSet;
+
+ return (numFailedPixels == 0);
+}
+
+bool TextureBorderClampTest::verifyTextureGatherCmpResult (const tcu::ConstPixelBufferAccess& renderedFrame,
+ const float* texCoordArray,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams,
+ const tcu::TexComparePrecision& texComparePrecision,
+ const tcu::TexComparePrecision& lowQualityTexComparePrecision)
+{
+ const tcu::Vec2 texCoords[4] =
+ {
+ tcu::Vec2(texCoordArray[0], texCoordArray[1]),
+ tcu::Vec2(texCoordArray[2], texCoordArray[3]),
+ tcu::Vec2(texCoordArray[4], texCoordArray[5]),
+ tcu::Vec2(texCoordArray[6], texCoordArray[7]),
+ };
+
+ std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
+ const tcu::Texture2DView effectiveView = tcu::getEffectiveTextureView(m_texture->getRefTexture(), srcLevelStorage, samplerParams.sampler);
+
+ const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
+ const tcu::BVec4 colorMask = gls::TextureTestUtil::getCompareMask(pixelFormat);
+ const deUint8 fbColormask = gls::TextureTestUtil::getColorMask(pixelFormat);
+ tcu::Surface reference (renderedFrame.getWidth(), renderedFrame.getHeight());
+ tcu::Surface errorMask (renderedFrame.getWidth(), renderedFrame.getHeight());
+ int numFailedPixels = 0;
+ bool lowQuality = false;
+
+ tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec());
+
+ for (int py = 0; py < reference.getHeight(); ++py)
+ for (int px = 0; px < reference.getWidth(); ++px)
+ {
+ const tcu::Vec2 viewportCoord = (tcu::Vec2((float)px, (float)py) + tcu::Vec2(0.5f)) / tcu::Vec2((float)reference.getWidth(), (float)reference.getHeight());
+ const tcu::Vec2 texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
+ const float refZ = samplerParams.ref;
+ const tcu::Vec4 referenceValue = effectiveView.gatherOffsetsCompare(samplerParams.sampler, refZ, texCoord.x(), texCoord.y(), glu::getDefaultGatherOffsets());
+ const tcu::Vec4 resultValue = renderedFrame.getPixel(px, py);
+
+ reference.setPixel(px, py, gls::TextureTestUtil::toRGBAMasked(referenceValue, fbColormask));
+
+ if (tcu::boolAny(tcu::logicalAnd(colorMask, tcu::notEqual(referenceValue, resultValue))))
+ {
+ if (!tcu::isGatherOffsetsCompareResultValid(effectiveView, samplerParams.sampler, texComparePrecision, texCoord, glu::getDefaultGatherOffsets(), refZ, resultValue))
+ {
+ lowQuality = true;
+
+ // fall back to low quality verification
+ if (!tcu::isGatherOffsetsCompareResultValid(effectiveView, samplerParams.sampler, lowQualityTexComparePrecision, texCoord, glu::getDefaultGatherOffsets(), refZ, resultValue))
+ {
+ errorMask.setPixel(px, py, tcu::RGBA::red);
+ ++numFailedPixels;
+ }
+ }
+ }
+ }
+
+ if (numFailedPixels > 0)
+ m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
+ else if (lowQuality)
+ {
+ m_testCtx.getLog() << tcu::TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << tcu::TestLog::EndMessage;
+ m_result.addResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
+ }
+
+ m_testCtx.getLog() << tcu::TestLog::ImageSet("VerifyResult", "Verification result")
+ << tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
+ if (numFailedPixels > 0)
+ {
+ m_testCtx.getLog() << tcu::TestLog::Image("Reference", "Ideal reference image", reference)
+ << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
+ }
+ m_testCtx.getLog() << tcu::TestLog::EndImageSet;
+
+ return (numFailedPixels == 0);
+}
+
+const glu::Texture2D* TextureBorderClampTest::getTexture (void) const
+{
+ return m_texture.get();
+}
+
+deUint32 TextureBorderClampTest::getIterationSeed (const IterationConfig& config) const
+{
+ tcu::SeedBuilder builder;
+ builder << std::string(getName())
+ << m_iterationNdx
+ << m_texFormat
+ << config.minFilter << config.magFilter
+ << m_texture->getRefTexture().getWidth() << m_texture->getRefTexture().getHeight();
+ return builder.get();
+}
+
+gls::TextureTestUtil::ReferenceParams TextureBorderClampTest::genSamplerParams (const IterationConfig& config) const
+{
+ const tcu::TextureFormat texFormat = tcu::getEffectiveDepthStencilTextureFormat(m_texture->getRefTexture().getFormat(), m_sampleMode);
+ gls::TextureTestUtil::ReferenceParams refParams (gls::TextureTestUtil::TEXTURETYPE_2D);
+
+ refParams.sampler = glu::mapGLSampler(config.sWrapMode, config.tWrapMode, config.minFilter, config.magFilter);
+ refParams.sampler.borderColor = config.borderColor;
+ refParams.sampler.compare = (!m_useShadowSampler) ? (tcu::Sampler::COMPAREMODE_NONE) : (glu::mapGLCompareFunc(config.compareMode));
+ refParams.sampler.depthStencilMode = m_sampleMode;
+ refParams.lodMode = gls::TextureTestUtil::LODMODE_EXACT;
+ refParams.samplerType = (!m_useShadowSampler) ? (gls::TextureTestUtil::getSamplerType(texFormat)) : (gls::TextureTestUtil::SAMPLERTYPE_SHADOW);
+ refParams.colorScale = config.lookupScale;
+ refParams.colorBias = config.lookupBias;
+ refParams.ref = config.compareRef;
+
+ // compare can only be used with depth textures
+ if (!isDepthFormat(m_texFormat, m_sampleMode))
+ DE_ASSERT(refParams.sampler.compare == tcu::Sampler::COMPAREMODE_NONE);
+
+ // sampler type must match compare mode
+ DE_ASSERT(m_useShadowSampler == (config.compareMode != GL_NONE));
+
+ // in gather, weird mapping is most likely an error
+ if (m_samplingFunction == SAMPLE_GATHER)
+ {
+ DE_ASSERT(refParams.colorScale == tcu::Vec4(refParams.colorScale.x()));
+ DE_ASSERT(refParams.colorBias == tcu::Vec4(refParams.colorBias.x()));
+ }
+
+ return refParams;
+}
+
+glu::ShaderProgram* TextureBorderClampTest::genGatherProgram (void) const
+{
+ const char* const vtxSource = "#version 310 es\n"
+ "in highp vec4 a_position;\n"
+ "in highp vec2 a_texcoord;\n"
+ "out highp vec2 v_texcoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = a_position;\n"
+ " v_texcoord = a_texcoord;\n"
+ "}\n";
+ const char* samplerType;
+ const char* lookup;
+ std::ostringstream fragSource;
+
+ if (m_useShadowSampler)
+ {
+ samplerType = "sampler2DShadow";
+ lookup = "textureGather(u_sampler, v_texcoord, u_ref)";
+ }
+ else
+ {
+ switch (m_channelClass)
+ {
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
+ samplerType = "sampler2D";
+ lookup = "textureGather(u_sampler, v_texcoord)";
+ break;
+
+ case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
+ samplerType = "isampler2D";
+ lookup = "vec4(textureGather(u_sampler, v_texcoord))";
+ break;
+
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
+ samplerType = "usampler2D";
+ lookup = "vec4(textureGather(u_sampler, v_texcoord))";
+ break;
+
+ default:
+ DE_ASSERT(false);
+ }
+ }
+
+ fragSource << "#version 310 es\n"
+ "uniform highp " << samplerType << " u_sampler;\n"
+ "uniform highp vec4 u_colorScale;\n"
+ "uniform highp vec4 u_colorBias;\n"
+ << ((m_useShadowSampler) ? ("uniform highp float u_ref;\n") : (""))
+ << "in highp vec2 v_texcoord;\n"
+ "layout(location=0) out highp vec4 o_color;\n"
+ "void main()\n"
+ "{\n"
+ " o_color = " << lookup << " * u_colorScale + u_colorBias;\n"
+ "}\n";
+
+ return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vtxSource) << glu::FragmentSource(fragSource.str()));
+}
+
+class TextureBorderClampFormatCase : public TextureBorderClampTest
+{
