| # Coding Style | |
| This document describes the preferred C coding style for the | |
| coreboot project. It is in many ways exactly the same as the Linux | |
| kernel coding style. In fact, most of this document has been copied from | |
| the [Linux kernel coding style](https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/plain/Documentation/process/4.Coding.rst) | |
| The guidelines in this file should be seen as a strong suggestion, and | |
| should overrule personal preference. They may be ignored in individual | |
| instances when there are good practical reasons to do so, and reviewers | |
| are in agreement. | |
| Any style questions that are not mentioned in here should be decided | |
| between the author and reviewers on a case-by-case basis. When modifying | |
| existing files, authors should try to match the prevalent style in that | |
| file -- otherwise, they should generally match similar existing files in | |
| coreboot. | |
| Bulk style changes to existing code ("cleanup patches") should avoid | |
| changing existing style choices unless they actually violate this style | |
| guide, or there is broad consensus that the new version is an | |
| improvement. By default the style choices of the original author should | |
| be honored. (Note that `checkpatch.pl` is not part of this style guide, | |
| and neither is `clang-format`. These tools can be useful to find | |
| potential issues or simplify formatting in new submissions, but they | |
| were not designed to directly match this guide and may have false | |
| positives. They should not be bulk-applied to change existing code | |
| except in cases where they directly match the style guide.) | |
| ## Indentation | |
| Tabs are 8 characters, and thus indentations are also 8 characters. | |
| There are heretic movements that try to make indentations 4 (or even 2!) | |
| characters deep, and that is akin to trying to define the value of PI to | |
| be 3. | |
| Rationale: The whole idea behind indentation is to clearly define where | |
| a block of control starts and ends. Especially when you've been looking | |
| at your screen for 20 straight hours, you'll find it a lot easier to | |
| see how the indentation works if you have large indentations. | |
| Now, some people will claim that having 8-character indentations makes | |
| the code move too far to the right, and makes it hard to read on a | |
| 80-character terminal screen. The answer to that is that if you need | |
| more than 3 levels of indentation, you're screwed anyway, and should | |
| fix your program. Note that coreboot has expanded the 80 character | |
| limit to 96 characters to allow for modern wider screens. | |
| In short, 8-char indents make things easier to read, and have the added | |
| benefit of warning you when you're nesting your functions too deep. | |
| Heed that warning. | |
| The preferred way to ease multiple indentation levels in a switch | |
| statement is to align the "switch" and its subordinate "case" labels | |
| in the same column instead of "double-indenting" the "case" labels. | |
| E.g.: | |
| ```c | |
| switch (suffix) { | |
| case 'G': | |
| case 'g': | |
| mem <<= 30; | |
| break; | |
| case 'M': | |
| case 'm': | |
| mem <<= 20; | |
| break; | |
| case 'K': | |
| case 'k': | |
| mem <<= 10; | |
| __fallthrough; | |
| default: | |
| break; | |
| } | |
| ``` | |
| Don't put multiple statements on a single line unless you have | |
| something to hide: | |
| ```c | |
| if (condition) do_this; | |
| do_something_everytime; | |
| ``` | |
| Don't put multiple assignments on a single line either. Kernel coding | |
| style is super simple. Avoid tricky expressions. | |
| Outside of comments, documentation and except in Kconfig, spaces are | |
| never used for indentation, and the above example is deliberately | |
| broken. | |
| Get a decent editor and don't leave whitespace at the end of lines. This | |
| will actually keep the patch from being tested in the CI, so patches | |
| with ending whitespace cannot be merged. | |
| ## Breaking long lines and strings | |
| Coding style is all about readability and maintainability using commonly | |
| available tools. | |
| The limit on the length of lines is 96 columns and this is a strongly | |
| preferred limit. | |
| Statements longer than 96 columns will be broken into sensible chunks, | |
| unless exceeding 96 columns significantly increases readability and does | |
| not hide information. Descendants are always substantially shorter than | |
| the parent and are placed substantially to the right. The same applies | |
| to function headers with a long argument list. However, never break | |
| user-visible strings such as printk messages, because that breaks the | |
| ability to grep for them. | |
| ## Placing Braces and Spaces | |
| The other issue that always comes up in C styling is the placement of | |
| braces. Unlike the indent size, there are few technical reasons to | |
| choose one placement strategy over the other, but the preferred way, as | |
| shown to us by the prophets Kernighan and Ritchie, is to put the opening | |
| brace last on the line, and put the closing brace first, thusly: | |
| ```c | |
| if (x is true) { | |
| we do y | |
| } | |
| ``` | |
| This applies to all non-function statement blocks (if, switch, for, | |
| while, do). E.g.: | |
| ```c | |
| switch (action) { | |
