| # Copyright 2019 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| [vertex shader] |
| #version 450 |
| |
| layout(push_constant) uniform PushConstants { |
| vec2 in_val[4]; |
| } u_pushConstants; |
| |
| void main() { |
| gl_Position = vec4(u_pushConstants.in_val[gl_VertexIndex], 0.0, 1.0); |
| } |
| |
| [fragment shader] |
| #version 430 |
| layout(location = 0) out vec4 outColor; |
| void main() { |
| outColor = vec4(0.5, 0.5, 0.5, 1.0); |
| } |
| |
| [test] |
| |
| uniform float 0 -1.0 -1.0 1.0 -1.0 -1.0 0.0 1.0 0.0 |
| clear |
| draw rect -1 -1 2 2 |
| |
| probe rect rgba (0, 0, 250, 125) (0.5 0.5 0.5 1.0) |
| probe rect rgba (0, 125, 250, 125) (0.0 0.0 0.0 0.0) |