+public:
+ TextureBorderClampFormatCase (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode mode,
+ StateType stateType,
+ SizeType sizeType,
+ deUint32 filter,
+ SamplingFunction samplingFunction);
+
+private:
+ void init (void);
+
+ int getNumIterations (void) const;
+ IterationConfig getIteration (int ndx) const;
+
+ const SizeType m_sizeType;
+ const deUint32 m_filter;
+
+ std::vector<IterationConfig> m_iterations;
+};
+
+
+TextureBorderClampFormatCase::TextureBorderClampFormatCase (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode mode,
+ StateType stateType,
+ SizeType sizeType,
+ deUint32 filter,
+ SamplingFunction samplingFunction)
+ : TextureBorderClampTest(context,
+ name,
+ description,
+ texFormat,
+ mode,
+ stateType,
+ (sizeType == SIZE_POT) ? (32) : (17),
+ (sizeType == SIZE_POT) ? (16) : (31),
+ samplingFunction)
+ , m_sizeType (sizeType)
+ , m_filter (filter)
+{
+ if (m_sizeType == SIZE_POT)
+ DE_ASSERT(deIsPowerOfTwo32(m_texWidth) && deIsPowerOfTwo32(m_texHeight));
+ else
+ DE_ASSERT(!deIsPowerOfTwo32(m_texWidth) && !deIsPowerOfTwo32(m_texHeight));
+
+ if (glu::isCompressedFormat(texFormat))
+ {
+ const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(texFormat);
+ const tcu::IVec3 blockPixelSize = tcu::getBlockPixelSize(compressedFormat);
+
+ // is (not) multiple of a block size
+ if (m_sizeType == SIZE_POT)
+ DE_ASSERT((m_texWidth % blockPixelSize.x()) == 0 && (m_texHeight % blockPixelSize.y()) == 0);
+ else
+ DE_ASSERT((m_texWidth % blockPixelSize.x()) != 0 && (m_texHeight % blockPixelSize.y()) != 0);
+ }
+}
+
+void TextureBorderClampFormatCase::init (void)
+{
+ TextureBorderClampTest::init();
+
+ // \note TextureBorderClampTest::init() creates texture
+ const tcu::TextureFormat texFormat = tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
+ const tcu::TextureFormatInfo texFormatInfo = tcu::getTextureFormatInfo(texFormat);
+
+ // iterations
+
+ {
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-1.5f, -3.0f);
+ iteration.p1 = tcu::Vec2( 1.5f, 2.5f);
+ iteration.borderColor = mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.3f, 0.7f, 0.2f, 0.5f));
+ m_iterations.push_back(iteration);
+ }
+ {
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-0.5f, 0.75f);
+ iteration.p1 = tcu::Vec2(0.25f, 1.25f);
+ iteration.borderColor = mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.9f, 0.2f, 0.4f, 0.6f));
+ m_iterations.push_back(iteration);
+ }
+
+ // common parameters
+ for (int ndx = 0; ndx < (int)m_iterations.size(); ++ndx)
+ {
+ IterationConfig& iteration = m_iterations[ndx];
+
+ if (m_samplingFunction == SAMPLE_GATHER)
+ {
+ iteration.lookupScale = tcu::Vec4(texFormatInfo.lookupScale.x());
+ iteration.lookupBias = tcu::Vec4(texFormatInfo.lookupBias.x());
+ }
+ else
+ {
+ iteration.lookupScale = texFormatInfo.lookupScale;
+ iteration.lookupBias = texFormatInfo.lookupBias;
+ }
+
+ iteration.minFilter = m_filter;
+ iteration.magFilter = m_filter;
+ iteration.sWrapMode = GL_CLAMP_TO_BORDER;
+ iteration.tWrapMode = GL_CLAMP_TO_BORDER;
+ iteration.compareMode = GL_NONE;
+ iteration.compareRef = 0.0f;
+ }
+}
+
+int TextureBorderClampFormatCase::getNumIterations (void) const
+{
+ return (int)m_iterations.size();
+}
+
+TextureBorderClampTest::IterationConfig TextureBorderClampFormatCase::getIteration (int ndx) const
+{
+ return m_iterations[ndx];
+}
+
+class TextureBorderClampRangeClampCase : public TextureBorderClampTest
+{
+public:
+ TextureBorderClampRangeClampCase (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode mode,
+ deUint32 filter);
+
+private:
+ void init (void);
+
+ int getNumIterations (void) const;
+ IterationConfig getIteration (int ndx) const;
+
+ const deUint32 m_filter;
+ std::vector<IterationConfig> m_iterations;
+};
+
+TextureBorderClampRangeClampCase::TextureBorderClampRangeClampCase (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode mode,
+ deUint32 filter)
+ : TextureBorderClampTest(context, name, description, texFormat, mode, TextureBorderClampTest::STATE_TEXTURE_PARAM, 8, 32, SAMPLE_FILTER)
+ , m_filter (filter)
+{
+}
+
+void TextureBorderClampRangeClampCase::init (void)
+{
+ TextureBorderClampTest::init();
+
+ const tcu::TextureFormat texFormat = tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
+ const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode);
+ const bool isFloat = m_channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
+ const bool isFixed = m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
+ const bool isPureInteger = m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER || m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
+
+ if (isDepth || isFloat)
+ {
+ // infinities are commonly used values on depth/float borders
+ {
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-1.2f, -3.0f);
+ iteration.p1 = tcu::Vec2( 1.2f, 2.5f);
+ iteration.borderColor = rr::GenericVec4(tcu::Vec4(std::numeric_limits<float>::infinity()));
+ iteration.lookupScale = tcu::Vec4(0.5f); // scale & bias to [0.25, 0.5] range to make out-of-range values visible
+ iteration.lookupBias = tcu::Vec4(0.25f);
+ iteration.description = "border value infinity";
+ m_iterations.push_back(iteration);
+ }
+ {
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-0.25f, -0.75f);
+ iteration.p1 = tcu::Vec2( 2.25f, 1.25f);
+ iteration.borderColor = rr::GenericVec4(tcu::Vec4(-std::numeric_limits<float>::infinity()));
+ iteration.lookupScale = tcu::Vec4(0.5f);
+ iteration.lookupBias = tcu::Vec4(0.25f);
+ iteration.description = "border value negative infinity";
+ m_iterations.push_back(iteration);
+ }
+ }
+ else if (isPureInteger)
+ {
+ const tcu::IVec4 numBits = tcu::getTextureFormatBitDepth(texFormat);
+ const bool isSigned = m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER;
+
+ // can't overflow 32bit integers with 32bit integers
+ for (int ndx = 0; ndx < 4; ++ndx)
+ DE_ASSERT(numBits[ndx] == 0 || numBits[ndx] == 8 || numBits[ndx] == 16);
+
+ const tcu::IVec4 minValue = getNBitIntegerVec4MinValue(isSigned, numBits);
+ const tcu::IVec4 maxValue = getNBitIntegerVec4MaxValue(isSigned, numBits);
+ const tcu::IVec4 valueRange = maxValue - minValue;
+ const tcu::IVec4 divSafeRange ((valueRange[0]==0) ? (1) : (valueRange[0]),
+ (valueRange[1]==0) ? (1) : (valueRange[1]),
+ (valueRange[2]==0) ? (1) : (valueRange[2]),
+ (valueRange[3]==0) ? (1) : (valueRange[3]));
+
+ // format max
+ {
+ const tcu::IVec4 value = maxValue + tcu::IVec4(1);
+
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-1.2f, -3.0f);
+ iteration.p1 = tcu::Vec2( 1.2f, 2.5f);
+ iteration.borderColor = (isSigned) ? (rr::GenericVec4(value)) : (rr::GenericVec4(value.cast<deUint32>()));
+ iteration.lookupScale = tcu::Vec4(0.5f) / divSafeRange.cast<float>();
+ iteration.lookupBias = (isSigned) ? (tcu::Vec4(0.5f)) : (tcu::Vec4(0.25f));
+ iteration.description = "border values one larger than maximum";
+ m_iterations.push_back(iteration);
+ }
+ // format min
+ if (isSigned)
+ {
+ const tcu::IVec4 value = minValue - tcu::IVec4(1);
+
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-0.25f, -0.75f);