| case KOBJ_ADD: | |
| return "add"; | |
| case KOBJ_REMOVE: | |
| return "remove"; | |
| case KOBJ_CHANGE: | |
| return "change"; | |
| default: | |
| return NULL; | |
| } | |
| ``` | |
| However, there is one special case, namely functions: they have the | |
| opening brace at the beginning of the next line, thus: | |
| ```c | |
| int function(int x) | |
| { | |
| body of function | |
| } | |
| ``` | |
| Heretic people all over the world have claimed that this inconsistency | |
| is ... well ... inconsistent, but all right-thinking people know that | |
| (a) K&R are _right_ and (b) K&R are right. Besides, functions are | |
| special anyway (you can't nest them in C). | |
| Note that the closing brace is empty on a line of its own, _except_ in | |
| the cases where it is followed by a continuation of the same statement, | |
| ie a "while" in a do-statement or an "else" in an if-statement, like | |
| this: | |
| ```c | |
| do { | |
| body of do-loop | |
| } while (condition); | |
| ``` | |
| and | |
| ```c | |
| if (x == y) { | |
| .. | |
| } else if (x > y) { | |
| ... | |
| } else { | |
| .... | |
| } | |
| ``` | |
| Rationale: K&R. | |
| Also, note that this brace-placement also minimizes the number of empty | |
| (or almost empty) lines, without any loss of readability. Thus, as the | |
| supply of new-lines on your screen is not a renewable resource (think | |
| 25-line terminal screens here), you have more empty lines to put | |
| comments on. | |
| Do not unnecessarily use braces where a single statement will do. | |
| ```c | |
| if (condition) | |
| action(); | |
| ``` | |
| and | |
| ```c | |
| if (condition) | |
| do_this(); | |
| else | |
| do_that(); | |
| ``` | |
| This does not apply if only one branch of a conditional statement is a | |
| single statement; in the latter case use braces in both branches: | |
| ```c | |
| if (condition) { | |
| do_this(); | |
| do_that(); | |
| } else { | |
| otherwise(); | |
| } | |
| ``` | |
| ### Spaces | |
| Linux kernel style for use of spaces depends (mostly) on | |
| function-versus-keyword usage. Use a space after (most) keywords. The | |
| notable exceptions are sizeof, typeof, alignof, and __attribute__, | |
| which look somewhat like functions (and are usually used with | |
| parentheses in Linux, although they are not required in the language, as | |
| in: "sizeof info" after "struct fileinfo info;" is declared). | |
| So use a space after these keywords: | |
| ``` | |
| if, switch, case, for, do, while | |
| ``` | |
| but not with sizeof, typeof, alignof, or __attribute__. E.g., | |
| ```c | |
| s = sizeof(struct file); | |
| ``` | |
| Do not add spaces around (inside) parenthesized expressions. This | |
| example is | |
| - bad*: | |
| ```c | |
| s = sizeof( struct file ); | |
| ``` | |
| When declaring pointer data or a function that returns a pointer type, | |
| the preferred use of '*' is adjacent to the data name or function | |
| name and not adjacent to the type name. Examples: | |
| ```c | |
| char *linux_banner; | |
| unsigned long long memparse(char *ptr, char **retptr); | |
| char *match_strdup(substring_t *s); | |
| ``` | |
| Use one space around (on each side of) most binary and ternary | |
| operators, such as any of these: | |
| ``` | |
| = + - < > * / % | & ^ <= >= == != ? : | |
| ``` | |
| but no space after unary operators: | |
| ``` | |
| & * + - ~ ! sizeof typeof alignof __attribute__ defined | |
| ``` | |
| no space before the postfix increment & decrement unary operators: | |
| ``` | |
| ++ -- | |
| ``` | |
| no space after the prefix increment & decrement unary operators: | |
| ``` | |
| ++ -- | |
| ``` | |
| and no space around the '.' and "->" structure member operators. | |
| Do not leave trailing whitespace at the ends of lines. Some editors with | |
| "smart" indentation will insert whitespace at the beginning of new | |
| lines as appropriate, so you can start typing the next line of code | |
| right away. However, some such editors do not remove the whitespace if | |
| you end up not putting a line of code there, such as if you leave a | |
| blank line. As a result, you end up with lines containing trailing | |
| whitespace. | |
| Git will warn you about patches that introduce trailing whitespace, and | |
| can optionally strip the trailing whitespace for you; however, if | |
| applying a series of patches, this may make later patches in the series | |
| fail by changing their context lines. | |
| ### Naming | |
| C is a Spartan language, and so should your naming be. Unlike Modula-2 | |
| and Pascal programmers, C programmers do not use cute names like | |
| ThisVariableIsATemporaryCounter. A C programmer would call that variable | |
| "tmp", which is much easier to write, and not the least more difficult | |
| to understand. | |
| HOWEVER, while mixed-case names are frowned upon, descriptive names for | |
| global variables are a must. To call a global function "foo" is a | |
| shooting offense. | |
| GLOBAL variables (to be used only if you _really_ need them) need to | |
| have descriptive names, as do global functions. If you have a function | |
| that counts the number of active users, you should call that | |
| "count_active_users()" or similar, you should _not_ call it | |
| "cntusr()". | |
| Encoding the type of a function into the name (so-called Hungarian | |
| notation) is brain damaged - the compiler knows the types anyway and can | |
