blob: 719508a1ae9dc14c66545229d857794b3d2c85cd [file] [log] [blame]
# Copyright 2018 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
[compute shader]
#version 430
layout(set = 0, binding = 0) uniform block0 {
float data_set0_binding0[3];
};
layout(set = 1, binding = 2) uniform block1 {
float data_set1_binding2[3];
};
layout(set = 2, binding = 1) buffer block2 {
float data_set2_binding1[3];
};
layout(set = 2, binding = 3) buffer block3 {
float data_set2_binding3[3];
};
void main() {
const uint index = gl_WorkGroupID.x;
data_set2_binding1[index] = 10.0f * data_set0_binding0[index] +
data_set1_binding2[index];
data_set2_binding3[index] += data_set1_binding2[index];
}
[test]
# SPIRV generated by glslang uses std140 layout as a default for UBO
uniform ubo 0:0 float 0 1.0 0 0 0 \
2.0 0 0 0 \
3.0
# SPIRV generated by glslang uses std140 layout as a default for UBO
uniform ubo 1:2 float 0 4.0 0 0 0 \
5.0 0 0 0 \
6.0
ssbo 2:1 subdata vec3 0 21.0 22.0 23.0
ssbo 2:3 subdata vec3 0 0.7 0.8 0.9
compute 3 1 1
probe ssbo vec3 2:1 0 ~= 14.0 25.0 36.0
probe ssbo vec3 2:3 0 ~= 4.7 5.8 6.9