+ iteration.p1 = tcu::Vec2( 2.25f, 1.25f);
+ iteration.borderColor = rr::GenericVec4(value);
+ iteration.lookupScale = tcu::Vec4(0.5f) / divSafeRange.cast<float>();
+ iteration.lookupBias = tcu::Vec4(0.5f);
+ iteration.description = "border values one less than minimum";
+ m_iterations.push_back(iteration);
+ }
+ // (u)int32 max
+ {
+ const tcu::IVec4 value = (isSigned) ? (tcu::IVec4(std::numeric_limits<deInt32>::max())) : (tcu::IVec4(std::numeric_limits<deUint32>::max()));
+
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-1.6f, -2.1f);
+ iteration.p1 = tcu::Vec2( 1.2f, 3.5f);
+ iteration.borderColor = (isSigned) ? (rr::GenericVec4(value)) : (rr::GenericVec4(value.cast<deUint32>()));
+ iteration.lookupScale = tcu::Vec4(0.5f) / divSafeRange.cast<float>();
+ iteration.lookupBias = tcu::Vec4(0.25f);
+ iteration.description = "border values 32-bit maximum";
+ m_iterations.push_back(iteration);
+ }
+ // int32 min
+ if (isSigned)
+ {
+ const tcu::IVec4 value = tcu::IVec4(std::numeric_limits<deInt32>::min());
+
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-2.6f, -4.0f);
+ iteration.p1 = tcu::Vec2( 1.1f, 1.5f);
+ iteration.borderColor = rr::GenericVec4(value);
+ iteration.lookupScale = tcu::Vec4(0.5f) / divSafeRange.cast<float>();
+ iteration.lookupBias = tcu::Vec4(0.25f);
+ iteration.description = "border values 0";
+ m_iterations.push_back(iteration);
+ }
+ }
+ else if (isFixed)
+ {
+ const bool isSigned = m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT;;
+ const tcu::Vec4 lookupBias = (isSigned) ? (tcu::Vec4(0.5f)) : (tcu::Vec4(0.25f)); // scale & bias to [0.25, 0.5] range to make out-of-range values visible
+ const tcu::Vec4 lookupScale = (isSigned) ? (tcu::Vec4(0.25f)) : (tcu::Vec4(0.5f));
+
+ {
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-1.2f, -3.0f);
+ iteration.p1 = tcu::Vec2( 1.2f, 2.5f);
+ iteration.borderColor = mapToFormatColorUnits(texFormat, tcu::Vec4(1.1f, 1.3f, 2.2f, 1.3f));
+ iteration.lookupScale = lookupScale;
+ iteration.lookupBias = lookupBias;
+ iteration.description = "border values larger than maximum";
+ m_iterations.push_back(iteration);
+ }
+ {
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-0.25f, -0.75f);
+ iteration.p1 = tcu::Vec2( 2.25f, 1.25f);
+ iteration.borderColor = mapToFormatColorUnits(texFormat, tcu::Vec4(-0.2f, -0.9f, -2.4f, -0.6f));
+ iteration.lookupScale = lookupScale;
+ iteration.lookupBias = lookupBias;
+ iteration.description = "border values less than minimum";
+ m_iterations.push_back(iteration);
+ }
+ }
+ else
+ DE_ASSERT(false);
+
+ // common parameters
+ for (int ndx = 0; ndx < (int)m_iterations.size(); ++ndx)
+ {
+ IterationConfig& iteration = m_iterations[ndx];
+
+ iteration.minFilter = m_filter;
+ iteration.magFilter = m_filter;
+ iteration.sWrapMode = GL_CLAMP_TO_BORDER;
+ iteration.tWrapMode = GL_CLAMP_TO_BORDER;
+ iteration.compareMode = GL_NONE;
+ iteration.compareRef = 0.0f;
+ }
+}
+
+int TextureBorderClampRangeClampCase::getNumIterations (void) const
+{
+ return (int)m_iterations.size();
+}
+
+TextureBorderClampTest::IterationConfig TextureBorderClampRangeClampCase::getIteration (int ndx) const
+{
+ return m_iterations[ndx];
+}
+
+class TextureBorderClampPerAxisCase2D : public TextureBorderClampTest
+{
+public:
+ TextureBorderClampPerAxisCase2D (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode mode,
+ SizeType sizeType,
+ deUint32 filter,
+ deUint32 texSWrap,
+ deUint32 texTWrap,
+ SamplingFunction samplingFunction);
+
+private:
+ void init (void);
+
+ int getNumIterations (void) const;
+ IterationConfig getIteration (int ndx) const;
+
+ const SizeType m_sizeType;
+ const deUint32 m_texSWrap;
+ const deUint32 m_texTWrap;
+ const deUint32 m_filter;
+
+ std::vector<IterationConfig> m_iterations;
+};
+
+TextureBorderClampPerAxisCase2D::TextureBorderClampPerAxisCase2D (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode mode,
+ SizeType sizeType,
+ deUint32 filter,
+ deUint32 texSWrap,
+ deUint32 texTWrap,
+ SamplingFunction samplingFunction)
+ : TextureBorderClampTest(context,
+ name,
+ description,
+ texFormat,
+ mode,
+ TextureBorderClampTest::STATE_TEXTURE_PARAM,
+ (sizeType == SIZE_POT) ? (16) : (7),
+ (sizeType == SIZE_POT) ? (8) : (9),
+ samplingFunction)
+ , m_sizeType (sizeType)
+ , m_texSWrap (texSWrap)
+ , m_texTWrap (texTWrap)
+ , m_filter (filter)
+{
+}
+
+void TextureBorderClampPerAxisCase2D::init (void)
+{
+ TextureBorderClampTest::init();
+
+ // \note TextureBorderClampTest::init() creates texture
+ const tcu::TextureFormat texFormat = tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
+ const tcu::TextureFormatInfo texFormatInfo = tcu::getTextureFormatInfo(texFormat);
+
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-0.25f, -0.75f);
+ iteration.p1 = tcu::Vec2( 2.25f, 1.25f);
+ iteration.borderColor = mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.4f, 0.9f, 0.1f, 0.2f));
+
+ if (m_samplingFunction == SAMPLE_GATHER)
+ {
+ iteration.lookupScale = tcu::Vec4(texFormatInfo.lookupScale.x());
+ iteration.lookupBias = tcu::Vec4(texFormatInfo.lookupBias.x());
+ }
+ else
+ {
+ iteration.lookupScale = texFormatInfo.lookupScale;
+ iteration.lookupBias = texFormatInfo.lookupBias;
+ }
+
+ iteration.minFilter = m_filter;
+ iteration.magFilter = m_filter;
+ iteration.sWrapMode = m_texSWrap;
+ iteration.tWrapMode = m_texTWrap;
+ iteration.compareMode = GL_NONE;
+ iteration.compareRef = 0.0f;
+
+ m_iterations.push_back(iteration);
+}
+
+int TextureBorderClampPerAxisCase2D::getNumIterations (void) const
+{
+ return (int)m_iterations.size();
+}
+
+TextureBorderClampTest::IterationConfig TextureBorderClampPerAxisCase2D::getIteration (int ndx) const
+{
+ return m_iterations[ndx];
+}
+
+class TextureBorderClampDepthCompareCase : public TextureBorderClampTest
+{
+public:
+ TextureBorderClampDepthCompareCase (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ SizeType sizeType,
+ deUint32 filter,
+ SamplingFunction samplingFunction);
+
+private:
+ void init (void);
+
+ int getNumIterations (void) const;
+ IterationConfig getIteration (int ndx) const;
+
+ const deUint32 m_filter;
+ std::vector<IterationConfig> m_iterations;
+};
+
+TextureBorderClampDepthCompareCase::TextureBorderClampDepthCompareCase (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ SizeType sizeType,
+ deUint32 filter,
+ SamplingFunction samplingFunction)
+ : TextureBorderClampTest(context,
+ name,
+ description,
+ texFormat,
+ tcu::Sampler::MODE_DEPTH,
+ TextureBorderClampTest::STATE_TEXTURE_PARAM,
+ (sizeType == SIZE_POT) ? (32) : (13),
+ (sizeType == SIZE_POT) ? (16) : (17),
+ samplingFunction,
+ FLAG_USE_SHADOW_SAMPLER)
+ , m_filter (filter)
+{
+}
+
+void TextureBorderClampDepthCompareCase::init (void)
+{
+ TextureBorderClampTest::init();
+
+ // 0.5 <= 0.7
+ {
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-0.15f, -0.35f);
+ iteration.p1 = tcu::Vec2( 1.25f, 1.1f);
+ iteration.borderColor = rr::GenericVec4(tcu::Vec4(0.7f, 0.0f, 0.0f, 0.0f));
+ iteration.description = "Border color in [0, 1] range";
+ iteration.compareMode = GL_LEQUAL;
+ iteration.compareRef = 0.5f;