| check those, and it only confuses the programmer. No wonder MicroSoft | |
| makes buggy programs. | |
| LOCAL variable names should be short, and to the point. If you have some | |
| random integer loop counter, it should probably be called "i". Calling | |
| it "loop_counter" is non-productive, if there is no chance of it | |
| being mis-understood. Similarly, "tmp" can be just about any type of | |
| variable that is used to hold a temporary value. | |
| If you are afraid to mix up your local variable names, you have another | |
| problem, which is called the function-growth-hormone-imbalance syndrome. | |
| See chapter 6 (Functions). | |
| ## Typedefs | |
| Please don't use things like "vps_t". | |
| It's a _mistake_ to use typedef for structures and pointers. When you | |
| see a | |
| ```c | |
| vps_t a; | |
| ``` | |
| in the source, what does it mean? | |
| In contrast, if it says | |
| ```c | |
| struct virtual_container *a; | |
| ``` | |
| you can actually tell what "a" is. | |
| Lots of people think that typedefs "help readability". Not so. They | |
| are useful only for: | |
| (a) totally opaque objects (where the typedef is actively used to | |
| _hide_ what the object is). | |
| Example: "pte_t" etc. opaque objects that you can only access using | |
| the proper accessor functions. | |
| NOTE! Opaqueness and "accessor functions" are not good in themselves. | |
| The reason we have them for things like pte_t etc. is that there really | |
| is absolutely _zero_ portably accessible information there. | |
| (b) Clear integer types, where the abstraction _helps_ avoid confusion | |
| whether it is "int" or "long". | |
| u8/u16/u32 are perfectly fine typedefs, although they fit into category | |
| (d) better than here. | |
| NOTE! Again - there needs to be a _reason_ for this. If something is | |
| "unsigned long", then there's no reason to do | |
| ```c | |
| typedef unsigned long myflags_t; | |
| ``` | |
| but if there is a clear reason for why it under certain circumstances | |
| might be an "unsigned int" and under other configurations might be | |
| "unsigned long", then by all means go ahead and use a typedef. | |
| (c) when you use sparse to literally create a _new_ type for | |
| type-checking. | |
| (d) New types which are identical to standard C99 types, in certain | |
| exceptional circumstances. | |
| Although it would only take a short amount of time for the eyes and | |
| brain to become accustomed to the standard types like 'uint32_t', | |
| some people object to their use anyway. | |
| Therefore, the Linux-specific 'u8/u16/u32/u64' types and their signed | |
| equivalents which are identical to standard types are permitted -- | |
| although they are not mandatory in new code of your own. | |
| When editing existing code which already uses one or the other set of | |
| types, you should conform to the existing choices in that code. | |
| (e) Types safe for use in userspace. | |
| In certain structures which are visible to userspace, we cannot require | |
| C99 types and cannot use the 'u32' form above. Thus, we use __u32 | |
| and similar types in all structures which are shared with userspace. | |
| Maybe there are other cases too, but the rule should basically be to | |
| NEVER EVER use a typedef unless you can clearly match one of those | |
| rules. | |
| In general, a pointer, or a struct that has elements that can reasonably | |
| be directly accessed should _never_ be a typedef. | |
| ## Functions | |
| Functions should be short and sweet, and do just one thing. They should | |
| fit on one or two screenfuls of text (the ISO/ANSI screen size is 80x24, | |
| as we all know), and do one thing and do that well. | |
| The maximum length of a function is inversely proportional to the | |
| complexity and indentation level of that function. So, if you have a | |
| conceptually simple function that is just one long (but simple) | |
| case-statement, where you have to do lots of small things for a lot of | |
| different cases, it's OK to have a longer function. | |
| However, if you have a complex function, and you suspect that a | |
| less-than-gifted first-year high-school student might not even | |
| understand what the function is all about, you should adhere to the | |
| maximum limits all the more closely. Use helper functions with | |
| descriptive names (you can ask the compiler to in-line them if you think | |
| it's performance-critical, and it will probably do a better job of it | |
| than you would have done). | |
| Another measure of the function is the number of local variables. They | |
| shouldn't exceed 5-10, or you're doing something wrong. Re-think the | |
| function, and split it into smaller pieces. A human brain can generally | |
| easily keep track of about 7 different things, anything more and it gets | |
| confused. You know you're brilliant, but maybe you'd like to | |
| understand what you did 2 weeks from now. | |
| In source files, separate functions with one blank line. If the function | |
| is exported, the EXPORT* macro for it should follow immediately after | |
| the closing function brace line. E.g.: | |
| ```c | |
| int system_is_up(void) | |
| { | |
| return system_state == SYSTEM_RUNNING; | |
| } | |
| EXPORT_SYMBOL(system_is_up); | |
| ``` | |
| In function prototypes, include parameter names with their data types. | |