+ m_iterations.push_back(iteration);
+ }
+
+ // 1.5 <= 1.0
+ {
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-0.15f, -0.35f);
+ iteration.p1 = tcu::Vec2( 1.25f, 1.1f);
+ iteration.borderColor = rr::GenericVec4(tcu::Vec4(1.5f, 0.0f, 0.0f, 0.0f));
+ iteration.description = "Border color > 1, should be clamped";
+ iteration.compareMode = GL_LEQUAL;
+ iteration.compareRef = 1.0f;
+ m_iterations.push_back(iteration);
+ }
+
+ // -0.5 >= 0.0
+ {
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-0.15f, -0.35f);
+ iteration.p1 = tcu::Vec2( 1.25f, 1.1f);
+ iteration.borderColor = rr::GenericVec4(tcu::Vec4(-0.5f, 0.0f, 0.0f, 0.0f));
+ iteration.description = "Border color < 0, should be clamped";
+ iteration.compareMode = GL_GEQUAL;
+ iteration.compareRef = 0.0f;
+ m_iterations.push_back(iteration);
+ }
+
+ // inf < 1.25
+ {
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-0.15f, -0.35f);
+ iteration.p1 = tcu::Vec2( 1.25f, 1.1f);
+ iteration.borderColor = rr::GenericVec4(tcu::Vec4(std::numeric_limits<float>::infinity(), 0.0f, 0.0f, 0.0f));
+ iteration.description = "Border color == inf, should be clamped; ref > 1";
+ iteration.compareMode = GL_LESS;
+ iteration.compareRef = 1.25f;
+ m_iterations.push_back(iteration);
+ }
+
+ // -inf > -0.5
+ {
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-0.15f, -0.35f);
+ iteration.p1 = tcu::Vec2( 1.25f, 1.1f);
+ iteration.borderColor = rr::GenericVec4(tcu::Vec4(-std::numeric_limits<float>::infinity(), 0.0f, 0.0f, 0.0f));
+ iteration.description = "Border color == inf, should be clamped; ref < 0";
+ iteration.compareMode = GL_GREATER;
+ iteration.compareRef = -0.5f;
+ m_iterations.push_back(iteration);
+ }
+
+ // common parameters
+ for (int ndx = 0; ndx < (int)m_iterations.size(); ++ndx)
+ {
+ IterationConfig& iteration = m_iterations[ndx];
+
+ iteration.lookupScale = tcu::Vec4(1.0);
+ iteration.lookupBias = tcu::Vec4(0.0);
+ iteration.minFilter = m_filter;
+ iteration.magFilter = m_filter;
+ iteration.sWrapMode = GL_CLAMP_TO_BORDER;
+ iteration.tWrapMode = GL_CLAMP_TO_BORDER;
+ }
+}
+
+int TextureBorderClampDepthCompareCase::getNumIterations (void) const
+{
+ return (int)m_iterations.size();
+}
+
+TextureBorderClampTest::IterationConfig TextureBorderClampDepthCompareCase::getIteration (int ndx) const
+{
+ return m_iterations[ndx];
+}
+
+class TextureBorderClampUnusedChannelCase : public TextureBorderClampTest
+{
+public:
+ TextureBorderClampUnusedChannelCase (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode depthStencilMode);
+
+private:
+ void init (void);
+
+ int getNumIterations (void) const;
+ IterationConfig getIteration (int ndx) const;
+
+ std::vector<IterationConfig> m_iterations;
+};
+
+TextureBorderClampUnusedChannelCase::TextureBorderClampUnusedChannelCase (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode depthStencilMode)
+ : TextureBorderClampTest(context,
+ name,
+ description,
+ texFormat,
+ depthStencilMode,
+ TextureBorderClampTest::STATE_TEXTURE_PARAM,
+ 8,
+ 8,
+ SAMPLE_FILTER)
+{
+}
+
+static rr::GenericVec4 selectComponents (const rr::GenericVec4& trueComponents, const rr::GenericVec4& falseComponents, const tcu::BVec4& m)
+{
+ return rr::GenericVec4(tcu::select(trueComponents.get<deUint32>(), falseComponents.get<deUint32>(), m));
+}
+
+void TextureBorderClampUnusedChannelCase::init (void)
+{
+ TextureBorderClampTest::init();
+
+ // \note TextureBorderClampTest::init() creates texture
+ const tcu::TextureFormat texFormat = tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
+ const tcu::TextureFormatInfo texFormatInfo = tcu::getTextureFormatInfo(texFormat);
+ const tcu::BVec4 channelMask = tcu::getTextureFormatChannelMask(texFormat);
+ const float maxChannelValue = (channelMask[0]) ? (texFormatInfo.valueMax[0])
+ : (channelMask[1]) ? (texFormatInfo.valueMax[1])
+ : (channelMask[2]) ? (texFormatInfo.valueMax[2])
+ : (texFormatInfo.valueMax[3]);
+
+ const rr::GenericVec4 effectiveColors = mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.6f));
+ rr::GenericVec4 nonEffectiveColors;
+
+ switch (m_channelClass)
+ {
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
+ nonEffectiveColors = rr::GenericVec4(tcu::Vec4(maxChannelValue * 0.8f));
+ break;
+
+ case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
+ nonEffectiveColors = rr::GenericVec4(tcu::Vec4(maxChannelValue * 0.8f).cast<deInt32>());
+ break;
+
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
+ nonEffectiveColors = rr::GenericVec4(tcu::Vec4(maxChannelValue * 0.8f).cast<deUint32>());
+ break;
+ default:
+ DE_ASSERT(false);
+ }
+
+ IterationConfig iteration;
+ iteration.p0 = tcu::Vec2(-0.25f, -0.75f);
+ iteration.p1 = tcu::Vec2( 2.25f, 1.25f);
+ iteration.borderColor = selectComponents(effectiveColors, nonEffectiveColors, channelMask);
+ iteration.lookupScale = texFormatInfo.lookupScale;
+ iteration.lookupBias = texFormatInfo.lookupBias;
+ iteration.minFilter = GL_NEAREST;
+ iteration.magFilter = GL_NEAREST;
+ iteration.sWrapMode = GL_CLAMP_TO_BORDER;
+ iteration.tWrapMode = GL_CLAMP_TO_BORDER;
+ iteration.compareMode = GL_NONE;
+ iteration.compareRef = 0.0f;
+ iteration.description = "Setting values to unused border color components";
+
+ m_iterations.push_back(iteration);
+}
+
+int TextureBorderClampUnusedChannelCase::getNumIterations (void) const
+{
+ return (int)m_iterations.size();
+}
+
+TextureBorderClampTest::IterationConfig TextureBorderClampUnusedChannelCase::getIteration (int ndx) const
+{
+ return m_iterations[ndx];
+}
+
+class TextureBorderClampPerAxisCase3D : public TestCase
+{
+public:
+ TextureBorderClampPerAxisCase3D (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode depthStencilMode,
+ SizeType size,
+ deUint32 filter,
+ deUint32 sWrap,
+ deUint32 tWrap,
+ deUint32 rWrap);
+
+private:
+ void init (void);
+ void deinit (void);
+ IterateResult iterate (void);
+
+ void renderTo (tcu::Surface& surface,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams);
+
+ void logParams (const gls::TextureTestUtil::ReferenceParams& samplerParams);
+
+ void verifyImage (const tcu::Surface& image,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams);
+
+ gls::TextureTestUtil::ReferenceParams getSamplerParams (void) const;
+ deUint32 getCaseSeed (void) const;
+
+ enum
+ {
+ VIEWPORT_WIDTH = 128,
+ VIEWPORT_HEIGHT = 128,
+ };
+
+ const deUint32 m_texFormat;
+ const tcu::Sampler::DepthStencilMode m_depthStencilMode;
+ const tcu::TextureChannelClass m_channelClass;
+ const tcu::IVec3 m_size;
+ const deUint32 m_filter;
+ const deUint32 m_sWrap;
+ const deUint32 m_tWrap;
+ const deUint32 m_rWrap;
+
+ de::MovePtr<glu::Texture3D> m_texture;
+ de::MovePtr<gls::TextureTestUtil::TextureRenderer> m_renderer;
+
+ rr::GenericVec4 m_borderColor;
+ std::vector<float> m_texCoords;
+ tcu::Vec4 m_lookupScale;
+ tcu::Vec4 m_lookupBias;
+};
+
+TextureBorderClampPerAxisCase3D::TextureBorderClampPerAxisCase3D (Context& context,
+ const char* name,
+ const char* description,
+ deUint32 texFormat,
+ tcu::Sampler::DepthStencilMode depthStencilMode,
+ SizeType size,
+ deUint32 filter,
+ deUint32 sWrap,
+ deUint32 tWrap,
+ deUint32 rWrap)
+ : TestCase (context, name, description)
+ , m_texFormat (texFormat)
+ , m_depthStencilMode(depthStencilMode)
+ , m_channelClass (getFormatChannelClass(texFormat, depthStencilMode))
+ , m_size ((size == SIZE_POT) ? (tcu::IVec3(8, 16, 4)) : (tcu::IVec3(13, 5, 7)))
+ , m_filter (filter)
+ , m_sWrap (sWrap)
+ , m_tWrap (tWrap)
+ , m_rWrap (rWrap)
+{
+}
+
+void TextureBorderClampPerAxisCase3D::init (void)
+{
+ if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_border_clamp"))
+ throw tcu::NotSupportedError("Test requires GL_EXT_texture_border_clamp extension");
+
+ if (glu::isCompressedFormat(m_texFormat) &&
+ tcu::isAstcFormat(glu::mapGLCompressedTexFormat(m_texFormat)) &&
+ !m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
+ {
+ throw tcu::NotSupportedError("Test requires GL_KHR_texture_compression_astc_ldr extension");
+ }
+ if (m_texFormat == GL_BGRA && !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_format_BGRA8888"))
+ throw tcu::NotSupportedError("Test requires GL_EXT_texture_format_BGRA8888 extension");
+ if (m_context.getRenderTarget().getWidth() < VIEWPORT_WIDTH ||
+ m_context.getRenderTarget().getHeight() < VIEWPORT_HEIGHT)
+ {
+ throw tcu::NotSupportedError("Test requires " + de::toString<int>(VIEWPORT_WIDTH) + "x" + de::toString<int>(VIEWPORT_HEIGHT) + " viewport");
+ }
+
+ // resources
+ m_texture = genDummyTexture<glu::Texture3D>(m_context.getRenderContext(), m_context.getContextInfo(), m_texFormat, m_size);
+ m_renderer = de::MovePtr<gls::TextureTestUtil::TextureRenderer>(new gls::TextureTestUtil::TextureRenderer(m_context.getRenderContext(), m_testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP));
+
+ // texture info
+ m_testCtx.getLog() << tcu::TestLog::Message
+ << "Created 3D texture with format " << ((glu::isCompressedFormat(m_texFormat)) ? (glu::getCompressedTexFormatName(m_texFormat)) : (glu::getPixelFormatName(m_texFormat)))
+ << ", size (" << m_texture->getRefTexture().getWidth() << ", " << m_texture->getRefTexture().getHeight() << ", " << m_texture->getRefTexture().getDepth() << ")\n"
+ << tcu::TestLog::EndMessage;
+
+ // tex coord
+ {
+ m_testCtx.getLog() << tcu::TestLog::Message
+ << "Setting tex coords bottom-left: (-1, -1, -1.5), top-right (2, 2, 2.5)\n"
+ << tcu::TestLog::EndMessage;
+
+ m_texCoords.resize(4*3);
+
+ m_texCoords[0] = -1.0f; m_texCoords[ 1] = -1.0f; m_texCoords[ 2] = -1.5f;
+ m_texCoords[3] = -1.0f; m_texCoords[ 4] = 2.0f; m_texCoords[ 5] = 0.5f;
+ m_texCoords[6] = 2.0f; m_texCoords[ 7] = -1.0f; m_texCoords[ 8] = 0.5f;
+ m_texCoords[9] = 2.0f; m_texCoords[10] = 2.0f; m_texCoords[11] = 2.5f;
+ }
+
+ // set render params
+ {
+ const tcu::TextureFormat texFormat = m_texture->getRefTexture().getFormat();
+ const tcu::TextureFormatInfo texFormatInfo = tcu::getTextureFormatInfo(texFormat);
+
+ m_borderColor = mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.2f, 0.6f, 0.9f, 0.4f));
+
+ m_lookupScale = texFormatInfo.lookupScale;
+ m_lookupBias = texFormatInfo.lookupBias;
+ }
+}
+
+void TextureBorderClampPerAxisCase3D::deinit (void)
+{
+ m_texture.clear();
+ m_renderer.clear();
+}
+
+TextureBorderClampPerAxisCase3D::IterateResult TextureBorderClampPerAxisCase3D::iterate (void)
+{
+ tcu::Surface renderedFrame (VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
+ const gls::TextureTestUtil::ReferenceParams samplerParams = getSamplerParams();
+
+ logParams(samplerParams);
+ renderTo(renderedFrame, samplerParams);
+ verifyImage(renderedFrame, samplerParams);
+
+ return STOP;
+}
+
+void TextureBorderClampPerAxisCase3D::logParams (const gls::TextureTestUtil::ReferenceParams& samplerParams)
+{
+ const std::string borderColorString = (m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER) ? (de::toString(m_borderColor.get<deInt32>()))
+ : (m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (de::toString(m_borderColor.get<deUint32>()))
+ : (de::toString(m_borderColor.get<float>()));
+
+ m_testCtx.getLog() << tcu::TestLog::Message
+ << "Border color is " << borderColorString << "\n"
+ << "Texture lookup bias: " << samplerParams.colorBias << "\n"
+ << "Texture lookup scale: " << samplerParams.colorScale << "\n"
+ << "Filter: " << glu::getTextureFilterName(m_filter) << "\n"
+ << "Wrap mode: s = " << glu::getRepeatModeStr(m_sWrap)
+ << ", t = " << glu::getRepeatModeStr(m_tWrap)
+ << ", r = " << glu::getRepeatModeStr(m_rWrap) << "\n"
+ << tcu::TestLog::EndMessage;
+}
+
+void TextureBorderClampPerAxisCase3D::renderTo (tcu::Surface& surface,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams)
+{
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ const gls::TextureTestUtil::RandomViewport viewport (m_context.getRenderTarget(), VIEWPORT_WIDTH, VIEWPORT_HEIGHT, getCaseSeed());
+
+ // Bind to unit 0.
+ gl.activeTexture(GL_TEXTURE0);
+ gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture());
+
+ // Setup filtering and wrap modes.
+ gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, glu::getGLWrapMode(samplerParams.sampler.wrapS));
+ gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, glu::getGLWrapMode(samplerParams.sampler.wrapT));
+ gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, glu::getGLWrapMode(samplerParams.sampler.wrapR));
+ gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, glu::getGLFilterMode(samplerParams.sampler.minFilter));
+ gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, glu::getGLFilterMode(samplerParams.sampler.magFilter));
+
+ switch (m_channelClass)
+ {
+ case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
+ gl.texParameterfv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<float>());
+ break;
+
+ case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
+ gl.texParameterIiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deInt32>());
+ break;
+
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
+ gl.texParameterIuiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deUint32>());
+ break;
+
+ default:
+ DE_ASSERT(false);
+ }
+
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
+
+ gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
+ m_renderer->renderQuad(0, &m_texCoords[0], samplerParams);
+ glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, surface.getAccess());
+}
+
+void TextureBorderClampPerAxisCase3D::verifyImage (const tcu::Surface& renderedFrame,
+ const gls::TextureTestUtil::ReferenceParams& samplerParams)
+{
+ const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat();
+ const int colorErrorBits = 2;
+ const tcu::IVec4 colorBits = tcu::max(gls::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IVec4(colorErrorBits), tcu::IVec4(0));
+ tcu::Surface reference (renderedFrame.getWidth(), renderedFrame.getHeight());
+ tcu::Surface errorMask (renderedFrame.getWidth(), renderedFrame.getHeight());
+ tcu::LodPrecision lodPrecision;
+ tcu::LookupPrecision lookupPrecision;
+ int numFailedPixels;
+
+ lodPrecision.derivateBits = 18;
+ lodPrecision.lodBits = 5;
+
+ lookupPrecision.colorThreshold = tcu::computeFixedPointThreshold(colorBits) / samplerParams.colorScale;