| Although this is not required by the C language, it is preferred in | |
| Linux because it is a simple way to add valuable information for the | |
| reader. | |
| ## Centralized exiting of functions | |
| Albeit deprecated by some people, the equivalent of the goto statement | |
| is used frequently by compilers in form of the unconditional jump | |
| instruction. | |
| The goto statement comes in handy when a function exits from multiple | |
| locations and some common work such as cleanup has to be done. If there | |
| is no cleanup needed then just return directly. | |
| The rationale is: | |
| - unconditional statements are easier to understand and follow | |
| - nesting is reduced | |
| - errors by not updating individual exit points when making | |
| modifications are prevented | |
| - saves the compiler work to optimize redundant code away ;) | |
| ```c | |
| int fun(int a) | |
| { | |
| int result = 0; | |
| char *buffer = kmalloc(SIZE); | |
| if (buffer == NULL) | |
| return -ENOMEM; | |
| if (condition1) { | |
| while (loop1) { | |
| ... | |
| } | |
| result = 1; | |
| goto out; | |
| } | |
| ... | |
| out: | |
| kfree(buffer); | |
| return result; | |
| } | |
| ``` | |
| ## Commenting | |
| Comments are good, but there is also a danger of over-commenting. NEVER | |
| try to explain HOW your code works in a comment: it's much better to | |
| write the code so that the _working_ is obvious, and it's a waste of | |
| time to explain badly written code. | |
| Generally, you want your comments to tell WHAT your code does, not HOW. | |
| Also, try to avoid putting comments inside a function body: if the | |
| function is so complex that you need to separately comment parts of it, | |
| you should probably go back to chapter 6 for a while. You can make small | |
| comments to note or warn about something particularly clever (or ugly), | |
| but try to avoid excess. Instead, put the comments at the head of the | |
| function, telling people what it does, and possibly WHY it does it. | |
| coreboot style for comments is the C89 "/* ... */" style. You may also | |
| use C99-style "// ..." comments for single-line comments. | |
| The preferred style for *short* (multi-line) comments is: | |
| ```c | |
| /* This is the preferred style for short multi-line | |
| comments in the coreboot source code. | |
| Please use it consistently. */ | |
| ``` | |
| The preferred style for *long* (multi-line) comments is: | |
| ```c | |
| /* | |
| * This is the preferred style for long multi-line | |
| * comments in the coreboot source code. | |
| * Please use it consistently. | |
| * | |
| * Description: A column of asterisks on the left side, | |
| * with beginning and ending almost-blank lines. | |
| */ | |
| ``` | |
| It's also important to comment data, whether they are basic types or | |
| derived types. To this end, use just one data declaration per line (no | |
| commas for multiple data declarations). This leaves you room for a small | |
| comment on each item, explaining its use. | |
| ## You've made a mess of it | |
| That's OK, we all do. You've probably been told by your long-time Unix user | |
| helper that "GNU emacs" automatically formats the C sources for you, and | |
| you've noticed that yes, it does do that, but the defaults it uses are less | |
| than desirable (in fact, they are worse than random typing - an infinite | |
| number of monkeys typing into GNU emacs would never make a good program). | |
| So, you can either get rid of GNU emacs, or change it to use saner values. | |
| To do the latter, you can stick the following in your .emacs file: | |
| ```lisp | |
| (defun c-lineup-arglist-tabs-only (ignored) | |
| "Line up argument lists by tabs, not spaces" | |
| (let* ((anchor (c-langelem-pos c-syntactic-element)) | |
| (column (c-langelem-2nd-pos c-syntactic-element)) | |
| (offset (- (1+ column) anchor)) | |
| (steps (floor offset c-basic-offset))) | |
| (* (max steps 1) | |
| c-basic-offset))) | |
| (add-hook 'c-mode-common-hook | |
| (lambda () | |
| ;; Add kernel style | |
| (c-add-style | |
| "linux-tabs-only" | |
| '("linux" (c-offsets-alist | |
| (arglist-cont-nonempty | |
| c-lineup-gcc-asm-reg | |
| c-lineup-arglist-tabs-only)))))) | |
| (add-hook 'c-mode-hook | |
| (lambda () | |
| (let ((filename (buffer-file-name))) | |
| ;; Enable kernel mode for the appropriate files | |
| (when (and filename | |
| (string-match (expand-file-name "~/src/linux-trees") | |
| filename)) | |
| (setq indent-tabs-mode t) | |
| (c-set-style "linux-tabs-only"))))) | |
| ``` | |
| This will make emacs go better with the kernel coding style for C files | |
| below ~/src/linux-trees. Obviously, this should be updated to match | |
| your own paths for coreboot. | |
| But even if you fail in getting emacs to do sane formatting, not | |
| everything is lost: use "indent". | |
| Now, again, GNU indent has the same brain-dead settings that GNU emacs | |
| has, which is why you need to give it a few command line options. | |
| However, that's not too bad, because even the makers of GNU indent | |
| recognize the authority of K&R (the GNU people aren't evil, they are | |
| just severely misguided in this matter), so you just give indent the | |
| options "-kr -i8" (stands for "K&R, 8 character indents"), or use | |
| "scripts/Lindent", which indents in the latest style. | |