+ lookupPrecision.coordBits = tcu::IVec3(20,20,0);
+ lookupPrecision.uvwBits = tcu::IVec3(5,5,0);
+ lookupPrecision.colorMask = gls::TextureTestUtil::getCompareMask(pixelFormat);
+
+ gls::TextureTestUtil::sampleTexture(gls::TextureTestUtil::SurfaceAccess(reference, pixelFormat), m_texture->getRefTexture(), &m_texCoords[0], samplerParams);
+
+ numFailedPixels = gls::TextureTestUtil::computeTextureLookupDiff(renderedFrame.getAccess(), reference.getAccess(), errorMask.getAccess(), m_texture->getRefTexture(),
+ &m_texCoords[0], samplerParams, lookupPrecision, lodPrecision, m_testCtx.getWatchDog());
+
+ if (numFailedPixels > 0)
+ m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
+ m_testCtx.getLog() << tcu::TestLog::ImageSet("VerifyResult", "Verification result")
+ << tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
+ if (numFailedPixels > 0)
+ {
+ m_testCtx.getLog() << tcu::TestLog::Image("Reference", "Ideal reference image", reference)
+ << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
+ }
+ m_testCtx.getLog() << tcu::TestLog::EndImageSet;
+
+ if (numFailedPixels == 0)
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ else
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
+}
+
+gls::TextureTestUtil::ReferenceParams TextureBorderClampPerAxisCase3D::getSamplerParams (void) const
+{
+ const tcu::TextureFormat texFormat = m_texture->getRefTexture().getFormat();
+ gls::TextureTestUtil::ReferenceParams refParams (gls::TextureTestUtil::TEXTURETYPE_3D);
+
+ refParams.sampler = glu::mapGLSampler(m_sWrap, m_tWrap, m_rWrap, m_filter, m_filter);
+ refParams.sampler.borderColor = m_borderColor;
+ refParams.lodMode = gls::TextureTestUtil::LODMODE_EXACT;
+ refParams.samplerType = gls::TextureTestUtil::getSamplerType(texFormat);
+ refParams.colorScale = m_lookupScale;
+ refParams.colorBias = m_lookupBias;
+
+ return refParams;
+}
+
+deUint32 TextureBorderClampPerAxisCase3D::getCaseSeed (void) const
+{
+ tcu::SeedBuilder builder;
+ builder << std::string(getName())
+ << m_texFormat
+ << m_filter
+ << m_sWrap
+ << m_tWrap
+ << m_rWrap
+ << m_texture->getRefTexture().getWidth()
+ << m_texture->getRefTexture().getHeight()
+ << m_texture->getRefTexture().getDepth();
+ return builder.get();
+}
+
+} // anonymous
+
+TextureBorderClampTests::TextureBorderClampTests (Context& context)
+ : TestCaseGroup(context, "border_clamp", "EXT_texture_border_clamp tests")
+{
+}
+
+TextureBorderClampTests::~TextureBorderClampTests (void)
+{
+}
+
+void TextureBorderClampTests::init (void)
+{
+ static const struct
+ {
+ const char* name;
+ deUint32 filter;
+ TextureBorderClampTest::SamplingFunction sampling;
+ } s_filters[] =
+ {
+ { "nearest", GL_NEAREST, TextureBorderClampTest::SAMPLE_FILTER },
+ { "linear", GL_LINEAR, TextureBorderClampTest::SAMPLE_FILTER },
+ { "gather", GL_NEAREST, TextureBorderClampTest::SAMPLE_GATHER },
+ };
+
+ // .formats
+ {
+ static const struct
+ {
+ const char* name;
+ deUint32 format;
+ tcu::Sampler::DepthStencilMode mode;
+ } formats[] =
+ {
+ { "luminance", GL_LUMINANCE, tcu::Sampler::MODE_LAST },
+ { "alpha", GL_ALPHA, tcu::Sampler::MODE_LAST },
+ { "luminance_alpha", GL_LUMINANCE_ALPHA, tcu::Sampler::MODE_LAST },
+ { "bgra", GL_BGRA, tcu::Sampler::MODE_LAST },
+ { "r8", GL_R8, tcu::Sampler::MODE_LAST },
+ { "r8_snorm", GL_R8_SNORM, tcu::Sampler::MODE_LAST },
+ { "rg8", GL_RG8, tcu::Sampler::MODE_LAST },
+ { "rg8_snorm", GL_RG8_SNORM, tcu::Sampler::MODE_LAST },
+ { "rgb8", GL_RGB8, tcu::Sampler::MODE_LAST },
+ { "rgb8_snorm", GL_RGB8_SNORM, tcu::Sampler::MODE_LAST },
+ { "rgb565", GL_RGB565, tcu::Sampler::MODE_LAST },
+ { "rgba4", GL_RGBA4, tcu::Sampler::MODE_LAST },
+ { "rgb5_a1", GL_RGB5_A1, tcu::Sampler::MODE_LAST },
+ { "rgba8", GL_RGBA8, tcu::Sampler::MODE_LAST },
+ { "rgba8_snorm", GL_RGBA8_SNORM, tcu::Sampler::MODE_LAST },
+ { "rgb10_a2", GL_RGB10_A2, tcu::Sampler::MODE_LAST },
+ { "rgb10_a2ui", GL_RGB10_A2UI, tcu::Sampler::MODE_LAST },
+ { "srgb8", GL_SRGB8, tcu::Sampler::MODE_LAST },
+ { "srgb8_alpha8", GL_SRGB8_ALPHA8, tcu::Sampler::MODE_LAST },
+ { "r16f", GL_R16F, tcu::Sampler::MODE_LAST },
+ { "rg16f", GL_RG16F, tcu::Sampler::MODE_LAST },
+ { "rgb16f", GL_RGB16F, tcu::Sampler::MODE_LAST },
+ { "rgba16f", GL_RGBA16F, tcu::Sampler::MODE_LAST },
+ { "r32f", GL_R32F, tcu::Sampler::MODE_LAST },
+ { "rg32f", GL_RG32F, tcu::Sampler::MODE_LAST },
+ { "rgb32f", GL_RGB32F, tcu::Sampler::MODE_LAST },
+ { "rgba32f", GL_RGBA32F, tcu::Sampler::MODE_LAST },
+ { "r11f_g11f_b10f", GL_R11F_G11F_B10F, tcu::Sampler::MODE_LAST },
+ { "rgb9_e5", GL_RGB9_E5, tcu::Sampler::MODE_LAST },
+ { "r8i", GL_R8I, tcu::Sampler::MODE_LAST },
+ { "r8ui", GL_R8UI, tcu::Sampler::MODE_LAST },
+ { "r16i", GL_R16I, tcu::Sampler::MODE_LAST },
+ { "r16ui", GL_R16UI, tcu::Sampler::MODE_LAST },
+ { "r32i", GL_R32I, tcu::Sampler::MODE_LAST },
+ { "r32ui", GL_R32UI, tcu::Sampler::MODE_LAST },
+ { "rg8i", GL_RG8I, tcu::Sampler::MODE_LAST },
+ { "rg8ui", GL_RG8UI, tcu::Sampler::MODE_LAST },
+ { "rg16i", GL_RG16I, tcu::Sampler::MODE_LAST },
+ { "rg16ui", GL_RG16UI, tcu::Sampler::MODE_LAST },
+ { "rg32i", GL_RG32I, tcu::Sampler::MODE_LAST },
+ { "rg32ui", GL_RG32UI, tcu::Sampler::MODE_LAST },
+ { "rgb8i", GL_RGB8I, tcu::Sampler::MODE_LAST },
+ { "rgb8ui", GL_RGB8UI, tcu::Sampler::MODE_LAST },
+ { "rgb16i", GL_RGB16I, tcu::Sampler::MODE_LAST },
+ { "rgb16ui", GL_RGB16UI, tcu::Sampler::MODE_LAST },
+ { "rgb32i", GL_RGB32I, tcu::Sampler::MODE_LAST },
+ { "rgb32ui", GL_RGB32UI, tcu::Sampler::MODE_LAST },
+ { "rgba8i", GL_RGBA8I, tcu::Sampler::MODE_LAST },
+ { "rgba8ui", GL_RGBA8UI, tcu::Sampler::MODE_LAST },
+ { "rgba16i", GL_RGBA16I, tcu::Sampler::MODE_LAST },
+ { "rgba16ui", GL_RGBA16UI, tcu::Sampler::MODE_LAST },
+ { "rgba32i", GL_RGBA32I, tcu::Sampler::MODE_LAST },
+ { "rgba32ui", GL_RGBA32UI, tcu::Sampler::MODE_LAST },
+ { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH },
+ { "depth_component24", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH },
+ { "depth_component32f", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH },
+ { "stencil_index8", GL_STENCIL_INDEX8, tcu::Sampler::MODE_STENCIL },
+ { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH },
+ { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH },
+ { "depth24_stencil8_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL },
+ { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL },
+ { "compressed_r11_eac", GL_COMPRESSED_R11_EAC, tcu::Sampler::MODE_LAST },
+ { "compressed_signed_r11_eac", GL_COMPRESSED_SIGNED_R11_EAC, tcu::Sampler::MODE_LAST },
+ { "compressed_rg11_eac", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST },
+ { "compressed_signed_rg11_eac", GL_COMPRESSED_SIGNED_RG11_EAC, tcu::Sampler::MODE_LAST },
+ { "compressed_rgb8_etc2", GL_COMPRESSED_RGB8_ETC2, tcu::Sampler::MODE_LAST },
+ { "compressed_srgb8_etc2", GL_COMPRESSED_SRGB8_ETC2, tcu::Sampler::MODE_LAST },
+ { "compressed_rgb8_punchthrough_alpha1_etc2", GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, tcu::Sampler::MODE_LAST },
+ { "compressed_srgb8_punchthrough_alpha1_etc2", GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, tcu::Sampler::MODE_LAST },