| "indent" has a lot of options, and especially when it comes to comment | |
| re-formatting you may want to take a look at the man page. But remember: | |
| "indent" is not a fix for bad programming. | |
| ## Kconfig configuration files | |
| For all of the Kconfig* configuration files throughout the source tree, | |
| the indentation is somewhat different. Lines under a "config" | |
| definition are indented with one tab, while help text is indented an | |
| additional two spaces. Example: | |
| ```kconfig | |
| config AUDIT | |
| bool "Auditing support" | |
| depends on NET | |
| help | |
| Enable auditing infrastructure that can be used with another | |
| kernel subsystem, such as SELinux (which requires this for | |
| logging of avc messages output). Does not do system-call | |
| auditing without CONFIG_AUDITSYSCALL. | |
| ``` | |
| Seriously dangerous features (such as write support for certain | |
| filesystems) should advertise this prominently in their prompt string: | |
| ```kconfig | |
| config ADFS_FS_RW | |
| bool "ADFS write support (DANGEROUS)" | |
| depends on ADFS_FS | |
| ... | |
| ``` | |
| For full documentation on the configuration files, see the file | |
| Documentation/kbuild/kconfig-language.txt. | |
| Macros, Enums and RTL | |
| --------------------- | |
| Names of macros defining constants and labels in enums are capitalized. | |
| ```c | |
| #define CONSTANT 0x12345 | |
| ``` | |
| Enums are preferred when defining several related constants. | |
| CAPITALIZED macro names are appreciated but macros resembling functions | |
| may be named in lower case. | |
| Generally, inline functions are preferable to macros resembling | |
| functions. | |
| Macros with multiple statements should be enclosed in a do - while | |
| block: | |
| ```c | |
| #define macrofun(a, b, c) \ | |
| do { \ | |
| if (a == 5) \ | |
| do_this(b, c); \ | |
| } while (0) | |
| ``` | |
| Things to avoid when using macros: | |
| 1) macros that affect control flow: | |
| ```c | |
| #define FOO(x) \ | |
| do { \ | |
| if (blah(x) < 0) \ | |
| return -EBUGGERED; \ | |
| } while(0) | |
| ``` | |
| is a *very* bad idea. It looks like a function call but exits the | |
| "calling" function; don't break the internal parsers of those who | |
| will read the code. | |
| 2) macros that depend on having a local variable with a magic name: | |
| ```c | |
| #define FOO(val) bar(index, val) | |
| ``` | |
| might look like a good thing, but it's confusing as hell when one reads | |
| the code and it's prone to breakage from seemingly innocent changes. | |
| 3) macros with arguments that are used as l-values: FOO(x) = y; will | |
| bite you if somebody e.g. turns FOO into an inline function. | |
| 4) forgetting about precedence: macros defining constants using | |
| expressions must enclose the expression in parentheses. Beware of | |
| similar issues with macros using parameters. | |
| ```c | |
| #define CONSTANT 0x4000 | |
| #define CONSTEXP (CONSTANT | 3) | |
| ``` | |
| The cpp manual deals with macros exhaustively. The gcc internals manual | |
| also covers RTL which is used frequently with assembly language in the | |
| kernel. | |
| Printing coreboot messages | |
| ------------------------ | |
| coreboot developers like to be seen as literate. Do mind the spelling of | |
| coreboot messages to make a good impression. Do not use crippled words | |
| like "dont"; use "do not" or "don't" instead. Make the messages | |
| concise, clear, and unambiguous. | |
| coreboot messages do not have to be terminated with a period. | |
| Printing numbers in parentheses (%d) adds no value and should be | |
| avoided. | |
| Allocating memory | |
| ----------------- | |
| coreboot provides a single general purpose memory allocator: malloc() | |
| The preferred form for passing a size of a struct is the following: | |
| ```c | |
| p = malloc(sizeof(*p)); | |
| ``` | |
| The alternative form where struct name is spelled out hurts readability | |
| and introduces an opportunity for a bug when the pointer variable type | |
| is changed but the corresponding sizeof that is passed to a memory | |
| allocator is not. | |
| Casting the return value which is a void pointer is redundant. The | |
| conversion from void pointer to any other pointer type is guaranteed by | |
| the C programming language. | |
| You should contain your memory usage to stack variables whenever | |
| possible. Only use malloc() as a last resort. In ramstage, you may also | |
| be able to get away with using static variables. Never use malloc() | |
| outside of ramstage. | |
| Since coreboot only runs for a very short time, there is no memory | |
| deallocator, although a corresponding free() is offered. It is a no-op. | |
| Use of free() is not required though it is accepted. It is useful when | |
| sharing code with other codebases that make use of free(). | |
| The inline disease | |
| ------------------ | |
| There appears to be a common misperception that gcc has a magic "make | |
| me faster" speedup option called "inline". While the use of inlines | |
| can be appropriate (for example as a means of replacing macros, see | |
| Chapter 12), it very often is not. | |
| A reasonable rule of thumb is to not put inline at functions that have | |
| more than 3 lines of code in them. An exception to this rule are the | |
| cases where a parameter is known to be a compile time constant, and as a | |