+ { "compressed_rgba8_etc2_eac", GL_COMPRESSED_RGBA8_ETC2_EAC, tcu::Sampler::MODE_LAST },
+ { "compressed_srgb8_alpha8_etc2_eac", GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, tcu::Sampler::MODE_LAST },
+ };
+
+ tcu::TestCaseGroup* const formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "Format tests");
+ addChild(formatsGroup);
+
+ // .format
+ for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
+ {
+ const deUint32 format = formats[formatNdx].format;
+ const tcu::Sampler::DepthStencilMode sampleMode = formats[formatNdx].mode;
+ const bool isCompressed = glu::isCompressedFormat(format);
+ const bool coreFilterable = isCoreFilterableFormat(format, sampleMode);
+ tcu::TestCaseGroup* const formatGroup = new tcu::TestCaseGroup(m_testCtx, formats[formatNdx].name, "Format test");
+
+ formatsGroup->addChild(formatGroup);
+
+ // .nearest
+ // .linear
+ for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
+ {
+ // [not-compressed]
+ // .size_pot
+ // .size_npot
+ // [compressed]
+ // .size_tile_multiple (also pot)
+ // .size_not_tile_multiple (also npot)
+ for (int sizeNdx = 0; sizeNdx < 2; ++sizeNdx)
+ {
+ const bool isNpotCase = (sizeNdx == 1);
+ const char* const sizePotName = (!isCompressed) ? ("size_pot") : ("size_tile_multiple");
+ const char* const sizeNpotName = (!isCompressed) ? ("size_npot") : ("size_not_tile_multiple");
+ const char* const sizeName = (isNpotCase) ? (sizeNpotName) : (sizePotName);
+ const SizeType sizeType = (isNpotCase) ? (SIZE_NPOT) : (SIZE_POT);
+ const std::string caseName = std::string() + s_filters[filterNdx].name + "_" + sizeName;
+ const deUint32 filter = s_filters[filterNdx].filter;
+
+ if (coreFilterable || !filterRequiresFilterability(filter))
+ formatGroup->addChild(new TextureBorderClampFormatCase(m_context,
+ caseName.c_str(),
+ "",
+ format,
+ sampleMode,
+ TextureBorderClampFormatCase::STATE_TEXTURE_PARAM,
+ sizeType,
+ filter,
+ s_filters[filterNdx].sampling));
+ }
+ }
+ }
+ }
+
+ // .range_clamp
+ {
+ static const struct
+ {
+ const char* name;
+ deUint32 format;
+ tcu::Sampler::DepthStencilMode mode;
+ } formats[] =
+ {
+ { "unorm_color", GL_R8, tcu::Sampler::MODE_LAST },
+ { "snorm_color", GL_R8_SNORM, tcu::Sampler::MODE_LAST },
+ { "float_color", GL_RG32F, tcu::Sampler::MODE_LAST },
+ { "int_color", GL_R8I, tcu::Sampler::MODE_LAST },
+ { "uint_color", GL_R16UI, tcu::Sampler::MODE_LAST },
+ { "srgb_color", GL_SRGB8_ALPHA8, tcu::Sampler::MODE_LAST },
+ { "unorm_depth", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH },
+ { "float_depth", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH },
+ { "uint_stencil", GL_STENCIL_INDEX8, tcu::Sampler::MODE_STENCIL },
+ { "float_depth_uint_stencil_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH },
+ { "float_depth_uint_stencil_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL },
+ { "unorm_depth_uint_stencil_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH },
+ { "unorm_depth_uint_stencil_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL },
+ { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST },
+ };
+
+ tcu::TestCaseGroup* const rangeClampGroup = new tcu::TestCaseGroup(m_testCtx, "range_clamp", "Range clamp tests");
+ addChild(rangeClampGroup);
+
+ for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
+ for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
+ {
+ const deUint32 format = formats[formatNdx].format;
+ const tcu::Sampler::DepthStencilMode sampleMode = formats[formatNdx].mode;
+ const std::string caseName = std::string() + s_filters[filterNdx].name + "_" + formats[formatNdx].name;
+ const deUint32 filter = s_filters[filterNdx].filter;
+ const bool coreFilterable = isCoreFilterableFormat(format, sampleMode);
+
+ if (s_filters[filterNdx].sampling == TextureBorderClampTest::SAMPLE_GATHER)
+ continue;
+
+ if (coreFilterable || !filterRequiresFilterability(filter))
+ rangeClampGroup->addChild(new TextureBorderClampRangeClampCase(m_context, caseName.c_str(), "", format, sampleMode, filter));
+ }
+ }
+
+ // .sampler
+ {
+ static const struct
+ {
+ const char* name;
+ deUint32 format;
+ tcu::Sampler::DepthStencilMode mode;
+ } formats[] =
+ {
+ { "unorm_color", GL_R8, tcu::Sampler::MODE_LAST },
+ { "snorm_color", GL_R8_SNORM, tcu::Sampler::MODE_LAST },
+ { "float_color", GL_RG32F, tcu::Sampler::MODE_LAST },
+ { "int_color", GL_R8I, tcu::Sampler::MODE_LAST },
+ { "uint_color", GL_R16UI, tcu::Sampler::MODE_LAST },
+ { "unorm_depth", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH },
+ { "float_depth", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH },
+ { "uint_stencil", GL_STENCIL_INDEX8, tcu::Sampler::MODE_STENCIL },
+ { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST },
+ };
+
+ tcu::TestCaseGroup* const samplerGroup = new tcu::TestCaseGroup(m_testCtx, "sampler", "Sampler param tests");
+ addChild(samplerGroup);
+
+ for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
+ {
+ const deUint32 format = formats[formatNdx].format;
+ const tcu::Sampler::DepthStencilMode sampleMode = formats[formatNdx].mode;
+ const char* caseName = formats[formatNdx].name;
+
+ samplerGroup->addChild(new TextureBorderClampFormatCase(m_context,
+ caseName,
+ "",
+ format,
+ sampleMode,
+ TextureBorderClampFormatCase::STATE_SAMPLER_PARAM,
+ SIZE_POT,
+ GL_NEAREST,
+ TextureBorderClampFormatCase::SAMPLE_FILTER));
+ }
+ }
+
+ // .per_axis_wrap_mode
+ {
+ static const struct
+ {
+ const char* name;
+ bool is3D;
+ } targets[] =
+ {
+ { "texture_2d", false },
+ { "texture_3d", true },
+ };
+ static const struct
+ {
+ const char* name;
+ deUint32 format;
+ tcu::Sampler::DepthStencilMode mode;
+ bool supports3D;
+ } formats[] =
+ {
+ { "unorm_color", GL_RG8, tcu::Sampler::MODE_LAST, true },
+ { "snorm_color", GL_RG8_SNORM, tcu::Sampler::MODE_LAST, true },
+ { "float_color", GL_R32F, tcu::Sampler::MODE_LAST, true },
+ { "int_color", GL_RG16I, tcu::Sampler::MODE_LAST, true },
+ { "uint_color", GL_R8UI, tcu::Sampler::MODE_LAST, true },
+ { "unorm_depth", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH, false },
+ { "float_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH, false },
+ { "uint_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL, false },
+ { "compressed_color", GL_COMPRESSED_RGB8_ETC2, tcu::Sampler::MODE_LAST, false },
+ };
+ static const struct
+ {
+ const char* name;
+ deUint32 sWrap;
+ deUint32 tWrap;
+ deUint32 rWrap;
+ bool is3D;
+ } wrapConfigs[] =
+ {
+ // 2d configs
+ { "s_clamp_to_edge_t_clamp_to_border", GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER, GL_NONE, false },
+ { "s_repeat_t_clamp_to_border", GL_REPEAT, GL_CLAMP_TO_BORDER, GL_NONE, false },
+ { "s_mirrored_repeat_t_clamp_to_border", GL_MIRRORED_REPEAT, GL_CLAMP_TO_BORDER, GL_NONE, false },
+
+ // 3d configs
+ { "s_clamp_to_border_t_clamp_to_border_r_clamp_to_border", GL_CLAMP_TO_BORDER, GL_CLAMP_TO_BORDER, GL_CLAMP_TO_BORDER, true },
+ { "s_clamp_to_border_t_clamp_to_border_r_repeat", GL_CLAMP_TO_BORDER, GL_CLAMP_TO_BORDER, GL_REPEAT, true },
+ { "s_mirrored_repeat_t_clamp_to_border_r_repeat", GL_MIRRORED_REPEAT, GL_CLAMP_TO_BORDER, GL_REPEAT, true },
+ { "s_repeat_t_mirrored_repeat_r_clamp_to_border", GL_REPEAT, GL_MIRRORED_REPEAT, GL_CLAMP_TO_BORDER, true },
+ };
+
+ tcu::TestCaseGroup* const perAxisGroup = new tcu::TestCaseGroup(m_testCtx, "per_axis_wrap_mode", "Per-axis wrapping modes");
+ addChild(perAxisGroup);
+
+ // .texture_nd
+ for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx)
+ {
+ tcu::TestCaseGroup* const targetGroup = new tcu::TestCaseGroup(m_testCtx, targets[targetNdx].name, "Texture target test");
+ perAxisGroup->addChild(targetGroup);
+
+ // .format
+ for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
+ {
+ if (targets[targetNdx].is3D && !formats[formatNdx].supports3D)
+ continue;
+ else
+ {
+ const deUint32 format = formats[formatNdx].format;
+ const tcu::Sampler::DepthStencilMode sampleMode = formats[formatNdx].mode;
+ const bool coreFilterable = isCoreFilterableFormat(format, sampleMode);
+ tcu::TestCaseGroup* const formatGroup = new tcu::TestCaseGroup(m_testCtx, formats[formatNdx].name, "Format test");
+ targetGroup->addChild(formatGroup);
+
+ // .linear
+ // .nearest
+ // .gather
+ for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
+ {
+ const deUint32 filter = s_filters[filterNdx].filter;
+
+ if (!coreFilterable && filterRequiresFilterability(filter))
+ {
+ // skip linear on pure integers
+ continue;
+ }
+ else if (s_filters[filterNdx].sampling == TextureBorderClampTest::SAMPLE_GATHER && targets[targetNdx].is3D)
+ {
+ // skip gather on 3d
+ continue;
+ }
+ else
+ {
+ tcu::TestCaseGroup* const filteringGroup = new tcu::TestCaseGroup(m_testCtx, s_filters[filterNdx].name, "Tests with specific filter");
+ formatGroup->addChild(filteringGroup);
+
+ // .s_XXX_t_XXX(_r_XXX)
+ for (int wrapNdx = 0; wrapNdx < DE_LENGTH_OF_ARRAY(wrapConfigs); ++wrapNdx)
+ {
+ if (wrapConfigs[wrapNdx].is3D != targets[targetNdx].is3D)
+ continue;
+ else
+ {
+ for (int sizeNdx = 0; sizeNdx < 2; ++sizeNdx)
+ {
+ const char* const wrapName = wrapConfigs[wrapNdx].name;
+ const bool isNpotCase = (sizeNdx == 1);
+ const char* const sizeNameExtension = (isNpotCase) ? ("_npot") : ("_pot");
+ const SizeType size = (isNpotCase) ? (SIZE_NPOT) : (SIZE_POT);
+
+ if (!targets[targetNdx].is3D)
+ filteringGroup->addChild(new TextureBorderClampPerAxisCase2D(m_context,
+ (std::string() + wrapName + sizeNameExtension).c_str(),
+ "",
+ format,
+ sampleMode,
+ size,
+ filter,
+ wrapConfigs[wrapNdx].sWrap,
+ wrapConfigs[wrapNdx].tWrap,
+ s_filters[filterNdx].sampling));
+ else
+ filteringGroup->addChild(new TextureBorderClampPerAxisCase3D(m_context,
+ (std::string() + wrapName + sizeNameExtension).c_str(),
+ "",
+ format,
+ sampleMode,
+ size,
+ filter,
+ wrapConfigs[wrapNdx].sWrap,
+ wrapConfigs[wrapNdx].tWrap,
+ wrapConfigs[wrapNdx].rWrap));
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // .depth_compare_mode
+ {
+ static const struct
+ {
+ const char* name;
+ deUint32 format;
+ } formats[] =
+ {
+ { "depth_component16", GL_DEPTH_COMPONENT16 },
+ { "depth_component24", GL_DEPTH_COMPONENT24 },
+ { "depth24_stencil8", GL_DEPTH24_STENCIL8 },
+ { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 },
+ };
+
+ tcu::TestCaseGroup* const compareGroup = new tcu::TestCaseGroup(m_testCtx, "depth_compare_mode", "Tests depth compare mode");
+ addChild(compareGroup);
+
+ for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
+ {
+ const deUint32 format = formats[formatNdx].format;
+ tcu::TestCaseGroup* const formatGroup = new tcu::TestCaseGroup(m_testCtx, formats[formatNdx].name, "Format test");
+
+ compareGroup->addChild(formatGroup);
+
+ // (format).(linear|nearest|gather)_(pot|npot)
+ for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
+ for (int sizeNdx = 0; sizeNdx < 2; ++sizeNdx)
+ {
+ const bool isNpotCase = (sizeNdx == 1);
+ const char* const sizeName = (isNpotCase) ? ("size_npot") : ("size_pot");
+ const SizeType sizeType = (isNpotCase) ? (SIZE_NPOT) : (SIZE_POT);
+ const std::string caseName = std::string() + s_filters[filterNdx].name + "_" + sizeName;
+ const deUint32 filter = s_filters[filterNdx].filter;
+
+ formatGroup->addChild(new TextureBorderClampDepthCompareCase(m_context,
+ caseName.c_str(),
+ "",
+ format,
+ sizeType,
+ filter,
+ s_filters[filterNdx].sampling));
+ }
+ }
+ }
+
+ // unused channels (A in rgb, G in stencil etc.)
+ {
+ static const struct
+ {
+ const char* name;
+ deUint32 format;
+ tcu::Sampler::DepthStencilMode mode;
+ } formats[] =
+ {
+ { "r8", GL_R8, tcu::Sampler::MODE_LAST },
+ { "rg8_snorm", GL_RG8_SNORM, tcu::Sampler::MODE_LAST },
+ { "rgb8", GL_RGB8, tcu::Sampler::MODE_LAST },
+ { "rg32f", GL_RG32F, tcu::Sampler::MODE_LAST },
+ { "r16i", GL_RG16I, tcu::Sampler::MODE_LAST },
+ { "luminance", GL_LUMINANCE, tcu::Sampler::MODE_LAST },
+ { "alpha", GL_ALPHA, tcu::Sampler::MODE_LAST },
+ { "luminance_alpha", GL_LUMINANCE_ALPHA, tcu::Sampler::MODE_LAST },
+ { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH },
+ { "depth_component32f", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH },
+ { "stencil_index8", GL_STENCIL_INDEX8, tcu::Sampler::MODE_STENCIL },
+ { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH },
+ { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL },
+ { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH },
+ { "depth24_stencil8_sample_stencil", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_STENCIL },
+ { "compressed_r11_eac", GL_COMPRESSED_R11_EAC, tcu::Sampler::MODE_LAST },
+ };
+
+ tcu::TestCaseGroup* const unusedGroup = new tcu::TestCaseGroup(m_testCtx, "unused_channels", "Tests channels that are not present in the internal format");
+ addChild(unusedGroup);
+
+ for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
+ {
+ unusedGroup->addChild(new TextureBorderClampUnusedChannelCase(m_context,
+ formats[formatNdx].name,
+ "",
+ formats[formatNdx].format,
+ formats[formatNdx].mode));
+ }
+ }
+}
+
+} // Functional
+} // gles31
+} // deqp
diff --git a/modules/gles31/functional/es31fTextureBorderClampTests.hpp b/modules/gles31/functional/es31fTextureBorderClampTests.hpp
new file mode 100644
index 0000000..447e10a
--- /dev/null
+++ b/modules/gles31/functional/es31fTextureBorderClampTests.hpp
@@ -0,0 +1,53 @@
+#ifndef _ES31FTEXTUREBORDERCLAMPTESTS_HPP
+#define _ES31FTEXTUREBORDERCLAMPTESTS_HPP
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.1 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Texture border clamp tests.
+ *//*--------------------------------------------------------------------*/
+
+#include "tcuDefs.hpp"
+#include "tes31TestCase.hpp"
+
+namespace deqp
+{
+namespace gles31
+{
+namespace Functional
+{
+
+class TextureBorderClampTests : public TestCaseGroup
+{
+public:
+ TextureBorderClampTests (Context& context);
+ ~TextureBorderClampTests (void);
+
+ void init (void);
+
+private:
+ TextureBorderClampTests (const TextureBorderClampTests& other);
+ TextureBorderClampTests& operator= (const TextureBorderClampTests& other);
+};
+
+} // Functional
+} // gles31
+} // deqp
+
+#endif // _ES31FTEXTUREBORDERCLAMPTESTS_HPP