| result of this constantness you *know* the compiler will be able to | |
| optimize most of your function away at compile time. For a good example | |
| of this later case, see the kmalloc() inline function. | |
| Often people argue that adding inline to functions that are static and | |
| used only once is always a win since there is no space tradeoff. While | |
| this is technically correct, gcc is capable of inlining these | |
| automatically without help, and the maintenance issue of removing the | |
| inline when a second user appears outweighs the potential value of the | |
| hint that tells gcc to do something it would have done anyway. | |
| Function return values and names | |
| -------------------------------- | |
| Functions can return values of many different kinds, and one of the most | |
| common is a value indicating whether the function succeeded or failed. | |
| Such a value can be represented as an error-code integer (`CB_ERR_xxx` | |
| (negative number) = failure, `CB_SUCCESS` (0) = success) or a "succeeded" | |
| boolean (0 = failure, non-zero = success). | |
| Mixing up these two sorts of representations is a fertile source of | |
| difficult-to-find bugs. If the C language included a strong distinction | |
| between integers and booleans then the compiler would find these | |
| mistakes for us... but it doesn't. To help prevent such bugs, always | |
| follow this convention: | |
| If the name of a function is an action or an imperative command, | |
| the function should return an error-code integer. If the name | |
| is a predicate, the function should return a "succeeded" boolean. | |
| For example, "add work" is a command, and the `add_work()` function | |
| returns 0 for success or `CB_ERR` for failure. In the same way, "PCI | |
| device present" is a predicate, and the `pci_dev_present()` function | |
| returns 1 if it succeeds in finding a matching device or 0 if it | |
| doesn't. | |
| Functions whose return value is the actual result of a computation, | |
| rather than an indication of whether the computation succeeded, are not | |
| subject to this rule. Generally they indicate failure by returning some | |
| out-of-range result. Typical examples would be functions that return | |
| pointers; they use NULL to report failure. | |
| Error handling, assertions and die() | |
| ----------------------------- | |
| As firmware, coreboot has no means to let the user interactively fix things when | |
| something goes wrong. We either succeed to boot or the device becomes a brick | |
| that must be recovered through complicated external means (e.g. a flash | |
| programmer). Therefore, coreboot code should strive to continue booting | |
| wherever possible. | |
| In most cases, errors should be handled by logging a message of at least | |
| `BIOS_ERR` level, returning out of the function stack for the failed feature, | |
| and then continuing execution. For example, if a function reading the EDID of an | |
| eDP display panel encounters an I2C error, it should print a "cannot read EDID" | |
| message and return an error code. The calling display initialization function | |
| knows that without the EDID there is no way to initialize the display correctly, | |
| so it will also immediately return with an error code without running its | |
| remaining code that would initialize the SoC's display controller. Execution | |
| returns further up the function stack to the mainboard initialization code | |
| which continues booting despite the failed display initialization, since | |
| display functionality is non-essential to the system. (Code is encouraged but | |
| not required to use `enum cb_err` error codes to return these errors.) | |
| coreboot also has the `die()` function that completely halts execution. `die()` | |
| should only be used as a last resort, since it results in the worst user | |
| experience (bricked system). It is generally preferrable to continue executing | |
| even after a problem was encountered that might be fatal (e.g. SPI clock | |
| couldn't be configured correctly), because a slight chance of successfully | |
| booting is still better than not booting at all. The only cases where `die()` | |
| should be used are: | |
| 1. There is no (simple) way to continue executing. For example, when loading the | |
| next stage from SPI flash fails, we don't have any more code to execute. When | |
| memory initialization fails, we have no space to load the ramstage into. | |
| 2. Continuing execution would pose a security risk. All security features in | |
| coreboot are optional, but when they are configured in the user must be able | |
| to rely on them. For example, if CBFS verification is enabled and the file | |
| hash when loading the romstage doesn't match what it should be, it is better | |
| to stop execution than to jump to potentially malicious code. | |
| In addition to normal error logging with `printk()`, coreboot also offers the | |
| `assert()` macro. `assert()` should be used judiciously to confirm that | |
| conditions are true which the programmer _knows_ to be true, in order to catch | |
| programming errors and incorrect assumptions. It is therefore different from a | |
| normal `if ()`-check that is used to actually test for things which may turn | |
| out to be true or false based on external conditions. For example, anything | |
| that involves communicating with hardware, such as whether an attempt to read | |
| from SPI flash succeeded, should _not_ use `assert()` and should instead just | |
| be checked with a normal `if ()` and subsequent manual error handling. Hardware | |
| can always fail for various reasons and the programmer can never 100% assume in | |
| advance that it will work as expected. On the other hand, if a function takes a | |
| pointer parameter `ctx` and the contract for that function (as documented in a | |
| comment above its declaration) specifies that this parameter should point to a | |
| valid context structure, then adding an `assert(ctx)` line to that function may | |
| be a good idea. The programmer knows that this function should never be called | |
| with a NULL pointer (because that's how it is specified), and if it was actually | |
| called with a NULL pointer that would indicate a programming error on account of | |
| the caller. | |
| `assert()` can be configured to either just print an error message and continue | |
| execution (default), or call `die()` (when `CONFIG_FATAL_ASSERTS` is set). | |
| Developers are encouraged to always test their code with this option enabled to | |
| make assertion errors (and therefore bugs) more easy to notice. Since assertions | |
| thus do not always stop execution, they should never be relied upon to be the | |
| sole guard against conditions that really _need_ to stop execution (e.g. | |
| security guarantees should never be enforced only by `assert()`). | |
| Headers and includes | |
| --------------- | |
| Headers should always be included at the top of the file. Includes should | |
| always use the `#include <file.h>` notation, except for rare cases where a file | |
| in the same directory that is not part of a normal include path gets included | |
| (e.g. local headers in mainboard directories), which should use `#include | |
| "file.h"`. Local "file.h" includes should always come separately after all | |
| <file.h> includes. Headers that can be included from both assembly files and | |
| .c files should keep all C code wrapped in `#ifndef __ASSEMBLER__` blocks, | |
| including includes to other headers that don't follow that provision. Where a | |
| specific include order is required for technical reasons, it should be clearly | |
| documented with comments. This should not be the norm. | |
| Files should generally include every header they need a definition from | |
| directly (and not include any unnecessary extra headers). Excepted from | |
| this are certain headers that intentionally chain-include other headers | |
| which logically belong to them and are just factored out into a separate | |
| location for implementation or organizatory reasons. This could be | |
| because part of the definitions is generic and part SoC-specific (e.g. | |
| `<gpio.h>` chain-including `<soc/gpio.h>`), architecture-specific (e.g. | |
| `<device/mmio.h>` chain-including `<arch/mmio.h>`), separated out into | |
| commonlib[/bsd] for sharing/license reasons (e.g. `<cbfs.h>` | |
| chain-including `<commonlib/bsd/cbfs_serialized.h>`) or just split out | |
| to make organizing subunits of a larger header easier. This can also | |
| happen when certain definitions need to be in a specific header for | |
| legacy POSIX reasons but we would like to logically group them together | |
| (e.g. `uintptr_t` is in `<stdint.h>` and `size_t` in `<stddef.h>`, but | |
| it's nicer to be able to just include `<types.h>` and get all the common | |
| type and helper function stuff we need everywhere). | |
| The headers `<kconfig.h>`, `<rules.h>` and `<commonlib/bsd/compiler.h>` | |
| are always automatically included in all compilation units by the build | |
| system and should not be included manually. | |
| Don't re-invent common macros | |
| ----------------------------- | |
| The header file `src/commonlib/bsd/include/commonlib/bsd/helpers.h` | |
| contains a number of macros that you should use, rather than explicitly | |
| coding some variant of them yourself. For example, if you need to | |
| calculate the length of an array, take advantage of the macro | |
| ```c | |
| #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) | |
| ``` | |
| Editor modelines and other cruft | |
| -------------------------------- | |
| Some editors can interpret configuration information embedded in source | |
| files, indicated with special markers. For example, emacs interprets | |
| lines marked like this: | |
| ``` | |
| -*- mode: c -*- | |
| ``` | |
| Or like this: | |
| ``` | |
| /* | |
| Local Variables: | |
| compile-command: "gcc -DMAGIC_DEBUG_FLAG foo.c" | |
| End: | |
| */ | |
| ``` | |
| Vim interprets markers that look like this: | |
| ``` | |
| /* vim:set sw=8 noet */ | |
| ``` | |
| Do not include any of these in source files. People have their own | |
| personal editor configurations, and your source files should not | |
| override them. This includes markers for indentation and mode | |
| configuration. People may use their own custom mode, or may have some | |
| other magic method for making indentation work correctly. | |
| Inline assembly | |
| --------------- | |
| In architecture-specific code, you may need to use inline assembly to | |
| interface with CPU or platform functionality. Don't hesitate to do so | |
| when necessary. However, don't use inline assembly gratuitously when C | |
| can do the job. You can and should poke hardware from C when possible. | |
| Consider writing simple helper functions that wrap common bits of inline | |
| assembly, rather than repeatedly writing them with slight variations. | |
| Remember that inline assembly can use C parameters. | |
| Large, non-trivial assembly functions should go in .S files, with | |
| corresponding C prototypes defined in C header files. The C prototypes | |
| for assembly functions should use "asmlinkage". | |
| You may need to mark your asm statement as volatile, to prevent GCC from | |
| removing it if GCC doesn't notice any side effects. You don't always | |
| need to do so, though, and doing so unnecessarily can limit | |
| optimization. | |
| When writing a single inline assembly statement containing multiple | |
| instructions, put each instruction on a separate line in a separate | |
| quoted string, and end each string except the last with nt to | |
| properly indent the next instruction in the assembly output: | |
| ```c | |
| asm ("magic %reg1, #42nt" | |
| "more_magic %reg2, %reg3" | |
| : /* outputs */ : /* inputs */ : /* clobbers */); | |
| ``` | |
| GCC extensions | |
| -------------- | |
| GCC is the only officially-supported compiler for coreboot, and a | |
| variety of its C language extensions are heavily used throughout the | |
| code base. There have been occasional attempts to add clang as a second | |
| compiler option, which is generally compatible to the same language | |
| extensions that have been long-established by GCC. | |
| Some GCC extensions (e.g. inline assembly) are basically required for | |
| proper firmware development. Others enable more safe or flexible | |
| coding patterns than can be expressed with standard C (e.g. statement | |
| expressions and `typeof()` to avoid double evaluation in macros like | |
| `MAX()`). Yet others just add some simple convenience and reduce | |
| boilerplate (e.g. `void *` arithmetic). | |
| Since some GCC extensions are necessary either way, there is no gain | |
| from avoiding other GCC extensions elsewhere. The use of all official | |
| GCC extensions is expressly allowed within coreboot. In cases where an | |
| extension can be replaced by a 100% equivalent C standard feature with | |
| no extra boilerplate or loss of readability, the C standard feature | |
| should be preferred (this usually only happens when GCC retains an | |
| older pre-standardization extension for backwards compatibility, e.g. | |
| the old pre-C99 syntax for designated initializers). But if there is | |
| any advantage offered by the GCC extension (e.g. using GCC zero-length | |
| arrays instead of C99 variable-length arrays because they don't inhibit | |
| `sizeof()`), there is no reason to deprive ourselves of that, and "this | |
| is not C standard compliant" should not be a reason to argue against | |
| its use in reviews. | |
| This rule only applies to explicit GCC extensions listed in the | |
| "Extensions to the C Language Family" section of the GCC manual. Code | |
| should never rely on incidental GCC translation behavior that is not | |
| explicitly documented as a feature and could change at any moment. | |
| Refactoring | |
| ----------- | |
| Because refactoring existing code can add bugs to tested code, any | |
| refactors should be done only with serious consideration. Refactoring | |
| for style differences should only be done if the existing style | |
| conflicts with a documented coreboot guideline. If you believe that the | |
| style should be modified, the pros and cons can be discussed on the | |
| mailing list and in the coreboot leadership meeting. | |
| Similarly, the original author should be respected. Changing working | |
| code simply because of a stylistic disagreement is *prohibited*. This is | |
| not saying that refactors that are objectively better (simpler, faster, | |
| easier to understand) are not allowed, but there has to be a definite | |
| improvement, not simply stylistic changes. | |
| Basically, when refactoring code, there should be a clear benefit to | |
| the project and codebase. The reviewers and submitters get to make the | |
| call on how to interpret this. | |
| When refactoring, adding unit tests to verify that the post-change | |
| functionality matches or improves upon pre-change functionality is | |
| encouraged. | |
| References | |
| ---------- | |
| The C Programming Language, Second Edition by Brian W. Kernighan and | |
| Dennis M. Ritchie. Prentice Hall, Inc., 1988. ISBN 0-13-110362-8 | |
| (paperback), 0-13-110370-9 (hardback). URL: | |
| <https://duckduckgo.com/?q=isbn+0-13-110362-8> or | |
| <https://www.google.com/search?q=isbn+0-13-110362-8> | |
| The Practice of Programming by Brian W. Kernighan and Rob Pike. | |
| Addison-Wesley, Inc., 1999. ISBN 0-201-61586-X. URL: | |
| <https://duckduckgo.com/?q=ISBN+0-201-61586-X> or | |
| <https://www.google.com/search?q=ISBN+0-201-61586-X> | |
| GNU manuals - where in compliance with K&R and this text - for cpp, gcc, | |
| gcc internals and indent, all available from | |
| <http://www.gnu.org/manual/> | |
| WG14 is the international standardization working group for the | |
| programming language C, URL: <http://www.open-std.org/JTC1/SC22/WG14/> | |
| Kernel CodingStyle, by greg@kroah.com at OLS 2002: | |
| <http://www.kroah.com/linux/talks/ols_2002_kernel_codingstyle_talk/html/> |